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ORGANIZATION ZOO Open Access

GitHub: exploring the space between boss- less and hierarchical forms of organizing Richard M. Burton1, Dorthe Døjbak Håkonsson2, Jackson Nickerson3, Phanish Puranam4, Maciej Workiewicz5* and Todd Zenger6

* Correspondence: [email protected] The authors are in alphabetical order. 5ESSEC Business School, 3 Ave Bernard Hirsch, 95000 Cergy, France Full list of author information is available at the end of the article

Abstract

In this edition of the organizational zoo series, we take a closer look at an interesting organization design case—GitHub, a software company from California. Similar to Valve, the subject of the previous article in the series (Puranam and Håkonsson, J Organ Design 4: 2–4, 2015) GitHub is used to delegate the choice of projects and project allocation to its workers, fitting the recent trend in running organizations without bosses. The interesting fact about GitHub is that after years of praising its own unorthodox organizational structure, the company suddenly decided to abandon it for something much more traditional. We asked several renowned organization scientists to share their thoughts on this interesting case and discuss what we can learn from it.

Keywords: New forms of organizing, Organizational design, Boss-less organization, Self-allocation, Organizational change

Introduction Dorthe Døjbak Håkonsson–Maciej Workiewicz

GitHub is an American software company located in San Francisco. Founded in 2007

by Tom Preston-Werner and Chris Wanstrath, the company has experienced an un-

precedented growth in sales and subsequently in number of employees. The company

doubled in size from 300 employees in the beginning of 2015 to 600 in November

2016. The company’s product, also called GitHub, allows companies and individual de-

velopers to manage their computer code and collaborate with others on software pro-

jects. GitHub has been used by some of the biggest software companies like Google,

Adobe, Twitter, Paypal, Yahoo, Facebook, and Dropbox. The company’s free service be-

came a popular tool among the members of the open source software community, stu-

dents, and hobbyists. As of this writing, 14 million of users were collaborating on over

47 million projects using the company’s product in its second round.1 In July 2015, the

company raised 250 million dollars from private investors, putting the overall value of

the startup at two billion dollars.2

After 7 years of being run without formal hierarchy, in 2014, the company initiated a

substantial reorganization, effectively dropping the boss-less form. From an

organizational design perspective, this abrupt change raises some interesting questions

© The Author(s). 2017 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

Burton et al. Journal of Organization Design (2017) 6:10 DOI 10.1186/s41469-017-0020-3

regarding the boundary conditions of boss-less forms of organizing, which has been

gaining significant attention in the academic and managerial circles.

Before the sudden change in structure, GitHub 1.0 (pre-2014) was a poster child of a

boss-less organization. The company was openly proud of its approach to running the

business. In fact, their organizing principles were similar in key values to how users of

its product were collaborating on open source projects. In that sense, GitHub, the com-

pany, was a reflection of the values around which GitHub, the product, was built.

Open allocation

At GitHub 1.0, employees could start and join projects where they felt they could con-

tribute the most. The projects were not hierarchically assigned, but employees could

choose whatever they wanted to work on without any formal interference. The mini-

mum condition was that there were at least two people on the team (the rule of two).

Zach Holman, one of the employees summed it up as follows: “Teams are all informal.

If you want to work on something, just go work on it. If you need a designer, grab a de-

signer. Boom, a two-person team.”3 He also remarked elsewhere that “We have teams,

but the teams are set up so that they are easy to move around. And that’s the problem

with teams if they are very structured so that you can’t get out of them.”4

No formal hierarchy

At GitHub 1.0, employees did not have official titles, instead many came up with whim-

sical ones, like “Developer Superhero,” “Bleeding Edge Cowboy,” and “Happiness

Responsibilibuddy, Magician.” Coders could design, and designers could (and were en-

couraged to) code. There were no middle managers and no product, departmental, or

project managers. Scott Chacon, one of the first employees, said: “We try to move

decision-making capabilities to people closest to the problem. [Projects have] a ‘primary

