Strategic Thinking, Decision Making and Innovation
You’re holding a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow’s enterprises. It’s a book for the . . .
written by Alexander Osterwalder & Yves Pigneur
co-created by An amazing crowd of 470 practitioners from 45 countries
designed by Alan Smith, The Movement
Disruptive new business models are emblematic of our generation. Yet they remain poorly understood, even as they transform competitive landscapes across industries. Business Model Generation offers you powerful, simple, tested tools for understanding, designing, reworking, and implementing business models.
Business Model Generation is a practical, inspiring handbook for anyone striving to improve a business model — or craft a new one.
change the way you think about business models
Business Model Generation will teach you powerful and practical innovation techniques used today by leading companies worldwide. You will learn how to systematically understand, design, and implement a new business model — or analyze and renovate an old one.
co-created by 470 strategy practitioners
Business Model Generation practices what it preaches. Coauthored by 470 Business Model Canvas practitioners from forty-five countries, the book was financed and produced independently of the traditional publishing industry. It features a tightly integrated, visual, lie-flat design that enables immediate hands-on use.
designed for doers
Business Model Generation is for those ready to abandon outmoded thinking and embrace new, innovative models of value creation: executives, consultants, entrepreneurs — and leaders of all organizations.
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Business Model Generation
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This book is printed on acid-free paper. o
Copyright © 2010 by Alexander Osterwalder. All rights reserved.
Published by John Wiley & Sons, Inc., Hoboken, New Jersey.
Published simultaneously in Canada.
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ISBN: 978-0470-87641-1
Printed in the United States of America
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Written by Alexander Osterwalder and Yves Pigneur
Design Alan Smith, The Movement
Editor and Contributing Co-Author Tim Clark
Production Patrick van der Pijl
Co-created by an amazing crowd of 470 practitioners from 45 countries
Business Model Generation A Handbook for Visionaries, Game Changers, and Challengers
John Wiley & Sons, Inc.
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bmgen_final.indd 7 6/15/10 5:31 PM
Are you an entrepreneurial spirit? yes _______ no _______
Are you constantly thinking about how to create value and build new businesses, or how to improve or transform your organization? yes _______ no _______
Are you trying to find innovative ways of doing business to replace old, outdated ones? yes _______ no _______
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If you’ve answered “yes” to any of these questions, welcome to our group! You’re holding a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow’s enterprises. It’s a book for the business model generation.
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Today countless innovative business models are emerging. Entirely new industries are forming as old ones crumble. Upstarts are challenging the old guard, some of whom are struggling feverishly to reinvent themselves.
How do you imagine your organization’s business model might look two, five, or ten years from now? Will you be among the dominant players? Will you face competitors brandishing formidable new business models?
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This book will give you deep insight into the nature of business models.
It describes traditional and bleeding-edge models and their dynamics,
innovation techniques, how to position your model within an intensely
competitive landscape, and how to lead the redesign of your own organi-
zation’s business model.
Certainly you’ve noticed that this is not the typical strategy or man-
agement book. We designed it to convey the essentials of what you need
to know, quickly, simply, and in a visual format. Examples are presented
pictorially and the content is complemented with exercises and workshop
scenarios you can use immediately. Rather than writing a conventional
book about business model innovation, we’ve tried to design a practical
guide for visionaries, game changers, and challengers eager to design or
reinvent business models. We’ve also worked hard to create a beautiful
book to enhance the pleasure of your “consumption.” We hope you enjoy
using it as much as we’ve enjoyed creating it.
An online community complements this book (and was integral to
its creation, as you will discover later). Since business model innovation
is a rapidly evolving field, you may want to go beyond the essentials in
Business Model Generation and discover new tools online. Please consider
joining our worldwide community of business practitioners and research-
ers who have co-created this book. On the Hub you can participate in
discussions about business models, learn from others’ insights, and try
out new tools provided by the authors. Visit the Business Model Hub at
www.BusinessModelGeneration.com/hub.
Business model innovation is hardly new. When the founders of Diners
Club introduced the credit card in 1950, they were practicing business
model innovation. The same goes for Xerox, when it introduced photo-
copier leasing and the per-copy payment system in 1959. In fact, we might
trace business model innovation all the way back to the fifteenth century,
when Johannes Gutenberg sought applications for the mechanical printing
device he had invented.
But the scale and speed at which innovative business models are
transforming industry landscapes today is unprecedented. For entre-
preneurs, executives, consultants, and academics, it is high time to
understand the impact of this extraordinary evolution. Now is the time
to understand and to methodically address the challenge of business
model innovation.
Ultimately, business model innovation is about creating value, for
companies, customers, and society. It is about replacing outdated models.
With its iPod digital media player and iTunes.com online store, Apple
created an innovative new business model that transformed the company
into the dominant force in online music. Skype brought us dirt-cheap
global calling rates and free Skype-to-Skype calls with an innovative
business model built on so-called peer-to-peer technology. It is now the
world’s largest carrier of international voice traffic. Zipcar frees city dwell-
ers from automobile ownership by offering hourly or daily on-demand
car rentals under a fee-based membership system. It’s a business model
response to emerging user needs and pressing environmental concerns.
Grameen Bank is helping alleviate poverty through an innovative business
model that popularized microlending to the poor.
But how can we systematically invent, design, and implement
these powerful new business models? How can we question, challenge,
and transform old, outmoded ones? How can we turn visionary ideas
into game-changing business models that challenge the establishment—or
rejuvenate it if we ourselves are the incumbents? Business Model Generation
aims to give you the answers.
Since practicing is better than preaching, we adopted a new model
for writing this book. Four hundred and seventy members of the Business
Model Innovation Hub contributed cases, examples, and critical com-
ments to the manuscript—and we took their feedback to heart. Read more
about our experience in the final chapter of Business Model Generation.
bmgen_final.indd 5 6/15/10 5:31 PM
Seven Faces of Business Model Innovation
The Senior Executive
Jean-Pierre Cuoni,
Chairman / EFG International
Focus: Establish a new business model
in an old industry
Jean-Pierre Cuoni is chairman of
EFG International, a private bank
with what may be the industry’s most
innovative business model. With
EFG he is profoundly transforming
the traditional relationships between
bank, clients, and client relationship
managers. Envisioning, crafting, and
executing an innovative business
model in a conservative industry with
established players is an art, and
one that has placed EFG International
among the fastest growing banks
in its sector.
The Intrapreneur
Dagfi nn Myhre,
Head of R&I Business Models / Telenor
Focus: Help exploit the latest techno-
logical developments with the right
business models
Dagfi nn leads a business model unit
at Telenor, one of the world’s ten larg-
est mobile telephone operators. The
telecom sector demands continuous
innovation, and Dagfi nn’s initiatives
help Telenor identify and understand
sustainable models that exploit the
potential of the latest technological
developments. Through deep analysis
of key industry trends, and by develop-
ing and using leading-edge analytical
tools, Dagfi nn’s team explores new
business concepts and opportunities.
The Entrepreneur
Mariëlle Sijgers,
Entrepreneur / CDEF Holding BV
Focus: Address unsatisfi ed customer
needs and build new business models
around them
Marielle Sijgers is a full-fl edged
entrepreneur. Together with her
business partner, Ronald van den
Hoff, she’s shaking up the meeting,
congress, and hospitality industry
with innovative business models.
Led by unsatisfi ed customer needs,
the pair has invented new concepts
such as Seats2meet.com, which allows
on-the-fl y booking of meetings in
untraditional locations. Together,
Sijgers and van den Hoff constantly
play with new business model ideas
and launch the most promising
concepts as new ventures.
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The Investor
Gert Steens, President & Investment
Analyst / Oblonski BV
Focus: Invest in companies with the
most competitive business models
Gert makes a living by identifying the
best business models. Investing in the
wrong company with the wrong model
could cost his clients millions of euros
and him his reputation. Understanding
new and innovative business models
has become a crucial part of his work.
He goes far beyond the usual fi nancial
analytics and compares business
models to spot strategic differences
that may impart a competitive edge.
Gert is constantly seeking business
model innovations.
The Consultant
Bas van Oosterhout, Senior
Consultant / Capgemini Consulting
Focus: Help clients question their
business models, and envision and
build new ones
Bas is part of Capgemini’s Business
Innovation Team. Together with
his clients, he is passionate about
boosting performance and renewing
competitiveness through innovation.
Business Model Innovation is now a
core component of his work because
of its high relevance to client projects.
His aim is to inspire and assist clients
with new business models, from
ideation to implementation. To achieve
this, Bas draws on his understanding
of the most powerful business models,
regardless of industry.
The Designer
Trish Papadakos,
Sole Proprietor / The Institute of You
Focus: Find the right business model
to launch an innovative product
Trish is a talented young designer
who is particularly skilled at grasp-
ing an idea’s essence and weaving it
into client communications. Currently
she’s working on one of her own ideas,
a service that helps people who are
transitioning between careers. After
weeks of in-depth research, she’s now
tackling the design. Trish knows she’ll
have to fi gure out the right business
model to bring her service to market.
She understands the client-facing
part—that’s what she works on daily
as a designer. But, since she lacks for-
mal business education, she needs the
vocabulary and tools to take on the
big picture.
The Conscientious Entrepreneur
Iqbal Quadir, Social Entrepreneur /
Founder of Grameen Phone
Focus: Bring about positive social and
economic change through innovative
business models
Iqbal is constantly on the lookout
for innovative business models with
the potential for profound social
impact. His transformative model
brought telephone service to over
100 million Bangladeshis, utilizing
Grameen Bank’s microcredit network.
He is now searching for a new model
for bringing affordable electricity to the
poor. As the head of MIT’s Legatum
Center, he promotes technological
empowerment through innovative
businesses as a path to economic and
social development.
bmgen_final.indd 7 6/15/10 5:31 PM
Table of Contents
Canvas
Outlook
Afterword
Process
Design
Patterns
Strategy
The book is divided into five sections: 1 The Busi-
ness Model Canvas, a tool for describing, analyzing,
and designing business models, 2 Business Model
Patterns, based on concepts from leading business
thinkers, 3 Techniques to help you design business
models, 4 Re-interpreting strategy through the
business model lens, and 5 A generic process to
help you design innovative business models, tying
together all the concepts, techniques, and tools in
Business Model Generation. }The last section offers
an outlook on five business model topics for future
exploration. Finally, the afterword provides a peek
into “the making of” Business Model Generation.
bmgen_final.indd 8 6/15/10 5:31 PM
1 Canvas
14 Definition of a Business Model
16 The 9 Building Blocks
44 The Business Model Canvas
2 Patterns
56 Unbundling Business Models
66 The Long Tail
76 Multi-Sided Platforms
88 FREE as a Business Model
108 Open Business Models
3 Design
126 Customer Insights
134 Ideation
146 Visual Thinking
160 Prototyping
170 Storytelling
180 Scenarios
4 Strategy
200 Business Model Environment
212 Evaluating Business Models
226 Business Model Perspective on Blue Ocean Strategy
232 Managing Multiple Business Models
5 Process
244 Business Model Design Process
} Outlook
262 Outlook
Afterword
274 Where did this book come from?
276 References
bmgen_final.indd 9 6/15/10 5:31 PM
Canvas bmgen_final.indd 10 6/15/10 5:31 PM
Canvas bmgen_final.indd 11 6/15/10 5:31 PM
A shared language for describing, visualizing, assessing, and changing business models
The Business Model Canvas
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14 Definition of a Business Model
16 The 9 Building Blocks
44 The Business Model Canvas Template
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14
A business model describes the rationale of how an organization creates, delivers, and captures value
Def_Business Model
bmgen_final.indd 14 6/15/10 5:31 PM
15
The starting point for any good discussion, meeting,
or workshop on business model innovation should
be a shared understanding of what a business model
actually is. We need a business model concept that
everybody understands: one that facilitates descrip-
tion and discussion. We need to start from the same
point and talk about the same thing. The challenge is
that the concept must be simple, relevant, and intui-
tively understandable, while not oversimplifying the
complexities of how enterprises function.
In the following pages we oΩer a concept that allows
you to describe and think through the business model
of your organization, your competitors, or any other
enterprise. This concept has been applied and tested
around the world and is already used in organizations
such as IBM, Ericsson, Deloitte, the Public Works and
Government Services of Canada, and many more.
This concept can become a shared language that
allows you to easily describe and manipulate business
models to create new strategic alternatives. Without
such a shared language it is diΩicult to systematically
challenge assumptions about one’s business model
and innovate successfully.
We believe a business model can best be described
through nine basic building blocks that show the
logic of how a company intends to make money. The
nine blocks cover the four main areas of a business:
customers, oΩer, infrastructure, and financial viability.
The business model is like a blueprint for a strategy
to be implemented through organizational structures,
processes, and systems.
bmgen_final.indd 15 6/15/10 5:31 PM
[
Customer Segments An organization serves one or several Customer Segments.
Value Propositions It seeks to solve customer problems and satisfy customer needs with value propositions.
Channels Value propositions are delivered to customers through communication, distribution, and sales Channels.
Customer Relationships Customer relationships are established and maintained with each Customer Segment.
[ The 9 Building Blocks
CS VP CH Cr 1 2 3 4
bmgen_final.indd 16 6/15/10 5:31 PM
17
Revenue Streams Revenue streams result from value propositions successfully oΩered to customers.
Key Resources Key resources are the assets required to oΩer and deliver the previously described elements . . .
Key Activities . . . by performing a num- ber of Key Activities.
Key Partnerships Some activities are outsourced and some resources are acquired outside the enterprise.
Cost Structure The business model elements result in the cost structure.
r$ Kr KA KP C$ 5 6 7 8 9
bmgen_final.indd 17 6/15/10 5:31 PM
18
Kr Key Resources
KP Key Partners
KA Key Activities
C$ Cost Structure
bmgen_final.indd 18 6/15/10 5:31 PM
19
CS Customer Segments
Cr Customer Relationships
VP Value Propositions
CH Channels
r$ Revenue Streams
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The Customer Segments Building Block defi nes the diΩerent groups of people or organizations an enterprise aims to reach and serve Customers comprise the heart of any business model. Without (profi table) customers, no company can survive for long. In order to better satisfy customers, a company may group them into distinct segments with common needs, common behaviors, or other attributes. A business model may defi ne one or several large or small Customer Segments. An organization must make a conscious decision about which segments to serve and which segments to ignore. Once this decision is made, a business model can be carefully designed around a strong understanding of specifi c customer needs.
Customer groups represent separate segments if: • Their needs require and justify a distinct oΩer • They are reached through diΩerent Distribution Channels • They require diΩerent types of relationships • They have substantially diΩerent profi tabilities • They are willing to pay for diΩerent aspects of the oΩer
Customer Segments CS
1
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21
There are diΩerent types of Customer Segments.
Here are some examples:
Mass market
Business models focused on mass markets don’t
distinguish between diΩerent Customer Segments.
The Value Propositions, Distribution Channels, and
Customer Relationships all focus on one large group
of customers with broadly similar needs and problems.
This type of business model is often found in the
consumer electronics sector.
Niche market
Business models targeting niche markets cater to
specific, specialized Customer Segments. The Value
Propositions, Distribution Channels, and Customer
Relationships are all tailored to the specific require-
ments of a niche market. Such business models
are often found in supplier-buyer relationships. For
example, many car part manufacturers depend heavily
on purchases from major automobile manufacturers.
Segmented
Some business models distinguish between market
segments with slightly diΩerent needs and problems.
The retail arm of a bank like Credit Suisse, for example,
may distinguish between a large group of customers,
each possessing assets of up to U.S. $100,000, and
a smaller group of aΩluent clients, each of whose net
worth exceeds U.S. $500,000. Both segments have
similar but varying needs and problems. This has
implications for the other building blocks of Credit
Suisse’s business model, such as the Value Proposi-
tion, Distribution Channels, Customer Relationships,
and Revenue streams. Consider Micro Precision
Systems, which specializes in providing outsourced
micromechanical design and manufacturing solutions.
It serves three diΩerent Customer Segments—the
watch industry, the medical industry, and the industrial
automation sector—and oΩers each slightly diΩerent
Value Propositions.
Diversified
An organization with a diversified customer business
model serves two unrelated Customer Segments
with very diΩerent needs and problems. For example,
in 2006 Amazon.com decided to diversify its retail
business by selling “cloud computing” services: online
storage space and on-demand server usage. Thus
it started catering to a totally diΩerent Customer
Segment—Web companies—with a totally diΩerent
Value Proposition. The strategic rationale behind this
diversification can be found in Amazon.com’s powerful
IT infrastructure, which can be shared by its retail sales
operations and the new cloud computing service unit.
Multi-sided platforms (or multi-sided markets)
Some organizations serve two or more interdepen-
dent Customer Segments. A credit card company, for
example, needs a large base of credit card holders
and a large base of merchants who accept those credit
cards. Similarly, an enterprise oΩering a free news-
paper needs a large reader base to attract advertisers.
On the other hand, it also needs advertisers to finance
production and distribution. Both segments are
required to make the business model work (read
more about multi-sided platforms on p. 76).
For whom are we creating value? Who are our most important customers?
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The Value Propositions Building Block describes the bundle of products and services that create value for a specifi c Customer Segment The Value Proposition is the reason why customers turn to one company over another. It solves a customer problem or satisfi es a customer need. Each Value Proposition consists of a selected bundle of products and/or services that caters to the requirements of a specifi c Customer Segment. In this sense, the Value Proposi- tion is an aggregation, or bundle, of benefi ts that a company oΩers customers. Some Value Propositions may be innovative and represent a new or disruptive oΩer. Others may be similar to existing market oΩers, but with added features and attributes.
Value Propositions2
of a specifi c Customer Segment. In this sense, the Value Proposi- tion is an aggregation, or bundle, of benefi ts that a company oΩers customers. Some Value Propositions may be innovative and represent a new or disruptive oΩer. Others may be similar to existing market oΩers, but with added features and attributes.
VP
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23
A Value Proposition creates value for a Customer
Segment through a distinct mix of elements cater-
ing to that segment’s needs. Values may be quan-
titative (e.g. price, speed of service) or qualitative
(e.g. design, customer experience).
Elements from the following non-exhaustive list
can contribute to customer value creation.
Newness
Some Value Propositions satisfy an entirely new set
of needs that customers previously didn’t perceive
because there was no similar oΩering. This is often,
but not always, technology related. Cell phones,
for instance, created a whole new industry around
mobile telecommunication. On the other hand,
products such as ethical investment funds have
little to do with new technology.
Performance
Improving product or service performance has
traditionally been a common way to create value.
The PC sector has traditionally relied on this factor
by bringing more powerful machines to market.
But improved performance has its limits. In recent
years, for example, faster PCs, more disk storage
space, and better graphics have failed to produce
corresponding growth in customer demand.
What value do we deliver to the customer? Which one of our customer’s problems are we helping to solve? Which customer needs are we satisfying? What bundles of products and services are we oΩering to each Customer Segment?
Customization
Tailoring products and services to the specific
needs of individual customers or Customer
Segments creates value. In recent years, the
concepts of mass customization and customer
co-creation have gained importance. This approach
allows for customized products and services,
while still taking advantage of economies of scale.
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“Getting the job done”
Value can be created simply by helping a customer
get certain jobs done. Rolls-Royce understands this
very well: its airline customers rely entirely on Rolls-
Royce to manufacture and service their jet engines.
This arrangement allows customers to focus on
running their airlines. In return, the airlines pay
Rolls-Royce a fee for every hour an engine runs.
Design
Design is an important but diΩicult element to mea-
sure. A product may stand out because of superior
design. In the fashion and consumer electronics
industries, design can be a particularly important
part of the Value Proposition.
Brand/status
Customers may fi nd value in the simple act of using
and displaying a specifi c brand. Wearing a Rolex
watch signifi es wealth, for example. On the other end
of the spectrum, skateboarders may wear the latest
“underground” brands to show that they are “in.”
Price
OΩering similar value at a lower price is a common
way to satisfy the needs of price-sensitive Cus-
tomer Segments. But low-price Value Propositions
have important implications for the rest of a busi-
ness model. No frills airlines, such as Southwest,
easyJet, and Ryanair have designed entire business
models specifi cally to enable low cost air travel.
Another example of a price-based Value Proposi-
tion can be seen in the Nano, a new car designed
and manufactured by the Indian conglomerate Tata.
Its surprisingly low price makes the automobile
aΩordable to a whole new segment of the Indian
population. Increasingly, free oΩers are starting to
permeate various industries. Free oΩers range from
free newspapers to free e-mail, free mobile phone
services, and more (see p. 88 for more on FREE).
2
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25
Cost reduction
Helping customers reduce costs is an important
way to create value. Salesforce.com, for example,
sells a hosted Customer Relationship management
(CRM) application. This relieves buyers from the
expense and trouble of having to buy, install, and
manage CRM software themselves.
Risk reduction
Customers value reducing the risks they incur
when purchasing products or services. For a used
car buyer, a one-year service guarantee reduces
the risk of post-purchase breakdowns and repairs.
A service-level guarantee partially reduces the
risk undertaken by a purchaser of outsourced IT
services.
Accessibility
Making products and services available to custom-
ers who previously lacked access to them is another
way to create value. This can result from business
model innovation, new technologies, or a combina-
tion of both. NetJets, for instance, popularized the
concept of fractional private jet ownership. Using an
innovative business model, NetJets oΩers individu-
als and corporations access to private jets, a service
previously unaΩordable to most customers. Mutual
funds provide another example of value creation
through increased accessibility. This innovative
financial product made it possible even for those
with modest wealth to build diversified investment
portfolios.
Convenience/usability
Making things more convenient or easier to use
can create substantial value. With iPod and iTunes,
Apple oΩered customers unprecedented conve-
nience searching, buying, downloading, and listen-
ing to digital music. It now dominates the market.
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The Channels Building Block describes how a company communicates with and reaches its Customer Segments to deliver a Value Proposition Communication, distribution, and sales Channels comprise a company's interface with customers. Channels are customer touch points that play an important role in the customer experience. Channels serve several functions, including: • Raising awareness among customers about a company’s products and services • Helping customers evaluate a company’s Value Proposition • Allowing customers to purchase specifi c products and services • Delivering a Value Proposition to customers • Providing post-purchase customer support
Channels3 CH
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27Through which Channels do our Customer Segments want to be reached? How are we reaching them now? How are our Channels integrated? Which ones work best? Which ones are most cost-eΩicient? How are we integrating them with customer routines? Channels have five distinct phases. Each channel can
cover some or all of these phases. We can distinguish
between direct Channels and indirect ones, as well as
between owned Channels and partner Channels.
