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Capstone_Excel_DataFile.xlsx

Documentation

Canvas Scribe
Author
Date
Purpose To estimate the production schedule for a new game to be released by Canvas Scribe

Production Schedule

Canvas Scribe
Production Schedule for Escape from Dunkirk
Summary
Start Date
Release Date
Total Working Days
Total Calendar Days
Phase Start Date End Date Workdays to Complete Phase Starts Holidays
Idea Development 10 0 Start Date 1/1/21
Story Writing 1/2/00 15 1 workday after the Idea Development end date 1/18/21
Character/Visual Design 1/2/00 45 1 workday after the Story Writing end date 5/31/21
Initial Story Boarding 1/2/00 45 1 workday after the Story Writing end date 7/4/21
Story Boarding Final Edits 1/2/00 35 1 workday after the Initial Story Boarding end date 9/6/21
Digital Animation 1/2/00 75 1 workday after the Story Boarding Final Edits end date 11/25/21
Rough Sound 1/2/00 15 1 workday after the Story Boarding Final Edits end date 11/26/21
Backgrounds 1/3/00 75 2 workdays after the Character/Visual Design end date 12/24/21
Character Animation 1/3/00 75 2 workdays after the Character/Visual Design end date 12/25/21
Initial Animation Effects 1/3/00 55 2 workdays after the Rough Sound end date 12/31/21
Cleanup Animation Effects 1/2/00 15 1 workday after the Initial Animation Effects end date 1/1/22
Digital Coloring 2/3/00 80 25 workdays after the Initial Storyboarding end date 1/17/21
First Edit 1/2/00 10 1 workday after the Cleanup Animation Effects end date 5/30/22
Testing 1/2/00 20 1 workday after the First Edit end date 7/4/22
Revisions 1/2/00 20 1 workday after the Testing end date 9/5/22
Second Testing 1/2/00 10 1 workday after the Revisions end date 11/24/22
Final Approval 1/2/00 5 1 workday after the Second Testing end date 11/25/22
Production 1/2/00 20 1 workday after the Final Approval end date 12/24/22
Release 1/2/00 0 1 workday after the Production end date 12/25/22
12/31/22