NEW PRODUCT MANAGEMENT

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CHAP1113.ppt

PART FOUR
DEVELOPMENT

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Development

Figure IV.1

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Chapter 13
Design

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What Is Design?

  • Has been defined as “the synthesis of technology and human needs into manufacturable products.”
  • In practice, design can mean many things, ranging from styling to ergonomics to setting final product specifications.
  • Design has been successfully used in a variety of ways to help achieve new product objectives.
  • One thing it is not: an afterthought; “prettying up” a product that is about to manufactured!
  • “Beautiful is not enough. The product must be useful. Design includes the whole human interface.” (Ken Munsch of Herman Miller)

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The Role of Design at Apple

  • Firms such as Apple, judged high in design effectiveness, have superior returns on sales, net incomes, and cash flows.
  • Apple routinely praised for the modernistic, intuitive designs of iPads, iPhones, and other devices.
  • Clean, simple appearance of Apple devices directly traceable to the ‘60s record players and radios of German designer Dieter Rams.
  • Design is certainly not an afterthought at Apple!

Design-Driven Innovation

  • “Design introduces a bold new way of competing. Design-driven innovations do not come from the market; they create new markets. They don’t push new technologies, they push new meanings.” (Design expert Roberto Verganti)
  • In design-driven innovation, design itself has the leadership role (unlike market-pull or technology-push innovation).
  • Product functionality is as important to excellent design as is appearance or aesthetics.

Contributions of Design to the New Products Process

Figure 13.1

  • Design for Speed to Market (Ingersoll-Rand Cyclone Grinder)
  • Design for Ease of Manufacture (IBM Proprinter)
  • Design for Differentiation (Haworth and Steelcase office equipment)
  • Design to Meet Customer Needs (“user oriented design”) (Crown Equipment Rider Counterbalance forklift trucks)
  • Design to Build or Support Corporate Identity (Apple, BMW)
  • Design for the Environment (Subaru, Apple)

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Principles of Universal Design

  • Equitable Use: The design is useful to people with varied abilities.
  • Flexibility in Use: The design accommodates a wide variety of preferences.
  • Simple and Intuitive to Use: The design is easy for anyone to understand.
  • Perceptible Information: The design communicates the required information to the user.
  • Tolerance for Error: The design minimizes adverse consequences of inappropriate use.
  • Low Physical Effort: The design can be used efficiently by anyone with minimal fatigue.
  • Size and Space for Approach and Use: The product is easy to reach, manipulate, and use.
  • Source: James M. Mueller and Molly Follette Story, “Universal Design: Principles for Driving Growth Into New Markets,” in P. Belliveau, A. Griffin, and S. Sodermeyer (eds.), The PDMA Toolbook for New Product Development (New York: Wiley, 2002), pp. 297-326.

Figure 13.2

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Range of Leading Design Applications

Purpose of Design

Aesthetics

Ergonomics

Function

Manufacturability

Servicing

Disassembly

Item Being Designed

Goods

Services

Architecture

Graphic arts

Offices

Packages

Figure 13.3

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Product Architecture

  • The process by which a customer need is developed into a product design.
  • Solid architecture improves speed to market, and reduces the cost of changing the product once it is in production.
  • Product components are combined into “chunks,” functional elements are assigned to the chunks, and the chunks are interrelated with each other.

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Product Architecture Illustration

Figure 13.4

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Product Architecture and Product Platforms

  • Product architecture development is related to establishing a product platform.
  • If chunks or modules can be replaced easily within the product architecture, “derivative products” can be made from the same basic platform as technology, market tastes, or manufacturing skills change.
  • Examples: 200 versions of the Sony Walkman from four platforms.

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Assessment Factors for an Industrial Design

Figure 13.5

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Prototype Development

  • Comprehensive Prototype: complete, fully-functioning, full-size product ready to be examined by customers.
  • Focused Prototype: not fully functioning or developed, but designed to examine a limited number of performance attributes or features.
  • Examples: a crude, working prototype of an electric bicycle; a foam or wood bicycle to determine customers’ reactions to the proposed shape and form.

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Model of the Product Design Process

Figure 13.6

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Improving the Interfaces in the Design Process

  • Co-location
  • Digital co-location
  • Global teams
  • Produceability engineer
  • Upstream partnering with vendors

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Computer-Aided Design (CAD)

  • Greatly accelerates the design step and allows assessment of multiple possible designs without building expensive prototypes.
  • Design for Manufacturability (DFM): search for ways to minimize manufacturing costs.
  • Design for Assembly (DFA): search for ways to ease assembly and manufacture.
  • Rational for DFM: A seemingly trivial detail in design phase might have huge manufacturing cost consequences later on!

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Some of the Uses of CAD in Auto Industry

  • Determining fit of subassemblies: does the radio/CD player protrude too far into the engine area?
  • Facilitating “decking” of cars (attaching the powertrain to the upper body): do all the pieces fit together perfectly?
  • Crashworthiness: can we modify any aspects of the car’s design to improve its ability to protect the passengers in a crash?

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Newer Developments in CAD

  • Stereolithography (rapid prototyping)
  • Mechanical computer-aided engineering (MCAE)

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