Finding the right mix of Channels to satisfy how
customers want to be reached is crucial in bringing
a Value Proposition to market. An organization can
choose between reaching its customers through its
own Channels, through partner Channels, or through
a mix of both. Owned Channels can be direct, such as
an in-house sales force or a Web site, or they can be
indirect, such as retail stores owned or operated by the
organization. Partner Channels are indirect and span a
whole range of options, such as wholesale distribution,
retail, or partner-owned Web sites.
Partner Channels lead to lower margins, but they
allow an organization to expand its reach and benefit
from partner strengths. Owned Channels and particu-
larly direct ones have higher margins, but can be costly
to put in place and to operate. The trick is to find the
right balance between the diΩerent types of Channels,
to integrate them in a way to create a great customer
experience, and to maximize revenues.
Channel Types Channel Phases
Sales force
1. Awareness How do we raise aware- ness about our company’s products and services?
2. Evaluation How do we help custom- ers evaluate our organiza- tion’s Value Proposition?
3. Purchase How do we allow custom- ers to purchase specific products and services?
4. Delivery How do we deliver a Value Proposition to customers?
5. After sales How do we provide post-purchase customer support?
Web sales
Own stores
Partner
stores
Wholesaler
In d
ir ec
t D
ir ec
t
O w
n P
ar tn
er
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The Customer Relationships Building Block describes the types of relationships a company establishes with specifi c Customer Segments A company should clarify the type of relationship it wants to establish with each Customer Segment. Relationships can range from personal to automated. Customer relationships may be driven by the following motivations: • Customer acquisition • Customer retention • Boosting sales (upselling)
Customer Relationships In the early days, for example, mobile network operator Customer Relationships were driven by aggressive acquisition strategies involving free mobile phones. When the market became saturated, operators switched to focusing on customer retention and increas- ing average revenue per customer. The Customer Relationships called for by a company’s business model deeply infl uence the overall customer experience.
Cr
4
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29
We can distinguish between several categories of
Customer Relationships, which may co-exist in a
company’s relationship with a particular
Customer Segment:
Personal assistance
This relationship is based on human interaction.
The customer can communicate with a real customer
representative to get help during the sales process or
after the purchase is complete. This may happen on-
site at the point of sale, through call centers, by e-mail,
or through other means.
Dedicated personal assistance
This relationship involves dedicating a customer
representative specifically to an individual client. It
represents the deepest and most intimate type of
relationship and normally develops over a long period
of time. In private banking services, for example, dedi-
cated bankers serve high net worth individuals. Similar
relationships can be found in other businesses in the
form of key account managers who maintain personal
relationships with important customers.
Self-service
In this type of relationship, a company maintains no
direct relationship with customers. It provides all the
necessary means for customers to help themselves.
Automated services
This type of relationship mixes a more sophisti-
cated form of customer self-service with automated
processes. For example, personal online profiles give
customers access to customized services. Automated
services can recognize individual customers and their
characteristics, and oΩer information related to orders
or transactions. At their best, automated services can
simulate a personal relationship (e.g. oΩering book or
movie recommendations).
Communities
Increasingly, companies are utilizing user communities
to become more involved with customers/prospects
and to facilitate connections between community
members. Many companies maintain online com-
munities that allow users to exchange knowledge and
solve each other’s problems. Communities can also
help companies better understand their customers.
Pharmaceutical giant GlaxoSmithKline launched a
private online community when it introduced alli, a
new prescription-free weight-loss product.
GlaxoSmithKline wanted to increase its under-
standing of the challenges faced by overweight
adults, and thereby learn to better manage customer
expectations.
Co-creation
More companies are going beyond the traditional
customer-vendor relationship to co-create value with
customers. Amazon.com invites customers to write
reviews and thus create value for other book lovers.
Some companies engage customers to assist with the
design of new and innovative products. Others, such
as YouTube.com, solicit customers to create content
for public consumption.
What type of relationship does each of our Customer Segments expect us to establish and maintain with them? Which ones have we established? How costly are they? How are they integrated with the rest of our business model?
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The Revenue Streams Building Block represents the cash a company generates from each Customer Segment (costs must be subtracted from revenues to create earnings) If customers comprise the heart of a business model, Revenue Streams are its arteries. A company must ask itself, For what value is each Customer Segment truly willing to pay? Successfully answering that question allows the fi rm to generate one or more Revenue Streams from each Customer Segment. Each Revenue Stream may have diΩerent pricing mechanisms, such as fi xed list prices, bargaining, auctioning, market dependent, volume depen- dent, or yield management.
Revenue Streams A business model can involve two diΩerent types of Revenue Streams: 1. Transaction revenues resulting from one-time customer payments 2. Recurring revenues resulting from ongoing payments to either deliver a Value Proposition to customers or provide post-purchase customer support
r$
5
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31
There are several ways to generate Revenue Streams:
Asset sale
The most widely understood Revenue Stream derives
from selling ownership rights to a physical product.
Amazon.com sells books, music, consumer electron-
ics, and more online. Fiat sells automobiles, which
buyers are free to drive, resell, or even destroy.
Usage fee
This Revenue Stream is generated by the use of a
particular service. The more a service is used, the
more the customer pays. A telecom operator may
charge customers for the number of minutes spent on
the phone. A hotel charges customers for the number
of nights rooms are used. A package delivery service
charges customers for the delivery of a parcel from
one location to another.
Subscription fees
This Revenue Stream is generated by selling continu-
ous access to a service. A gym sells its members
monthly or yearly subscriptions in exchange for
access to its exercise facilities. World of Warcraft
Online, a Web-based computer game, allows users to
play its online game in exchange for a monthly sub-
scription fee. Nokia’s Comes with Music service gives
users access to a music library for a subscription fee.
Lending/Renting/Leasing
This Revenue Stream is created by temporar-
ily granting someone the exclusive right to use a
particular asset for a fixed period in return for a
fee. For the lender this provides the advantage of
recurring revenues. Renters or lessees, on the other
hand, enjoy the benefits of incurring expenses for
only a limited time rather than bearing the full costs
For what value are our customers really willing to pay? For what do they currently pay? How are they currently paying? How would they prefer to pay? How much does each Revenue Stream contribute to overall revenues?
of ownership. Zipcar.com provides a good illustration.
The company allows customers to rent cars by the
hour in North American cities. Zipcar.com’s service
has led many people to decide to rent rather than
purchase automobiles.
Licensing
This Revenue Stream is generated by giving customers
permission to use protected intellectual property in
exchange for licensing fees. Licensing allows rights-
holders to generate revenues from their property with-
out having to manufacture a product or commercialize
a service. Licensing is common in the media industry,
where content owners retain copyright while selling
usage licenses to third parties. Similarly, in technology
sectors, patentholders grant other companies the right
to use a patented technology in return for a license fee.
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Brokerage fees
This Revenue Stream derives from intermediation
services performed on behalf of two or more parties.
Credit card providers, for example, earn revenues
by taking a percentage of the value of each sales
transaction executed between credit card merchants
and customers. Brokers and real estate agents earn
a commission each time they successfully match a
buyer and seller.
Advertising
This Revenue Stream results from fees for advertising
a particular product, service, or brand. Traditionally,
the media industry and event organizers relied heavily
on revenues from advertising. In recent years other
sectors, including software and services, have started
relying more heavily on advertising revenues.
Each Revenue Stream might have diΩerent pricing
mechanisms. The type of pricing mechanism chosen
can make a big diΩerence in terms of revenues gener-
ated. There are two main types of pricing mechanism:
fi xed and dynamic pricing.
5
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33
Fixed Menu Pricing Predefined prices are based on static variables
Dynamic Pricing Prices change based on market conditions
List price Fixed prices for individual products, services,
or other Value Propositions
Negotiation
(bargaining)
Price negotiated between two or more partners
depending on negotiation power and/or negotiation skills
Product feature
dependent
Price depends on the number or quality of
Value Proposition features
Yield management Price depends on inventory and time of purchase
(normally used for perishable resources such as hotel
rooms or airline seats)
Customer segment
dependent
Price depends on the type and characteristic
of a Customer Segment
Real-time-market Price is established dynamically based on supply
and demand
Volume dependent Price as a function of the quantity purchased Auctions Price determined by outcome of competitive bidding
Pricing Mechanisms
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34
The Key Resources Building Block describes the most important assets required to make a business model work Every business model requires Key Resources. These resources allow an enterprise to create and oΩer a Value Proposition, reach markets, maintain relationships with Customer Segments, and earn revenues. DiΩerent Key Resources are needed depending on the type of business model. A microchip manufacturer requires capital-intensive production facilities, whereas a microchip designer focuses more on human resources. Key resources can be physical, fi nancial, intellectual, or human. Key resources can be owned or leased by the company or acquired from key partners.
Key Resources Kr
6
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35
Key Resources can be categorized as follows:
Physical
This category includes physical assets such as
manufacturing facilities, buildings, vehicles, machines,
systems, point-of-sales systems, and distribution
networks. Retailers like Wal-Mart and Amazon.com
rely heavily on physical resources, which are often
capital-intensive. The former has an enormous global
network of stores and related logistics infrastructure.
The latter has an extensive IT, warehouse, and logistics
infrastructure.
Intellectual
Intellectual resources such as brands, proprietary
knowledge, patents and copyrights, partnerships,
and customer databases are increasingly important
components of a strong business model. Intellectual
resources are diΩicult to develop but when success-
fully created may oΩer substantial value. Consumer
goods companies such as Nike and Sony rely heavily
on brand as a Key Resource. Microsoft and SAP
depend on software and related intellectual property
developed over many years. Qualcomm, a designer
and supplier of chipsets for broadband mobile
devices, built its business model around patented
microchip designs that earn the company substantial
licensing fees.
Human
Every enterprise requires human resources, but
people are particularly prominent in certain business
models. For example, human resources are crucial in
knowledge-intensive and creative industries. A phar-
maceutical company such as Novartis, for example,
relies heavily on human resources: Its business model
is predicated on an army of experienced scientists
and a large and skilled sales force.
Financial
Some business models call for financial resources
and/or financial guarantees, such as cash, lines of
credit, or a stock option pool for hiring key employ-
ees. Ericsson, the telecom manufacturer, provides
an example of financial resource leverage within a
business model. Ericsson may opt to borrow funds
from banks and capital markets, then use a portion of
the proceeds to provide vendor financing to equipment
customers, thus ensuring that orders are placed with
Ericsson rather than competitors.
What Key Resources do our Value Propositions require? Our Distribution Channels? Customer Relationships? Revenue Streams?
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The Key Activities Building Block describes the most important things a company must do to make its business model work Every business model calls for a number of Key Activities. These are the most important actions a company must take to operate successfully. Like Key Resources, they are required to create and oΩer a Value Proposition, reach markets, maintain Customer Relationships, and earn revenues. And like Key Resources, Key Activities diΩer depending on business model type. For software maker Microsoft, Key Activities include software development. For PC manufacturer Dell, Key Activities include supply chain management. For consultancy McKinsey, Key Activities include problem solving.
Key Activities
Relationships, and earn revenues. And like Key Resources, Key Activities diΩer depending on business model type. For software maker Microsoft, Key Activities include software development. For PC manufacturer Dell, Key Activities include supply chain management. For consultancy McKinsey, Key Activities include problem solving.
KA
7
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37
Key Activities can be categorized as follows:
Production
These activities relate to designing, making, and
delivering a product in substantial quantities and/or
of superior quality. Production activity dominates the
business models of manufacturing firms.
Problem solving
Key Activities of this type relate to coming up with
new solutions to individual customer problems.
The operations of consultancies, hospitals, and other
service organizations are typically dominated by
problem solving activities. Their business models call
for activities such as knowledge management and
continuous training.
Platform/network
Business models designed with a platform as a Key
Resource are dominated by platform or network-
related Key Activities. Networks, matchmaking
platforms, software, and even brands can function as
a platform. eBay’s business model requires that the
company continually develop and maintain its plat-
form: the Web site at eBay.com. Visa’s business model
requires activities related to its Visa® credit card
transaction platform for merchants, customers, and
banks. Microsoft’s business model requires managing
the interface between other vendors’ software and its
Windows® operating system platform. Key Activi-
ties in this category relate to platform management,
service provisioning, and platform promotion.
What Key Activities do our Value Propositions require? Our Distribution Channels? Customer Relationships? Revenue streams?
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The Key Partnerships Building Block describes the network of suppliers and partners that make the business model work Companies forge partnerships for many reasons, and partnerships are becoming a cornerstone of many business models. Companies create alliances to optimize their business models, reduce risk, or acquire resources. We can distinguish between four diΩerent types of partnerships: 1. Strategic alliances between non-competitors 2. Coopetition: strategic partnerships between competitors 3. Joint ventures to develop new businesses 4. Buyer-supplier relationships to assure reliable supplies
Key Partnerships
1. Strategic alliances between non-competitors 2. Coopetition: strategic partnerships between competitors 3. Joint ventures to develop new businesses 4. Buyer-supplier relationships to assure reliable supplies
KP
8
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39
It can be useful to distinguish between three
motivations for creating partnerships:
Optimization and economy of scale
The most basic form of partnership or buyer-supplier
relationship is designed to optimize the allocation of
resources and activities. It is illogical for a company to
own all resources or perform every activity by itself.
Optimization and economy of scale partnerships are
usually formed to reduce costs, and often involve
outsourcing or sharing infrastructure.
Reduction of risk and uncertainty
Partnerships can help reduce risk in a competitive
environment characterized by uncertainty. It is not
unusual for competitors to form a strategic alliance
in one area while competing in another. Blu-ray, for
example, is an optical disc format jointly developed
by a group of the world’s leading consumer electron-
ics, personal computer, and media manufacturers.
The group cooperated to bring Blu-ray technology to
market, yet individual members compete in selling
their own Blu-ray products.
Acquisition of particular resources and activities
Few companies own all the resources or perform all
the activities described by their business models.
Rather, they extend their own capabilities by relying
on other firms to furnish particular resources or
perform certain activities. Such partnerships can be
motivated by needs to acquire knowledge, licenses, or
access to customers. A mobile phone manufacturer,
for example, may license an operating system for its
handsets rather than developing one in-house. An
insurer may choose to rely on independent brokers to
sell its policies rather than develop its own sales force.
Who are our Key Partners? Who are our key suppliers? Which Key Resources are we acquiring from partners? Which Key Activities do partners perform?
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The Cost Structure describes all costs incurred to operate a business model This building block describes the most important costs incurred while operating under a particular business model. Creating and de- livering value, maintaining Customer Relationships, and generating revenue all incur costs. Such costs can be calculated relatively easily after defi ning Key Resources, Key Activities, and Key Partnerships. Some business models, though, are more cost-driven than others. So-called “no frills” airlines, for instance, have built business models entirely around low Cost Structures.
Cost Structure C$
9
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41
Naturally enough, costs should be minimized in every
business model. But low Cost Structures are more
important to some business models than to others.
Therefore it can be useful to distinguish between two
broad classes of business model Cost Structures:
cost-driven and value-driven (many business models
fall in between these two extremes):
Cost-driven
Cost-driven business models focus on minimizing
costs wherever possible. This approach aims at
creating and maintaining the leanest possible
Cost Structure, using low price Value Propositions,
maximum automation, and extensive outsourcing.
No frills airlines, such as Southwest, easyJet, and
Ryanair typify cost-driven business models.
Value-driven
Some companies are less concerned with the cost
implications of a particular business model design,
and instead focus on value creation. Premium Value
Propositions and a high degree of personalized service
usually characterize value-driven business models.
Luxury hotels, with their lavish facilities and exclusive
services, fall into this category.
Cost Structures can have the following characteristics:
Fixed costs
Costs that remain the same despite the volume of
goods or services produced. Examples include salaries,
rents, and physical manufacturing facilities. Some
businesses, such as manufacturing companies, are
characterized by a high proportion of fixed costs.
Variable costs
Costs that vary proportionally with the volume of
goods or services produced. Some businesses, such as
music festivals, are characterized by a high proportion
of variable costs.
Economies of scale
Cost advantages that a business enjoys as its output
expands. Larger companies, for instance, benefit from
lower bulk purchase rates. This and other factors
cause average cost per unit to fall as output rises.
Economies of scope
Cost advantages that a business enjoys due to a larger
scope of operations. In a large enterprise, for example,
the same marketing activities or Distribution Channels
may support multiple products.
What are the most important costs inherent in our business model? Which Key Resources are most expensive? Which Key Activities are most expensive?
bmgen_final.indd 41 6/15/10 5:32 PM
VP CR
CH
CSKP KA
KR
R$C$
The nine business model Building Blocks form the basis for a handy tool, which we call the Business Model Canvas.
This tool resembles a painter’s canvas—preformat-
ted with the nine blocks—which allows you to paint
pictures of new or existing business models.
The Business Model Canvas works best when printed
out on a large surface so groups of people can jointly
start sketching and discussing business model
elements with Post-it® notes or board markers.
It is a hands-on tool that fosters understanding,
discussion, creativity, and analysis.
The Business Model Canvas
bmgen_final.indd 42 6/15/10 5:32 PM
43 43}
bmgen_final.indd 43 6/15/10 5:33 PM
44 The Business Model Canvas
Cost Structure
Key Partners
Key Resources
Channels
Key Activities
Value Proposition
Customer Relationships
Customer Segments
Revenue Streams
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45
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VP CR
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47
In 2001 Apple launched its iconic iPod brand of por-
table media player. The device works in conjunction
with iTunes software that enables users to transfer
music and other content from the iPod to a computer.
The software also provides a seamless connection
to Apple’s online store so users can purchase and
download content.
This potent combination of device, software, and
online store quickly disrupted the music industry and
gave Apple a dominant market position. Yet Apple was
not the first company to bring a portable media player
to market. Competitors such as Diamond Multimedia,
with its Rio brand of portable media players, were suc-
cessful until they were outpaced by Apple.
Example: Apple iPod/iTunes Business Model
How did Apple achieve such dominance? Because it
competed with a better business model. On the one
hand, it oΩered users a seamless music experience by
combining its distinctively designed iPod devices with
iTunes software and the iTunes online store. Apple’s
Value Proposition is to allow customers to easily
search, buy, and enjoy digital music. On the other hand,
to make this Value Proposition possible, Apple had to
negotiate deals with all the major record companies to
create the world’s largest online music library.
The twist? Apple earns most of its music-related
revenues from selling iPods, while using integration
with the online music store to protect itself from
competitors.
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left brain logic
right brain emotion
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VP CR
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VP CR
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left canvas effi ciency
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The public sector is often challenged to implement private sector principles. I have used the Canvas to help a department view itself as a service- oriented business,
establishing externalized as-is and to-be business models. It has created a whole new conversa- tion around describing and innovating the business. Mike Lachapelle, Canada
I consult with small companies on using the freemium business model. This model involves giving core products away for free, which is very counterin- tuitive to most businesspeople. Thanks to the Business Model Canvas, I can
easily illustrate how it makes financial sense. Peter Froberg, Denmark
I help business owners plan their transi- tion and exit from their companies. Success depends on sustaining long- term company viability and growth. Key to this is a business model innovation program. The Canvas helps us identify and innovate their business models. Nicholas K. Niemann, United States
I’m using the Business Model Canvas in Brazil to help artists, cultural producers, and game designers to envision innova- tive business models for the Cultural and Creative Industries. I apply it in the Cultural Production MBA at FGV and in the Innovation Games Lab at COPPE/ UFRJ Business Incubator. Claudio D'Ipolitto, Brazil
When you typically think of a business model, the conclusion is that it is a 'for profit' business. However, I found that the Canvas is also very effective in the non-profit sector. We used it to
DESIGN + ALIGN members of the leadership team during the formation of a new non-profit program. The Canvas was flexible enough to take into account the goals of this social entrepreneurial venture, and bring clarity to the true Value Proposition of the business and how to make it sustainable. Kevin Donaldson, United States
I wish I had known the Canvas years ago! With a particular tough and complicated print-to-digital project within the publishing industry it would have been so helpful to
show all project members in this visual way both the big picture, their (important) own roles in it and the inter- dependencies. Hours of explaining, arguing, and mis- understanding could have been saved. Jille Sol, Netherlands
A close friend was looking for a new job. I used the Business Model Canvas in order to assess her personal business model. Her core competences and Value Proposition were outstanding but she failed to leverage her strategic partners and develop appropriate Customer Relationships. This adjusted focus opened new opportunities. Daniel Pandza, Mexico
HOW DO YOU USE THE CAnVAS?
50
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Imagine 60 first-year students, knowing nothing about entrepreneurship. In less than five days, thanks to the Business Model Canvas, they were able to pitch a viable idea with conviction and clarity. They used it as a tool to cover all the startup-building dimensions. Guilhem Bertholet, France
I use the Business Model Canvas to teach early stage entrepreneurs across a wide range of industries as a much better way to
translate THEIR BUSInESS
PLANS InTO THE BUSInESS PROCESSES that they (will) need to operate their businesses and to ensure that they are focused properly on being customer- centric in a way that makes the business as highly profitable as it can be. Bob Dunn, United States
I have used the Canvas with a co-founder to design a business plan for a national level contest held by The Economic Times, India. The Canvas enabled me to think through all the aspects of the startup and put together a plan that VCs might find well thought out and attractive to fund. Praveen Singh, India
We were asked to redesign the language service of an international nGO. The Business Model Canvas was especially helpful to show the links between the needs of people’s day-to-day work and a service that was felt too specialized, considered only as an afterthought, and far away from their priorities. Paola Valeri, Spain
As a startup coach I support teams to create new products and design their businesses. The Business Model Canvas does a great job assisting me to
remind the teams to think holistically about their business and prevents them from getting stuck on details. This helps to make their new venture a success. Christian Schüller, Germany
The Business Model Canvas has allowed me to establish a common language and framework with colleagues. I've used the Canvas to explore new growth opportunities, assess uses of new business models by competitors, and to communicate across the organization how we could accelerate technology, market, and business model innovations. Bruce MacVarish, United States
The Business Model Canvas has helped several health care organizations in the netherlands to make the move from a budget driven governmental institution to an entrepreneurial value-adding organization. Huub Raemakers, Netherlands
I used the Canvas with senior managers of a public company to help them restructure their value chain due to changes in sector regulation. The key success factor was to understand which new Value Propositions could be offered to their clients and then translated into internal operations. Leandro Jesus, Brazil
We used 15,000 post-its and more than 100 meters of broWn paper to design a future organizational struc- ture in a global manufacturing company. The key of all activities was, however, the Business Model Canvas. It con- vinced us by its practical applicability, simplicity, and logical cause-and-effect relationships. Daniel Egger, Brazil
I used the Canvas to do a
reality check for my new startup Mupps, a platform where artists can make their own music apps for iPhone and Android phones in minutes. You know what? The Canvas made me even surer of the possible success! So I gotta go, work to do! Erwin Blom, Netherlands
The Business Model Canvas has proven to be a very useful tool for capturing ideas and solutions for e-commerce projects. Most of my clients are SMEs and the Canvas helps them to
clarify their current business models and understand and focus on the impact of e-commerce on their organizations. Marc Castricum, Netherlands
I applied the Canvas to help a company align key staff in order to determine shared goals and strategic priorities, which were used during the planning process and incorporated with the BSC. It also ensured that the chosen initia- tives were clearly driven by the new strategic priorities. Martin Fanghanel, Bolivia
51
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Patterns bmgen_final.indd 52 6/15/10 5:33 PM
Patterns bmgen_final.indd 53 6/15/10 5:33 PM
“Pattern in architecture is the idea of capturing architectural design ideas as archetypal and reusable descriptions.”
