Project Management Article Review
ORGANIZATION ZOO Open Access
GitHub: exploring the space between boss- less and hierarchical forms of organizing Richard M. Burton1, Dorthe Døjbak Håkonsson2, Jackson Nickerson3, Phanish Puranam4, Maciej Workiewicz5* and Todd Zenger6
* Correspondence: [email protected] The authors are in alphabetical order. 5ESSEC Business School, 3 Ave Bernard Hirsch, 95000 Cergy, France Full list of author information is available at the end of the article
Abstract
In this edition of the organizational zoo series, we take a closer look at an interesting organization design case—GitHub, a software company from California. Similar to Valve, the subject of the previous article in the series (Puranam and Håkonsson, J Organ Design 4: 2–4, 2015) GitHub is used to delegate the choice of projects and project allocation to its workers, fitting the recent trend in running organizations without bosses. The interesting fact about GitHub is that after years of praising its own unorthodox organizational structure, the company suddenly decided to abandon it for something much more traditional. We asked several renowned organization scientists to share their thoughts on this interesting case and discuss what we can learn from it.
Keywords: New forms of organizing, Organizational design, Boss-less organization, Self-allocation, Organizational change
Introduction Dorthe Døjbak Håkonsson–Maciej Workiewicz
GitHub is an American software company located in San Francisco. Founded in 2007
by Tom Preston-Werner and Chris Wanstrath, the company has experienced an un-
precedented growth in sales and subsequently in number of employees. The company
doubled in size from 300 employees in the beginning of 2015 to 600 in November
2016. The company’s product, also called GitHub, allows companies and individual de-
velopers to manage their computer code and collaborate with others on software pro-
jects. GitHub has been used by some of the biggest software companies like Google,
Adobe, Twitter, Paypal, Yahoo, Facebook, and Dropbox. The company’s free service be-
came a popular tool among the members of the open source software community, stu-
dents, and hobbyists. As of this writing, 14 million of users were collaborating on over
47 million projects using the company’s product in its second round.1 In July 2015, the
company raised 250 million dollars from private investors, putting the overall value of
the startup at two billion dollars.2
After 7 years of being run without formal hierarchy, in 2014, the company initiated a
substantial reorganization, effectively dropping the boss-less form. From an
organizational design perspective, this abrupt change raises some interesting questions
© The Author(s). 2017 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Burton et al. Journal of Organization Design (2017) 6:10 DOI 10.1186/s41469-017-0020-3
regarding the boundary conditions of boss-less forms of organizing, which has been
gaining significant attention in the academic and managerial circles.
Before the sudden change in structure, GitHub 1.0 (pre-2014) was a poster child of a
boss-less organization. The company was openly proud of its approach to running the
business. In fact, their organizing principles were similar in key values to how users of
its product were collaborating on open source projects. In that sense, GitHub, the com-
pany, was a reflection of the values around which GitHub, the product, was built.
Open allocation
At GitHub 1.0, employees could start and join projects where they felt they could con-
tribute the most. The projects were not hierarchically assigned, but employees could
choose whatever they wanted to work on without any formal interference. The mini-
mum condition was that there were at least two people on the team (the rule of two).
Zach Holman, one of the employees summed it up as follows: “Teams are all informal.
If you want to work on something, just go work on it. If you need a designer, grab a de-
signer. Boom, a two-person team.”3 He also remarked elsewhere that “We have teams,
but the teams are set up so that they are easy to move around. And that’s the problem
with teams if they are very structured so that you can’t get out of them.”4
No formal hierarchy
At GitHub 1.0, employees did not have official titles, instead many came up with whim-
sical ones, like “Developer Superhero,” “Bleeding Edge Cowboy,” and “Happiness
Responsibilibuddy, Magician.” Coders could design, and designers could (and were en-
couraged to) code. There were no middle managers and no product, departmental, or
project managers. Scott Chacon, one of the first employees, said: “We try to move
decision-making capabilities to people closest to the problem. [Projects have] a ‘primary
responsible person,’ or PRP, in open allocation lingo.”5
Maximizing employee happiness
Famously, the key objective at GitHub was to optimize employee happiness. Em-
ployees were free to choose their location, workdays, work hours, and how to
dress to work. The belief was that happy employees are more productive and
thus the company more successful. As one GitHub employee said: “There are a
number of companies that have this 20% rule where employees are encouraged to
work on stuff they are personally excited about outside of their main responsibil-
ity 20% of the time. I think in some ways you can say GitHub has a 100% rule,
which is basically always be working on stuff you are personally excited about or
that you find fulfilling.”6
Distributed workforce
The labor force was very much distributed with over half of the employees working re-
motely (the company’s only office until August 2014 was in San Francisco). To keep
people up to date on new hires and recent developments, the company had its own
film crew Streaming Eagle, which produced and disseminated video profiles of new em-
ployees and recordings of company meetings.
Burton et al. Journal of Organization Design (2017) 6:10 Page 2 of 19
Conflict resolution through consensus
Conflicts were resolved by discussion, without intervention of senior managers. Other
employees with high reputation and respect could be consulted on a specific matter,
but the decision rested with the team. Employees used the company’s own product to
create requests for changes to a given problem and lobby other employees for support
to have their version adopted.
Informal hiring and performance evaluation process
At GitHub, prior to 2014, there were no HR people. The pay was fairly uniform. The
company boasted that people came to work to GitHub because they admired the prod-
uct and culture. The salary was believed not to be the prime motivator.7
Organizational change—GitHub 2.0
Things began to change in early 2014, when the new CEO, and fellow co-founder, Chris
Wanstrath, took over from Tom Preston-Werner. The biggest change for GitHub was
the introduction of rules and processes to increase coordination—mostly through im-
proved communication. According to Chris Wanstrath, “Before, we all had to share the
road maps in our head. I might be building something here, not even knowing that
Paul is building something over here. That worked out fine until we got more people
and decided we needed a lot more coordination, a lot more communication.”8
GitHub in 2015 is quite a different place from what it used to be. It still offers the
same innovative product and has the same White House Oval Room replica reception,
but the organizational structure is much more traditional. The company now has VPs,
a robust HR function, product managers, technical leads, and a one-to-one reporting
structure. The projects are now allocated at special meetings, and the employees
undergo official performance reviews. The company is also starting to build a physical
presence. In August 2014, GitHub opened its second office (after San Francisco) in
Boulder, CO, and the first non-US office in Tokyo in June 2015.9
While some may perceive it as quite a departure from the old philosophy, the com-
pany has been very pragmatic in its choice of organizational structure. Somewhat fore-
shadowing the changes to come, the then-CEO Tom Preston-Werner said in October
2013: “A year from now we might be using something that’s not open allocation, but is
the evolution of open allocation, as we’ve determined that something else works better.
