assignment
Chapter 29
Simulation in Healthcare Education
Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Introduction to Simulation
What is simulation?
A pedagogy using one or more typologies to promote, improve, and/or validate a participant’s progression from novice to expert. (pg S6)
Simulated Clinical Experience: Includes prebriefing, the clinical scenario, and debriefing. It is the engagement part of a clinical scenario. (pg S6)
Clinical Scenario: Is the plan of an expected and potential course of events for a simulated clinical experience. It provides the context for a simulation and can vary in length and complexity, depending on the objectives. (pg S5)
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Time honored; used in health sciences education for decades
“One or more typologies to promote, improve, and/or validate a participant’s progression from novice to expert
Aligns with experiential learning theory (necessary to apply knowledge in the classroom)
Designing the clinical scenario should include: participant preparation; prebriefing, patient information describing the situation; student learning objectives; environmental conditions; related equipment and props and resources to increase the realism of the experience; roles, expectations, and/or limitations of each role for the participants; debriefing process; a progression outlined including a beginning and an ending; a debriefing process; and evaluation criteria.
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Types of Simulations
Case studies
Computer models (second life)
Standardized patients
Part-task trainers
Medium-to-high fidelity patient simulators
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Written case studies used for year
Second Life is a virtual learning environment.
Standardized patients involves using live actors to play the role of the patient. This is very realistic, but we cannot practice invasive psychomotor skills on these actors.
Part Task Trainers represent anatomical parts of the human body and are utilized for skill acquisition.
Full-body mannequins are labeled as either medium- or high-fidelity mannequins. Learners practice their skills; mannequins can be programmed to respond as a human would. They have blinking eyes, rising chests, heart sounds, lung sounds, etc.
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Fidelity
Level of realism
Variety of dimensions
Physical factors (e.g., environment, equipment)
Psychological factors (e.g., emotions, beliefs)
Social factors (e.g., motivation, goals)
Culture of the group
Degree of openness and trust; “modes of thinking”
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Fidelity describes the level of realism.
Humans (standardized patients) are very realistic, but also involve cost for scheduling and training, and there is risk when performing procedures on live actors.
Ways to create fidelity: add physical factors, psychological factors, social factors, or cultural aspects.
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Benefits
Practice in a safe environment
Simulation can enhance
Knowledge
Competence
Self-efficacy
Confidence
Deliberate practice
Mastery learning
Standardized educational experiences
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Much evidence to support that simulation can enhance knowledge, competency, self-efficacy, and confidence.
Allows learners to practice in safe environment without harm to patients.
Allows opportunities for deliberate practice: practicing a skill again and again until it is perfected.
Creates standardized learning experiences so that all learners can be exposed to a low-occurrence but high-risk situation.
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Simulation Program Evaluation
Kirkpatrick’s Model
Level 1: Reaction
Level 2: Learning
Level 3: Behavior
Level 4: Organizational impact
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Kirkpatrick identified four levels of outcomes that can be measured with respect to training programs.
Level 1: reaction “Was the learner satisfied with the simulation experience?”
Level 2: Learning: “Did the learner score higher on cognitive tests after the simulation experience?”
Level 3: Behavior: “Did the learner perform better on the clinical unit after the simulation experience?”
Level 4: Organizational Impact: “Was there improvement in patient outcomes after the simulation experience?”
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Challenges and Opportunities
Cost
Technology
Faculty development
Faculty or administrative buy-in
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Cost ranges from $45,000 – $125,000 for high-fidelity mannequins.
Standardized patients need to be reimbursed for their time.
Costs related to AV equipment, moulage supplies, staff for simulation lab.
Technology is complex and can be difficult to operate.
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Change Efforts Applied to Simulation
Kotter’s eight steps (Figure 29-4)
Create a sense of urgency.
Develop a guiding coalition.
Develop the vision.
Communicate the vision.
Empower stakeholders to act on the vision.
Create short-term wins.
Consolidate improvements.
Institutionalize new approaches.
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Essentially, simulation is a CHANGE in the way that we are teaching. By trying to implement simulation within a currently established curriculum or educational program, we are try to make a ’change movement.’
John Kotter’s 8 Steps to Leading Change can be used as a framework to help simulation educators and facilitators implement this new teaching methodology within their current curriculum or educational programs.
Use Figure 29-4 as a guide – this figure gives specific tips to help simulation educators/facilitators.
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Experiential Learning Theory
Knowles Adult Learning Theory
Adult learners are self-directed, learn from experience, are problem-centered, and need rationalization for learning.
Kolb’s Theory
Is the ability to transfer knowledge from theory into practice.
Waldner and Olson applied Benner’s stages of learning with the experiential learning with simulation.
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Consider the appropriate terms andragogy versus pedagogy.
Andragogy: self-directed, past experiences build on present situations, application of knowledge is connected with the application and is problem centered, readiness to learn and need to know the rationale
Pedagogy: the science or profession of teaching
Which is more applicable to nursing and you personally?
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Situated Cognition
Is applied to the use of simulation.
For students to envision themselves successfully integrating into a new role, practicing the role in a realistic environment will assist with role identification, mental visualization for performing in the role, and bridging the gap from didactic to practice.
Participating and acting in a specific simulation case can lead to generalization of the information to apply to new situations.
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Situated Cognition applies to learning domains: Ask participants to provide examples.
Psychomotor: focuses on the precision of performing a skill or assessment.
Cognitive: application with thinking (perform, identify, maintain, communication, prioritize, and provide).
Affective: emotion of reflective thinking by responding to and prioritizing patient care.
