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V viewpoints

Broadening participation toward culturally responsive computing education Improving academic success and social development by merging computational thinking with cultural practices.

of scientists and African-American cultural orientation.3,12

Myths of genetic determinism cre- ate another barrier. Claims about IQ averages for women and minorities, for example, are sometimes used to uphold destructive stereotypes. Yet there has been a steady, well-docu- mented increase in IQ across several decades of testing (called the “Flynn Effect”). If IQ was a genetically fixed characteristic, we would not see these increases. But they are well explained if we think of IQ as impacted by the quality of education. Indeed James Flynn, for whom the effect is named, published a study showing the black- white IQ gap has been decreasing since the civil rights movement and school desegregation of the 1960s.2 This is just one of many studies that has discredited these myths of ge- netic determinism (for details see Fischer et al7). However if children or teachers believe in the myth, it can have real impact. African-American students do worse on standardized testing when they are told the test may be reflecting racially determined intelligence.13 The same “stereotype threat” can be seen on women’s test performance (despite the fact the male-female IQ gap has dramatically decreased in the wake of equity ef- forts). In other words, while the ge- netic claims themselves are bogus, the myth of genetic determination of intelligence becomes a self-fulfill- ing prophecy. If you believe your low

C u lt u r a l lY r e s p o n s i V e c o m -

p u t i n g education is an ex- citing new field that has the potential to raise the achieve- ment and interest of students

from underrepresented ethnic groups. Culturally responsive education can be used to explore problems and solutions in any scientific or technical field, often using traditional knowledge or practic- es of the group being educated. While much of this work has been focused in the U.S. with African-American, Latino, and Native American students, it can be applied elsewhere. University of Fin- land’s Matti Tedre, for example, found that his computing students in Tanza- nia did not understand programming examples that referenced European games of chance.

The benefits of culturally respon- sive education are not limited to rais- ing test scores: it can help all students understand the relevance of education to issues of social justice, improve the inclusive scope of educational prac- tice, and in many ways better serve the needs of a multicultural, democratic society. Whether the concern is the academic gap between majority and minority youth in developed nations, or the need to inspire a new generation of computing professionals in the de- veloping world, teaching with the use of artifacts, practices, narratives, and contexts from either a particular eth- nic heritage or a more general vernacu- lar sensibility can contribute to both improved academic success and the

moral and social development of youth in computing careers.

factors in underrepresented Youth stEm achievement We need to acknowledge that students vary widely in their interests and re- sponses; no single strategy will best suit all underrepresented students. Some students are strongly affected by the direct impact of economic forces: less stable living conditions, fewer re- sources, attendance in underserved schools, and other factors. However, there is ample evidence that cultural factors can play a significant role. For example, several researchers have documented the ways in which high- achieving African-American students were accused of “acting white” by their peers.9 Similar cultural barriers emerge in areas such as African-Amer- ican conceptions of the “cultural own- ership” of mathematics and the con- flict between mainstream stereotypes

DOI:10.1145/2483852.2483864 Ron Eglash, Juan E. Gilbert, and Ellen Foster

the benefits of culturally responsive education are not limited to raising test scores.

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the teacher and students who create the learning environment; the simu- lations are simply tools to facilitate these connections. While evaluations have shown statistically significant results, there is one notable contra- diction to the majority of the cultur- ally responsive education literature: when offered the opportunity to use any of the tools in our suite, there is not a strong correlation between the heritage identity of the student and the cultural origin of the tool. We have seen Yupik children in a remote Alaskan village gleefully creating vir- tual cornrow hairstyles, and African- American children creating iterative patterns in native American bead- loom tool. Is this broader attraction because their racial/cultural identity is more “hybrid” than we expect? Or are they simply responding positively to the idea of “anti-primitive” or “anti- racist” education regardless of its eth- nic origin? These remain important questions for future study.

Vernacular Culture in Computing Education Unlike the heritage culture of indig- enous knowledge, vernacular cul- ture corresponds to domains such

scholastic performance is genetically fixed, there is no point in trying. The myths of genetic determinism dimin- ish motivation, excuse poor perfor- mance, and divert underrepresented students toward identities focused on sports and entertainment.

A wide variety of culturally respon- sive frameworks—sometimes referred to as “ethnocomputing”—have been developed to address these non-eco- nomic barriers. In this column we high- light the diversity of these approaches and some of their preliminary results.