And that’s really fine.”10
What can we learn from organizations like GitHub?
Until 2014, GitHub seemed a prominent representative of new trends in organization
design towards non-hierarchy. Successful examples from a variety of different industries
would suggest that this type of organizational form can be applied to a variety of envi-
ronments. This leads to the question: what does hierarchy do? And when (if ever) do
we need it?
Yet, GitHub today is not the GitHub it used to be. It has the same product, and
serves the same customer base, but it now has a formal hierarchy. What can we make
of this shift? Are there limits to the effectiveness of non-hierarchical forms? What is
Burton et al. Journal of Organization Design (2017) 6:10 Page 3 of 19
their selection environment? Do they only apply for a particular type of employees? Or
work culture?
Finally, what might the future bring for GitHub? Was hierarchy the right response to
their new demands? Will their new structure pertain? Or will their simultaneous de-
mands for control and autonomy lead to ongoing design changes in the future?
Is hierarchy necessary? Richard M. Burton
GitHub began without hierarchy; now, it has a traditional hierarchy. Why? Can an
organization thrive or even survive without hierarchy? If so, under what conditions or
contingencies can it survive? Is hierarchy necessary?
Hierarchical organizations are not new: Moses took his thousands to hundreds on down
to tens; the Roman Army had its centurions which were aggregated up to legions; the
Roman Catholic Church is hierarchical and is long lived. In contrast, we do not have many
examples of longed lived non-hierarchical organizations. In this short essay, I proceed from
hierarchy to no hierarchy—the reverse of GitHub. The GitHub zoo story is told the other
way around—no hierarchy to hierarchy. Here, we will begin with hierarchy and see what
might happen if we remove the hierarchy from the organization. That is, can we take hier-
archy away? Can an organization exist without hierarchy—even for a short time?
Hierarchy and rules
Weber’s (1948) essay on the elements of Bureaucracy is a fundamental statement of
organization. Weber, p. 197, established the basis for hierarchy:
The principles of office hierarchy and of levels of graded authority mean a firmly
ordered system of supervision of lower offices by the higher ones. Such a system
offers the governed the possibility of appealing the decision of a lower office to its
higher authority, in a definitely regulated manner.
The higher office supervises the lower office, and a lower office can appeal a decision
to a higher office, but not the reverse. Decision-making and appeal are involved. Weber
goes on to say that hierarchy is prevalent in private and public organizations. Even be-
fore hierarchy, Weber (1948) introduced rules, knowledge, and task specialization of
work as fundamental: “The management of the office follows general rules, which are
more or less stable, more or less exhaustive, and which can be learned. Knowledge of
these rules represents a special technical training which the officials possess.” p. 198.
That is, there are rules for most everything that can occur; further, individuals in the
organization can learn these rules with training. These rules and their implementation
are in principle sufficient for all organizational issues. Weber (1948) elaborates: “There
is the principle of fixed and official jurisdictional areas, which are generally ordered by
rules that is, by laws or administrative regulation.” p. 196. “…The reduction of the mod-
ern office management to rules is deeply embedded in its very nature”. p.198 “…only
persons who have the generally regulated qualifications to serve are employed”.
Hierarchy, rules, specialization, and qualified individuals are elements of the bureau-
cracy. Is the organization over specified? If the rules are complete as Weber indicates,
can an organization exist without hierarchy?
Burton et al. Journal of Organization Design (2017) 6:10 Page 4 of 19
In GitHub, the rule of two is a very powerful rule. The rule of two directs effort by
all of the employees; equally important, it throws out what will not be done if only one
person thinks it is a good idea; it helps develop a climate of cooperation among the em-
ployees as they must interact if their projects are to be undertaken; and it encourages
coordination among the projects which are undertaken. There are also other rules or
heuristics which are very important: the hiring practice of employees finding individ-
uals who are technically competent and fit the GitHub climate or culture, the rule that
conflict would be resolved through discussion and consensus. Now, GitHub’s motto “In
Collaboration we Trust” is a statement of value, who we are, and how we will proceed.
Put together, there are many rules in the Weberian sense which define GitHub.
Why hierarchy: the contingencies
Do we need hierarchy? There are good reasons for hierarchy which suggests that con-
tingencies are important. Weber (1948): “The development of the money economy, in
so far as a pecuriary compensation of the officials is concerned, is a presupposition of
bureaucracy”, p. 204 “…precision, unity, strict subordination, reduction of friction and
of material and personal costs – these are raised to the optimum point in the strictly
bureaucratic administration, and especially in its monocratic form. As compared with
all collegiate, honorific, and avocational forms of administration, trained bureaucracy is
superior on all these points”. p. 214. In short, with trained employees, the bureaucracy
is efficient with precision, unity, strict subordination, and the reduction of friction as
required in a money economy with competition. In terms of contingency, the economic
environment which requires efficiency creates a need for bureaucracy. However, Weber
(1948) did not argue that bureaucracy is adaptable to the new environment or technol-
ogy. It is a machine organization; it is stable, but not necessarily adaptable to change.
Going back to GitHub, it worked well with rules and without hierarchy when there was
no need for an organizational change and no conflict or friction and resources were
plentiful. Efficiency was not the main issue, but new products were, which does not ne-
cessarily imply a change in organization.
Is hierarchy necessary in Weber’s (1948) bureaucracy? To be sure, Weber (1948)
did not consider this question: what would happen if the hierarchy were to be ex-
tracted from the bureaucracy? What would be left and would it work—or how well
would it work? Without the hierarchy, there would be rules of what to do which
would be documented and widely known among the employees; there would be
employees who know their jobs and can do them well; there would be precision of
action; there would be little friction as individuals follow the well-known rules;
there would be no reason to appeal a decision. In principle, hierarchy would not
be needed; it is not necessary. We might say that Weber’s bureaucracy is over spe-
cified; the rules and culture are sufficient.