Christopher Alexander, Architect
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This section describes business models with similar characteristics, similar arrangements of business model Building Blocks, or similar behaviors. We call these similarities business model patterns. The patterns described in the following pages should help you understand business model dynamics and serve as a source of inspiration for your own work with business models.
We’ve sketched out five business model patterns built on important concepts in the business literature. We’ve “translated” these into the language of the Business Model Canvas to make the concepts comparable, easy to understand, and applicable. A single business model can incorporate several of these patterns.
Concepts upon which our patterns are based include Unbundling, the Long Tail, Multi-Sided Platforms, FREE, and Open Business Models. New patterns based on other business concepts will certainly emerge over time.
Our goal in defining and describing these business model patterns is to recast well-known business concepts in a standardized format—the Business Model Canvas—so that they are immediately useful in your own work around business model design or invention.
Patterns
56 Unbundling Business Models
66 The Long Tail
76 Multi-Sided Platforms
88 FREE as a Business Model
108 Open Business Models
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Un- Bundling Business Models
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The concept of the “unbundled” corpora-
tion holds that there are three fundamentally
diΩerent types of businesses: Customer Rela-
tionship businesses, product innovation busi-
nesses, and infrastructure businesses. • Each
type has diΩerent economic, competitive, and
cultural imperatives. • The three types may
co-exist within a single corporation, but ideally
they are “unbundled” into separate entities in
order to avoid conflicts or undesirable trade-oΩs.
Def_Pattern No. 1
[ ref·er·ences ]
1 • “Unbundling the
Corporation.” Harvard
Business Review. Hagel,
John, Singer, Marc.
March–April 1999.
2 • The Discipline of Market
Leaders: Choose Your
Customers, Narrow Your
Focus, Dominate Your
Market. Treacy, Michael,
Wiersema, Fred. 1995.
[ ex·am·ples ]
mobile telecom industry,
private banking industry
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John Hagel
and Marc Singer, who coined
the term “unbundled corporation,”
believe that companies are composed of three
very diΩerent types of businesses with diΩerent
economic, competitive, and cultural imperatives:
Customer Relationship businesses, product innovation
businesses, and infrastructure businesses. Similarly,
Treacy and Wiersema suggest that companies
should focus on one of three value disciplines:
operational excellence, product leader-
ship, or customer intimacy.
On the
following pages we
show how the idea of unbundling
applies to business models. In the fi rst
example, we describe the confl icts and
undesirable trade-oΩs created by a “bundled”
business model within the private banking
industry. In the second example we show
how mobile telecom operators are
unbundling and focusing on new
core businesses.
Bundled
Unbundling Unbundled!
1
3
2 Hagel and Singer describe the role of Customer
Relationship businesses as fi nding and
acquiring customers and building relationships
with them. Similarly, the role of product innovation
businesses is to develop new and attractive products and
services, while the role of infrastructure businesses is to build
and manage platforms for high volume, repetitive tasks. Hagel
and Singer argue that companies should separate these
businesses and focus on only one of the three internally.
Because each type of business is driven by diΩerent
factors, they can confl ict with each other or
produce undesirable trade-oΩs within the
same organization.
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Product Innovation
Customer Relationship Management
Infrastructure Management
E co
no m
ic s Early market entry enables charging
premium prices and acquiring large
market share; speed is key
High cost of customer acquisition
makes it imperative to gain large wallet
share; economies of scope are key
High fixed costs make large volumes
essential to achieve low unit costs;
economies of scale are key
C ul
tu re
Battle for talent; low barriers to entry;
many small players thrive
Battle for scope; rapid consolidation;
a few big players dominate
Battle for scale; rapid consolidation;
a few big players dominate
C om
pe ti
ti on
Employee centered; coddling the
creative stars
Highly service oriented; customer-
comes-first mentality
Cost focused; stresses standardization,
predictability, and eΩiciency
THREE CORE BUSINESS TYPES
Source: Hagel and Singer, 1999.
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Swiss private banking, the business of provid-
ing banking services to the very wealthy, was
long known as a sleepy, conservative industry.
Yet over the last decade the face of the Swiss
private banking industry changed consider-
ably. Traditionally, private banking institutions
were vertically integrated and performed tasks
ranging from wealth management to brokerage
to fi nancial product design. There were sound
reasons for this tight vertical integration. Out-
sourcing was costly, and private banks preferred
keeping everything in-house due to secrecy and
confi dentiality concerns.
But the environment changed. Secrecy
became less of an issue with the demise of the
mystique surrounding Swiss banking practices,
and outsourcing became attractive with the
breakup of the banking value chain due to the
emergence of specialty service providers such
as transaction banks and fi nancial product bou-
tiques. The former focus exclusively on handling
banking transactions, while the latter concen-
trate solely on designing new fi nancial products.
Zurich-based private banking institution
Maerki Baumann is an example of a bank that
has unbundled its business model. It spun oΩ its
transaction-oriented platform business into a
separate entity called Incore Bank, which oΩers
banking services to other banks and securities
dealers. Maerki Baumann now focuses solely
on building Customer Relationships and
advising clients.
On the other hand, Geneva-based Pictet,
the largest Swiss private bank, has preferred to
remain integrated. This 200-year-old institution
develops deep Customer Relationships, handles
many client transactions, and designs its own
fi nancial products. Though the bank has been
successful with this model, it has to carefully
manage trade-oΩs between three fundamentally
diΩerent types of businesses.
Private Banking: Three Businesses in One
The fi gure opposite
depicts the traditional
private banking model,
describes trade-oΩs,
and unbundles it into
three basic businesses:
relationship management,
product innovation,
and infrastructure
management.
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61
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Trade Offs
1 The bank serves two diΩerent markets with
very diΩerent dynamics. Advising the wealthy
is a long-term, relationship-based business.
Selling fi nancial products to private banks is
a dynamic, fast-changing business.
2 The bank aims to sell its products to
competing banks in order to increase
revenues—but this creates a confl ict of interest.
3 The bank’s product division pressures advi-
sors to sell the bank’s own products to clients.
This confl icts with client interest in neutral
advice. Clients want to invest in the best
products on the market, regardless of origin.
4 The cost- and eΩiciency-focused transaction
platform business confl icts with the remuneration-
intensive advisory and fi nancial products business,
which needs to attract costly talent.
5 The transaction platform business requires
scale to drive down costs, which is diΩicult to
achieve within a single bank.
6 The product innovation business is driven
by speed and quick market entry, which is at
odds with the long-term business of advising
the wealthy.
other product providers
advise
product r&d
marketing
platform management custom-tailored
wealth manage- ment services
fi nancial products
transaction management
intimate personal
relationship
key account management
wealthy individuals & families
private banks
private banks
independent fi nancial advisors
brand/trust
product ip
transaction platform
personal networks
sales force
transaction platform
platform management
hr: r&d
hr: private bankers
management & advisory fees
product & performance fees
transaction fees
The Private Banking Model
• Relationship Business
• Product Innovation Business
• Infrastructure Business
1 2
34
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Unbundling the Mobile Telco
Mobile telecommunication fi rms have started
unbundling their businesses. Traditionally they
competed on network quality, but now they are
striking network sharing deals with competitors
or outsourcing network operations altogether
to equipment manufacturers. Why? Because
they realize that their key asset is no longer the
network—it is their brand and their Customer
Relationships.
telecom equipment suppliers
network maintenance
services provisioning
marketing voice
data
content
acquisition
retention
installed customer base
network
brand
customer base
retail
network maintenance
marketing
voice
data
service revenues
Product Innovation
Infrastructure Management
Customer Relationship
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63
Equipment Manufacturers Telcos such as France Telecom, KPN, and Vodafone have outsourced operation
and maintenance of some of their networks to equipment manufacturers such
as Nokia Siemens Networks, Alcatel-Lucent, and Ericsson. Equipment manufac-
turers can run the networks at lower cost because they service several telcos at
a time and thus benefi t from economies of scale.
Unbundled Telco After unbundling its infrastructure business, a telco can sharpen its focus on
branding and segmenting customers and services. Customer relationships
comprise its key asset and its core business. By concentrating on customers
and increasing share of wallet with current subscribers, it can leverage invest-
ments made over the years acquiring and retaining customers. One of the fi rst
mobile telcos to pursue strategic unbundling was Bharti Airtel, now one of
India’s leading telcos. It outsourced network operations to Ericsson and Nokia
Siemens Networks and IT infrastructure to IBM, allowing the company to focus
on its core competency: building Customer Relationships.
Content Providers For product and service innovation, the unbundled telco can turn to smaller,
creative fi rms. Innovation requires creative talent, which smaller and more
dynamic organizations typically do a better job of attracting. Telcos work
with multiple third-parties that assure a constant supply of new technologies,
services, and media content such as mapping, games, video, and music. Two
examples are Mobilizy of Austria and Sweden’s tat. Mobilizy focuses on
location-based service solutions for smartphones (it developed a popular mobile
travel guide), and tat concentrates on creating advanced mobile user interfaces.
r&d
new products & services
telcos
intel- lectual
property
licensing fees
network
operators
voice
data
content
acquisition
retention
installed customer
base
brand
customer base
retail
marketing service revenues
network maintenance
services provisioning network
infrastruc- ture
operation & maintenance
telcos
network
economies of scale
Customer Relationship
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64
Unbundled Patterns µ3
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Everything in this model is
tailored to understanding
and serving customers, or
building strong Customer
Relationships
key assets and resources
are the customer base and
subscriber trust acquired
over time
Product and service innova-
tion, infrastructure acquired
from third parties
This model aims at generating
revenues with a broad scope
of products built upon customer
trust—the goal is to win a large
“share of wallet”
Customer acquisition and
retention comprise main
costs, which include brand-
ing and marketing expenses
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Products and services
can be brought to market
directly, but are usually
delivered through B2B
intermediaries focused on
customer relationships
High cost base due to the
battle over creative talent,
the key resource in this
model
activity is focused on lever-
aging research and develop-
ment to bring new products
and services to market
Services are usually deliv-
ered to business customers
The activities and oΩer
are focused on delivering
infrastructure services
revenues are based on low
margins and high volume
Platform is characterized by
high fi xed costs, which are
leveraged through scale and
large volume
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The Long Tail
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long tail business models are about selling less
of more: They focus on oΩering a large number
of niche products, each of which sells relatively
infrequently. • Aggregate sales of niche items
can be as lucrative as the traditional model
whereby a small number of bestsellers account
for most revenues. • Long Tail business models
require low inventory costs and strong plat-
forms to make niche content readily available
to interested buyers.
[ ref·er·ences ]
1 • The Long Tail: Why
the Future of Business
Is Selling Less of More.
Anderson, Chris. 2006.
2 • “The Long Tail.” Wired
Magazine. Anderson,
Chris. October 2004.
[ ex·am·ples ]
Netflix, eBay, YouTube,
Facebook, Lulu.com
Def_Pattern No. 2
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The
Long
Tail
concept
was coined by
Chris Anderson
to describe a shift in
the media business from
selling a small number of “hit”
items in large volumes toward
selling a very large number of niche
items, each in relatively small quantities.
Anderson described how many infrequent sales
can produce aggregate revenues equivalent to or
even exceeding revenues produced by focusing on
“hit” products.
Anderson believes three economic triggers gave
rise to this phenomenon in the media industry:
1. Democratization of tools of production: Falling
technology costs gave individuals access to tools
that were prohibitively expensive just a few years
ago. Millions of passionate amateurs can now
record music, produce short fi lms, and design
simple
software
with professional
results.
2. Democratization of distribution: The Internet
has made digital content distribution a commod-
ity, and dramatically lowered inventory, commu-
nications, and transaction costs, opening up new
markets for niche products.
3. Falling search costs to connect supply with
demand: The real challenge of selling niche content
is fi nding interested potential buyers. Powerful
search and recommendation engines, user ratings,
and communities of interest have made this
much easier.
# of
S al
es
TOP 20% Focus on a small number of products, each selling in high volume
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Anderson’s research focuses primarily on the media
industry. For example, he showed how online video
rental company Netfl ix moved toward licensing a
large number of niche movies. While each niche
movie is rented relatively infrequently, aggregate
revenue from Netfl ix’s vast niche fi lm catalog rivals
that from the rental of blockbuster movies.
But Anderson demonstrates that the Long Tail
concept applies outside the media industry as well.
The success of online auction site eBay is based on
a huge army of auctioneers selling and buying small
quantities of “non-hit” items.
LONG TAIL Focus on a large number of products, each selling in low volumes
# of Products
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The Transformation of the Book Publishing Industry
Old Model We’ve all heard about aspiring authors who carefully craft and submit
manuscripts to publishing houses in the hope of seeing their work in
print—and face constant rejection. This stereotypical image of publishers
and authors holds much truth. The traditional book publishing model
is built on a process of selection whereby publishers screen many authors
and manuscripts and select those that seem most likely to achieve mini-
mum sales targets. Less promising authors and their titles are rejected
because it would be unprofi table to copyedit, design, print, and promote
books that sell poorly. Publishers are most interested in books they can
print in quantity for sale to large audiences.
-
content acquisition
publishing
sales broad content (ideally "hits")
–
broad audience
publishing knowledge
content
retail network
publishing / marketing wholesale revenues
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A New Model Lulu.com turned the traditional bestseller-centric publishing model on
its head by enabling anyone to publish. Lulu.com’s business model is
based on helping niche and amateur authors bring their work to market.
It eliminates traditional entry barriers by providing authors the tools to
craft, print, and distribute their work through an online marketplace. This
contrasts strongly with the traditional model of selecting “market-worthy”
work. In fact, the more authors Lulu.com attracts, the more it succeeds,
because authors become customers. In a nutshell, Lulu.com is a multi-
sided platform (see p. 76) that serves and connects authors and readers
with a Long Tail of user-generated niche content. Thousands of authors
use Lulu.com’s self-service tools to publish and sell their books. This
works because books are printed only in response to actual orders. The
failure of a particular title to sell is irrelevant to Lulu.com, because such
a failure incurs no costs.
-
platform development
logistics self-publish- ing services
marketplace for niche content
communities of interest
online profi le niche
authors
niche audiences
platform
print-on- demand
infrastruc- ture
lulu.com
platform management & development
sales commissions (low)
publishing service fees
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The Danish toy company LEGO started manu-
facturing its now famous interlocking bricks
in 1949. Generations of children have played
with them, and LEGO has released thousands
of kits around a variety of themes, including
space stations, pirates, and the Middle Ages. But
over time, intensifying competition in the toy
industry forced LEGO to seek innovative new
paths to growth. It started licensing the rights
to use characters from blockbuster movies such
as Star Wars, Batman, and Indiana Jones. While
such licensing is expensive, it proved to be an
impressive revenue generator.
In 2005 LEGO started experimenting with
user-generated content. It introduced LEGO
Factory, which allows customers to assemble
their very own LEGO kits and order them
online. Using software called LEGO Digital
Designer, customers can invent and design their
own buildings, vehicles, themes, and characters,
choosing from thousands of components and
dozens of colors. Customers can even design the
box containing the customized kit. With LEGO
Factory, LEGO turned passive users into active
participants in the LEGO design experience.
This requires transforming the supply chain
infrastructure, and because of low volumes
LEGO has not yet fully adapted its support
infrastructure to the new LEGO Factory model.
Instead, it simply tweaked existing resources
and activities.
In terms of a business model, though, LEGO
took a step beyond mass customization by enter-
ing Long Tail territory. In addition to helping
users design their own LEGO sets, LEGO Fac-
tory now sells user-designed sets online. Some
sell well; some sell poorly or not at all. What’s
important for LEGO is that the user-designed
sets expand a product line previously focused
on a limited number of best-selling kits. Today
this aspect of LEGO’s business accounts for only
a small portion of total revenue, but it is a fi rst
step towards implementing a Long Tail model
as a complement—or even alternative—to a
traditional mass-market model.
LEGO®’s New Long Tail
Customers who build new LEGO designs and post them online become key partners generating content and value
LEGO has to provide and manage the platform and logistics that allow packaging and delivery of custom- made LEGO sets
LEGO Factory substan- tially expands the scope of the oΩ-the-shelf kit oΩering by giving LEGO fans the tools to build, showcase, and sell their own custom- designed kits
LEGO Factory builds a Long Tail community around customers who are truly interested in niche content and want to go beyond oΩ-the- shelf retail kits
Thousands of new, customer-designed kits perfectly complement LEGO’s standard sets of blocks. LEGO Factory connects customers who create customized designs with other cus- tomers, thus becoming a customer match- making platform and increasing sales
LEGO has not yet fully adapted its resources and activities, which are optimized primarily for the mass market
LEGO Factory’s existence depends heavily on the Web channel
LEGO Factory leverages production and logistics costs already incurred by its traditional retail model
LEGO Factory aims to generate small revenues from a large number of customer-designed items. This represents a valuable addition to traditional high-volume retail revenues
LEGO
+
LEGO users can make
their own designs
and order them online
=
LEGO Factory
+
LEGO allows users
to post and sell their
designs online
=
LEGO Users Catalog
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Customers who build new LEGO designs and post them online become key partners generating content and value
LEGO has to provide and manage the platform and logistics that allow packaging and delivery of custom- made LEGO sets
LEGO Factory substan- tially expands the scope of the oΩ-the-shelf kit oΩering by giving LEGO fans the tools to build, showcase, and sell their own custom- designed kits
LEGO Factory builds a Long Tail community around customers who are truly interested in niche content and want to go beyond oΩ-the- shelf retail kits
Thousands of new, customer-designed kits perfectly complement LEGO’s standard sets of blocks. LEGO Factory connects customers who create customized designs with other cus- tomers, thus becoming a customer match- making platform and increasing sales
LEGO has not yet fully adapted its resources and activities, which are optimized primarily for the mass market
LEGO Factory’s existence depends heavily on the Web channel
LEGO Factory leverages production and logistics costs already incurred by its traditional retail model
LEGO Factory aims to generate small revenues from a large number of customer-designed items. This represents a valuable addition to traditional high-volume retail revenues
VP CR
CH
CSKP KA
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R$C$
LEGO Factory: Customer-Designed Kits
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Long Tail Pattern
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The value proposition of
a Long Tail business model
is characterized by oΩering
a wide scope of “non-hit”
items that may co-exist
with “hit” products. Long
Tail business models may
also facilitate and build on
user-generated content.
This model is based on
aggregating small revenues
from a large number of
items. revenue streams
vary; they may come from
advertising, product sales,
or subscriptions.
The main costs incurred
cover platform development
and maintenance
The key resource is the
platform; key activities
include platform develop-
ment and maintenance and
niche content acquisition
and production.
Niche content providers
(professional and/or
user-generated) are the
key partners in this pattern.
A Long Tail business model
can serve both profes-
sional and amateur content
producers, and may create
a multi-sided platform (see
p. 76) catering to users and
producers alike.
Long Tail business models
focus on niche customers.
Long Tail business models
usually rely on the Internet
as a customer relationship
and/or transaction channel.
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Multi- Sided Platforms
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multi-sided platforms bring together two or
more distinct but interdependent groups of
customers. • Such platforms are of value to
one group of customers only if the other groups
of customers are also present. • The platform
creates value by facilitating interactions between
the diΩerent groups. • A multi-sided platform
grows in value to the extent that it attracts
more users, a phenomenon known as the
network eΩect.
[ ref·er·ences ]
1 • “Strategies for Two-Sided
Markets.” Harvard Busi-
ness Review. Eisenmann,
Parker, Van Alstyne.
October 2006.
2 • Invisible Engines: How
Software Platforms Drive
Innovation and Transform
Industries. Evans, Hagiu,
Schmalensee. 2006.
3 • “Managing the Maze
of Multisided Markets.”
Strategy & Business.
Evans, David. Fall 2003.
[ ex·am·ples ]
Visa, Google, eBay,
Microsoft Windows,
Financial Times
Def_Pattern No. 3
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Multi-sided platforms, known by economists as multi-
sided markets, are an important business phenomenon.
They have existed for a long time, but proliferated with
the rise of information technology. The Visa credit card,
the Microsoft Windows operating system, the Financial
Times, Google, the Wii game console, and Facebook are
just a few examples of successful multi-sided platforms.
We address them here because they represent an
increasingly important business model pattern.
What exactly are multi-sided platforms? They are
platforms that bring together two or more distinct but
interdependent groups of customers. They create value
as intermediaries by connecting these groups. Credit
cards, for example, link merchants with cardholders;
computer operating systems link hardware manufac-
turers, application developers, and users; newspapers
link readers and advertisers; video gaming consoles
link game developers with players. The key is that the
platform must attract and serve all groups simultane-
ously in order to create value. The platform’s value for
a particular user group depends substantially on the
number of users on the platform’s “other sides.” A video
game console will only attract buyers if enough games
are available for the platform. On the other hand, game
developers will develop games for a new video console
only if a substantial number of gamers already use it.
Hence multi-sided platforms often face a “chicken and
egg” dilemma.
One way multi-sided platforms solve this problem is by
subsidizing a Customer Segment. Though a platform
operator incurs costs by serving all customer groups, it
often decides to lure one segment to the platform with
an inexpensive or free Value Proposition in order to
subsequently attract users of the platform’s “other side.”
One diΩiculty multi-sided platform operators face is
understanding which side to subsidize and how to price
correctly to attract customers.
