Itech 1000
CHAPTER 7:
The CPU and Memory
The Architecture of Computer Hardware, Systems Software & Networking:
An Information Technology Approach
5th Edition, Irv Englander
John Wiley and Sons 2013
PowerPoint slides authored by Angela Clark, University of South Alabama
PowerPoint slides for the 4th edition were authored by Wilson Wong, Bentley University
CPU and Memory
- Every instruction executed by the CPU requires memory access
- Primary memory holds program instructions and data
- Secondary storage is used for long term storage
- Data is moved from secondary storage to primary memory for CPU execution
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CPU: Major Components
- ALU (arithmetic logic unit)
- Performs calculations and comparisons
- CU (control unit)
- Performs fetch/execute cycle
Accesses program instructions and issues commands to the ALU
Moves data to and from CPU registers and other hardware components
- Subcomponents:
Memory management unit: supervises fetching instructions and data from memory
I/O Interface: sometimes combined with memory management unit as Bus Interface Unit
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System Block Diagram
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The Little Man Computer
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Concept of Registers
- Small, permanent storage locations within the CPU used for a particular purpose
- Manipulated directly by the Control Unit
- Wired for specific function
- Size in bits or bytes (not in MB like memory)
- Can hold data, an address, or an instruction
- How many registers does the LMC have?
- What are the registers in the LMC?
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Registers
- Use of Registers
- Scratchpad for currently executing program
Holds data needed quickly or frequently
- Stores information about status of CPU and currently executing program
Address of next program instruction
Signals from external devices
- General Purpose Registers
- User-visible or program-visible registers
- Hold intermediate results or data values, e.g., loop counters
- Equivalent to LMC’s calculator
- Typically several dozen in current CPUs
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Special-Purpose Registers
- Program Counter Register (PC)
- Also called instruction pointer (IP)
- Instruction Register (IR)
- Stores instruction fetched from memory
- Memory Address Register (MAR)
- Memory Data Register (MDR)
- Status Registers
- Status of CPU and currently executing program
- Flags (one bit Boolean variable) to track conditions like arithmetic carry and overflow, power failure, internal computer error
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Register Operations
- Stores values from other locations (registers and memory)
- Addition and subtraction
- Shift or rotate data
- Test contents for conditions such as zero or positive
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Operation of Memory
- Each memory location has a unique address
- Address from an instruction is copied to the MAR, which finds the location in memory
- CPU determines if it is a store or retrieval
- Transfer takes place between the MDR and memory
- MDR is a two way register
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Relationship between MAR,
MDR and Memory
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Address
Data
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MAR-MDR Example
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Visual Analogy of Memory
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Individual Memory Cell
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Memory Capacity and Addressing Limitations
Determined by two factors
1. Number of bits in the MAR
LMC = 100 (00 to 99)
2K where K = width of the register in bits
2. Size of the address portion of the instruction
4 bits allows 16 locations
8 bits allows 256 locations
32 bits allows 4,294,967,296 or 4 GB
64 bits allows 16 billion gigabytes
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RAM: Random Access Memory
- DRAM (Dynamic RAM)
- Most common, cheap, less electrical power, less heat, smaller space
- Volatile: must be refreshed (recharged with power) 1000’s of times each second
- SRAM (static RAM)
- Faster and more expensive than DRAM
- Volatile
- Small amounts are often used in cache memory for high-speed memory access
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Nonvolatile Memory
- ROM
- Read-only Memory
- Holds software that is not expected to change over the life of the system such as firmware used for the system BIOS
- Flash Memory
- Inexpensive nonvolatile secondary storage
- Useful for nonvolatile portable computer storage, digital cameras, tablets, smartphones
- Slower rewrite time compared to RAM
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Fetch-Execute Cycle
- Two-cycle process because both instructions and data are in memory
- Fetch
- Decode or find instruction, load from memory into register and signal ALU
- Execute
- Performs operation that instruction requires
- Move/transform data
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LMC vs. CPU
Fetch and Execute Cycle
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Load Fetch/Execute Cycle
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| PC MAR | Transfer the address from the PC to the MAR |
| MDR IR | Transfer the instruction to the IR |
| IR[address] MAR | Address portion of the instruction loaded in MAR |
| MDR A | Actual data copied into the accumulator |
| PC + 1 PC | Program Counter incremented |
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Store Fetch/Execute Cycle
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| PC MAR | Transfer the address from the PC to the MAR |
| MDR IR | Transfer the instruction to the IR |
| IR[address] MAR | Address portion of the instruction loaded in MAR |
| A MDR* | Accumulator copies data into MDR |
| PC + 1 PC | Program Counter incremented |
| *Notice how Step #4 differs for LOAD and STORE |