Rules: sufficient or not
Baligh’s (2006, Chapter 3) theory of organization structures includes the elements:
people, decision rules for operating variables, information structures, and reward struc-
tures. The organization structure is then the relations among these elements to obtain
desired outcomes, e.g., efficiency. The decision rules should have properties of
Burton et al. Journal of Organization Design (2017) 6:10 Page 5 of 19
consistency and rule addition. For people, enfranchisement, independence, or freedom
to make rules is needed. The reward system is tied to people by those who make the re-
wards and those who receive them. Ownership, involvement, consistency, and goal
based rewards are important. Baligh’s (2006) model is a complete statement of the
organization without hierarchy in the traditional authority notion. Here, hierarchy is
how the rules are put together and their relationship among the rules. Baligh (2006)
would not preclude the traditional hierarchy, but it is not needed. The relationships
among people, operating rules, information, and rewards are sufficient. Unlike Weber
(1948) who does not deal with change, Baligh (2006) incorporates mechanisms to
change the rules as new technologies and environment demand. That is, there are rules
to change the operating rules. At GitHub, it does not appear that there were rules to
change rules, e.g., the rule of two needed a hierarchy to change.
Then what happens when operating rules are less than perfect and things go
wrong? This is exactly what the hierarchy is to do: interfere when things go wrong,
i.e., the appeals of decisions (Weber, p. 197). That is, the rules are not complete in
the Baligh (2006) sense: not everyone knows the rules or follows them; the rules
do not fit the situation; the rules may be incomplete; the rules may be inconsist-
ent, no one is assigned to change the rules. The rules are imperfect, and the hier-
archy is a mechanism to deal with this situation. This organization might work in
a very stable situation where there are no exceptions or variations, no change, and
no new strategy which requires new rules or specializations. It is an idealized
world which is rare—temporary at best.
Information processing and coordination
In 2014, GitHub also introduced hierarchy, new rules, and processes to coordinate
projects as the rule of two was not sufficient for the allocation of effort and coord-
ination of the employees’ activities. Weber did not explicitly consider the need for
coordination and did not invoke information processing, but it seems implicit that
his officials need to be coordinated. That is, Weber’s (1948) specializations must
work together. We might infer that Weber took coordination for granted, although
he left it implicit. Clearly, his bureaucracy was not composed of independent units;
both the hierarchy and the rules brought the specializations or work at the desks
together for overall coordination. Many modern writers (e.g., Puranam et al. 2012)
are quite explicit that coordination of activities is fundamental for organizing.
Using information processing frameworks, the hierarchy is needed in organizations
to obtain coordination among subunits.
The information processing view posits that an organization uses information to co-
ordinate and control its work under uncertainty. The organizational capacity to process
information—oral and written—is limited by individuals and the communications
among people. Thus, the organization assigns the information processing activities to
individuals and organizational subunits so that the organization can coordinate its work
in an efficient manner and obtain desired outcomes.
Galbraith (1974) framed the organizational design challenge as the balance of the or-
ganization’s information processing capacity with the information processing require-
ments. That is, in order to make good decisions, coordinate, and control, the
Burton et al. Journal of Organization Design (2017) 6:10 Page 6 of 19
information processing capacity must exceed the uncertainty in the work tasks and the
environment. With new IT technologies, the organization can coordinate up and down
the hierarchy more quickly and with more detail. In 2014, GitHub replaced the rule of
two with hierarchical decision-making to allocation and coordination between tasks.
GitHub’s earlier non-hierarchical organization with the rule of two reduced the need
for information as projects could be selected without reference to the overall firm co-
ordination; yet, coordination was voluntary and emergent. This earlier structure may
have required excess resources and inefficiency. In 2014, GitHub’s scarce resource was
talent and it needed to utilize its people’s skills well. In short, it had to choose its pro-
jects to meet customer demands and coordinate its activities well. At the extreme if
there are no scarce resources and projects do not need to be coordinated, then the in-
formation requirements are minimal and the rule of two would work well.
Burton et al. (2015) multicontingency theory is an information processing approach
for the firm to plan and coordinate its activities to implement its strategies and achieve
the firm goals. The organizational design problem is stated in three parts: the overall
organizational task, the decomposition of this large task into smaller tasks which indi-
viduals and subunits accomplish, and the coordination and control of these smaller
tasks so that the overall task is realized. There are two central questions here: how to
create the individual subtasks and how to put them together. Without a hierarchy, in
GitHub, the projects were determined by the rule of two. The coordination of these
subtasks into a coherent whole information system which meets the customers’ de-
mands was voluntary and emergent. GitHub’s climate which included discussion and
consensus was important. But was it enough?
In the multicontingency theory, the configuration or organization form and the task
design specify how the overall task is decomposed into smaller tasks. The coordination
of these pieces into a whole is accomplished with a fit among the people and their
skills, the leadership and organizational climate, coordination, control, information and
knowledge systems, and incentives. These several elements must fit together to achieve
the firm’s strategy and overall goals. These elements work within a configuration hier-
archy which can be functional, divisional, matrix, or simple. With the rule of two as a
way to select projects, GitHub did not need a configuration hierarchy to select projects.
But the coordination of these projects may have been problematic. Opportunity losses
could have been the following: (a) the selected projects did not fit the overall strategy;
(b) the selected projects could have been both redundant and left holes in the strategy,
and the allocation of employee effort to the projects could have been inefficient; (c) the
timeliness of the projects to meet customer needs could have been an issue. There are
many possibilities, but as long as there were paying customers and slack internal
personnel resources, it was not a problem; most any organizational design would work.