Customer Segment A
Segments ≥ 2
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One example is Metro, the free daily newspaper that
originated in Stockholm and can now be found in
many large cities worldwide. It launched in 1995 and
immediately attracted a large readership because it
was distributed free of charge to urban commuters
in train and bus stations throughout Stockholm. This
allowed it to attract advertisers and rapidly become
profi table. Another example is Microsoft, which gave
its Windows software development kit (SDK) away
for free to encourage development of new applications
for its operating system. The larger number of applica-
tions attracted more users to the Windows platform
and increased Microsoft’s revenues. Sony’s Playstation
3 game console, on the other hand, is an example of
a multi-sided platform strategy that backfi red. Sony
subsidized each console purchased in hopes of later
collecting more game royalties. This strategy performed
poorly because fewer Playstation 3 games sold than
Sony initially estimated.
Operators of multi-sided platforms must ask them-
selves several key questions: Can we attract suΩicient
numbers of customers for each side of the platform?
Which side is more price sensitive? Can that side
be enticed by a subsidized oΩer? Will the other side
of the platform generate suΩicient revenues to cover
the subsidies?
The following pages outline three examples of multi-
sided platform patterns. First, we sketch Google’s
multi-sided platform business model. Then we show
how Nintendo, Sony, and Microsoft compete with
slightly diΩerent multi-sided platform patterns. Finally,
we describe how Apple has slowly evolved into an
operator of a powerful multi-sided platform.
Segment B
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INTE RAC
TION
Segment NSegment NSegment N
etc.
etc.
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The heart of Google’s business model is its Value Proposition of providing
extremely targeted text advertising globally over the Web. Through a service
called AdWords, advertisers can publish advertisements and sponsored links
on Google’s search pages (and on an aΩiliated content network as we will
later see). The ads are displayed alongside search results when people use
the Google search engine. Google ensures that only ads relevant to the search
term are displayed. The service is attractive to advertisers because it allows
them to tailor online campaigns to specifi c searches and particular demo-
graphic targets. The model only works, though, if many people use Google’s
search engine. The more people Google reaches, the more ads it can display
and the greater the value created for advertisers.
Google’s Value Proposition to advertisers depends heavily on the number of
customers it attracts to its Web site. So Google caters to this second group
of consumer customers with a powerful search engine and a growing num-
ber of tools such as Gmail (Web based e-mail), Google maps, and Picasa (an
online photo album) among others. To extend its reach even further, Google
designed a third service that enables its ads to be displayed on other, non-
Google Web sites. This service, called AdSense, allows third parties to earn
a portion of Google's advertising revenue by showing Google ads on their
own sites. AdSense automatically analyzes a participating Web site’s content
and displays relevant text and image ads to visitors. The Value Proposition
to these third party Web site owners, Google’s third Customer Segment, is to
enable them to earn money from their content.
Google’s Business Model
targeted ads advertisers
targeted ads
free search
monetizing content
advertisers
web surfers
content creators
VP VPCR CR
CH CH
CS CSKP KPKA KA
KR KR
R$ R$C$ C$
Google oΩers distinct
Value Propositions to
three interdependent
Customer Segments
targeted ads advertiserstargeted ads advertisers
free search web surfersfree search web surfers
content creators monetizing
content content creators
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platform management,
managing services,
expanding reach
targeted ads
free search
monetizing content
advertisers
web surfers
content owners
search platform
platform costs keyword auctions
free
KA VP CR
CH
CSKP
KR
R$C$
targeted ads
content owners content
web surfers
content
advertisers
content
R$
monetizing content
targeted ads
free search
monetizing
targeted adstargeted ads
keyword auctions
free search
monetizing content
free search advertisers
web surfers
content owners
keyword auctions
advertisers
keyword auctions
As a multi-sided platform Google has a very distinct revenue model. It makes
money from one Customer Segment, advertisers, while subsidizing free
oΩers to two other segments: Web surfers and content owners. This is logi-
cal because the more ads it displays to Web surfers, the more it earns from
advertisers. Increased advertising earnings, in turn, motivates even more
content owners to become AdSense partners. Advertisers don’t directly buy
advertising space from Google. They bid on ad-related keywords associated
with either search terms or content on third party Web sites. The bidding
occurs through an AdWords auction service: the more popular a keyword,
the more an advertiser has to pay for it. The substantial revenue that Google
earns from AdWords allows it to continuously improve its free oΩers to
search engine and AdSense users.
Google’s Key Resource is its search platform, which powers three diΩerent
services: Web search (Google.com), advertising (AdWords), and third-party
content monetization (AdSense). These services are based on highly complex
proprietary search and matchmaking algorithms supported by an extensive
IT infrastructure. Google’s three Key Activities can be defi ned as follows: (1)
building and maintaining the search infrastructure, (2) managing the three
main services, and (3) promoting the platform to new users, content owners,
and advertisers.
targeted ads
free search
monetizing content
advertisers
web surfers
content owners
keyword auctions
free
VP CR
CH
CSKP KA
KR
R$
targeted ads
content owners content
web surfers
content
advertisers
content
R$
monetizing content
targeted ads
free search
monetizing
targeted adstargeted ads
keyword auctions
free search
monetizing content
free search advertisers
web surfers
content owners
keyword auctionskeyword auctions
Google has one main
Revenue Stream that
subsidizes other oΩers
(Revenue Stream is
replaced by “free”)
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Wii versus PSP/ Xbox Same Pattern, DiΩerent Focus
PSP/Xbox Focus Video game consoles, today a multi-billion dollar business, provide good
examples of double-sided platforms. On one hand, a console manufacturer
has to draw as many players as possible to attract game developers. On the
other hand, players only buy the hardware if there is a suΩicient number
of interesting games available for that console. In the game industry, this
has led to a fi erce battle between three main competitors and their respec-
tive devices: the Sony Playstation series, the Microsoft Xbox series, and
the Nintendo Wii. All three are based on double-sided platforms, but there
are substantial diΩerences between the Sony/Microsoft business model
and Nintendo’s approach, demonstrating that there is no “proven” solution
for a given market.
Sony and Microsoft dominated the game console market until Nin-
tendo’s Wii swept the sector with a fresh approach to technology and
an astonishingly diΩerent business model. Before launching the Wii,
Nintendo was spiraling downward, rapidly losing market share, and tee-
tering on the edge of bankruptcy. The Wii console changed all that and
catapulted the company to the market leader position.
Traditionally, video console manufacturers targeted avid gamers
and competed on console price and performance. For this audience of
“hardcore gamers” graphics and game quality and processor speed were
the main selection criteria. As a consequence, manufacturers developed
extremely sophisticated and expensive consoles and sold them at a loss
for years, subsidizing the hardware with two other revenue sources.
First, they developed and sold their own games for their own consoles.
Second, they earned royalties from third party developers who paid for
the right to create games for specifi c consoles. This is the typical pattern
of a double-sided platform business model: one side, the consumer, is
heavily subsidized to deliver as many consoles as possible to the market.
Money is then earned from the other side of the platform: game developers.
high per- formance console
console audience
hardcore gamers
game developers
hardware sales at a loss
royalties
VP CR
CH
CSKP KA
KR
R$C$
gamers
developers
hardware sales at a loss
hardcore gamersconsole
high per- formance console
sales at a loss
royalties
audience developers
hardware sales at a loss
game developers
sales at a loss hardware
sales at a loss
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83 Same pattern, but
diΩerent business model:
Nintendo’s Wii
Wii Focus Nintendo’s Wii changed all this. Like its competitors, the Wii is based on a
double-sided platform business, but with substantially diΩerent elements.
Nintendo aimed its consoles at the huge audience of casual gamers rather
than the smaller “traditional” market of avid gamers. It won the hearts
of casual gamers with relatively inexpensive machines equipped with a
special remote control device that allows players to control the action
with physical gestures. The novelty and fun of motion-controlled games
such as Wii Sports, Wii Music, and Wii Fit attracted enormous numbers
of casual gamers. This diΩerentiator is also the basis for the new type of
double-sided platform that Nintendo created.
Sony and Microsoft competed with costly, proprietary, state-of-the-art
technology aimed at avid gamers and subsidized it in order to gain market
share and keep hardware prices aΩordable. Nintendo, on the other hand,
focused on a market segment that was far less sensitive to technological
performance. Instead, it lured customers with its motion-controlled
“fun factor.” This was a much cheaper technological innovation compared
to new, more powerful chipsets. Thus, the Nintendo Wii was less costly
to produce, allowing the company to forego commercialization subsi-
dies. This is the main diΩerence between Nintendo and rivals Sony and
Microsoft: Nintendo earns money from both sides of its double-sided
Wii platform. It generates profi ts on each console sold to consumers and
pockets royalties from game developers.
To summarize, three interlinked business model factors explain the
commercial success of the Wii: (1) low-cost diΩerentiation of the prod-
uct (motion control), (2) focus on a new, untapped market that cares less
about technology (casual gamers), and (3) a double-sided platform pattern
that generates revenues from both “sides” of the Wii. All three represent
clean breaks from past game sector traditions.
"family" console
access to console users &
cheap game develop-
ment costs
casual gamers
game developers
profi table hardware sales
royalties
VP CR
CH
CSKA
KR
R$
gamers
game developers
casual gamers
access to
profi table profi table hardware sales
console
access to
develop- ment costs
profi table hardware sales
royalties
cheap game develop-
profi table hardware sales
game developers
hardware saleshardware sales
KP
C$
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The evolution of Apple’s product line from the iPod to the iPhone high-
lights the company’s transition to a powerful platform business model
pattern. The iPod was initially a stand-alone device. The iPhone, on the
contrary, evolved into a powerful multi-sided platform for which Apple
controls third party applications through its App Store.
Apple’s Evolution into a Platform Operator
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Apple introduced the iPod in 2001 as a stand-
alone product. Users could copy their CDs and
download music from the Internet onto the
device. The iPod represented a technology plat-
form for storing music from various sources. At
this point, though, Apple was not exploiting the
platform aspect of the iPod in its business model.
In 2003 Apple introduced the iTunes Music
Store, which was closely integrated with the
iPod. The store allowed users to buy and down-
load digital music in an extremely convenient
way. The store was Apple’s fi rst attempt at
exploiting platform effects. iTunes essentially
connected “music rightsholders” directly with
buyers. This strategy catapulted Apple to its
position today as the world’s largest online
music retailer.
In 2008 Apple consolidated its platform strat-
egy by launching its App Store for the highly
popular iPhone. The App Store allows users to
browse, buy, and download applications directly
from the iTunes Store and install them on their
iPhones. Application developers must channel
sales of all applications through the App Store,
with Apple collecting a 30 percent royalty on
each application sold.
Switch to multi-sided
platform business model
Consolidation of
platform business model
2001
ipod
2003
ipod & iTunes
2008
iphone & appstore
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Multi-Sided Platform Pattern
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The value proposition
usually creates value in
three main areas: First,
attracting user groups
(i.e. Customer Segments);
Second, matchmaking
between Customer Seg-
ments; Third, reducing costs
by channeling transactions
through the platform.
The main costs incurred
under this pattern relate to
maintaining and developing
the platform.
The key resource required
for this business model
pattern is the platform.
The three Key Activities are
usually platform manage-
ment, service provisioning,
and platform promotion.
Business models with a
multi-sided platform pattern
have a distinct structure.
They have two or more
customer segments, each
of which has its own Value
Proposition and associated
Revenue Stream. Moreover,
one Customer Segment can-
not exist without the others.
Each Customer Segment
produces a diΩerent
revenue stream. One or
more segments may enjoy
free oΩers or reduced prices
subsidized by revenues from
other Customer Segments.
Choosing which segment
to subsidize can be a crucial
pricing decision that
determines the success
of a multi-sided platform
business model.
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FREE as a Business Model
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free • In the free business model at least
one substantial Customer Segment is able to
continuously benefit from a free-of-charge
offer. • DiΩerent patterns make the free offer
possible. • Non-paying customers are financed
by another part of the business model or by
another Customer Segment.
[ ref·er·ences ]
1 • “Free! Why $0.00 is
the Future of Business.”
Wired Magazine.
Anderson, Chris.
February 2008.
2 • “How about Free? The
Price Point That Is Turn-
ing Industries on Their
Heads.” Knowledge@
Wharton. March 2009.
3 • Free: The Future of a
Radical Price. Anderson,
Chris. 2008.
[ ex·am·ples ]
Metro (free paper),
Flickr, Open Source,
Skype, Google, Free
Mobile Phones
Def_Pattern No. 4
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Receiving something free of charge has always
been an attractive Value Proposition. Any marketer or
economist will confirm that the demand generated at a price of zero
is many times higher than the demand generated at one cent or any other price
point. In recent years free offers have exploded, particularly over the Internet. The ques-
tion, of course, is how can you systematically offer something for free and still earn substantial
revenues? Part of the answer is that the cost of producing certain giveaways, such as online data storage
capacity, has fallen dramatically. Yet to make a profit, an organization offering free products or services must
still generate revenues somehow.
There are several patterns that make integrating free products and services into a business model possible. Some of the tra-
ditional FREE patterns are well known, such as advertising, which is based on the previously discussed pattern of multi-sided
platforms (see p. 76). Others, such as the so-called freemium model, which provides basic services free of charge and premium
services for a fee, have become popular in step with the increasing digitization of goods and services offered via the Web.
Chris Anderson, whose Long Tail concept we discussed previously (see p. 66), has helped the concept of FREE gain widespread
recognition. Anderson shows that the rise of new free-of-charge offers is closely related to the fundamentally different econom-
ics of digital products and services. For example, creating and recording a song costs an artist time and money, but the cost of
digitally replicating and distributing the work over the Internet is close to zero. Hence, an artist can promote and deliver music
to a global audience over the Web, as long as he or she finds other Revenue Streams, such as concerts and merchandis-
ing, to cover costs. Bands and artists who have experimented successfully with free music include Radiohead and Trent
Reznor of Nine Inch Nails.
In this section we look at three different patterns that make FREE a viable business model option. Each
has different underlying economics, but all share a common trait: at least one Customer Segment
continuously benefits from the free-of-charge offer. The three patterns are (1) free offer based
on multi-sided platforms (advertising-based), (2) free basic services with optional
premium services (the so-called “freemium” model), (3) and the “bait &
hook” model whereby a free or inexpensive initial offer lures
customers into repeat purchases.
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(How) can you set it free?
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Advertising is a well-established revenue source
that enables free offers. We recognize it on
television, radio, the Web, and in one of its most
sophisticated forms, in targeted Google ads.
In business model terms, FREE based on adver-
tising is a particular form of the multi-sided
platform pattern (see p. 76). One side of the
platform is designed to attract users with free
content, products, or services. Another side of
the platform generates revenue by selling space
to advertisers.
One striking example of this pattern is Metro,
the free newspaper that started in Stockholm
and is now available in dozens of cities around
the world. The genius of Metro lies in how it
modifi ed the traditional daily newspaper model.
First, it offered the paper for free. Second, it
focused on distributing in high-traffi c com-
muter zones and public transport networks by
hand and with self-service racks. This required
Metro to develop its own distribution network,
but enabled the company to quickly achieve
broad circulation. Third, it cut editorial costs to
produce a paper just good enough to entertain
younger commuters during their short rides
to and from work. Competitors using the same
model soon followed, but Metro kept them at
bay with a couple of smart moves. For example,
it controlled many of the news racks at train and
bus stations, forcing rivals to resort to costly
hand distribution in important areas.
Advertising: A Multi-Sided Platform Model
Metro
distribution agreements with public transport
networks
write & produce a daily paper
distribution ad space in high circulation free paper
free city-wide commuter paper
acquisition
retention
advertisers
commuters brand
distribution net- work & logistics
ad sales force
public transport, train stations,
bus stops
content, design & print of a daily paper
distribution
free newspaper
fees for ad space in paper
VP CR
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CSKP KA
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R$C$
Assures high circulation
through free offer and by
focusing on distributing
in high-traffi c commuter
zones and public transport
networks
Minimizes costs by cutting
editorial team to produce
a daily paper just “good
enough” for a commute
read
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One industry crumbling under the impact of
FREE is newspaper publishing. Sandwiched
between freely available Internet content and
free newspapers, several traditional papers
have already fi led for bankruptcy. The U.S. news
industry reached a tipping point in 2008 when
the number of people obtaining news online for
free outstripped those paying for newspapers
or news magazines, according to a study by the
Pew Research Center.
Traditionally, newspapers and
magazines relied on revenues from three
sources: newsstand sales, subscription fees,
and advertising. The fi rst two are rapidly
declining and the third is not increasing
quickly enough. Though many newspapers
have increased online readership, they’ve
failed to achieve correspondingly greater
advertising revenues. Meanwhile, the high
fi xed costs that guarantee good journal-
ism—news gathering and editorial teams—
remained unchanged.
Several newspapers have experi-
mented with paid online subscriptions,
with mixed results. It is diffi cult to charge
for articles when readers can view similar con-
tent for free on Web sites such as CNN.com or
MSNBC.com. Few newspapers have succeeded
in motivating readers to pay for access to pre-
mium content online.
On the print side, traditional newspapers
are under attack from free publications such
as Metro. Though Metro offers a completely
different format and journalistic quality and
focuses primarily on young readers who previ-
ously ignored newspapers, it is ratcheting up
the pressure on fee-for-service news providers.
Charging money for news is an increasingly
diffi cult proposition.
Some news entrepreneurs are experiment-
ing with novel formats focused on the online
space. For example, news provider True/Slant
(trueslant.com) aggregates on one site the
work of over 60 journalists, each an expert in a
specifi c fi eld. The writers are paid a share of the
advertising and sponsorship revenues gener-
ated by True/Slant. For a fee, advertisers can
publish their own material in pages paralleling
the news content.
Mass � automatic ad $ A large number of users does not automati-
cally translate into an El Dorado of advertising
revenues, as the social networking service
Facebook has demonstrated. The company
claimed over 200 million active users as of May
2009, and said more than 100 million log on
to its site daily. Those fi gures make Facebook
the world’s largest social network. Yet users are
less responsive to Facebook advertising than
to traditional Web ads, according to industry
experts. While advertising is only one of several
potential Revenue Streams for Facebook, clearly
a mass of users does not guarantee huge adver-
tising revenues. At this writing, privately held
Facebook did not disclose revenue data.
ad space on high traffi c
social network
free social network
mass customized
advertisers
global web audience
ad sales force
facebook.com
free accounts
fees for ad space on facebook
Newspapers: Free or Not Free?
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Free Advertising: Pattern of Multi-Sided Platforms
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With the right product or
service and high traffi c,
the platform becomes
interesting to advertisers,
which in turn allows
charging fees to subsidize
free products and services.
Main costs relate to
developing and maintaining
the platform; traffi c-
generation and retention
costs may also arise.
Free products or services
generate high platform
traffi c and increase
attractiveness to advertisers.
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The term “freemium” was coined by Jarid
Lukin and popularized by venture capitalist
Fred Wilson on his blog. It stands for business
models, mainly Web-based, that blend free
basic services with paid premium services. The
freemium model is characterized by a large user
base benefi ting from a free, no-strings-attached
offer. Most of these users never become paying
customers; only a small portion, usually less
than 10 percent of all users, subscribe to the paid
premium services. This small base of paying
users subsidizes the free users. This is possible
because of the low marginal cost of serving addi-
tional free users. In a freemium model, the key
metrics to watch are (1) the average cost of serv-
ing a free user, and (2) the rates at which free
users convert to premium (paying) customers.
Flickr, the popular photo-sharing Web site
acquired by Yahoo! in 2005, provides a good
example of a freemium business model. Flickr
users can subscribe for free to a basic account
that enables them to upload and share images.
The free service has certain constraints, such as
limited storage space and a maximum number of
uploads per month. For a small annual fee users
can purchase a “pro” account and enjoy unlim-
ited uploads and storage space, plus additional
features.
Freemium: Get the Basics for Free, Pay for More
yahoo!
platform management
free basic photo sharing
premium photo sharing
mass customized
switching costs
casual users
high-volume users
fl ickr platform
brand
fl ickr.com
yahoo.com
platform development
storage costs
free limited basic accounts
annual subscription pro account
Flickr
free limited basic accounts
VP CR
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Large base of basic
accounts for casual users
Small base of paying
“pro” users
Variable cost
depending on number
of photos stored
Fixed and sunk costs
related to platform
development
free limited basic accountsfree limited basic accounts
sharing
premium photo
R$
free basic photo sharing
annual subscription pro account
high-volume users
annual subscription pro accountannual subscription pro accountannual subscription pro account
premium photo sharing
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Business models in the enterprise software
industry are usually characterized by two traits:
First, the high fi xed cost of supporting an army
of expert software developers who build the
product; Second, a revenue model based on
selling multiple per-user licenses and regular
upgrades of the software.
Red Hat, a U.S. software company, turned
this model upside down. Rather than creating
software from scratch, it builds its product on
top of so-called open source software developed
voluntarily by thousands of software engineers
around the world. Red Hat understood that
companies were interested in robust, licens-
ing fee-free open source software, but were
reluctant to adopt it due to concerns that no
single entity was legally responsible for provid-
ing and maintaining it. Red Hat fi lled this gap by
offering stable, tested, service-ready versions of
freely available open source software, particu-
larly Linux.
Each Red Hat release is supported for seven
years. Customers benefi t from this approach
because it allows them to enjoy the cost and
stability advantages of open source software,
while protecting them from the uncertainties
surrounding a product not offi cially “owned” by
anyone. Red Hat benefi ts because its software
kernel is continuously improved by the open
source community free of charge. This substan-
tially reduces Red Hat’s development costs.
Naturally, Red Hat also has to earn money.
So rather than charging clients for each major
new release—the traditional software revenue
model—it sells subscriptions. For an annual
fee, each client enjoys continuous access to
the latest Red Hat release, unlimited service
support, and the security of interacting with
the legal owner of the product. Companies are
willing to pay for these benefi ts despite the
free availability of many versions of Linux and
other open source software.
Open Source: Freemium with a Twist
(linux) open source
development community
software support services
software versioning &
testing
free (linux) open source based
software
continuously upgraded, serviced, &
guaranteed software
self-service & direct access to
engineers self-service users
enterprise clients
red hat (linux) software
redhat.com
red hat global branches
cost structure contains elements of a service company
professional subscription
free software
Red Hat
software
professional subscriptionprofessional subscription
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clients
professional subscription
enterprise clients
professional subscriptionprofessional subscriptionprofessional subscription R$
professional subscriptionprofessional subscription
users
free software
self-service users
free software
continuously
free softwarefree softwarefree software
continuously upgraded, serviced, &
guaranteed software
free (linux) open source based
software
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Skype offers an intriguing example of a free-
mium pattern that disrupted the telecommuni-
cations sector by enabling free calling services
via the Internet. Skype developed software by
the same name that, when installed on comput-
ers or smartphones, enables users to make calls
from one device to another free of charge.