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ADD Fetch/Execute Cycle
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| PC MAR | Transfer the address from the PC to the MAR |
| MDR IR | Transfer the instruction to the IR |
| IR[address] MAR | Address portion of the instruction loaded in MAR |
| A + MDR A | Contents of MDR added to contents of accumulator |
| PC + 1 PC | Program Counter incremented |
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LMC Fetch/Execute
SUBTRACT
PC MAR
MDR IR
IR[addr] MAR
A – MDR A
PC + 1 PC
IN
PC MAR
MDR IR
IOR A
PC + 1 PC
OUT
PC MAR
MDR IR
A IOR
PC + 1 PC
HALT
PC MAR
MDR IR
BRANCH
PC MAR
MDR IR
IR[addr] PC
BRANCH on Condition
PC MAR
MDR IR
If condition false: PC + 1 PC
If condition true: IR[addr] PC
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Bus
- The physical connection that makes it possible to transfer data from one location in the computer system to another
- Group of electrical or optical conductors for carrying signals from one location to another
- Wires or conductors printed on a circuit board
- Line: each conductor in the bus
- 4 kinds of signals
Data
Addressing
Control signals
Power (sometimes)
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Bus Characteristics
- Number of separate wires or conductors
- Data width in bits carried simultaneously
- Addressing capacity
- Lines on the bus are for a single type of signal or shared
- Throughput – data transfer rate in bits per second
- Distance between two endpoints
- Number and type of attachments supported
- Type of control required
- Defined purpose
- Features and capabilities
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Bus Categorizations
- Parallel vs. serial buses
- Direction of transmission
- Simplex – unidirectional
- Half duplex – bidirectional, one direction at a time
- Full duplex – bidirectional simultaneously
- Method of interconnection
- Point-to-point – single source to single destination
Cables – point-to-point buses that connect to an external device
- Multipoint bus – also broadcast bus or multidrop bus
Connect multiple points to one another
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Parallel vs. Serial Buses
- Parallel
- High throughput because all bits of a word are transmitted simultaneously
- Expensive and require a lot of space
- Subject to radio-generated electrical interference, which limits their speed and length
- Generally used for short distances such as CPU buses and on computer motherboards
- Serial
- 1 bit transmitted at a time
- Single data line pair and a few control lines
- For many applications, throughput is higher than for parallel because of the lack of electrical interference
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Point-to-point vs. Multipoint
Broadcast bus Example: Ethernet
Plug-in device
Shared among multiple devices
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Classification of Instructions
- Data Movement (load, store)
- Most common, greatest flexibility
- Involve memory and registers
- What’s this size of a word ? 16? 32? 64 bits?
- Arithmetic
- Operators + - / * ^
- Integers and floating point
- Boolean Logic
- Often includes at least AND, XOR, and NOT
- Single operand manipulation instructions
- Negating, decrementing, incrementing, set to 0
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More Instruction Classifications
- Bit manipulation instructions
- Flags to test for conditions
- Shift and rotate
- Program control
- Stack instructions
- Multiple data instructions
- I/O and machine control
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Register Shifts and Rotates
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Program Control Instructions
- Program control
- Jump and branch
- Subroutine call
and return
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Stack Instructions
- Stack instructions
- LIFO method for organizing information
- Items removed in the reverse order from how they are added
Push
Pop
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Fixed Location Subroutine
Return Address Storage: Oops!
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Stack Subroutine Return Address Storage
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Block of Memory as a Stack
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Multiple Data Instructions
- Perform a single operation on multiple pieces of data simultaneously
- SIMD: Single Instruction, Multiple Data
- Commonly used in multimedia, vector and array processing applications
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Instruction Elements
- OPCODE: task
- Source OPERAND(s)
- Result OPERAND
- Location of data (register, memory)
Explicit: included in instruction
Implicit: default assumed
Addresses
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OPCODE
Source
OPERAND
Result
OPERAND
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Instruction Format
- Machine-specific template that specifies
- Length of the op code
- Number of operands
- Length of operands
Simple
32-bit Instruction Format
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Instructions
- Instruction
- Direction given to a computer
- Causes electrical or optical signals to be sent through specific circuits for processing
- Instruction set
- Design defines functions performed by the processor
- Differentiates computer architecture by the
Number of instructions
Complexity of operations performed by individual instructions
Data types supported
Format (layout, fixed vs. variable length)
Use of registers
Addressing (size, modes)
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Instruction Word Size
- Fixed vs. variable size
- Pipelining has mostly eliminated variable instruction size architectures
- Most current architectures use 32-bit or 64-bit words
- Addressing Modes
- Direct
Mode used by the LMC
- Register Deferred
- Also immediate, indirect, indexed
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Instruction Format Examples
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