GitHub’s hierarchy with VPs and middle management changed the choice of projects to
meetings. A HR department was introduced. These changes were consistent with
needed elements for fit in the multicontingency model. Within the multicontingency
model, what would happen if the hierarchy were to be taken away? Would the
remaining elements be sufficient? The remaining organizational elements coordinate
the activities by providing the right information to the right individuals at the right
time. GitHub may have suffered the same problem with its rule of two. It is conceivable
that the firm’s activities could be selected well. But it is less certain that the projects
Burton et al. Journal of Organization Design (2017) 6:10 Page 7 of 19
would be coordinated. The multicontingency model without hierarchy has severe limi-
tations; it leaves too many important issues unresolved.
Concluding comments
In this exploratory essay, I have used the GitHub firm as inspiration to examine what
would happen if we removed the hierarchy from several organizational models: Weber’s
(1948) bureaucracy, Baligh’s (2006) rule-based model, Galbraith’s (1974) information
processing model, and Burton et al.’s (2015) multicontingency model. With the excep-
tion of Baligh (2006), these models have hierarchy. When the hierarchy is taken away,
rules are then the central organizational mechanism for organization.
GitHub has moved from no hierarchy to hierarchy. Is hierarchy necessary? For
GitHub, it is an intriguing story which is still being played out. More generally, it is an
open question. We know that a hierarchy yields stability; is no hierarchy inherently un-
stable? Can it be agile? Is no hierarchy just a temporary solution, which can be changed
and adapted quickly? Or should we conclude that without any hierarchy, change is easy
and can be normal; bureaucracy makes change slow, but possible. Are the opportunity
losses of a non-hierarchical organization too large? In good times, we can do away with
hierarchy and move on; when hierarchy is needed, we use it and then discard it. Can
we move back and forth as GitHub case seems to suggest?
GitHub creates more questions than answers. The knowledge canvas is largely blank;
there is much to do. We know that no hierarchy is rare with only a few examples; hier-
archy is everywhere. Is hierarchy necessary? It seems that no hierarchy can be tempor-
ary at best and probably short lived.
Acknowledgements
My thanks to Sean Fath, Dorthe D. Håkonsson, and Borge Obel for their helpful com-
ments on earlier drafts.
GitHub and the “boss-less” organization: adjustment costs, selection, and vacillation Jackson Nickerson
Haakonsson et al. (2015) introduced us to GitHub in their organizational safari and
posited three questions. First, is GitHub 1.0 representative of an innovative and valu-
able new type of “boss-less” organization? Second, what can we make of the
organizational shift associated with GitHub 2.0? And third, what might the future bring
for GitHub? In the remainder of my comment, I offer reactions to all three questions.
GitHub 1.0 and the boss-less organization
Is the “boss-less” GitHub 1.0 an innovative and valuable new type of organization? My
first reaction is to think of GitHub 1.0 as a trial, a potential organizational innovation.
All too often, we think of innovations in terms of products and services, but
organizational forms also are potential innovations. As such, relevant questions are the
following: what is this new boss-less form of organization good for? Under what bound-
ary conditions or parameters might the form create and capture value? And what impli-
cations does the boss-less organization create for its future? Addressing these questions
Burton et al. Journal of Organization Design (2017) 6:10 Page 8 of 19
can begin to unpack the conditions under which GitHub’s organization might yield
positive performance.
Selection environment
Before exploring these specific questions that can help to assess the organization’s
value, I believe that we can benefit by first understanding the selection environment in
which the organization operated. In the absence of selection pressures, practically, any
organizational form might perform well! Is GitHub a unique form or is it one of many
feasible alternative forms that might be unlikely to survive when subjected to increased
competitive pressure? My general sense is that during the initial years of the
organization, selection pressures were limited if not nonexistent. This lack of pressure
means that the boundary conditions for the boss-less organization may be substantially
narrower when exposed to a harsher selection environment and, comparatively, alterna-
tive forms might have performed equally well or better if given the chance.
Degree of decomposability
All organizational forms have boundary conditions—the parameter ranges within which
an organizational form can create and capture value. The existence of competing
organizational forms may yield even narrower parameter ranges, where the
organization has a comparative advantage over other organizational forms.
If all tasks, adjustments, and adaptations can be specified ex ante and execution veri-
fied ex post, then I do not think a boss is needed for an organization (although a nego-
tiator might be needed). A technology, which is simply the method for producing an
output, that is highly decentralized and decomposed into independent modules (what
Simon (1962) referred to as decomposable problems) with few workers supporting each
module, simply does not need a boss to adapt to disturbances (otherwise known as
shocks, unanticipated problems, ongoing learning, shifting internal and external envi-
ronments, etc.). In such fully decomposed problems, coordination occurs autono-
mously by each individual (or small team) because of the lack of complicating
interactions with other activities. But if complex linkages exist between the different
modules or reputations and other aspects spillover from one module to another, even if
these linkages and spillovers are weak, then unanticipated adaptation and adjustment
needs create pressures to coordinate. Some type of coordination mechanism is needed
to support mutual adaptation and adjustment.
In my view, “boss-less” organizations are likely to break down (i.e., perform poorly)
when disturbances create ongoing and real-time unanticipated adaptation needs that
require coordination. These adaptation needs put pressure on people to adjust and
adapt in a coordinated way, when the underlying activities, processes, or technology are
interconnected. As Simon might have said, such conditions arise when the problem ele-
ments are nearly or non-decomposable. Put differently, bosses typically serve the pur-
pose of constraining subordinates’ choices to gain some type of coordination across
activities. Constraints are needed because we human beings frequently desire some
level of autonomy and self-determination. We generally think differently, have different
information and knowledge sets, have different motivations, and, as a result, frequently
may not make choices in concert.
Burton et al. Journal of Organization Design (2017) 6:10 Page 9 of 19
Problem, context, and model of human behavior
I often think about three factors when elaborating boundary conditions of a particular
organizational form. Boundary conditions are related to understanding the type of problem
for which the organization is good at finding a solution. Building on Herbert Simon and
others, Nickerson and Zenger (2004) have written about how the attributes of the problem
(complexity and decomposability) can be matched with the costs and competencies of alter-
native organizational forms (what we call governance structures, following Williamson
1996) to facilitate the search for valuable solutions. Simon’s (1973) problem ill-
structuredness (see also Macher’s (2006) more recent treatment for organizations) offers an-
other important problem attribute. The problems’ attributes that an organization can suc-
cessfully tackle provide one aspect of an organization’s boundary conditions. But, problem
attributes are not the only factors through which to assess the usefulness and boundary con-
dition of an organizational structure.