indigenous Knowledge in Computing Education John Ogbu’s ethnographies of African- American children documented how their sense of cultural authenticity (“keepin’ it real”) meant pride in non- academic subjects (such as sports or music). By demonstrating the sophisti- cated mathematical and computation- al thinking embedded in traditional cultural practices, students can discov- er, through their own design activities, opportunities to directly oppose primi- tivist stereotypes—including myths of genetic determinism—and incorpo- rate computational thinking as a part of their cultural heritage rather than

outside of it. A wide variety of such simulations

are freely available for educational pur- poses on our website at http://www. csdt.rpi.edu. These include the use of recursive geometric transforms in mod- eling cornrow hairstyles (see Figure 1), iterative patterns on Cartesian grids in Native American beadwork, and fractal models of traditional African arts and architecture. Several of these tools have demonstrated statistically significant improvement in pre-college student’s math and/or computing understand- ing.4 In Eglash et al.,6 for example, we compared the effectiveness of two web- based curricula for teaching fractal ge- ometry to 10th grade high school classes with a majority of African-American and Latino students. In the “experimental” class students used our culture-based fractal instruction (http://csdt.rpi. edu/african/African_Fractals); in the “control” class (taught by the same in- structor) they used a popular website for teaching fractals (which also includ- ed Java applets but no cultural design activities). Pre/post differences on both achievement and attitude tests indicate statistically significant improvement for students in the experimental class.

We should caution that it is largely

figure 1. simulation for cornrow hairstyles.

viewpoints

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machines he introduced to Ghana to send a cellphone text message when they need to be refilled, and helps local citizens to find their locations (http:// www.3helix.rpi.edu/?p=3298).

It is possible to take the “civic cul- ture” approach even farther, and ad- dress issues of social justice. Terry14 for example worked with a group of African-American students to develop a statistical analysis of the changes in crime rates. He concludes that their ex- perience fits well with the “countersto- ry” framework from critical race theo- ry, in which alternative explanations challenge hegemonic claims, and open possibilities for transformation among the marginalized. Gutstein,11 who also reports strong success with the social justice approach, cautions that com- puting or calculating with social data could reinforce negative stereotypes or have a depressing effect on students if it is not properly introduced.

appropriating technology: hacking Culture in Computing Education Previous work by our group (Eglash et al.5) analyzed how technologies can be reinterpreted, repurposed, or re- invented by low-income or other dis- enfranchised groups: low-rider cars, “scratch” turntables, and other user- modified gadgets are just one part of a broader culture of “hacking” that has since exploded into “maker” fairs, DIY

as rap music, “street smarts,” urban graffiti, and a broad variety of other popular activities that children from underrepresented ethnic groups feel some sense of ownership or af- finity toward. While the modeling approach described earlier can also be applied to vernacular culture (for example, there are culturally situ- ated design tools modeling graffiti and breakdancing), it can also be in- tegrated by offering computational activities in a vernacular context. For example, the African-American Dis- tributed Multiple Learning Styles Sys- tems (AADMLSS) began with the spe- cific goal of developing information technology for math learning lessons that would be culturally responsive to the identities of African-American urban youth.10 This game-like virtual environment allows cultural identity to be conveyed through a variety of signifiers: not only the ethnic iden- tities of characters, but also a narra- tive of actions, contexts, and stylistic elements in sound and image that would be familiar and engaging to urban students (see Figure 2). Expan- sion from mathematics to comput- ing education is currently under way. Other ongoing experiments with ver- nacular culture in pre-college edu- cation include Brian Magerko and Jason Freeman’s Earsketch project— teaching Python coding via hip-hop music at Georgia Tech—and Christo- pher Emdin’s use of rap in a broader STEM education program through Columbia University.

Civic Culture in Computing Education Several researchers have developed culturally responsive STEM education based on the idea of civic responsibil- ity. UCLA’s Mobilizing for Innovative Computer Science Teaching and Learn- ing at UCLA, headed by Deborah Estrin, makes use of a “Participatory Sensing” system to allow K–12 students to up- load data captured by mobile phones to web servers that systematically col- lect and interpret data. Projects in- clude mapping recycling bins around schools and neighborhoods, mapping travel routes to reduce carbon foot- prints, and an inventory of tree species to analyze the prevalence of asthma/ allergy triggers.

Such “participatory sensing” need not be generic. Our own “cultur- ally situated sensing” project (http:// www.3helix.rpi.edu/?p=2419), under the NSF-funded Triple Helix program, has experimented with tools and cur- ricular materials that combine com- puting education with needs specific to indigenous communities. In collab- oration with the Diné Environmental Institute in the Navajo Nation’s com- munity college system for example, we developed culturally specific sensing lessons, using the Cartesian structure of Navajo rugs to learn about coor- dinates in GIS. At Kwame Nkrumah University of Science and Technology in Ghana we have introduced Arduino- based systems to both U.S. and Gha- naian undergraduates. One unique project, led by graduate student David Banks, allows the condom vending

to what extent can cultures of technology “appropriation” contribute to computing education?

figure 2. Clip from aaDmLss animation. the bold print on “dang” follows the audio intona- tion, and the purple spot over “expense” is following the audio as it is spoken. Rap’s heavy emphasis on spoken word as an overlay to music smoothly meshed with the pedagogy.

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websites (for example, instructables), and a wide variety of other activities. To what extent can cultures of technology “appropriation” contribute to comput- ing education?