Skype can offer this because its Cost Structure
is completely different from that of a telecom
carrier. Free calls are fully routed through
the Internet based on so-called peer-to-peer
technology that employs user hardware and
the Internet as communications infrastructure.
Hence, Skype does not have to manage its own
network like a telco and incurs only minor costs
to support additional users. Skype requires very
little of its own infrastructure besides backend
software and the servers hosting user accounts.
Users pay only for calling landlines and
mobile phones through a premium service called
SkypeOut, which offers very low rates. In fact,
users are charged only slightly more than the
termination costs that Skype itself incurs for
calls routed through wholesale carriers such as
iBasis and Level 3, which handle the company’s
network traffi c.
Skype claims it has over 400 million reg-
istered users who have made more than 100
billion free calls since the company was founded
in 2004. Skype reported revenues of U.S. $550
million in 2008, though the company and its
owner, eBay, do not release detailed fi nancial
data including information on profi tability. We
may soon know more as eBay has announced
plans to list Skype through an initial public
offering (IPO).
Skype
payment providers
distribution partners
telco partners
software development
free internet & video calling
cheap calls to phones
(skypeout)
mass customized
web users globally
people who want to call phones
software developers
software
skype.com
headset partnerships
software development
complaint management
free
skypeout pre-paid or subscription
hardware sales
Skype
VP CR
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Over 90 percent of Skype
users subscribe to the free
service
Paid SkypeOut calls
account for less than
10 percent of total usage
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99
Skype is a voice calling
services company operat-
ing under the economics
of a software company
Skype disrupted the telecommunications
industry and helped drive voice communica-
tion costs close to zero. Telecom operators
initially didn’t understand why Skype would
offer calls for free and didn’t take the company
seriously. What’s more, only a tiny fraction
of the traditional carriers’ customers used
Skype. But over time more and more customers
decided to make their international calls with
Skype, eating into one of the most lucrative
carrier revenue sources. This pattern, typical of
a disruptive business model, severely affected
the traditional voice communication business,
and today Skype is the world’s largest provider
of cross-border voice communication services,
according to telecommunications research
fi rm Telegeography.
maximum outsourcing
software devel- opment and no
network mainte- nance
roughly similar voice oΩer
automated mass customization
global reach without the
limitations of a network
no infrastructure
software distribution 100%
low cost chan- nels
cost structure of a software company 90% free usage
10% paying
Skype versus Telco
Giving away software
and allowing customers
to make free Skype-to-
Skype calls costs the
company little
5+ years old 400 million+ users 100 billion+ free calls generated 2008 revenues of U.S. $550 million
VP CR
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In the freemium model a small base of customers
paying for a premium service subsidizes a large
base of non-paying customers. The insurance
model is actually the opposite—it’s the freemium
model turned on its head. In the insurance
model, a large base of customers pay small regu-
lar fees to protect themselves from unlikely—
but fi nancially devastating—events. In short, a
large base of paying customers subsidizes a small
group of people with actual claims—but any
one of the paying customers could at any time
become part of the benefi ciary group.
Let’s look at REGA as an example. REGA
is a Swiss non-profi t organization that uses
helicopters and airplanes to transport medical
staff to the scene of accidents, notably in the
mountainous areas of Switzerland. Over two
million so-called “patrons” fi nance the organiza-
tion. In return, patrons are exempt from paying
any costs arising from being rescued by REGA.
Mountain rescue operations can be extremely
expensive, so REGA patrons fi nd the service
attractive in protecting them against the high
cost of accidents during skiing vacations, sum-
mer hikes, or mountain drives.
The Insurance Model: Freemium Upside Down
insurance companies
sponsoring patrons
rescue operations
rescue "insurance"
rescue operations
patron membership
sponsoring patrons
other rescue victims
fl eet of helicopters and planes
web publications
fl eet of helicopters & planes
rescuing
sponsorship fee
payments from insurance companies
free rescue operations
REGA
fl eet of helicopters & planes
VP CR
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CSKP KA
KR
R$C$
Many paying users
cover the costs of a
few claims
payments from insurance companies
other rescue victims
payments from insurance companiespayments from insurance companies R$
payments from insurance companiespayments from insurance companies
other rescue victims
sponsorship fee
sponsoring patrons
operations
sponsorship feeR$ sponsorship feesponsorship feesponsorship feesponsorship fee
rescue operations
free rescue operationsfree rescue operations
"insurance"
other rescue victims
payments from insurance companies
free rescue operations
payments from insurance companies
patrons
free rescue operationsfree rescue operations
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101
“The demand you get at a price
of zero is many times higher
than the demand you get at a
very low price.”
—— Kartik Hosanagar Assistant Professor, Wharton
“Google’s not a real company.
It’s a house of cards.”
—— Steve Ballmer CEO, Microsoft
“Every industry that becomes
digital eventually becomes free.”
—— Chris Anderson Editor-in-Chief, Wired Magazine
“We can no longer stand by
and watch others walk oΩ with
our work under misguided
legal theories.”
—— Dean Singleton Chairman, Associated Press
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Freemium Pattern
The platform is the most
important asset in the
freemium pattern, because
it allows free basic services
to be offered at low
marginal cost.
VP CR
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The cost structure of this
pattern is tripartite: usually with
substantial fi xed costs, very low
marginal costs for services to
free accounts, and (separate)
costs for premium accounts
customer relationship
must be automated and low
cost in order to handle large
numbers of free users.
An important metric to
follow is the rate at which
free accounts convert to
premium accounts
users
describes how many users
a company with a freemium
business model can attract
fi xed costs a company
incurs to run its business
model (e.g. systems costs)
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cost of service
indicates the average cost
the company incurs to deliver
a free or premium service to
a free or premium user.
The freemium model is
characterized by a large
base of free service users
subsidized by a small base
of paying users.
Users enjoy a free basic
service and can pay for a
premium service that offers
additional benefits.
percent of premium & free users
specifies how many of all users
are premium paying users or
free users.
growth & churn rate
specifies how many users
defect/respectively join
the user base.
price of premium service
indicates the average cost
the company incurs to
deliver a premium service
to a premium paying user.
customer acquisition costs
total expenses a company
incurs to acquire new users.
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“Bait & hook” refers to a business model pattern
characterized by an attractive, inexpensive, or
free initial offer that encourages continuing
future purchases of related products or services.
This pattern is also known as the “loss leader”
or “razor & blades” model. “Loss leader” refers
to a subsidized, even money-losing initial offer
with the intention of generating profi ts from
subsequent purchases. “Razor & blades” refers
to a business model popularized by an American
businessman, King C. Gillette, inventor of the
disposable razor blade (see p. 105). We use the
term bait & hook pattern to describe the general
idea of luring customers with an initial offering,
while earning from follow-up sales.
The mobile telecommunications industry
provides a good illustration of the bait & hook
pattern with a free offer. It is now standard
practice for mobile network operators to offer
free telephone handsets bundled with service
subscriptions. Operators initially lose money
by giving away mobile phones for free, but
they easily cover the loss through subsequent
monthly service fees. Operators provide instant
gratifi cation with a free offer that later gener-
ates recurring income.
Bait & Hook
device manufacturers
services free phones
subscription
contractual lock-in
customers
network
network
phones
services
n x monthly subscription
1 x free
Bait & Hook of Free Mobile Phones
n x monthly subscriptionn x monthly subscription
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R$C$ n x monthly subscriptionn x monthly subscriptionn x monthly subscriptionn x monthly subscription
R$ n x monthly subscriptionn x monthly subscription
customerscustomers
1 x free
free phones
subscription
1 x free1 x free1 x free
free phones
subscription
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105
The form of the bait & hook pattern known as
the razor and blades model derives from the
way the fi rst disposable razors were sold. In
1904 King C. Gillette, who commercialized the
fi rst disposable razor blade system, decided to
sell razor handles at a steep discount or even
give them away with other products in order to
create demand for his disposable blades. Today
Gillette is still the preeminent brand in shaving
products. The key to this model is the close link
between the inexpensive or free initial product
and the follow-up item—usually disposable—on
which the company earns a high margin. Con-
trolling the “lock-in” is crucial to this pattern’s
success. Through blocking patents, Gillette
ensured that competitors couldn’t offer cheaper
blades for the Gillette razor handles. In fact,
today razors are among the world’s most heavily
patented consumer products, with more than
1,000 patents covering everything from lubricat-
ing strips to cartridge-loading systems.
This pattern is popular in the business world
and has been applied in many sectors, includ-
ing inkjet printers. Manufacturers such as HP,
Epson, and Canon typically sell printers at very
low prices, but they generate healthy margins on
subsequent sales of ink cartridges.
manufacturers
retailers
marketing
r&d
logistics razor handle
blades
built-in "lock-in"
customers
brand
patents retail
marketing
manufacturing
logistics, r&d
1 x handle purchase
frequent blade replacements
Razor & Blades : Gillette
VP CR
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R$C$ 1 x handle purchase1 x handle purchase
frequent blade replacements
customerscustomers
1 x handle purchase
frequent blade replacements
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106
Bait & Hook Pattern
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Cheap or free “bait” lures
customers—and is closely
linked to a (disposable)
follow-up item or service.
Important cost structure
elements include subsidization
of the initial product and the
costs of producing follow-up
products or services.
Bait & hook patterns usually
require a strong brand.
The initial one-time pur-
chase generates little or no
revenue, but is made up for
through repeat follow-up
purchases of high-margin
products or services.
Focuses on delivery
of follow-up products
or services.
This pattern is characterized
by a tight link or “lock-in”
between the initial product
and the follow-up products
or services.
customers are attracted by
the instant gratifi cation of a
cheap or free initial product
or service.
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Open Business Models
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open business models can be used by compa-
nies to create and capture value by systemati-
cally collaborating with outside partners. • This
may happen from the “outside-in” by exploit-
ing external ideas within the firm, or from the
“inside-out” by providing external parties with
ideas or assets lying idle within the firm.
[ ref·er·ences ]
1 • Open Business Models:
How to Thrive in the New
Innovation Landscape.
Chesbrough, Henry.
2006.
2 • “The Era of Open
Innovation.” MIT Sloan
Management Review.
Chesbrough, Henry.
Nº 3, 2003.
[ ex·am·ples ]
P&G, GlaxoSmithKilne,
Innocentive
Def_Pattern No. 5
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Open innovation and open business models are two
terms coined by Henry Chesbrough. They refer to open-
ing up a company’s research process to outside parties.
Chesbrough argues that in a world characterized by
distributed knowledge, organizations can create more
value and better exploit their own research by integrating
outside knowledge, intellectual property, and products
into their innovation processes. In addition, Chesbrough
shows that products, technologies, knowledge, and
intellectual property lying idle inside a company can be
monetized by making them available to outside parties
through licensing, joint ventures, or spin-oΩs. Ches-
brough distinguishes between "outside-in" innovation
and “inside-out” innovation. “Outside-in” innovation
occurs when an organization brings external ideas,
technology, or intellectual property into its development
and commercialization processes. The table opposite
illustrates how companies increasingly rely on outside
sources of technology to strengthen their business
models. “Inside-out” innovation occurs when orga-
nizations license or sell their intellectual property or
technologies, particularly unused assets. In this section
we describe the business model patterns of fi rms that
practice open innovation.
External Technology Base Technology Base Technology
Internal Technology Base Technology Base Technology Our CURRENT
market
Our NEW market
Other fi rm's market
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Closed Open
The smart people in our field work for us. We need to work with smart people both
inside and outside our company.
To profit from research and development
(R&D), we must discover it, develop it, and
ship it ourselves.
External R&D can create significant value;
internal R&D is needed to claim some por-
tion of that value.
If we conduct most of the best
research in the industry, we will win.
We don't have to originate the research
to benefit from it.
If we create the most or the best ideas in
the industry, we will win.
If we make the best use of internal and
external ideas, we will win.
We should control our innovation
process, so that competitors don't
profit from our ideas.
We should profit from others' use of our
innovations, and we should buy others'
intellectual property (IP) whenever it
advances our own interests.
Source: Adapted from Chesbrough, 2003 and Wikipedia, 2009.
PRINCIPLES OF INNOVATION
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In June of 2000, amid a continuing slide in
Procter & Gamble’s share price, longtime P&G
executive A.G. Lafl ey got the call to become the
consumer product giant’s new CEO. To rejuve-
nate P&G, Lafl ey resolved to put innovation back
at the company’s core. But instead of boosting
R&D spending, he focused on structuring a
new innovation culture: one that moved from
an internally focused R&D approach to an open
R&D process. A key element was a “Connect &
Develop” strategy aimed at exploiting internal
research through outside partnerships. Lafl ey
set an ambitious goal: create 50 percent of P&G’s
innovations with outside partners at a time when
that fi gure was closer to 15 percent. The com-
pany surpassed that goal in 2007. Meanwhile,
R&D productivity had soared 85 percent, even
though R&D spending was only modestly higher
compared to when Lafl ey took over as CEO.
In order to link its internal resources and
R&D activities with the outside world, Procter
& Gamble built three “bridges” into its busi-
ness model: technology entrepreneurs, Internet
platforms, and retirees.
Procter & Gamble: Connect & Develop
other company's ip
external scientists
retired scientists
internal r&d
internal r&d
leveraging internal r&d
technology entrepreneurs
internet platforms
your-encore
1 Technology entrepreneurs are senior scien-
tists from P&G business units who systemati-
cally develop relationships with researchers
at universities and other companies. They also
act as “hunters” who scan the outside world
for solutions to internal P&G challenges.
2 Through Internet platforms, P&G connects
with expert problem-solvers around the world.
Platforms such as InnoCentives (see p. 114)
allow P&G to expose some of its research prob-
lems to non-P&G scientists around the globe.
Respondents earn cash prizes for developing
successful solutions.
3 P&G solicits knowledge from retirees
through YourEncore.com, a platform the com-
pany launched specifi cally to serve as an open
innovation “bridge” to the outside world.
Outside-In
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GlaxoSmithKline’s Patent Pools
The inside-out approach to open innova-
tion ordinarily focuses on monetizing unused
internal assets, primarily patents and technol-
ogy. In the case of GlaxoSmithKline’s “patent
pool” research strategy, though, the motivation
was slightly diΩerent. The company’s goal was
to make drugs more accessible in the world’s
poorest countries and to facilitate research
into understudied diseases. One way to achieve
this was to place intellectual property rights
relevant to developing drugs for such diseases
into a patent pool open to exploration by other
researchers. Since pharmaceutical companies
focus mainly on developing blockbuster drugs,
intellectual property related to less-studied
diseases often lies idle. Patent pools aggregate
intellectual property from diΩerent rights-
holders and makes it more accessible. This helps
prevent R&D advances from being blocked by
a single rights-holder.
ip for underserved
diseases
acquisition
retention
outside researchers
patent pools
license fees
Inside-Out
Unused internal ideas,
R&D, and intellectual
property related to
diseases in poor nations
have substantial value
when “pooled”
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Companies seeking insights from external
researchers incur substantial costs when trying
to attract people or organizations with knowl-
edge that could solve their problems. On the
other hand, researchers who want to apply their
knowledge outside their own organizations
also incur search costs when seeking attractive
opportunities. That is where a company called
InnoCentive saw opportunity.
InnoCentive provides connections between
organizations with research problems to solve
and researchers from around the world who are
eager to solve challenging problems. Origi-
nally part of drug maker Eli Lilly, InnoCentive
now functions as an independent intermediary
listing non-profi ts, government agencies, and
commercial organizations such as Procter &
Gamble, Solvay, and the Rockefeller Founda-
tion. Companies who post their innovation
challenges on InnoCentive’s Web site are called
“seekers.” They reward successful problem-
solvers with cash prizes that can range from
$5,000 to $1,000,000. Scientists who attempt
to fi nd solutions to listed problems are called
“solvers.” InnoCentive’s Value Proposition lies
in aggregating and connecting “seekers” and
“solvers.” You may recognize these qualities
as characteristic of the multi-sided platform
business model pattern (see p. 76). Companies
with open business model patterns often build
on such platforms to reduce search costs.
The Connector: Innocentive
major "seekers"
platform management
acquire solvers & seekers
access to a broad network
of scientist "solvers"
connect "seek- ers" & "solvers"
access to scientifi c
challenges with cash rewards
online profi les "seekers" (company)
"solvers" (scientists) innocentive
platform with base of "solvers"
& "seekers" innocentive.com
platform management
acquisition of "solvers" & "seekers"
free access to challenges
fee to list challenges to solve commissions on awards
free access to challenges
"solvers" (scientists)
free access to challengesfree access to challengesfree access to challengesfree access to challenges
"seekers"
fee to list challenges to
"seekers" (company)
fee to list challenges to solve commissions on awards
connect "seek- ers" & "solvers"
challenges with cash rewards
fee to list challenges to fee to list challenges to solve commissions on awards
fee to list challenges to solve commissions on awards
"solvers"
access to scientifi c
challenges with cash rewards
access to a broad network
of scientist "solvers""solvers"
Innocentive
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“Open Innovation is fundamen-
tally about operating in a world
of abundant knowledge, where
not all the smart people work
for you, so you better go find
them, connect to them, and
build upon what they can do.”
—— Henry Chesbrough Executive Director, Center for Open Innovation
Haas School of Business, UC Berkeley
“Long known for a preference
to do everything in-house, we
began to seek out innovation
from any and all sources,
inside, outside the company.”
—— A.G. Lafl ey Chairman & CEO, P&G
“Nestlé clearly recognizes
that to achieve its growth
objective it must extend
its internal capabilities
to establish a large number
of strategic partnering
relationships. It has embraced
open innovation and works
aggressively with strate-
gic partners to co-create
significant new market and
product opportunities.”
—— Helmut Traitler Head of Innovation Partnerships, Nestlé
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VP CR
CH
CSKP KA
KR
C$
Outside-In Pattern
It costs money to acquire
innovation from outside
sources. But by building on
externally-created knowl-
edge and advanced research
programs, a company can
shorten time-to-market and
increase its internal R&D
productivity.
Building on external knowl-
edge requires dedicated
activities that connect
external entities with inter-
nal business processes and
R&D groups.
external organizations,
sometimes from completely
diΩerent industries, may
be able to oΩer valuable
insights, knowledge,
patents, or ready-made
products to internal R&D
groups.
Taking advantage of outside
innovation requires specifi c
resources to build gateways
to external networks.
Established companies with
strong brands, strong Distribution
Channels, and strong Customer
Relationships are well suited to
an outside-in open business model.
They can leverage existing Customer
Relationships by building on
outside sources of innovation.
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CH
CS
KA
KR
R$
Organizations with
substantial internal R&D
operations typically possess
much unutilized knowledge,
technology, and intellectual
property. Due to sharp focus
on core businesses, some
of these otherwise valuable
intellectual assets sit idle.
Such businesses are good
candidates for an "inside-
out" open business model.
By enabling others to exploit
unused internal ideas,
a company adds “easy”
additional revenue streams.
Inside-Out Pattern
Some R&D outputs that are
unusable internally—for
strategic or operational
reasons—may be of high
value to organizations in
other industries.
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Patterns Overview Unbundling Business Models The Long Tail Multi-Sided Platforms FREE as a Business Model Open Business Models
context (before)
An integrated model combines infrastructure
management, product innovation, and
Customer Relationships under one roof.
The Value Proposition targets only the most
profi table clients.
One Value Proposition targets one
Customer Segment.
A high-value, high-cost Value Proposition
is offered to paying customers only.
R&D Resources and Key Activities are
concentrated in-house: • Ideas are invented “inside” only • Results are exploited “inside” only
challenge Costs are too high. Several confl icting organizational cultures
are combined in a single entity, resulting in
undesirable trade-offs.
Targeting less profi table segments with specifi c
Value Propositions is too costly.
Enterprise fails to acquire potential new cus-
tomers who are interested in gaining access to
a company’s existing customer base (e.g. game
developers who want to reach console users)
The high price dissuades customers. R&D is costly and/or productivity is falling.
solution (after)
The business is unbundled into three separate
but complementary models dealing with • Infrastructure management • Product innovation • Customer relationships
The new or additional Value Proposition targets
a large number of historically less profi table,
niche Customer Segments—which in aggregate
are profi table.
A Value Proposition “giving access” to a com-
pany’s existing Customer Segment is added
(e.g. a game console manufacturer provides
software developers with access to its users)
Several Value Propositions are offered to
different Customer Segments with different
Revenue Streams, one of them being free-
of-charge (or very low cost).
Internal R&D Resources and Activities are
leveraged by utilizing outside partners.
Internal R&D results are transformed into a
Value Proposition and offered to interested
Customer Segments.
rationale IT and management tool improvements allow separating and coordinating different business
models at lower cost, thus eliminating undesir-
able trade-offs.
IT and operations management improvements
allow delivering tailored Value Propositions
to a very large number of new customers at
low cost.
An intermediary operating a platform between
two or more Customer Segments adds Revenue
Streams to the initial model.
Non-paying Customer Segments are subsidized
by paying customers in order to attract the
maximum number of users.
Acquiring R&D from external sources can
be less expensive, resulting in faster time-
to-market. Unexploited innovations have
the potential to bring in more revenue when
sold outside.
examples Private Banking Mobile Telco
Publishing Industry (Lulu.com)
LEGO
Video game consoles from
Nintendo, Sony, Microsoft
Apple
iPod, iTunes, iPhone
Advertising and newspapers
Metro
Flickr
Open Source
Red Hat
Skype (versus Telco)
Gillette
Razor and blades
Procter & Gamble
GlaxoSmithKline
Innocentive
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Unbundling Business Models The Long Tail Multi-Sided Platforms FREE as a Business Model Open Business Models
context (before)
An integrated model combines infrastructure
management, product innovation, and
Customer Relationships under one roof.
The Value Proposition targets only the most
profi table clients.
One Value Proposition targets one
Customer Segment.
A high-value, high-cost Value Proposition
is offered to paying customers only.
R&D Resources and Key Activities are
concentrated in-house: • Ideas are invented “inside” only • Results are exploited “inside” only
challenge Costs are too high. Several confl icting organizational cultures
are combined in a single entity, resulting in
undesirable trade-offs.
Targeting less profi table segments with specifi c
Value Propositions is too costly.