Another factor is context. In particular, I think of how long it takes to build, execute, and
interpret an experiment or pilot (organizational or otherwise) in response to an actual or
perceived problem as an important contextual factor (see Furr et al. (2016)). For instance, a
coder can quickly write software code, compile it, and then quickly evaluate it if the code
works or not. If the software does not work, the coder can quickly fix it and try again. If
such experiments and pilots are very low cost, then responding to disturbances also is low
cost and sophisticated coordination mechanisms and governance may not be needed. But
as soon as experiments require investments that take substantial time and resources to as-
semble, utilize, and interpret the results, then the cost of mistakes and poor coordination
grows dramatically. This conjunction of problem attributes and context in which experi-
ments and learning takes place can create substantial adaptation demands. Boss-less organi-
zations are likely to work well only for contexts in which experimental/pilot costs are low.
A third factor is the nature of the person. The field of organizations often utilizes a
simple model of human behavior, although all too often, the model is not specified. Hu-
man behavior and cognition need to be accounted for in the design of the organization.
For instance, see Foss and Weber’s (2015) recent paper reflecting on the need to better
understand and specify behavioral and cognitive assumptions.
Additionally, an organizational design itself can create an environment in which people
self-select to join an organization based on an attractive set of values, ideals, missions,
and expectations (think about why people join not-for-profits, volunteer organizations like
Wikipedia, or work for the federal government). As a result, self-selection may interact
with the organizational mode to deliver a strong identity and high performance that is not
justified simply by the mechanisms within organizational form alone. For instance, indi-
viduals might be attracted to GitHub 1.0 and strongly embrace the corresponding
organizational identity. Unfortunately, this strong identity has a downside in that it greatly
raises adjustment costs, should a different organizational form be needed in the future.
Therefore, strong identity with a boss-less organization is advantageous so long as future
changes to the organization’s structure and identity are unlikely.
GitHub 2.0 and bosses in organization
With shifting customer demands, the expansion into new and different customer seg-
ments and problems, and what I suspect, is a more challenging selection environment,
Burton et al. Journal of Organization Design (2017) 6:10 Page 10 of 19
GitHub 1.0 transitioned to GitHub 2.0. The introduction of hierarchical elements
into the organizational structure should not have come as a surprise. Serving cor-
porate clients where reputation is important and tackling larger projects involving
more programmers are just two of the changes that may have ushered in adapta-
tion needs for which bosses provide an appropriate organizational solution. I am
confident that the infusion of management and leadership met with at least some
(if not stiff) resistance because of strong identities formed by joining the boss-
less version of the organization. Making the decision to switch governance as
well as leading organizational change may have taken time, effort, and resources
because adjustment costs to resolve coordination problems and change employee
expectations and identity.
In business, many vital aspects can change over time. Especially important is
the changing nature of demand as well as the selection environment. I remem-
ber reading during the dot com boom of the late 1990s a lot of hype about new
organizational forms. All too common were statements like the world has chan-
ged and all organizations will have to adopt the new form or die. In 2000, the
selection environment changed, the nature of demand seemed to change, and
the hype gave way to more realistic assessments of organizational forms. Taken
together, a working hypothesis is that boss-less organizational forms may be in-
novations but the boundary conditions may imply a limited range for their
usefulness.
My comment suggests that weak selection environments and decomposed and
well-structured problems in a context where searching for solutions is low cost
may be a starting point for more precisely identifying boundary conditions of
GitHub’s boss-less organization. If the boss-less organization generates a strong
identity among those who are attracted to it then adjustment costs for future
organizational shifts may be higher—perhaps much higher—than alternative
organizational forms, which may present another important boundary condition.
Low growth strategies may be better than high growth ones for the organization if
strong identity leads to high adjustment costs.
The future of GitHub
In general, I have to believe that organizational adaptation—although costly and time-
consuming—is good for GitHub, because without it, the organization is likely misaligned
to the new problems it needs to solve, given its desire to grow. As Nickerson, Zenger, and
Boumgarden (2012) have argued, organizational adaptation may be needed even if de-
mand and the selection environment remain constant. Organizations often vacillate be-
tween centralized and decentralized modes as leadership struggles with opposing
organizational logics like innovation and accountability and the pathologies of one mode
accumulate and give rise to the need for an alternative organizational mode.
Whether from external pressure or internal ones, I therefore anticipate future
organizational change. Every organizational form has its benefits and pathologies. Benefits
often come quickly and pathologies take a while to accrue. When the latter become too
great the leader will seek out another organization form to tackle the accrued issues. When?
I cannot predict for sure, but I had look for 2 to 4 years between GitHub 2.0 and 3.0.
Burton et al. Journal of Organization Design (2017) 6:10 Page 11 of 19
Epilogue
I believe that in our attempt to discover enduring principles about how organizations
influence and shape behavior, we as academics have much more to learn about organi-
zations, particularly from a governance perspective. In the discussion of GitHub 1.0, we
did not ask questions comparatively, which makes it difficult to understand the trade-
offs between benefits, pathologies, and boundary conditions of a single organizational
form. Comparative analysis is essential to understanding boundary conditions.
In general, our field has not done a great job of providing a comparative analysis of
the benefits and pathologies of alternative organizational forms especially when they
appear to be innovations. Instead, the field tends to suffer from boosterism where
organizational innovation is concerned. We are probably just a little too quick to jump
on the bandwagon when we see a supposedly new and novel form and say “Hey, this is
awesome and solves all sorts of problems so it should be used everywhere.”
My preference is to start by taking a hard look at a new organizational situation and
assessing the extent to which our full range of theories may apply before we call for
new theories to explain what is going on. Refinements of existing theory often provide
parsimonious explanations, which enhances the accumulation of knowledge. Blanket
statements like “We have got to get rid of all the old theories and start anew” are fun-
damentally problematic. I believe that opportunities do exist to develop new theories
that more parsimoniously generate existing predictions with less apparatus as well as
identify new phenomena and new theories to explain those phenomena. Nonetheless,
we should hark back to Oliver Williamson’s advice to engage in a slow, molecular, and
definitive comparative analysis before we leap to the recommendation that “we need a
whole new theory.”