responsible person,’ or PRP, in open allocation lingo.”5

Maximizing employee happiness

Famously, the key objective at GitHub was to optimize employee happiness. Em-

ployees were free to choose their location, workdays, work hours, and how to

dress to work. The belief was that happy employees are more productive and

thus the company more successful. As one GitHub employee said: “There are a

number of companies that have this 20% rule where employees are encouraged to

work on stuff they are personally excited about outside of their main responsibil-

ity 20% of the time. I think in some ways you can say GitHub has a 100% rule,

which is basically always be working on stuff you are personally excited about or

that you find fulfilling.”6

Distributed workforce

The labor force was very much distributed with over half of the employees working re-

motely (the company’s only office until August 2014 was in San Francisco). To keep

people up to date on new hires and recent developments, the company had its own

film crew Streaming Eagle, which produced and disseminated video profiles of new em-

ployees and recordings of company meetings.

Burton et al. Journal of Organization Design (2017) 6:10 Page 2 of 19

Conflict resolution through consensus

Conflicts were resolved by discussion, without intervention of senior managers. Other

employees with high reputation and respect could be consulted on a specific matter,

but the decision rested with the team. Employees used the company’s own product to

create requests for changes to a given problem and lobby other employees for support

to have their version adopted.

Informal hiring and performance evaluation process

At GitHub, prior to 2014, there were no HR people. The pay was fairly uniform. The

company boasted that people came to work to GitHub because they admired the prod-

uct and culture. The salary was believed not to be the prime motivator.7

Organizational change—GitHub 2.0

Things began to change in early 2014, when the new CEO, and fellow co-founder, Chris

Wanstrath, took over from Tom Preston-Werner. The biggest change for GitHub was

the introduction of rules and processes to increase coordination—mostly through im-

proved communication. According to Chris Wanstrath, “Before, we all had to share the

road maps in our head. I might be building something here, not even knowing that

Paul is building something over here. That worked out fine until we got more people

and decided we needed a lot more coordination, a lot more communication.”8

GitHub in 2015 is quite a different place from what it used to be. It still offers the

same innovative product and has the same White House Oval Room replica reception,

but the organizational structure is much more traditional. The company now has VPs,

a robust HR function, product managers, technical leads, and a one-to-one reporting

structure. The projects are now allocated at special meetings, and the employees

undergo official performance reviews. The company is also starting to build a physical

presence. In August 2014, GitHub opened its second office (after San Francisco) in

Boulder, CO, and the first non-US office in Tokyo in June 2015.9

While some may perceive it as quite a departure from the old philosophy, the com-

pany has been very pragmatic in its choice of organizational structure. Somewhat fore-

shadowing the changes to come, the then-CEO Tom Preston-Werner said in October

2013: “A year from now we might be using something that’s not open allocation, but is

the evolution of open allocation, as we’ve determined that something else works better.

And that’s really fine.”10

What can we learn from organizations like GitHub?

Until 2014, GitHub seemed a prominent representative of new trends in organization

design towards non-hierarchy. Successful examples from a variety of different industries

would suggest that this type of organizational form can be applied to a variety of envi-

ronments. This leads to the question: what does hierarchy do? And when (if ever) do

we need it?

Yet, GitHub today is not the GitHub it used to be. It has the same product, and

serves the same customer base, but it now has a formal hierarchy. What can we make

of this shift? Are there limits to the effectiveness of non-hierarchical forms? What is

Burton et al. Journal of Organization Design (2017) 6:10 Page 3 of 19

their selection environment? Do they only apply for a particular type of employees? Or

work culture?

Finally, what might the future bring for GitHub? Was hierarchy the right response to

their new demands? Will their new structure pertain? Or will their simultaneous de-

mands for control and autonomy lead to ongoing design changes in the future?

Is hierarchy necessary? Richard M. Burton

GitHub began without hierarchy; now, it has a traditional hierarchy. Why? Can an

organization thrive or even survive without hierarchy? If so, under what conditions or

contingencies can it survive? Is hierarchy necessary?