Enterprise fails to acquire potential new cus-
tomers who are interested in gaining access to
a company’s existing customer base (e.g. game
developers who want to reach console users)
The high price dissuades customers. R&D is costly and/or productivity is falling.
solution (after)
The business is unbundled into three separate
but complementary models dealing with • Infrastructure management • Product innovation • Customer relationships
The new or additional Value Proposition targets
a large number of historically less profi table,
niche Customer Segments—which in aggregate
are profi table.
A Value Proposition “giving access” to a com-
pany’s existing Customer Segment is added
(e.g. a game console manufacturer provides
software developers with access to its users)
Several Value Propositions are offered to
different Customer Segments with different
Revenue Streams, one of them being free-
of-charge (or very low cost).
Internal R&D Resources and Activities are
leveraged by utilizing outside partners.
Internal R&D results are transformed into a
Value Proposition and offered to interested
Customer Segments.
rationale IT and management tool improvements allow separating and coordinating different business
models at lower cost, thus eliminating undesir-
able trade-offs.
IT and operations management improvements
allow delivering tailored Value Propositions
to a very large number of new customers at
low cost.
An intermediary operating a platform between
two or more Customer Segments adds Revenue
Streams to the initial model.
Non-paying Customer Segments are subsidized
by paying customers in order to attract the
maximum number of users.
Acquiring R&D from external sources can
be less expensive, resulting in faster time-
to-market. Unexploited innovations have
the potential to bring in more revenue when
sold outside.
examples Private Banking Mobile Telco
Publishing Industry (Lulu.com)
LEGO
Video game consoles from
Nintendo, Sony, Microsoft
Apple
iPod, iTunes, iPhone
Advertising and newspapers
Metro
Flickr
Open Source
Red Hat
Skype (versus Telco)
Gillette
Razor and blades
Procter & Gamble
GlaxoSmithKline
Innocentive
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Design bmgen_final.indd 122 6/15/10 5:39 PM
Design bmgen_final.indd 123 6/15/10 5:39 PM
“Businesspeople don’t just need to understand designers better; they need to become designers.”
Roger Martin, Dean, Rotman School of Management
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This section describes a number of techniques and tools from the world of design that can help you design better and more innovative business models. A designer’s business involves relentless inquiry into the best pos- sible way to create the new, discover the unexplored, or achieve the func- tional. A designer’s job is to extend the boundaries of thought, to generate new options, and, ultimately, to create value for users. This requires the ability to imagine “that which does not exist.” We are convinced that the tools and attitude of the design profession are prerequisites for success in the business model generation.
Businesspeople unknowingly practice design every day. We design orga- nizations, strategies, business models, processes, and projects. To do this, we must take into account a complex web of factors, such as competitors, technology, the legal environment, and more. Increasingly, we must do so in unfamiliar, uncharted territory. This is precisely what design is about. What businesspeople lack are design tools that complement their business skills.
The following pages explore six business model design techniques: Customer Insights, Ideation, Visual Thinking, Prototyping, Storytelling, and Scenarios. We introduce each technique with a story, then demonstrate how the technique applies to business model design. Here and there we've added exercises and suggestions for workshop activities that show you specifically how the design technique can be applied. Book references are provided at the end for those interested in exploring each technique in more depth.
Design
126 Customer Insights
134 Ideation
146 Visual Thinking
160 Prototyping
170 Storytelling
180 Scenarios
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Technique_No. 1
Customer Insights
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Va l e n t i n e ’s D ay, 2 0 0 8
Outside an o≈ce building on the outskirts of Oslo, four Norwegian teenagers wearing American- style “letter” jackets and baseball caps are engaged in a lively discussion with a man in his 50s . . .
Va l e n t i n e ’s D ay, 2 0 0 8
Outside an o≈ce building on the outskirts of Oslo, four Norwegian teenagers wearing American- style “letter” jackets and baseball caps are engaged in a lively discussion with a man in his 50s . . .
. . . The teenagers are young, hip snowboarders answering
questions posed by Richard Ling, a senior sociologist working
for Telenor, the world’s seventh largest mobile operator. Ling is
interviewing the group as part of a study to gain insights into the
use of photos and photo sharing over social networks. Now that
nearly every mobile phone sports a camera, photo sharing is of
keen interest to cellular operators. Ling’s research will help Telenor
capture the “big picture” of photo sharing. He focuses not just on
existing and potential new mobile photo sharing services, but on
broader issues, such as the role photo-sharing plays with respect
to trust, secrecy, group identity, and the social fabric linking these
young men. Ultimately, his work will enable Telenor to design
and deliver better services.
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Companies invest heavily in market research, yet often wind up
neglecting the customer perspective when designing products,
services—and business models. Good business model design
avoids this error. It views the business model through customers'
eyes, an approach that can lead to the discovery of completely
new opportunities. This does not mean that customer thinking
is the only place from which to start an innovation initiative, but
it does mean that we should include the customer perspective
when evaluating a business model. Successful innovation requires
a deep understanding of customers, including environment,
daily routines, concerns, and aspirations.
Apple’s iPod media player provides an example. Apple understood
that people were uninterested in digital media players per se.
The company perceived that consumers wanted a seamless way
to search, find, download, and listen to digital content, including
music, and were willing to pay for a successful solution. Apple’s
view was unique at a time when illegal downloading was rampant
and most companies argued that nobody would be willing to
pay for digital music online. Apple dismissed these views and
created a seamless music experience for customers, integrating
the iTunes music and media software, the iTunes online store, and
the iPod media player. With this Value Proposition as the kernel of
its business model, Apple went on to dominate the online digital
music market
The challenge is to develop a sound understanding of customers on
which to base business model design choices. In the field of product
and service design, several leading companies work with social
scientists to achieve this understanding. At Intel, Nokia, and Telenor,
teams of anthropologists and sociologists work to develop new and
better products and services. The same approach can lead to new
or better business models.
Many leading consumer companies organize field trips for senior
executives to meet customers, talk to sales teams, or visit outlets.
In other industries, particularly those involving heavy capital
investments, talking to customers is part of the daily routine. But
the challenge of innovation is developing a deeper understand-
ing of customers rather than just asking them what they want.
Adopting the customer perspective is a guiding principle for the entire business model
design process. Customer perspectives should inform our choices regarding Value Propositions,
Distribution Channels, Customer Relationships, and Revenue Streams.
Building Business Models on Customer Insights —
‹‹
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you Organiza
tion-cent ric
business model de
sign
What can we sell c
ustomers ?
how can we reach
custome rs most
e≈ciently ?
What rela tionships
do we ne ed to esta
blish
with cust omers?
how can we make
money fr om
our custo mers?
As pioneering automaker Henry Ford once said, “If
I had asked my customers what they wanted, they
would have told me ‘a faster horse.’”
Another challenge lies in knowing which cus-
tomers to heed and which customers to ignore.
Sometimes tomorrow’s growth segments wait
at the periphery of today’s cash cows. Therefore
business model innovators should avoid focusing
exclusively on existing Customer Segments and
set their sights on new or unreached segments.
A number of business model innovations have
succeeded precisely because they satisfied the
unmet needs of new customers. For example,
Stelios Haji-Ioannou’s easyJet made air travel
available to lower- and middle-income customers
who rarely flew. And Zipcar allowed city dwellers
to eliminate the hassles of metropolitan car owner-
ship. Instead, customers who pay an annual fee can
rent automobiles by the hour. Both are examples of
new business models built on Customer Segments
located at the periphery under incumbent models:
traditional air travel and traditional car rentals.
themCustomer-centric business model design
What job(s) do(es) our customer need to
get done and how can we help?
What are our customer’s aspirations and
how can we help him live up to them?
how do our customers prefer to be
addressed? how do we, as an enterprise,
best fit into their routines?
What relationship do our customers expect
us to establish with them?
for what value(s) are customers truly
willing to pay?
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What does she
say and do?
attitude in public appearance
behavior toward others
What does she
hear? what friends say what boss says
what infl uencers say
pain fears
frustrations obstacles
What does she
think and feel?
what really counts major preoccupations worries & aspirations
What does she
see? environment
friends what the market oΩers
gain wants/needs
measures of success obstacles
Source : Adapted from XPLANE
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1
what does she see?
describe what the customer sees in her environment
• What does it look like?
• Who surrounds her?
• Who are her friends?
• What types of oΩers is she exposed to daily (as opposed to all market oΩers)?
• What problems does she encounter?
2
what does she hear?
describe how the environment infl u- ences the customer
• What do her friends say? Her spouse?
• Who really infl uences her, and how?
• Which media Channels are infl uential?
3
what does she really think and feel?
try to sketch out what goes on in your customer’s mind
• What is really important to her (which she might not say publicly)?
• Imagine her emotions. What moves her?
• What might keep her up at night?
• Try describing her dreams and aspirations.
4
what does she say and do?
imagine what the customer might say, or how she might behave in public
• What is her attitude?
• What could she be telling others?
• Pay particular attention to potential confl icts between what a customer might say and what she may truly think or feel.
5
what is the customer’s pain?
• What are her biggest frustrations?
• What obstacles stand between her and what she wants or needs to achieve?
• Which risks might she fear taking?
6
what does the customer gain?
• What does she truly want or need to achieve?
• How does she measure success?
• Think of some strategies she might use to achieve her goals.
The Empathy Map
Few of us enjoy the services of a full team of social scientists, but anybody examining
a business model can sketch profi les of the Customer Segments addressed therein.
A good way to start is by using the Empathy Map, a tool developed by visual thinking
company XPLANE. This tool, which we also like to call the “really simple customer
profi ler,” helps you go beyond a customer’s demographic characteristics and develop
a better understanding of environment, behavior, concerns, and aspirations. Doing so
allows you to devise a stronger business model, because a customer profi le guides the
design of better Value Propositions, more convenient ways to reach customers, and
more appropriate Customer Relationships. Ultimately it allows you to better understand
what a customer is truly willing to pay for.
How to Use the (Customer) Empathy Map
Here’s how it works. First, brainstorm to come up with all the
possible Customer Segments that you might want to serve using
your business model. Choose three promising candidates, and
select one for your fi rst profi ling exercise.
Start by giving this customer a name and some demographic
characteristics, such as income, marital status, and so forth.
Then, referring to the diagram on the opposite page, use a fl ipchart
or whiteboard to build a profi le for your newly-named customer
by asking and answering the following six questions:
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29
C R
EA T
IV E
PR O
B LE
M S
O LV
IN G
T O
O LS
29
C R
EA T
IV E
PR O
B LE
M S
O LV
IN G
T O
O LS
What does she
say and do?
attitude in public appearance
behavior toward others
What does she
hear? what friends says
what boss says what infl uencers
pain fears
frustrations obstacles
What does she
think and feel?
what really counts major preoccupations worries & aspirations
What does she
see? environment
friends what the market oΩers
gain "wants"/needs
measures of success obstacles
Source : Adapted from XPLANE
What does she
say and do?
attitude in public appearance
behavior toward others
What does she
hear? what friends says
what boss says what infl uencers
pain fears
frustrations obstacles
What does she
think and feel?
what really counts major preoccupations worries & aspirations
gain
What does she
see? environment
friends what the market oΩers
"wants"/needs measures of success
obstacles
Source : Adapted from XPLANE
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In October 2008, Microsoft announced plans to provide
its entire suite of OΩice applications online. According
to the announcement, customers will eventually be able
to use Word, Excel, and all other OΩice applications
through browsers. This will require Microsoft to signifi -
cantly reengineer its business model. One starting point
for this business model renovation could be to create a
customer profi le for a key buying segment: chief informa-
tion oΩicers (CIO), who defi ne IT strategy and make
overarching purchasing decisions. What might a CIO
customer profi le look like?
The goal is to create a customer viewpoint for continu-
ously questioning your business model assumptions.
Customer profi ling enables you to generate better
answers to questions such as: Does this Value Proposition
solve real customer problems? Would she really be willing
to pay for this? How would she like to be reached?
Understanding a B2B customer using the Empathy Map
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Technique_No. 2
Ideation
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135
M a r c h , 2 0 0 7
Elmar Mock is listening carefully as Peter elaborates excitedly on an idea amid a sea of Post-it™ notes smothering the walls . . .
. . . Peter works for a pharmaceutical group that has hired Elmar’s
innovation consultancy, Creaholic, to help with a breakthrough
product. The two men are part of a six-person innovation team
holding a three-day offsite meeting.
The group is deliberately heterogeneous, a pastiche of differ-
ent experience levels and backgrounds. Though all members are
accomplished specialists, they joined the group not as technicians,
but as consumers unsatisfi ed with the current state of affairs.
Creaholic instructed them to leave their expertise at the door and
carry it with them only as a “backpack” of distant memories.
For three days the six form a consumer microcosm and
unleash their imaginations to dream up potential breakthrough
solutions to a problem, unbridled by technical or fi nancial
constraints. Ideas collide and new thinking emerges, and only
after generating a multitude of potential solutions are they asked
to recall their expertise and pin down the three most promising
candidates.
Elmar Mock boasts a long track record of breakthrough inno-
vation. He is one of two inventors of the legendary Swatch watch.
Since then, he and his team at Creaholic have helped companies
such as BMW, Nestlé, Mikron, and Givaudan innovate success-
fully.
Elmar knows how diffi cult it is for established companies to
innovate. Such fi rms require predictability, job descriptions, and
fi nancial projections. Yet real innovations emerge from something
better described as systematic chaos. Creaholic has found a
way to master that chaos. Elmar and his team are obsessed by
innovation.
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Id e
a t
Io n
Mapping an existing business model is one thing; designing
a new and innovative business model is another. What’s needed
is a creative process for generating a large number of business
model ideas and successfully isolating the best ones. This
process is called ideation. Mastering the art of ideation is crucial
when it comes to designing viable new business models.
Traditionally, most industries were characterized by a dominant
business model. This has changed radically. Today we enjoy
many more choices when designing new business models. Today,
different business models compete in the same markets, and
boundaries between industries are blurring—or disappearing
altogether.
One challenge we face when trying to create new business model
options is ignoring the status quo and suspending concerns over
operational issues so that we can generate truly new ideas.
Business model innovation is not about looking back, because
the past indicates little about what is possible in terms of future
business models. Business model innovation is not about looking
to competitors, since business model innovation is not about
copying or benchmarking, but about creating new mechanisms
to create value and derive revenues. Rather, business model inno-
vation is about challenging orthodoxies to design original models
that meet unsatisfied, new, or hidden customer needs.
To come up with new or better options, you must dream up a
grab bag of ideas before narrowing them down to a short list of
conceivable options. Thus, ideation has two main phases: idea
generation, where quantity matters, and synthesis, in which
ideas are discussed, combined, and narrowed down to a small
number of viable options. Options do not necessarily have to
represent disruptive business models. They may be innovations
that expand the boundaries of your current business model to
improve competitiveness.
You can generate ideas for innovative business models from
several different starting points. We will look at two: epicenters
of business model innovation using the Business Model Canvas,
and “what if” questions.
Generating new Business Model Ideas —
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omp etito
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Cha llen
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Epicenters of Business Model Innovation
resource-driven
resource-driven innovations originate from an organization’s existing infrastructure or partnerships to expand or transform the business model.
Example: Amazon Web Services was built on top of
Amazon.com’s retail infrastructure to offer server
capacity and data storage space to other companies.
offer-driven
offer-driven innovations create new value propositions that affect other business model building blocks.
Example: When Cemex, a Mexican cement maker,
promised to deliver poured cement to job sites within
four hours rather than the 48 hour industry standard,
it had to transform its business model. This innovation
helped change Cemex from a regional Mexican player
into the world’s second largest cement producer.
Ideas for business model innovation can come from
anywhere, and each of the nine business model building
blocks can be a starting point. Transformative business
model innovations affect multiple building blocks.
We can distinguish four epicenters of business model
innovation: resource-driven, offer-driven, customer-driven,
and fi nance-driven.
Each of the four epicenters can serve as the starting point
for a major business model change, and each can have
a powerful impact on the other eight building blocks.
Sometimes, business model innovation can emerge from
several epicenters. Also, change often originates in areas
identifi ed through a SWOT analysis: an investigation of a
business model’s strengths, weaknesses, opportunities,
and threats (see p. 216).
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multiple-epicenter driven
Innovations driven by multiple epicenters can have signifi cant impact on several other building blocks.
Example: Hilti, the global manufacturer of professional
construction tools, moved away from selling tools out-
right and toward renting sets of tools to customers. This
was a substantial change in Hitli’s Value Proposition,
but also in its Revenue Streams, which shifted from one-
time product revenues to recurring service revenues.
Customer-driven
Customer-driven innovations are based on customer needs, facilitated access, or increased convenience. Like all innovations emerging from a single epicenter, they affect other business model building blocks.
Example: 23andMe brought personalized DNA testing
to individual clients—an offer previously available exclu-
sively to health professionals and researchers, This had
substantial implications for both the Value Proposition
and the delivery of test results, which 23andMe accom-
plishes through mass-customized Web profi les.
Finance-driven
Innovations driven by new revenue streams, pricing mechanisms, or reduced Cost structures that affect other business model building blocks.
Example: When Xerox invented the Xerox 914 in 1958—
one of the fi rst plain paper copiers—it was priced too
high for the market. So Xerox developed a new business
model. It leased the machines at $95 per month, includ-
ing 2,000 free copies, plus fi ve cents per additional
copy. Clients acquired the new machines and started
making thousands of copies each month.
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We often have trouble conceiving innovative business
models because we are held back in our thinking by the
status quo. The status quo stifl es imagination. One way
to overcome this problem is to challenge conventional
assumptions with “what if” questions. With the right
business model ingredients, what we think of as impos-
sible might be just doable. “What if” questions help
us break free of constraints imposed by current models.
They should provoke us and challenge our thinking.
They should disturb us as intriguing, diffi cult-to-execute
propositions.
Managers of a daily newspaper might ask themselves:
What if we stopped our print edition and went to
entirely digital distribution, through Amazon’s Kindle
e-book reader or through the Web? This would allow the
newspaper to drastically reduce production and logistics
costs, but would require making up lost print advertising
revenues and transitioning readers to digital Channels.
“What if” questions are merely starting points. They
challenge us to discover the business model that could
make their suppositions work. Some “what if” questions
may remain unanswered because they are too provoca-
tive. Some may simply need the right business model to
become reality.
The Power of “What If” Questions
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. . . furniture buyers picked up components in fl at pack form from a large warehouse and
assembled the products themselves in their homes? What is common practice today
was unthinkable until IKEA introduced the concept in the 1960s.
. . . airlines didn’t buy engines for their airplanes, but paid for every hour an engine runs?
That is how Rolls-Royce transformed itself from a money-losing British manufacturer
into a service fi rm that today is the world’s second biggest provider of large jet engines.
. . . voice calls were free worldwide? In 2003 Skype launched a service that allowed free
voice calling via the Internet. After fi ve years Skype had acquired 400 million registered
users who collectively had made 100 billion free calls.
. . . car manufacturers didn’t sell cars, but provided mobility services? In 2008 Daimler
launched car2go, an experimental business in the German city of Ulm. Car2go’s fl eet
of vehicles allows users to pick up and drop off cars anywhere in the city, paying by-
the-minute fees for mobility services.
. . . individuals could lend money to each other rather than borrowing from banks?
In 2005, U.K.-based Zopa launched a peer-to-peer lending platform on the Internet.
. . . every villager in Bangladesh had access to a telephone? That is what Grameenphone
set out to achieve under a partnership with micro-fi nance institution Grameen Bank.
At the time, Bangladesh still had the world’s lowest tele-density. Today Grameenphone
is Bangladesh’s largest taxpayer.
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The Ideation Process
The ideation process can take several forms. Here we outline a general approach
to producing innovative business model options:
1. team composition
Key question: Is our team suffi ciently diverse to generate fresh business model ideas?
Assembling the right team is essential to generating effective new business model
ideas. Members should be diverse in terms of seniority, age, experience level, business
unit represented, customer knowledge, and professional expertise.
2. immersion
Key question: Which elements must we study before generating business model ideas?
Ideally the team should go through an immersion phase. which could include general
research, studying customers or prospects, scrutinizing new technologies, or assessing
existing business models. Immersion could last several weeks or could be as short as a
couple of workshop exercises (e.g. the Empathy Map).
3. expanding
Key question: What innovations can we imagine for each business model building block?
During this phase the team expands the range of possible solutions, aiming to generate
as many ideas as possible. Each of the nine business model building blocks can serve as
a starting point. The goal of this phase is quantity, not quality. Enforcing brainstorming
rules will keep people focused on generating ideas rather than on critiquing too early in
the process (see p. 144).
4. criteria selection
Key question: What are the most important criteria for prioritizing our business model ideas?
After expanding the range of possible solutions, the team should defi ne criteria for
reducing the number of ideas to a manageable few. The criteria will be specifi c to the
context of your business, but could include things such as estimated implementa-
tion time, revenue potential, possible customer resistance, and impact on competitive
advantage.
5. “prototyping”
Key question: What does the complete business model for each shortlisted idea look like?
With criteria defi ned, the team should be able to reduce the number of ideas to a
prioritized shortlist of three to fi ve potential business model innovations. Use the
Business Model Canvas to sketch out and discuss each idea as a business model
prototype (see p. 160).
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The task of generating new ideas should not be left exclusively to those typically con-
sidered to be “creative types.” Ideation is a team exercise. In fact, by its very nature
business model innovation requires the participation of people from across the entire
organization. Business model innovation is about seeking to create value by exploring
new business model building blocks and forging innovative links between blocks. This
can involve all nine blocks of the canvas, whether Distribution Channels, Revenue
Streams, or Key Resources. Thus it requires input and ideas from people representing
multiple areas.
That’s why assembling the right task force is a critical prerequisite for generating
new business model ideas. Thinking about business model innovation should not be
confi ned to the R&D unit or the strategic planning offi ce. Business model innova-
tion teams should have a diverse membership. The diversity will help you generate,
discuss, and select new ideas. Consider adding outsiders, or even children. Diversity
works. But make sure to teach people how to listen actively, and consider engaging
a neutral facilitator for key meetings.
The task of generating new ideas should not be left exclusively to those typically con-
sidered to be “creative types.” Ideation is a team exercise. In fact, by its very nature
business model innovation requires the participation of people from across the entire
organization. Business model innovation is about seeking to create value by exploring
Assemble a Diverse Team
A diverse business model innovation team has members . . .
• from various business units
• of different ages
• with different areas of expertise
• of differing levels of seniority
• with a mixture of experiences
• from different cultural backgrounds
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Brainstorming Rules
Stay focused
Start with a well-honed statement of the problem at hand. Ideally, this
should be articulated around a customer need. Don’t let the discussion
stray too far; always bring it back to the problem statement.