The GitHub story: three explanations Phanish Puranam
In a Rashomon-like fashion, I want to offer three different accounts of what might
have happened at GitHub. Of course, this plurality of accounts partly reflects our
lack of access to an insider’s narrative, but since the objective of the Zoo is to
stimulate discussion rather than anoint a particular answer as the “truth,” I see this
as a fruitful exercise.
The first version is what we may call the story of “the Inevitability of Authority.” Any
organization to exist must have solved four fundamental problems: task division, task
allocation, coordination, and motivation (Puranam et al. 2014). Authority plays a very
important role in solving each of these four problems in organizations of even modest
size. A founder/boss decides what tasks need to be done, who does them, how people
are compensated for doing them, and how different people performing different tasks
coordinate their actions (and steps to resolve issues around these when necessary).
Why? Because the alternative, self-organization based on peer to peer consensus, is
not usually scalable. Human agents have opinions (and interests). As n, the number of
agents in a system, increases, the possibility of disagreements increases quadratically as
a function of (n)(n − 1)/2. Except in some atypical situations, such as when task struc- tures are highly decomposable, or norms for consensus highly evolved, this poses a
constraint on scale. In contrast, authority allows us to scale by making it possible for
Burton et al. Journal of Organization Design (2017) 6:10 Page 12 of 19
large numbers of people to act as an organization with agreed solutions to the funda-
mental problems of organizing and without succumbing to the quadratic explosion.
How? Not necessarily because authority is correlated with wisdom, but because it
acts as a stopping rule that arrives at a decision faster than consensus and as a source
of stability that guards against excessive local adaptation. It need not always lead to bet-
ter decisions, but the advantages of speed and coordination are only magnified as n in-
creases. This account suggests that while all startups begin by looking like GitHub1.0
during the “search” phase of their lives, eventually, the scale and the need to implement
a chosen solution in a stable manner dictates that they end up looking like GitHub
2.0—with a well-established hierarchy of authority.
The second version is a story about “Structure as Symbol.” Early on, when GitHub
was still growing and developing its product, being able to attract employees who
understood and were immersed in the ethos of the customers mattered. GitHub the
organization took on and signaled many of the same attributes as GitHub the product.
As GitHub grew to the point of needing significant external investment, and gaining
large enterprise customers, it now had to appear like a legitimate member of the cate-
gory—“business.” That is what these stakeholders expected to see, and that is what
GitHub became for them. It therefore manifested the rational ritual of a conventional
hierarchy (Meyer and Rowan 1977). This helped obtain legitimacy in the eyes of key
stakeholders and perhaps also functioned as a mechanism to exit those members who
no longer fit the requirements of the organization. In this account, it is possible that
GitHub was never quite as boss-free as it first appeared nor has it become as conven-
tionally hierarchic as it now appears.
The third version is (obviously) a hybrid of the first two. Perhaps, the underlying
organizational problem has changed through scale and technology maturity, as have
the pressures to conform to expectations of external stakeholders. There are also inter-
esting possible interactions between the two; the ethos of GitHub the product may well
have been a useful framing device to coordinate the expectations and efforts of em-
ployees working in GitHub the organization when the product was first being devel-
oped; now, the ethos of GitHub the corporation provides the framing to help
employees deliver reliability and robustness of solution. Goal frames, as Lindenberg
(2013) has taught us, can complement and compensate for the limitations of structure.
Whichever of these accounts is true, it is clear that the story of GitHub 1.0 vs GitHub
2.0 offers a very useful window for us to think about the triplet of roles that
organization design can play: structuring, the interactions of participants towards the
attainment of an organizational goal; sorting, in (and out) the appropriate participants;
and framing, the collective expectations of the participants within the system.
Dynamic design at GitHub Todd Zenger
GitHub is a fascinating case study in organizational design and its dynamics, revealing
the virtues of a boss-less enterprise, its inherent limitations, and the potential benefits
of dynamic change. While GitHub composed a highly successful $2 billion enterprise
featuring self-selected teams, remotely employed workers, and no formal hierarchy or
titles, it more recently imposed middle and senior-level managers, reigned in many of
Burton et al. Journal of Organization Design (2017) 6:10 Page 13 of 19
those working remotely, and introduced more formal policies and procedures. The case
illuminates several important principles of organization design—principles that reflect
both the allure and implications of decentralization or autonomy and the limitations
that prompt the frequent need to abandon or retrench from them. These principles in-
clude the following.
Individuals sort into organization designs they prefer
Many individuals find autonomy both attractive and motivating (Hamilton 2000; Benz
and Frey 2008). Autonomy encourages initiative that inspires creative, value composing
actions. For GitHub, the outcome of granting extensive autonomy was superb—a de-
sign that attracted high quality, highly motivated employees who in turn generated
market value of $6 million per employee. The real sorting power of an organization
design, however, becomes most evident when the design is dramatically changed.
With the imposition of managers including the transformation of former peers into
bosses, and new constraints on remote work, GitHub risks experiencing increased
turnover at all levels, including the loss of many of those they wished most to
keep. Individuals who sorted in because of the unique design may sort themselves
out with the change.
Information technology investment facilitates decentralized designs by providing levels
of coordination that would otherwise require greater centralization
Much has been written about the role of information technology in shaping the design
of organizations (George and King 1991; Malone et al. 1987). A common argument and
finding is that investments in information technology enable decentralization and are
more effective in its presence (Brynjolfsson and Hitt 1998; Zenger and Hesterly 1997),
including high-performance work practices that feature the use of highly autonomous
teams (Hitt and Brynjolfsson 1997). A common mechanism is that information tech-
nology substitutes for the type of coordination and control that would otherwise de-
mand centralization. Not surprisingly, the enablers of GitHub’s boss-less design appear
rooted in information technology. At GitHub, among other IT investments, “a sophisti-
cated set of online chat rooms and chat bots … help coordinate activity” (Lynley 2015),
enabling a level of coordination that might otherwise necessitate more centralized
control.