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Lasater Interactive Model of Clinical Judgment Development
Four areas of clinical judgment are:
Noticing
Interpreting
Responding
Reflecting
How does this apply to simulation?
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Noticing 2. interpreting 3. responding 4. reflecting.
Application to simulation: noticing and assessing the patient, interpreting the findings and developing a plan of care and interventions, and reflecting during the debriefing process.
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National League for Nursing Jeffries Simulation Framework
Conceptual framework
Developed to design, implement, and evaluate simulation experiences
Triadic relationship of students, faculty, and educational practices
Five possible outcomes: Increased knowledge, skill performance, learner satisfaction, critical thinking abilities, and self-confidence of participants
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Triadic relationship of teacher, student, and educational practices:
Student: Knowing the participants--Standard 3
Teacher: Being a competent facilitator--Standard 5
Educational Practices: Active, experiential learning practices (andragogy)
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Gaba’s Eleven Dimensions of Simulation
Purpose and aim
Participants
Number
Disciplines involved
Interprofessional teamwork
Experience level
Roles
Objectives for knowledge, skills, and behaviors
Chronological and developmental age of the patient
Technology required
Environment or site of simulation
Active participation of simulation
Feedback method
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
As we discuss in the next section with Standards of Best Practice: Simulation, are these models/frameworks and the Standards of Best Practice: Simulation congruent?
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Standards of Best Practice: Simulation
Development process
First seven standards
Terminology
Professional integrity
Participants’ objectives
Facilitation methods
Facilitator
Debriefing process
Evaluation of outcomes
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Development Process: International Nursing Association for Clinical Simulation and Learning (INACSL) Board of Directors 2009-2011 developed the Standards at the request of the membership and needs analysis. After initial drafts the Standards were reviewed by an invited content specialist, then sent to the membership. Currently the Standards committee is working on updating the standards and developing guidelines.
Click on the link and discuss each standard
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Simulation Phases
Preparation phase
Familiarize students with situation, assessments, and expectations.
Simulation phase
Focus on objectives; is based on experience level
Facilitation
Which type (instructor, student, a combination)?
Debriefing and feedback
Reflect and clarify actions and concepts
Evaluation
Cognitive, psychomotor, and affective domain
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
When you are designing a simulation scenario, these are the major phases to focus on.
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Application of Simulation to Education
Much evidence is in undergraduate education.
Increased knowledge, confidence
Increased competence, self-efficacy
Improved patient outcomes
Less evidence is in graduate education.
Look to research findings of other healthcare disciplines.
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
It is important to look outside of graduate nursing education for research related to simulation, particularly outcomes. Simulation has been used in other healthcare specialties for many years—anesthesia has been using simulation for over 20 years! Research in other areas can easily be extrapolated to graduate healthcare education.
Journal editors will no longer publish articles only about student satisfaction with high-fidelity simulation as that is a prevalent response. However, there continues to be a need to determine if learning is transferred to practice.
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Interprofessional Education and Simulation
Identified need for interprofessional education (IPE)
Interprofessional Educational Collaborative (IPEC) developed core competencies
Collaboration among multiple associations
Core competencies for interprofessional collaborative practice
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
The Interprofessional Educational Collaborative (IPEC) composed of:
American Association of Colleges of Nursing, American Association of Colleges of Osteopathic Medicine, American Association of Colleges of Pharmacy, American Dental Education Association, Association of American Medical Colleges, and Association of Schools of Public Health.
Table 27.5 outlines each competency, its focus, application for simulation, and opportunities for IPE.
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Charges of the Institute of Medicine
Institute of Medicine (IOM)
Incorporates evidence-based practices into patient care.
Offers translational research.
Offers more interprofessional educational opportunities.
Needs to continue to develop these opportunities.
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
IOM reports have been widely read, quoted, and studied since their releases in the early 2000s. The reports documented the extent of medical error in the US and outlined some methods to use to prevent the errors.
Most errors are preventable.
Changing educational design could lead to improved patient care.
IPE—2010 survey, only about half of the respondents provided any IPE. Of the programs providing IPE experiences, only a few institutions stated this practice was utilized more than occasionally in the simulation The logistics of scheduling multiple disciplines for simulation is one of the major obstacles for IPE experience. For graduate school students, IPE simulations are an excellent way to learn how to function and adapt practices to achieve the best outcomes.
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New Educational Strategies
Situation-Background-Assessment-Recommendation (SBAR) Communication Tool
Simulation scenarios
Informatics
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
1) SBAR—use of a common communication tool between nurses and physicians
2) Simulation Scenarios—
Practice skills/techniques
Assessment
Therapeutic communication
Interprofessional collaboration
Reflection on actions and inactions
Incorporation of evidence
3) Informatics--point of care access of information by handheld devices or computers, the electronic medical record, and electronic health record. If the interprofessional members of the health care team have access to all of the information about a patient, this could assist in delivery of health care for more holistic treatment, potentially decreasing harm to the patient.
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Future Directions
Improved technology
Gaming
Importance of standards with any modality
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Copyright © 2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.
Simulation educators need to continue to work with vendors to increase the fidelity and usability of various forms of simulation.
Gaming is an emerging method of learning through the use of gaming through computers or in the virtual environment.
Standards of best practice will continue to be studied, tested, and revised. Guidelines will be developed to help faculty more easily put the Standards to use.
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Chapter 29
Simulation in Healthcare Education
Copyright
©
2014 by Mosby, an imprint of Elsevier Inc. All rights reserved.