Enforce rules
Clarify the brainstorming rules upfront and enforce them. The most
important rules are "defer judgment," "one conversation at a time,"
"go for quantity," "be visual," and "encourage wild ideas." Facilitators
should enforce the rules.
Think visually
Write ideas down or sketch them out on a surface everyone can see. A
good way to collect ideas is to jot them down on Post-it™ notes and stick
these to a wall. This allows you to move ideas around and regroup them.
Prepare
Prepare for brainstorming with some sort of immersion experience
related to the problem at hand. This could be a fi eld trip, discussions with
customers, or any other means of immersing the team in issues related
to your problem statement.
Adapted from an interview with Tom Kelley of IDEO in Fast
Company magazine: "Seven Secrets to Good Brainstorming"
Successful brainstorming requires
following a set of rules. Enforcing
these rules will help you maximize the
number of useful ideas generated.
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Warm-Up: The Silly Cow Exercise
To get your team’s creative juices fl owing, it can be helpful to start an ideation ses-
sion with a warm-up such as the Silly Cow exercise. Here’s how it works: Instruct
participants to sketch out three different business models using a cow. Ask them
to fi rst defi ne some characteristics of a cow (produces milk, eats all day, makes a
mooing sound, etc.). Tell them to use those characteristics to come up with an
innovative business model based on a cow. Give them three minutes.
Keep in mind that this exercise can backfi re, as it is indeed quite silly.
But it has been tested with senior executives, accountants, risk
managers, and entrepreneurs, and usually is a great success.
The goal is to take people out of their day-to-day business
routines and show them how readily they can generate ideas
by disconnecting from orthodoxies and
letting their creativity fl ow.
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145to fi rst defi ne some characteristics of a cow (produces milk, eats all day, makes a
mooing sound, etc.). Tell them to use those characteristics to come up with an
innovative business model based on a cow. Give them three minutes.
Keep in mind that this exercise can backfi re, as it is indeed quite silly.
But it has been tested with senior executives, accountants, risk
managers, and entrepreneurs, and usually is a great success.
The goal is to take people out of their day-to-day business
routines and show them how readily they can generate ideas
by disconnecting from orthodoxies and
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Technique_No. 3
Visual Thinking
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O c t o b e r , 2 0 0 6
The meeting room walls are plastered with large posters on which a group of 14 people are assiduously sketching drawings and pasting Post-it™ notes. Though the scene almost has the atmosphere of an art class, it’s taking place at the headquarters of Hewlett-Packard, the technology products and services giant . . .
O c t o b e r , 2 0 0 6
The meeting room walls are plastered with large posters on which a group of 14 people are assiduously sketching drawings and pasting Post-it™ notes. Though the scene almost has the atmosphere of an art class, it’s taking place at the headquarters of Hewlett-Packard, the technology products and services giant . . .
. . . The 14 participants hail from throughout HP, but all are
involved in information management. They’ve gathered here for
a one-day workshop to literally draw a picture of how a global
enterprise should manage information fl ows.
Dave Gray, founder and chairman of consultancy XPLANE,
is facilitating the meeting. XPLANE uses visual thinking tools
to help clients clarify problems involving everything from
corporate strategy to operational implementations. Together
with an XPLANE artist, Dave helps the 14 HP specialists gain
a better understanding of the big picture of information sharing
in a global enterprise. The group uses the posted sketches
to discuss information sharing, to identify relationships
between elements, to fi ll in missing pieces, and to develop a
joint understanding of multiple issues.
With a knowing smile, Dave talks about a common miscon-
ception: that one shouldn’t draw something until one under-
stands it. On the contrary, he explains, sketches—however
rudimentary or amateurish—help people better describe, discuss,
and understand issues, particularly those of a complex nature.
For the 14 Hewlett-Packard collaborators, XPLANE’s visualization
approach has worked beautifully. They gathered as 14 specialists
with deeply individual understandings, but parted with a simple
one-page image of how a global enterprise should manage infor-
mation. XPLANE’s client roster, which reads like a who’s who of
the world’s most successful companies, testifi es to the growing
number of organizations that understand the value of this type of
visual thinking.
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Visual thinking is indispensable to working with business models.
By visual thinking we mean using visual tools such as pictures,
sketches, diagrams, and Post-it™ notes to construct and discuss
meaning. Because business models are complex concepts
composed of various building blocks and their interrelationships,
it is diffi cult to truly understand a model without sketching it out.
A business model really is a system where one element infl uences
the other; it only makes sense as a whole. Capturing that big
picture without visualizing it is diffi cult. In fact, by visually depict-
ing a business model, one turns its tacit assumptions into explicit
information. This makes the model tangible and allows for
clearer discussions and changes. Visual techniques give “life”
to a business model and facilitate co-creation.
Sketching a model transforms it into a persistent object and a
conceptual anchor to which discussions can always return. This
is critical because it shifts discourse from the abstract toward the
concrete and greatly improves the quality of debate. Typically, if
you aim to improve an existing business model, visually depicting
it will unearth logical gaps and facilitate their discussion. Similarly,
if you are designing a completely new business model, drawing
it will allow you to discuss different options easily by adding,
removing, or moving pictures around.
Businesses already make frequent use of visual techniques such
as diagrams and charts. Such elements are used extensively to
clarify messages within reports and plans. But visual techniques
are used less frequently to discuss, explore, and defi ne business
issues. When was the last time you attended a meeting where
executives were drawing on the walls? Yet it is in the strategic
process where visual thinking can add tremendous value. Visual
thinking enhances strategic inquiries by making the abstract
concrete, by illuminating relationships between elements, and
by simplifying the complex. In this section we describe how
visual thinking can help you throughout the process of defi ning,
discussing, and changing business models.
We refer to two techniques: the use of Post-it™ notes and the
use of sketches in combination with the Business Model Canvas.
We also discuss four processes improved by visual thinking:
understanding, dialogue, exploration, and communication.
The Value of Visual Thinking —
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A set of Post-it™ notes is an indispensable tool that everyone refl ecting on business
models should keep handy. Post-it™ notes function like idea containers that can be added,
removed, and easily shifted between business model building blocks. This is important
because during business model discussions, people frequently do not immediately agree
on which elements should appear in a Business Model Canvas or where they should be
placed. During exploratory discussions, some elements might be removed and replaced
multiple times to explore new ideas.
Here are three simple guidelines: (1) use thick marking pens, (2) write only one element
per Post-it™ note, and (3) write only a few words per note to capture the essential point.
Using thick markers is more than a detail: it prevents you from putting too much informa-
tion on a single Post-it™, and makes for easier reading and overview.
Keep in mind, too, that the discussion leading to the fi nal business model picture created
by all the Post-it™ notes is just as important as the outcome. Discussion around which
notes to place on or remove from the Canvas and debate over how one element infl uences
others give participants a deep understanding of the business model and its dynamics.
Consequently, a Post-it™ note becomes more than just a piece of sticky paper represent-
ing a business model building block; it becomes a vector for strategic discussion.
Visualizing with Post-it™ notes
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Visualizing with Drawings
Drawings can be even more powerful than Post-it™ notes because people
react more strongly to images than to words. Pictures deliver messages
instantly. Simple drawings can express ideas that otherwise require many
words.
It’s easier than we think. A stick fi gure with a smiling face conveys emo-
tion. A big bag of money and a small bag of money convey proportions.
The problem is that most of us think we can’t draw. We’re embarrassed
lest our sketches appear unsophisticated or childish. The truth is that even
crude drawings, sincerely rendered, make things tangible and understand-
able. People interpret simple stick fi gures far more easily than abstract
concepts expressed in text.
Sketches and drawings can make a difference in several ways. The most
obvious one is explaining and communicating your business model based
on simple drawings, something we explain how to do at the end of this
chapter. Another is sketching out a typical client and her environment to
illustrate one of your Customer Segments. This will trigger a more con-
crete, intensive discussion compared to outlining that person’s character-
istics in writing. Finally, sketching out a Customer Segment’s needs and
jobs-to-get-done is a powerful way to exploit visual techniques.
Such drawings will likely trigger constructive discussion from which new
business model ideas will emerge. Now let’s examine four processes
improved by visual thinking.
Visualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with DrawingsVisualizing with Drawings
Drawings can be even more powerful than Post-it™ notes because people
react more strongly to images than to words. Pictures deliver messages
instantly. Simple drawings can express ideas that otherwise require many
Sketches and drawings can make a difference in several ways. The most
obvious one is explaining and communicating your business model based
on simple drawings, something we explain how to do at the end of this
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visual grammar
The Business Model Canvas poster is a concep-
tual map that functions as a visual language with
corresponding grammar. It tells you which pieces
of information to insert in the model, and where. It
provides a visual and text guide to all the informa-
tion needed to sketch out a business model.
capturing the big picture
By sketching out all the elements of the Canvas you
immediately give viewers the big picture of a busi-
ness model. A sketch provides just the right amount
of information to allow a viewer to grasp the idea,
yet not too much detail to distract him. The Business
Model Canvas visually simplifi es the reality of an
enterprise with all its processes, structures, and sys-
tems. In a business model like Rolls-Royce’s, where
jet engine units are leased by the hour rather than
sold, it is the big picture, rather than the individual
pieces, that is compelling.
seeing relationships
Understanding a business model requires not only
knowing the compositional elements, but also
grasping the interdependencies between elements.
This is easier to express visually than through words.
This is even more true when several elements and
relationships are involved. In describing the business
model of a low-cost airline, for example, drawings
can effectively show why a homogenous fl eet of
airplanes is crucial to keeping maintenance and
training costs low.
Understand the Essence
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joint understanding
Visualizing business models as a group is the most
effective way to achieve shared understanding.
People from different parts of an organization may
deeply understand parts of a business model but
lack a solid grasp of the whole. When experts jointly
draw a business model, everybody involved gains
an understanding of the individual components and
develops a shared understanding of the relation-
ships between these components.
collective reference point
We all hold tacit assumptions in our heads, and
posting an image that turns those implicit assump-
tions into explicit information is a powerful way to
improve dialogue. It makes a business model into a
tangible and persistent object, and provides a refer-
ence point to which participants can always return.
Given that people can hold only a limited number
of ideas in short-term memory, visually portraying
business models is essential to good discussion.
Even the simplest models are composed of several
building blocks and interrelationships.
shared language
The Business Model Canvas is a shared visual
language. It provides not only a reference point, but
also a vocabulary and grammar that helps people
better understand each other. Once people are
familiar with the Canvas, it becomes a powerful
enabler of focused discussion about business model
elements and how they fi t together. This is particu-
larly valuable in organizations with matrix reporting
structures where individuals in a working group
or task force may know little about each other’s
functional areas. A shared visual business model
language powerfully supports idea exchange and
increases team cohesiveness.
Enhance Dialogue
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Explore Ideas
play
A visual business model also provides opportunity
for play. With the elements of a model visible on
a wall in the form of individual Post-it™ notes,
you can start discussing what happens when
you remove certain elements or insert new ones.
For example, what would happen to your busi-
ness model if you eliminated the least profi table
Customer Segment? Could you do that? Or do you
need the unprofi table segment to attract profi table
customers? Would eliminating unprofi table cus-
tomers enable you to reduce resources and costs
and improve services to profi table customers? A
visual model helps you think through the systemic
impact of modifying one element or another.
idea trigger
The Business Model Canvas is a bit like an artist’s
canvas. When an artist starts painting, he often
has a vague idea—not an exact image—in mind.
Rather than starting in one corner of a canvas and
executing sequentially, he starts wherever his muse
dictates and builds the painting organically. As
Pablo Picasso said, “I begin with an idea and then
it becomes something else.” Picasso saw ideas as
nothing more than points of departure. He knew
they would evolve into something new during their
explication.
Crafting a business model is no different. Ideas
placed in the Canvas trigger new ones. The Canvas
becomes a tool for facilitating the idea dialogue—for
individuals sketching out their ideas and for groups
developing ideas together.
Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas Explore Ideas
play
A visual business model also provides opportunity
for play. With the elements of a model visible on
idea trigger
The Business Model Canvas is a bit like an artist’s
canvas. When an artist starts painting, he often
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selling externally
Just as employees must “sell” ideas internally,
entrepreneurs with plans based on new business
models must sell them to other parties, such as
investors or potential collaborators. Strong visuals
substantially increase chances of success.
create company-wide understanding
When it comes to communicating a business
model and its most important elements, a picture
is truly worth a thousand words. Everybody in an
organization needs to understand its business
model, because everybody can potentially contrib-
ute to its improvement. At the very least, employees
need a shared understanding of the model so they
can move in the same strategic direction. Visual
depiction is the best way to create such a shared
understanding.
selling internally
In organizations, ideas and plans often must be
“sold” internally at various levels to garner support
or obtain funding. A powerful visual story reinforc-
ing your pitch can increase your chances of winning
understanding and backing for your idea. Using
images rather than just words to tell the story makes
your case even stronger, because people identify
immediately with images. Good imagery readily
communicates your organization’s current status,
what needs doing, how it can be done, and what
the future might look like.
Improve CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove CommunicationImprove Communication
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Different Types of Visualization for Different needs • From day one, Skype was
a global voice carrier because its service is deliv- ered through the Internet, unrestricted by traditional telecommunications net- works. Its business is highly scalable.
Visual representations of business models call for differ-
ent levels of detail depending on one's goal. The sketch
of Skype’s business model on the right drives home the
key differences between its business model and that
of a traditional telecommunications carrier. The goal is
to point out the striking differences between Skype’s
business model building blocks and those of a traditional
carrier, even though both offer similar services.
The right-hand page sketch depicting the young Dutch
company Sellaband has a different goal and is there-
fore more detailed. It aims to paint the big picture of a
completely new music industry business model: that
of a platform enabling crowd-funding of independent
musical artists. Sellaband uses the drawing to explain
its innovative business model to investors, partners, and
employees. Sellaband’s combination of images and text
has proven to be far more effective than words alone at
accomplishing this task. • Though it provides a telecommunications service, Skype's business model features the economics of a software company rather than a telecommunications network operator.
• Ninety percent of Skype users never pay. Only an estimated 10 percent of users are paying customers. Unlike traditional telecommunication carriers, Skype's Channels and Relationships are highly automated. They require almost no human intervention and are therefore relatively inexpensive.
• Skype’s Key Resources and Activities resemble those of a software company, because its service is based on software that uses the Internet to carry calls. Given its 400 million+ user base, the company enjoys very low infrastructure costs. In fact, it does not own or operate a telecommunications network at all.
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A powerful way to explain a business model is to tell a story one image at a time.
Presenting a full description within the Business Model Canvas can overwhelm an
audience. It’s better to introduce the model piece by piece. You could do this by drawing
one piece after another, or by using PowerPoint. An appealing alternative is to pre-draw
all the elements of a business model on Post-it™ notes, then put them up one after
another as you explain the model. It allows the audience to follow the build-up of the
model, and the visuals complement your explanation.
Telling a Visual Story
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Visual Storytelling Activity
1
map your business model
• Begin by mapping out a simple, text- based version of your business model.
• Write each business model element on an individual Post-it™ note.
• Mapping can be done individually or with a group.
2
draw each business model element
• One at a time, take each Post-it™ note and replace it with a drawing representing the content.
• Keep the images simple: omit detail.
• Drawing quality is unimportant as long as the message is conveyed.
3
defi ne the storyline
• Decide which Post-it™ notes you will put up fi rst when telling your story.
• Try different paths. You might start with Customer Segments, or maybe the Value Proposition.
• Basically, any starting point is possible if it effectively supports your story.
4
tell the story
• Tell your business model story one drawn Post-it™ picture at a time.
Note: Depending on the context and your personal preferences, you may want to use PowerPoint or Keynote. Slideware, though, is unlikely to produce the positive surprise effect of the Post-it™ approach.
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Technique_No. 4
Prototyping
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S u m m e r , 2 0 0 0
With a look bordering on panic, Weatherhead School of Management Professor Richard Boland Jr. watched as Matt Fineout, an architect with Gehry & Associates, casually tore up plans for a new school building . . .
. . . Boland and Fineout had been struggling for two full days to
remove some 5,500 square feet from the fl oor plan designed by
star architect Frank Gehry, while leaving room needed for meeting
spaces and offi ce equipment.
At the end of the marathon planning session, Boland had
breathed a sigh of relief. “It’s fi nally done,” he thought. But at that
very moment, Fineout rose from his chair, ripped the document
apart, and tossed the scraps into a trash bin, not bothering to
retain a single trace of the pair’s hard labor. He responded to
Professor Boland's shocked expression with a gentle shrug and a
soft remark. “We’ve shown we can do it; now we need to think
of how we want to do it.”
Looking back, Boland describes the incident as an extreme
example of the relentless approach to inquiry he experienced
while working with the Gehry group on the new Weatherhead
building. During the design phase, Gehry and his team made hun-
dreds of models with different materials and of varying sizes, sim-
ply to explore new directions. Boland explains that the goal of this
prototyping activity was far more than the mere testing or proving
of ideas. It was a methodology for exploring different possibilities
until a truly good one emerged. He points out that prototyping, as
practiced by the Gehry group, is a central part of an inquiry pro-
cess that helps participants gain a better sense of what is missing
in the initial understanding of a situation. This leads to completely
new possibilities, among which the right one can be identifi ed.
For Professor Boland, the experience with Gehry & Associates
was transformative. He now understands how design techniques,
including prototyping, contribute to fi nding better solutions for
the entire spectrum of business problems. Together with fellow
professor Fred Collopy and other colleagues, Boland is now spear-
heading the concept of Manage by Designing: the integration of
design thinking, skills, and experiences into Weatherhead’s MBA
curriculum. Here, students use tools of design to sketch alterna-
tives, follow through on problem situations, transcend traditional
boundaries, and prototype ideas.
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Prototyping is a powerful tool for developing new, innovative
business models. Like visual thinking, it makes abstract concepts
tangible and facilitates the exploration of new ideas. Prototyp-
ing comes from the design and engineering disciplines, where it
is widely used for product design, architecture, and interaction
design. It is less common in business management because of
the less tangible nature of organizational behavior and strategy.
While prototyping has long played a role at the intersection of
business and design, for example in manufactured product design,
in recent years it has gained traction in areas such as process
design, service design, and even organization and strategy design.
Here we show how prototyping can make an important contribu-
tion to business model design.
Although they use the same term, product designers, architects,
and engineers all have different understandings of what consti-
tutes a "prototype." We see prototypes representing potential
future business models: as tools that serve the purpose of discus-
sion, inquiry, or proof of concept. A business model prototype can
take the form of a simple sketch, a fully thought-through concept
described with the Business Model Canvas, or a spreadsheet that
simulates the financial workings of a new business.
It is important to understand that a business model prototype
is not necessarily a rough picture of what the actual business
model will actually look like. Rather, a prototype is a thinking
tool that helps us explore different directions in which we could
take our business model. What does it mean for the model if
we add another client segment? What are the consequences of
removing a costly resource? What if we gave away something
for free and replaced that Revenue Stream with something more
innovative? Making and manipulating a business model prototype
forces us to address issues of structure, relationship, and logic in
ways unavailable through mere thought and discussion. To truly
understand the pros and cons of different possibilities, and to
further our inquiry, we need to construct multiple prototypes of
our business model at different levels of refinement. Interaction
with prototypes produces ideas far more readily than discussion.
Prototype business models may be thought-provoking—even
a bit crazy—and thus help push our thinking. When this hap-
pens, they become signposts pointing us in as-yet unimagined
directions rather than serving as mere representations of
to-be-implemented business models. “Inquiry” should signify a
relentless search for the best solution. Only after deep inquiry can
we effectively pick a prototype to refine and execute—after our
design has matured.
Prototyping’s Value —
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Businesspeople are likely to display one of two reactions to this
process of business model inquiry. Some might say, "Well, that
is a nice idea, if we only had the time to explore different options."
Others might say that a market research study would be an
equally good way to come up with new business models. Both
reactions are based on dangerous preconceptions.
The fi rst supposes that “business as usual” or incremental
improvements are suffi cient to survive in today’s competitive
environment. We believe this path leads to mediocrity. Businesses
that fail to take the time to develop and prototype new, ground-
breaking business model ideas risk being sidelined or overtaken
by more dynamic competitors—or by insurgent challengers
appearing, seemingly, from nowhere.
The second reaction assumes that data is the most important
consideration when designing new strategic options. It is not.
Market research is a single input in the long and laborious process
of prototyping powerful new business models with the potential
to outperform competitors or develop entirely new markets.
Where do you want to be? At the top of the game, because you’ve
taken the time to prototype powerful new business models?
Or on the sidelines, because you were too busy sustaining your
existing model? We're convinced that new, game-changing
business models emerge from deep and relentless inquiry.
old thinking few business models
dominate an industry
outside-in: industry defi nes
business models
linear thinking
early choice of business
model
implementation-focused
effi ciency-focused
new thinking
multiple business models
in and across industries
inside-out: business models
transform industries
opportunistic thinking
exploratory search for
business model
design-focused
Value- and effi ciency-focused
old old old thinking
old thinkingthinkingthinkingthinkingthinking
old old thinkingthinkingthinkingthinkingthinking
old thinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinking
old old old thinking
old old thinkingthinkingthinking
old old old thinkingthinkingthinking
old old old thinkingthinking
old old thinkingthinkingthinkingthinking
old old thinkingthinkingthinking
old old thinkingthinkingthinkingthinking
old old old old old old old old thinking
old old old old old old old old thinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinking
old old thinking
old old old thinkingthinking
old thinking
old old thinkingthinking
old thinking
old thinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinkingthinking few business models
dominate an industrydominate an industry
few business models
dominate an industrydominate an industrydominate an industry
outside-in: industry defi nes
business modelsbusiness models
outside-in: industry defi nes
business models
outside-in: industry defi nes
linear thinkinglinear thinkinglinear thinkinglinear thinkinglinear thinking
early choice of business early choice of business
model
implementation-focusedimplementation-focusedimplementation-focusedimplementation-focusedimplementation-focused
effi ciency-focusedeffi ciency-focusedeffi ciency-focusedeffi ciency-focusedeffi ciency-focused
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Design Attitude
As businesspeople, when we see a prototype we tend to focus on its
physical form or its representation, viewing it as something that models,
or encapsulates the essence of, what we eventually intend to do. We
perceive a prototype as something that simply needs to be refi ned. In
the design profession, prototypes do play a role in pre-implementation
visualization and testing. But they also play another very important
role: that of a tool of inquiry. In this sense they serve as thinking aids for
exploring new possibilities. They help us develop a better understanding
of what could be.