Hierarchical organizations are not new: Moses took his thousands to hundreds on down

to tens; the Roman Army had its centurions which were aggregated up to legions; the

Roman Catholic Church is hierarchical and is long lived. In contrast, we do not have many

examples of longed lived non-hierarchical organizations. In this short essay, I proceed from

hierarchy to no hierarchy—the reverse of GitHub. The GitHub zoo story is told the other

way around—no hierarchy to hierarchy. Here, we will begin with hierarchy and see what

might happen if we remove the hierarchy from the organization. That is, can we take hier-

archy away? Can an organization exist without hierarchy—even for a short time?

Hierarchy and rules

Weber’s (1948) essay on the elements of Bureaucracy is a fundamental statement of

organization. Weber, p. 197, established the basis for hierarchy:

The principles of office hierarchy and of levels of graded authority mean a firmly

ordered system of supervision of lower offices by the higher ones. Such a system

offers the governed the possibility of appealing the decision of a lower office to its

higher authority, in a definitely regulated manner.

The higher office supervises the lower office, and a lower office can appeal a decision

to a higher office, but not the reverse. Decision-making and appeal are involved. Weber

goes on to say that hierarchy is prevalent in private and public organizations. Even be-

fore hierarchy, Weber (1948) introduced rules, knowledge, and task specialization of

work as fundamental: “The management of the office follows general rules, which are

more or less stable, more or less exhaustive, and which can be learned. Knowledge of

these rules represents a special technical training which the officials possess.” p. 198.

That is, there are rules for most everything that can occur; further, individuals in the

organization can learn these rules with training. These rules and their implementation

are in principle sufficient for all organizational issues. Weber (1948) elaborates: “There

is the principle of fixed and official jurisdictional areas, which are generally ordered by

rules that is, by laws or administrative regulation.” p. 196. “…The reduction of the mod-

ern office management to rules is deeply embedded in its very nature”. p.198 “…only

persons who have the generally regulated qualifications to serve are employed”.

Hierarchy, rules, specialization, and qualified individuals are elements of the bureau-

cracy. Is the organization over specified? If the rules are complete as Weber indicates,

can an organization exist without hierarchy?

Burton et al. Journal of Organization Design (2017) 6:10 Page 4 of 19

In GitHub, the rule of two is a very powerful rule. The rule of two directs effort by

all of the employees; equally important, it throws out what will not be done if only one

person thinks it is a good idea; it helps develop a climate of cooperation among the em-

ployees as they must interact if their projects are to be undertaken; and it encourages

coordination among the projects which are undertaken. There are also other rules or

heuristics which are very important: the hiring practice of employees finding individ-

uals who are technically competent and fit the GitHub climate or culture, the rule that

conflict would be resolved through discussion and consensus. Now, GitHub’s motto “In

Collaboration we Trust” is a statement of value, who we are, and how we will proceed.

Put together, there are many rules in the Weberian sense which define GitHub.

Why hierarchy: the contingencies

Do we need hierarchy? There are good reasons for hierarchy which suggests that con-

tingencies are important. Weber (1948): “The development of the money economy, in

so far as a pecuriary compensation of the officials is concerned, is a presupposition of

bureaucracy”, p. 204 “…precision, unity, strict subordination, reduction of friction and

of material and personal costs – these are raised to the optimum point in the strictly

bureaucratic administration, and especially in its monocratic form. As compared with

all collegiate, honorific, and avocational forms of administration, trained bureaucracy is

superior on all these points”. p. 214. In short, with trained employees, the bureaucracy

is efficient with precision, unity, strict subordination, and the reduction of friction as

required in a money economy with competition. In terms of contingency, the economic

environment which requires efficiency creates a need for bureaucracy. However, Weber

(1948) did not argue that bureaucracy is adaptable to the new environment or technol-

ogy. It is a machine organization; it is stable, but not necessarily adaptable to change.