Many organizational settings demand both the organizational outcomes common to
centralization and the outcomes common to decentralization. Yet, there are tradeoffs in
attempting to design for both
In many settings, high performance demands both the initiative and effort that accom-
pany decentralization and the extensive coordination and consistency that accompany
centralization. There is, of course, a long history articulating this complementarity and
the tension in attempts to simultaneously generate both (Lawrence and Lorsch 1967).
Unfortunately, there are inherent design tradeoffs to confront. Robert Gibbons captures
well their essence in the simple phrase, “the cost of control is the loss of initiative”
(Gibbons 2005: 206). Design efforts to impose control necessarily impede initiative. At
the same time, design efforts to elevate initiative impede control. GitHub’s experience
Burton et al. Journal of Organization Design (2017) 6:10 Page 14 of 19
provides a classic illustration of this tradeoff. Their boss-less design generated tremen-
dous employee initiative but limited coordination and control. In response to a need
for greater control, GitHub imposed a measure of centralized control, but experienced
a predictable decline in initiative, as well as a decline in attractiveness for employees.
This tension between control and initiative underlies the exploration-exploitation tra-
deoff (March 1991) and the essence of the ambidexterity literature (Raisch et al. 2009;
Boumgarden et al. 2012). It was thus an inability to enjoy sufficient control with the
boss-less design that prompted GitHub’s need to rearchitect the organization.
In organizational settings where both the control that accompanies centralization and
the initiative that accompanies decentralization are desired, dynamic design change is
often both efficient and likely
In the late 2015 to early 2016, GitHub appears in the middle of a shift from an
organization design featuring very limited control with high decentralization to a design
featuring greater control and centralization. Of course, in its redesign efforts, GitHub is
doing its very best to limit any loss of initiative that accompanies this shift towards
greater control. GitHub recognizes the delicate or fragile nature of efforts to maintain
both. Their belief is that they can keep the bureaucracy that accompanies greater
centralization in check if they “stay vigilant, and let it grow organically and not make it
too deliberate” (Miller 2015). As one executive commented, “It’s about diligence in
making sure things that do change are for good reasons and not erosion or laziness
around the culture” (Miller 2015). Unfortunately, all too often, organizations discover
that while autonomy and control are complements in performance, they are substitutes
in production (Boumgarden et al. 2012). Achieving an abundance of both in equilib-
rium is desirable, but difficult. Organizations frequently discover that elevated perform-
ance is achieved through the dynamics inherent in a sequence of design choices rather
than constant refinement of an otherwise static design. In other words, organization
designers often discover their inability to engineer their way to a stable design and in-
stead discover that enhanced performance is achieved through ongoing design
dynamics.
This pattern is commonplace. For instance, pressures for greater exploitation of their
technology prompt Google’s recent push to reign in the autonomy inherent in the “20%
time” rule—the policy that granted employees considerable autonomy 1 day a week to
pursue projects they deemed of value. Facing similar pressure, 3 M reigned in their
15% free time rule in 2002. Nothing prevents either firm from pushing autonomy once
again, and some evidence suggests that 3 M has done exactly this, but dynamic shifts
are likely efficient in firms that demand both. Moreover, it is arguably the success of
the push for autonomy in generating exploration, not its failure that prompts the desire
to reduce it. After all, if exploration and exploitation are complements, then success in
elevating exploration increases the returns to elevating exploitation and vice versa.
Looking forward
In the wake of ongoing advances in the electronic means available for control, coordin-
ation, and measurement, organizational innovations like GitHub that explore extreme
decentralization are likely to continue to emerge. However, at the same time,
Burton et al. Journal of Organization Design (2017) 6:10 Page 15 of 19
organizational designers continue to confront tradeoffs between designs that afford control
and those that prompt initiative. Unless performance environments demand only initiative
or control, enhanced performance will likely continue to emerge not merely through effi-
cient design but rather, as evident at GitHub, through their dynamics in designing.
Conclusions Dorthe Døjbak Håkonsson–Maciej Workiewicz
The guiding principle behind the organizational zoo series has been the belief that we
can learn something about the general by studying the particular (Puranam and
Håkonsson 2015). In that spirit, we took a deep dive approach to the case of GitHub
and its transition from a boss-less into a more traditional hierarchy, hoping to illustrate
the forces operating in all organizations that compel them to adopt certain
organizational design solutions. We are very thankful to our panel of commentators for
joining us in this exercise and helping us to distil the lessons from this intriguing case.
GitHub was non-hierarchical but then transitioned into a hierarchical organization.
This led many of our commentators into fruitful discussions of the conditions that
favor boss-less organizations and the situations where hierarchy is called for.
Nickerson and Burton both mention the role of the selection environment in permit-
ting the boss-less form at GitHub in the early years. As Nickerson puts it: “In the ab-
sence of selection pressures, practically any organizational form might perform well.”
In other words, in the early years, GitHub could afford to have a less efficient form: be
it hierarchy or boss-less. The growth of the firm, increase in the product complexity,
and customer demands changed that.
Both Nickerson and Burton also bring back the idea of nearly decomposable systems
(Simon 1962) and low task interdependency (Thompson 1967) to discuss GitHub’s earl-
ier limited need for active coordination among several parts of the organization. Burton
writes that when projects are small and independent, a boss-less form with its simple
rules can take care of the negligent amount of information processing that is required.
With these conditions changed, GitHub resolved to hierarchy, leading our commen-
tators to discuss the role of hierarchy, and the situations that call for it.
Burton and Puranam both discuss how hierarchy plays an important role in dealing
with exceptions as well as in solving conflicts among organizational members. Without
hierarchy, members either use simple rules or bargain to resolve conflicts, tasks that,
like in the GitHub case, become increasingly cumbersome and time consuming as the
number of employees increases. As Burton argues: “When operating rules are less than
perfect and things go wrong, this is exactly what the hierarchy is to do; interfere when
things go wrong”. Managers thus perform a useful function to break impasses and re-
solve conflicts. With increasing interdependencies and organization size, this benefit of
hierarchy became more important and was most likely one of the key drivers of
GitHub's transformation.