This same design attitude can be applied to business model innovation.
By making a prototype of a business model we can explore particular
aspects of an idea: novel Revenue Streams, for example. Participants
learn about the elements of a prototype as they construct and discuss
it. As previously discussed , business model prototypes vary in terms of
scale and level of refi nement. We believe it is important to think through
a number of basic business model possibilities before developing a
business case for a specifi c model. This spirit of inquiry is called design
attitude, because it is so central to the design professions, as Professor
Boland discovered. The attributes of design attitude include a willingness
to explore crude ideas, rapidly discard them, then take the time to exam-
ine multiple possibilities before choosing to refi ne a few—and accepting
uncertainty until a design direction matures. These things don’t come
naturally to businesspeople, but they are requirements for generating
new business models. Design attitude demands changing one’s orienta-
tion from making decisions to creating options from which to choose.
“If you freeze an idea too quickly, you fall in love with it. If you refi ne it too quickly, you become attached to it and it becomes very hard to keep exploring, to keep looking for better. The crudeness of the early models in particular is very deliberate.” Jim Glymph, Gehry Partners
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napkin sketch
outline and pitch a rough idea
draw a simple business model canvas. describe the idea using only key elements.
• Outline the idea
• Include the Value Proposition
• Include the main Revenue Streams
elaborated canvas
explore what it would take to make the idea work
develop a more elabo- rate canvas to explore all the elements needed to make the business model work.
• Develop a full Canvas
• Think through your business logic
• Estimate the market potential
• Understand the relationships between Building Blocks
• Do some basic fact-checking
business case
examine the viability of the idea
turn the detailed canvas into a spread- sheet to estimate your model’s earning potential.
• Create a full Canvas
• Include key data
• Calculate costs and revenues
• Estimate profi t potential
• Run fi nancial scenarios based on different assumptions
fi eld-test
investigate customer acceptance and feasibility
you’ve decided on a potential new business model, and now want to fi eld- test some aspects.
• Prepare a well-justifi ed business case for the new model
• Include prospective or actual customers in the fi eld test
• Test the Value Proposi- tion, Channels, pricing mechanism, and/or other elements in the marketplace
In architecture or product design, it is easy to understand
what is meant by prototyping at different scales, because
we are talking about physical artifacts. Architect Frank
Gehry and product designer Philippe Starck construct
countless prototypes during a project, ranging from
sketches and rough models to elaborate, full-featured
prototypes. We can apply the same scale and size varia-
tions when prototyping business models, but in a more
conceptual way. A business model prototype can be
anything from a rough sketch of an idea on a napkin to a
detailed Business Model Canvas to a fi eld-testable busi-
ness model. You may wonder how all of this is any differ-
ent from simply sketching out business ideas, something
any businessperson or entrepreneur does. Why do we
need to call it “prototyping”?
There are two answers. First, the mindset is different.
Second, the Business Model Canvas provides structure
to facilitate exploration.
Business model prototyping is about a mindset we
call “design attitude.” It stands for an uncompromising
commitment to discovering new and better business
models by sketching out many prototypes —both rough
and detailed—representing many strategic options. It’s
not about outlining only ideas you really plan to imple-
ment. It’s about exploring new and perhaps absurd, even
impossible ideas by adding and removing elements of
each prototype. You can experiment with prototypes at
different levels.
Prototypes at Different Scales
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Eight Business Model Prototypes for Publishing a Book Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes Eight Business Model Prototypes for Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Bookfor Publishing a Book
Here are eight different business model prototypes
outlining possible ways to publish a book. Each
prototype highlights different elements of its model.
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A prototype rarely describes all the elements of a “real”
business model. It focuses instead on illuminating
particular aspects of the model and thus indicating
new directions for exploration.
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design
decide executeinquiry
provoke
prototype
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John, 55
Founder & CEO
Strategy Consultancy
210 employees
1
outline big issues
• Think of a typical strategy- consulting client.
• Pick the Customer Segment and industry of your choice.
• Describe fi ve of the biggest issues related to strategy consulting. Refer to the Empathy Map (see p. 131).
2
generate possibilities
• Take another close look at the fi ve customer issues you selected.
• Generate as many consulting business model ideas as you can.
• Pick the fi ve ideas you think are best (not necessarily the most realistic). Refer to the Ideation Process (see p. 134).
3
prototype the business model
• Choose the three most diverse ideas of the fi ve generated.
• Develop three conceptual business model prototypes by sketching the elements of each idea on different Business Model Canvases.
• Annotate the pros and cons of each prototype.
Wanted: A new Consulting Business Model
John Sutherland needs your help. John is the founder and CEO of a midsized global
consulting fi rm that focuses on advising companies on strategy and organizational
issues. He is looking for a fresh, outside perspective on his company because he
believes that his business needs to be re-envisioned.
John built his company over two decades and now employs 210 people worldwide.
The focus of his consultancy is helping executives develop effective strategies, improve
their strategic management, and realign their organizations. He competes directly
with McKinsey, Bain, and Roland Berger. One problem he faces is being smaller than
his top-tier competitors, yet much larger than the typical niche-focused strategy con-
sultancy. But John is not preoccupied with this issue, since his company is still doing
reasonably well. What really troubles him is the strategic consulting profession’s poor
reputation in the marketplace, and growing client perception that the prevalent hourly
and project-based billing model is outdated. Though his own fi rm’s reputation remains
good, he has heard from several clients that they think consultants overcharge, under-
deliver, and show little genuine commitment to client projects.
Such comments alarm John, because he
believes his industry employs some of the brightest
minds in business. After much thought, he has con-
cluded that this reputation results from an outdated
business model, and he now wants to transform his
own company’s approach. John aims to make hourly
and project billing a thing of the past, but isn’t quite
sure how to do so.
Help John by providing him with some fresh per-
spectives on innovative consulting business models.
John built his company over two decades and now employs 210 people worldwide.
The focus of his consultancy is helping executives develop effective strategies, improve
their strategic management, and realign their organizations. He competes directly
with McKinsey, Bain, and Roland Berger. One problem he faces is being smaller than
sultancy. But John is not preoccupied with this issue, since his company is still doing
and project-based billing model is outdated. Though his own fi rm’s reputation remains
good, he has heard from several clients that they think consultants overcharge, under-
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Technique_No. 5
Storytelling
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S p r i n g , 2 0 0 7
It is already far past midnight as Anab Jain watches the latest video footage she shot during the day . . .
S p r i n g , 2 0 0 7
It is already far past midnight as Anab Jain watches the latest video footage she shot during the day . . .
. . . She’s working on a series of small fi lms for
Colebrook Bosson Saunders, a designer and
manufacturer of award-winning oΩice furniture
accessories. Anab is a storyteller and designer,
and the fi lms she is working on are part of a
project to help Colebrook Bosson Saunders make
sense of how the future of work and the work-
place could look. To make this future tangible, she
invented three protagonists and projected them
into 2012. She gave them new jobs based on
research into new and emerging technologies and
the impact of demographics and environmental
risks on our future lives. The fi lms then show
this near future. But rather than describing 2012,
Anab takes the role of the storyteller, visiting this
future environment and interviewing the three
protagonists. They each explain their work and
show objects they use. The fi lms are real enough
to cause viewers to suspend their disbelief and
become intrigued by the diΩerent environment.
That is exactly what companies that hire Anab
Jain, like Microsoft and Nokia, are looking for:
stories to make potential futures tangible.
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As parents, we read stories to our kids, sometimes the same ones
we heard as children ourselves. As colleagues, we share the latest
organizational gossip. And as friends, we tell one another stories
of our personal lives. Somehow, it is only in our roles as business-
people that we avoid using stories. This is unfortunate. When was
the last time you heard a story used to introduce and discuss a
business issue? Storytelling is an undervalued and underused art
in the world of business. Let’s examine how storytelling can serve
as a powerful tool to make new business models more tangible.
By their very nature, new or innovative business models can be
diffi cult to describe and understand. They challenge the status
quo by arranging things in unfamiliar ways. They force listeners
to open their minds to new possibilities. Resistance is one likely
reaction to an unfamiliar model. Therefore, describing new busi-
ness models in a way that overcomes resistance is crucial.
Just as the Business Model Canvas helps you sketch and analyze
a new model, storytelling will help you effectively communicate
what it is all about. Good stories engage listeners, so the story is
the ideal tool to prepare for an in-depth discussion of a business
model and its underlying logic. Storytelling takes advantage of the
explanatory power of the Business Model Canvas by suspending
disbelief in the unfamiliar.
Storytelling’s Value —
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Why Storytelling? Introducing the New
New business model ideas can pop up anywhere in an
organization. Some ideas may be good, some may be
mediocre, and some may be, well, completely useless.
But even outstanding business model ideas can have a
tough time getting past layers of management and fi nding
their way into an organization’s strategy. So effectively
pitching your business model ideas to management is
crucial. This is where stories can help. Ultimately, manag-
ers are interested in numbers and facts, but having the
right story can win their attention. A good story is a com-
pelling way to quickly outline a broad idea before getting
caught up in the details.
Engaging Employees
When an organization transitions from an existing busi-
ness model to a new business model, it must convince
collaborators to follow. People need a crystal clear under-
standing of the new model and what it means for them.
In short, the organization needs to powerfully engage its
employees. That is where traditional text-based Power-
Point presentations usually fail. Introducing a new business
model through an engaging story-based presentation
(delivered with PowerPoint, drawings, or other techniques)
is far more likely to connect with listeners. Capturing
people’s attention and curiosity paves the way for in-depth
presentations and discussions of the unfamiliar.
Pitching to Investors
If you are an entrepreneur, chances are you will pitch your
idea or business model to investors or other potential
shareholders (and you already know that investors stop
listening the instant you tell them how you will become the
next Google). What investors and other shareholders want
to know is: How will you create value for customers? How
will you make money doing so? That’s the perfect setting
for a story. It’s the ideal way to introduce your venture and
business model before getting into the full business plan.
Engaging People
People are moved more by stories than by logic.
Ease listeners into the new or unknown by building
the logic of your model into a compelling narrative.
Clarifi cation
Telling a story that illustrates how your business model
solves a customer problem is a clear way to introduce
listeners to the idea. Stories give you the “buy-in” needed
to subsequently explain your model in detail.
Make the New Tangible
Explaining a new, untested business model is like
explaining a painting with words alone. But telling a
story of how the model creates value is like applying
bright colors to canvas. It makes things tangible.
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Making Business Models Tangible? The goal of telling a story is to introduce a new business model in an engaging,
tangible way. Keep the story simple and use only one protagonist. Depending on
the audience, you can use a different protagonist with a different perspective.
Here are two possible starting points.
Employee Observer
Explain the business model in the form of a story told
from an employee’s perspective. Use the employee as the
protagonist who demonstrates why the new model makes
sense. This may be because the employee frequently
observes customer problems that the new business model
solves. Or it may be that the new model makes better or
different use of resources, activities, or partnerships com-
pared to the old model (e.g. cost reduction, productivity
improvement, new revenue sources, etc.). In such a story,
the employee embodies the inner workings of an organiza-
tion and its business model and shows the reasons for
transitioning to a new model.
Customer Jobs
The customer perspective provides a powerful starting
point for a story. Cast a customer as the protagonist and
tell the tale from her point of view. Show the challenges
she faces and which jobs she must get done. Then outline
how your organization creates value for her. The story can
describe what she receives, how it fi ts into her life, and
what she is willing to pay for. Add some drama and emotion
to the story, and describe how your organization is making
her life easier. Ideally, weave in how your organization gets
these jobs done for the customer, with which resources and
through which activities. The biggest challenge with stories
told from a customer perspective is keeping them authentic
and avoiding a facile or patronizing tone.
customer perspective
company perspective
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Making the Future Tangible Stories offer a wonderful technique for blurring the lines
separating reality and fi ction. Thus stories provide a
powerful tool for imparting tangibility to different versions
of the future. This can help you challenge the status quo
or justify adopting a new business model. what future business model?
current business model
planned future business model
Provoke Ideas
Sometimes a story’s sole purpose is to challenge the
organizational status quo. Such a story must bring vividly
to life a future competitive environment in which the
current business model is severely challenged or even
obsolete. Telling a story like this blurs the lines between
reality and fi ction and catapults listeners into the future.
This suspends disbelief, instills a sense of urgency, and
opens the audience’s eyes to the need to generate new
business models. Such a story can be told from either an
organization or a customer perspective.
Justify Change
Sometimes an organization has strong ideas about how
its competitive landscape will evolve. In this context,
a story’s purpose is to show how a new business model
is ideally suited to help an organization compete in the
new landscape. Stories temporarily suspend disbelief
and help people imagine how the current business model
should evolve to remain effective in the future. The
story’s protagonist could be a customer, an employee,
or a top manager.
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Developing the Story The goal of telling a story is to introduce a new business model in an engaging, tangible way.
Keep the story simple and use only one protagonist. Depending on the audience, you can use
a different protagonist with a different perspective. Here are two possible starting points.
Company Perspective
Ajit, 32, Senior IT Manager, Amazon.com
Ajit has worked for Amazon.com as an IT
manager for the past nine years. He and his
colleagues have pulled countless all-nighters
over the years to deliver the world-class IT
infrastructure that serves and maintains the
company’s e-commerce business.
Ajit is proud of his work. Along with its fulfi llment
excellence (1, 6), Amazon.com’s powerful IT infrastruc-
ture and software development capabilities (2, 3) form
the heart of its success at selling everything from books
to furniture online (7). Amazon.com (8) delivered over
half a billion page impressions to online shoppers (9) in
2008, and spent over a billion dollars for technology and
content (5), notably to run its e-commerce operations.
But now Ajit is even more excited, because Amazon.
com is traveling far beyond its traditional retail offers. It’s
in the process of becoming one of the most important
infrastructure providers in e-commerce.
With a service called Amazon Simple Storage
Systems (Amazon S3) (11) the company is now using its
own IT infrastructure to provide online storage to other
companies at rock-bottom prices. This means that an
online video hosting service can store all customer vid-
eos on Amazon’s infrastructure rather than buying and
maintaining its own servers. Similarly, Amazon Elastic
Computing Cloud (Amazon EC2) (11) offers Amazon.
com’s own computing capability to outside clients.
Ajit knows that outsiders might view such services
as distracting Amazon.com from its core retail opera-
tions. From the inside, though, the diversifi cation makes
perfect sense.
Ajit remembers that four years ago, his group spent
much time coordinating the efforts of the network engi-
neering groups, which managed IT infrastructure, and
the applications programming groups, which managed
Amazon.com’s many Web sites. So they decided to build
so-called application programming interfaces (APIs)
(12) between these two layers, which would allow the
latter to easily build on the former. Ajit also remembers
exactly when they started to realize that this would be
useful to external as well as internal customers. So under
Jeff Bezos’s leadership, Amazon.com decided to create a
new business with the potential to generate a signifi cant
revenue source for the company. Amazon.com opened
up its infrastructure APIs to provide what it calls Amazon
Web Services to outside parties on a fee-for-service basis
(14). Since Amazon.com had to design, create, imple-
ment, and maintain this infrastructure anyway, offering
it to third parties was hardly a distraction.
amazon web services: s3, ec2, sqs, other web services
companies and developers
aPIs
utility computing fees
fulfi llment
it infrastruc- ture & software development & maintenance
it infrastruc- ture & software
fulfi llment infrastructure
technology & content
fulfi llment (marketing)
online retail
shop
consumer market
amazon.com
sales margin s
1
2
3
4
5
6
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Customer Perspective
Randy, 41, Web Entrepreneur
Randy is a passionate Web entrepreneur.
After 18 years in the software industry he is
now running his second startup, providing
enterprise software through the Web. He
spent 10 years of his career in large software
companies and eight years in start-ups.
Throughout his career, one constant struggle has
been getting infrastructure investments right. To him,
running servers to provide services was basically a
commodity business, but a tricky one due to the enor-
mous costs involved. Tight management was crucial;
when you’re running a start-up you can’t invest millions
in a server farm.
But when serving the enterprise market, you’d better
have a robust IT infrastructure in place. That’s why Randy
was intrigued when a friend at Amazon.com told him
about the new IT infrastructure services his company
was launching. That was the answer to one of Randy’s
most important in-house jobs: running his services on a
world-class IT infrastructure, being able to scale quickly,
and all the while paying only for what his company was
actually using. That was exactly what Amazon’s Web
Services (11) promised. With Amazon Simple Storage
Systems (Amazon S3), Randy could plug into Amazon’s
infrastructure through a so-called application program-
ming interface (API)(12) and store all the data and appli-
cations for his own services on Amazon.com’s servers.
The same went for Amazon’s Elastic Computing Cloud
(Amazon EC2). Randy didn’t have to build and maintain
his own infrastructure to crunch the numbers for his
enterprise application service. He could simply plug into
Amazon and use its computing power in return for hourly
usage fees (14).
He immediately understood why the value was
coming from the giant e-tailer rather than from IBM or
Accenture. Amazon.com was providing and maintaining
IT infrastructure (2, 3, 5) to serve its online retail busi-
ness (7) every day on a global scale. This was its core
competency. Taking the step to offer the same infrastruc-
ture services to other companies (9) was not much of a
stretch. And since Amazon.com was in retail, a business
with low margins (11), it had to be extremely cost-
effi cient (5), which explained the rock-bottom prices of
its new Web Services.
amazon web services: s3, ec2, sqs, other web services
companies and developers
aPIs
utility computing fees
fulfi llment
it infrastruc- ture & software development & maintenance
it infrastruc- ture & software
fulfi llment infrastructure
technology & content
fulfi llment (marketing)
online retail
shop
consumer market
amazon.com
sales margin s
7 8
9
10
11 12
14
13
E-commerce
Infrastructure
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Talk & Image Video Clip Role Play Text & Image Comic Strip
description Tell the story of a protago- nist and his environment using one or several images
Tell the story of a protago- nist and his environment using video to blur lines between reality and fi ction
Have people play the roles of a story’s protagonists to make the scenario real and tangible
Tell the story of a protago- nist and his environment using text and one or several images
Use a series of cartoon images to tell the story of a protagonist in a tan- gible way
when? Group or conference presentation
Broadcast to large audi- ences or in-house use for decisions with important fi nancial implications
Workshops where par- ticipants present newly developed business model ideas to each other
Reports or broadcasts to large audiences
Reports or broadcasts to large audiences
time & cost Low Medium to high Low Low Low to medium
Techniques Telling an engaging story can be done in different ways. Each technique has
advantages and disadvantages and is better suited for certain situations
and audiences. Choose a suitable technique after you understand who your
audience will be and the context in which you will present.
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Talk & Image Video Clip Role Play Text & Image Comic Strip
description Tell the story of a protago- nist and his environment using one or several images
Tell the story of a protago- nist and his environment using video to blur lines between reality and fi ction
Have people play the roles of a story’s protagonists to make the scenario real and tangible
Tell the story of a protago- nist and his environment using text and one or several images
Use a series of cartoon images to tell the story of a protagonist in a tan- gible way
when? Group or conference presentation
Broadcast to large audi- ences or in-house use for decisions with important fi nancial implications
Workshops where par- ticipants present newly developed business model ideas to each other
Reports or broadcasts to large audiences
Reports or broadcasts to large audiences
time & cost Low Medium to high Low Low Low to medium
SuperToast, Inc. Business Model
Start practicing your business model storytelling skills with
this simple, slightly silly exercise: The business model of
SuperToast, Inc. outlined in the Canvas below. You can start
anywhere you like: with Customers, the Value Proposition,
Key Resources, or elsewhere. Invent your own story. The only
constraints are the nine images that outline SuperToast Inc.’s
business model. Try telling the story several times, starting
from different Building Blocks. Each starting point will give the
story a slightly different twist and emphasize different aspects
of the model.
By the way, this is a wonderful approach to introducing the
Business Model Canvas to the “uninitiated” in a simple and
engaging way—with a story.
©XPLANE 2008
constraints are the nine images that outline SuperToast Inc.’s
business model. Try telling the story several times, starting
from different Building Blocks. Each starting point will give the
story a slightly different twist and emphasize different aspects
By the way, this is a wonderful approach to introducing the
Business Model Canvas to the “uninitiated” in a simple and
constraints are the nine images that outline SuperToast Inc.’s
business model. Try telling the story several times, starting
from different Building Blocks. Each starting point will give the
story a slightly different twist and emphasize different aspects
By the way, this is a wonderful approach to introducing the
Business Model Canvas to the “uninitiated” in a simple and
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Technique_No. 6
Scenarios
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F e b r u a r y, 2 0 0 0
Professor JeΩrey Huang and Muriel Waldvogel seem lost in thought as they ponder scale models of the Swisshouse, the new Swiss consulate facility to be built in Boston, Massachusetts . . .
. . . Huang and Waldvogel were brought in to
conceive the architectural design of the building,
which, rather than issuing visas, will serve as a
networking and knowledge exchange hub. The
two are studying several scenarios of how people
will use the Swisshouse, and have constructed
both physical models and screenplay-like texts
designed to make tangible the purpose of this
unprecedented government facility.
One scenario describes Nicolas, a brain
surgeon who has just moved to Boston from
Switzerland. He visits the Swisshouse to meet
likeminded scientists and other members of the
Swiss-American community. A second scenario
tells the story of a Professor Smith, who uses
the Swisshouse to present his MIT Media Lab
research to Boston’s Swiss community and to
academics at two Swiss universities, using a
high-speed Internet connection.
These scenarios, while simple, are the result
of intensive research into roles the new type of
consulate might play. The stories illustrate the
Swiss government’s intentions and serve as think-
ing tools to guide the building’s design. Ultimately,
the new facility effectively accommodated the
applications imagined and fulfi lled its objectives.
Today, almost a decade after its conception,
the Swisshouse enjoys an outstanding reputa-
tion for helping build stronger international
ties in greater Boston’s science and technology
communities. Under the banner of the Swiss
Knowledge Network, or swissnex, the Swisshouse
has inspired “colleague” facilities in Bangalore,
San Francisco, Shanghai, and Singapore.
F e b r u a r y, 2 0 0 0
Professor JeΩrey Huang and Muriel Waldvogel seem lost in thought as they ponder scale models of the Swisshouse, the new Swiss consulate facility to be built in Boston, Massachusetts . . .
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Scenarios can be useful in guiding the design of new business
models or innovating around existing models. Like visual thinking
(p. 146), prototyping (p. 160), and storytelling (p. 170), scenarios
render the abstract tangible. For our purposes, their primary
function is to inform the business model development