The NSF-funded “Triple Helix” proj- ect has explored this question in an after-school program based around ex- tracting and reusing of parts from dis- carded machines (printers, scanners, desktop computers). This approach has several advantages: it adds a sustain- ability component by raising awareness of the problem of “e-waste”; it solves the problem of obtaining expensive parts under restricted school budgets; and it links to a culture of hacking that earns “cool points” with students (who are primarily from low-income African- American and Latino families). Most importantly, we have found that the participants are instantly curious about how to make use of circuitry, motors, and other components. In the long term we hope to connect this hardware to a repertoire of computing concepts and practices (perhaps via inexpensive microcontrollers) that allow the chil- dren to repurpose technologies for self- empowerment, expression, and com- munity engagement.

Taking a very different route, Buechley and Hall1 report on the par- ticipation of women using the “Lilly- Pad” microcontroller kit, an Arduino variant for e-textiles developed and marketed by Leah Buechley. They found that although women constitut- ed only 35% of LillyPad purchases, they were responsible for 65% of the online projects, a strong indicator of the in- creased participation among women for this case of creative computing that better fits their interests. Regarding its application to K–12 computing educa- tion, they note “instead of trying to fit people into existing engineering cul- tures, it may be more constructive to try to spark and support new cultures.”

Conclusion In our view, culture-based approaches to computing education offer a prom- ising array of approaches to increasing the interest and engagement of under- represented students. These are not merely important for the instrumen- tal reason of raising test scores. Re- search indicates that “social creativity” and ethnic exploration are important

means by which children from deval- ued or disempowered ethnic groups are able to develop a healthy self-iden- tity.8 Typically this is described in terms of experimentation in music, clothing, food, language, and other attributes of personal style. With a diverse array of culturally responsive learning environ- ments, math and computing can also be part of this repertoire of healthy identity self-construction.

References 1. buechley, l. and hill, b.M. lilyPad in the wild: how

hardware’s long tail is supporting new engineering and design communities. in Proceedings of Designing Interactive Systems (DIS), aarhus, Denmark (2010), 199–207.

2. Dickens, W.t. and flynn, J.r. black americans reduce the racial iQ gap: evidence from standardization samples. Psychological Science 17, 10 (oct. 2006), 913–920.

3. eglash, r. race, sex and nerds: from black geeks to asian-american hipsters. Social Text 20, 2 (2002) 49–64.

4. eglash, r., bennett, a., o’Donnell, c., Jennings, s., and cintorino, M. culturally situated design tools: ethnocomputing from field site to classroom. American Anthropologist 108, 2 (2006), 347–362.

5. eglash, r., croissant, J., Dichiro, g., and fouché, r. Appropriating Technology: Vernacular Science and Social Power. university of Minnesota Press, Minneapolis, Mn, 2004.

6. eglash, r., Krishnamoorthy M., sanchez J., Woodbridge, a. fractal simulations of african design in pre-college computing education. ACM Transactions on Computing Education 11, 3, article 17 (2011).

7. fischer, c.s., swidler, a., Voss, K., lucas, s.r., Jankowski, M.s. Inequality by Design: Cracking the Bell Curve Myth. Princeton university Press, Princeton, nJ, 1996.

8. french s.e., seidman e., allen, l., aber, J.l. the development of ethnic identity during adolescence. Developmental Psychology 42 (2006), 1–10.

9. fryer, r.g., Jr., and torelli, P. An Empirical Analysis of ‘Acting White.’ electronic document (2005), http://post. economics.harvard.edu/faculty/fryer/papers/fryer torelli.pdf.

10. gilbert, J.e. et al. teaching algebra using culturally relevant virtual instructors. The International Journal of Virtual Reality 7, 1 (2008), 21–30.

11. gutstein, e. teaching and learning mathematics for social justice in an urban, latino school. Journal for Research in Mathematics Education 34, 1 (2003), 37–73.

12. Martin, D. Mathematics Success and Failure among African-American Youth: The Roles of Sociohistorical Context, Community Forces, School Influence, and Individual Agency. lawrence erlbaum associates, Mahwah, nJ, 2000.

13. steele, c., spencer, s., and aronson, J. contending with group image: the psychology of stereotype and social identity threat. in Advances in Experimental Social Psychology 37, M. Zanna ed. academic Press, 2002.

14. terry, l. Mathematical counterstory and african- american male students: urban mathematics education from a critical race theory perspective. Journal of Urban Mathematics Education 4, 1 (July 2011), 23–49.

Ron Eglash ([email protected]) is a professor in the Department of science and technology studies at rensselaer Polytechnic institute, troy, ny.

Juan E. Gilbert ([email protected]) is Professor and chair of the human-centered computing Division in the school of computing at clemson university, where he directs the human-centered computing lab.

Ellen Foster ([email protected]) Ph.D. candidate in science and technology studies at rensselaer Polytechnic institute, troy, ny.

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