On the other hand, Zenger also cautions that the same forces that kept the boss-less
form in the early years may act against the new hierarchy. Todd Zenger and Jackson
Nickerson both point to one of these factors being the GitHub employees themselves,
who were attracted to the company and its promise of autonomy and equality. Em-
ployees self-selected into and out of GitHub, thus reinforcing the ethos of boss-
Burton et al. Journal of Organization Design (2017) 6:10 Page 16 of 19
lessness. Here, Puranam’s comment on “Structures as Symbols” poses a whole new set
of questions about the role of structures in organizing vs symbolic signaling of
organizational values.
Overall, our commentators largely seem to agree that GitHub will need to continue
experimenting. Zenger discusses how enhanced performance can be achieved through
design dynamics: many settings require both control and autonomy, wherefore ongoing
design change leads to enhanced performance more than efficient designs. This echoes
Nickerson’s remarks about the importance of prototyping and experimentation with
the form, rather than static designs. In a sense, GitHub is exploring the space of suit-
able organization designs.
More generally, our commentators seem to support a long-standing premise that
when evaluating the efficacy of a particular organizational design, the designer must
first understand the primary goals and demands of the organization, i.e., its operations,
innovation processes, selection environment, legitimation, etc. Only then is it possible
to understand whether the design is appropriate. For example, in the early stages of in-
dustry evolution, when GitHub was just beginning to attract its first customers, its
boss-less form allowed it to create more value. However, in the later stages, hierarchy
helped the company to capture a greater share of the generated value.
The history of GitHub is still being written, and we cannot definitely say what will
happen. As the common saying goes, making predictions is hard, especially about the
future. Thus, we picked an easier task for our commentators and asked them to predict
the past instead. We hope that the resulting discussion about the virtues and perils of
replacing the boss-less form with a hierarchy will stimulate new questions and studies
for students of organization design.
Endnotes 1The company raised 100 million dollars in July 2012 from Andreessen Horowitz. 2The article is based on secondary and publically available sources. We did approach
the company for commentary, but have not received it at the time of going to press. 3https://github.com/holman/ama/issues/135 4https://zachholman.com/posts/how-github-works/ 5https://www.fastcompany.com/3020181/inside-githubs-super-lean-management-
strategy-and-how-it-drives-innovation 6https://www.fastcompany.com/3020181/inside-githubs-super-lean-management-
strategy-and-how-it-drives-innovation 7https://github.com/blog/1269 8https://www.infoworld.com/article/2608907/application-development/github-s-new-
ceo–we-re-serious-about-the-enterprise.html 9https://techcrunch.com/2015/06/04/github-expands-to-japan-its-first-office-outside-
the-u-s/ 10https://www.fastcompany.com/3020181/inside-githubs-super-lean-management-
strategy-and-how-it-drives-innovation
Acknowledgements Many thanks to Teppo Felin, Karim Lakhani, and the participants of the “Organizational Safari” session at the Academy of Management conference in Vancouver.
Burton et al. Journal of Organization Design (2017) 6:10 Page 17 of 19
Funding No funding was used during the development of this manuscript.
Availability of data and materials This is a conceptual article based on publicly available information and articles.
Authors’ contributions Contributions of each author are stated for each subsection of the article and are as follows: DDH and MW carried out the “Introduction” section. RMB carried out the “Is hierarchy necessary?” section. JN carried out the “GitHub and the “boss-less” organization: adjustment costs, selection, and vacillation” section. PP carried out the “The GitHub story: three explanations” section. TZ carried out the “Dynamic design at GitHub” section. DDH and MW carried out the “Closing thoughts and open questions” section. All authors read and approved the final manuscript.
Ethics approval and consent to participate Not applicable
Consent for publication Not applicable
Competing interests The authors declare that they have no competing interests.
Publisher’s Note Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Author details 1Fuqua School of Business, Duke University, 100 Fuqua Drive, Box 90120, Durham, NC 27708-0120, USA. 2Interdisciplinary Center for Organizational Architecture, Aarhus University, Fuglesangs Allé 20, Aarhus V DK-8210, Denmark. 3Olin Business School, Washington University in St. Louis, Snow Way, 1 Brookings Drive, St. Louis, MO 63130, USA. 4INSEAD, 1 Ayer Rajah Avenue, Singapore 138676, Singapore. 5ESSEC Business School, 3 Ave Bernard Hirsch, 95000 Cergy, France. 6University of Utah, 1655 Campus Center Dr, Salt Lake City, UT 84112, USA.
Received: 15 July 2017 Accepted: 31 August 2017
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- Abstract
- Introduction
- Dorthe Døjbak Håkonsson–Maciej Workiewicz
- Open allocation
- No formal hierarchy
- Maximizing employee happiness
- Distributed workforce
- Conflict resolution through consensus
- Informal hiring and performance evaluation process
- Organizational change—GitHub 2.0
- What can we learn from organizations like GitHub?
- Is hierarchy necessary?
- Richard M. Burton
- Hierarchy and rules
- Why hierarchy: the contingencies
- Rules: sufficient or not
- Information processing and coordination
- Concluding comments
- Acknowledgements
- GitHub and the “boss-less” organization: adjustment costs, selection, and vacillation
- Jackson Nickerson
- GitHub 1.0 and the boss-less organization
- Selection environment
- Degree of decomposability
- Problem, context, and model of human behavior
- GitHub 2.0 and bosses in organization
- The future of GitHub
- Epilogue
- The GitHub story: three explanations
- Phanish Puranam
- Dynamic design at GitHub
- Todd Zenger
- Individuals sort into organization designs they prefer
- Information technology investment facilitates decentralized designs by providing levels of coordination that would otherwise require greater centralization
- Many organizational settings demand both the organizational outcomes common to centralization and the outcomes common to decentralization. Yet, there are tradeoffs in attempting to design for both
- In organizational settings where both the control that accompanies centralization and the initiative that accompanies decentralization are desired, dynamic design change is often both efficient and likely
- Looking forward
- Conclusions
- Dorthe Døjbak Håkonsson–Maciej Workiewicz
- The company raised 100 million dollars in July 2012 from Andreessen Horowitz.
- Acknowledgements
- Funding
- Availability of data and materials
- Authors’ contributions
- Ethics approval and consent to participate
- Consent for publication
- Competing interests
- Publisher’s Note
- Author details
- References