Going back to GitHub, it worked well with rules and without hierarchy when there was

no need for an organizational change and no conflict or friction and resources were

plentiful. Efficiency was not the main issue, but new products were, which does not ne-

cessarily imply a change in organization.

Is hierarchy necessary in Weber’s (1948) bureaucracy? To be sure, Weber (1948)

did not consider this question: what would happen if the hierarchy were to be ex-

tracted from the bureaucracy? What would be left and would it work—or how well

would it work? Without the hierarchy, there would be rules of what to do which

would be documented and widely known among the employees; there would be

employees who know their jobs and can do them well; there would be precision of

action; there would be little friction as individuals follow the well-known rules;

there would be no reason to appeal a decision. In principle, hierarchy would not

be needed; it is not necessary. We might say that Weber’s bureaucracy is over spe-

cified; the rules and culture are sufficient.

Rules: sufficient or not

Baligh’s (2006, Chapter 3) theory of organization structures includes the elements:

people, decision rules for operating variables, information structures, and reward struc-

tures. The organization structure is then the relations among these elements to obtain

desired outcomes, e.g., efficiency. The decision rules should have properties of

Burton et al. Journal of Organization Design (2017) 6:10 Page 5 of 19

consistency and rule addition. For people, enfranchisement, independence, or freedom

to make rules is needed. The reward system is tied to people by those who make the re-

wards and those who receive them. Ownership, involvement, consistency, and goal

based rewards are important. Baligh’s (2006) model is a complete statement of the

organization without hierarchy in the traditional authority notion. Here, hierarchy is

how the rules are put together and their relationship among the rules. Baligh (2006)

would not preclude the traditional hierarchy, but it is not needed. The relationships

among people, operating rules, information, and rewards are sufficient. Unlike Weber

(1948) who does not deal with change, Baligh (2006) incorporates mechanisms to

change the rules as new technologies and environment demand. That is, there are rules

to change the operating rules. At GitHub, it does not appear that there were rules to

change rules, e.g., the rule of two needed a hierarchy to change.

Then what happens when operating rules are less than perfect and things go

wrong? This is exactly what the hierarchy is to do: interfere when things go wrong,

i.e., the appeals of decisions (Weber, p. 197). That is, the rules are not complete in

the Baligh (2006) sense: not everyone knows the rules or follows them; the rules

do not fit the situation; the rules may be incomplete; the rules may be inconsist-

ent, no one is assigned to change the rules. The rules are imperfect, and the hier-

archy is a mechanism to deal with this situation. This organization might work in

a very stable situation where there are no exceptions or variations, no change, and

no new strategy which requires new rules or specializations. It is an idealized

world which is rare—temporary at best.

Information processing and coordination

In 2014, GitHub also introduced hierarchy, new rules, and processes to coordinate

projects as the rule of two was not sufficient for the allocation of effort and coord-

ination of the employees’ activities. Weber did not explicitly consider the need for

coordination and did not invoke information processing, but it seems implicit that

his officials need to be coordinated. That is, Weber’s (1948) specializations must

work together. We might infer that Weber took coordination for granted, although

he left it implicit. Clearly, his bureaucracy was not composed of independent units;

both the hierarchy and the rules brought the specializations or work at the desks

together for overall coordination. Many modern writers (e.g., Puranam et al. 2012)

are quite explicit that coordination of activities is fundamental for organizing.

Using information processing frameworks, the hierarchy is needed in organizations

to obtain coordination among subunits.

The information processing view posits that an organization uses information to co-

ordinate and control its work under uncertainty. The organizational capacity to process

information—oral and written—is limited by individuals and the communications

among people. Thus, the organization assigns the information processing activities to

individuals and organizational subunits so that the organization can coordinate its work

in an efficient manner and obtain desired outcomes.

Galbraith (1974) framed the organizational design challenge as the balance of the or-

ganization’s information processing capacity with the information processing require-

ments. That is, in order to make good decisions, coordinate, and control, the

Burton et al. Journal of Organization Design (2017) 6:10 Page 6 of 19

information processing capacity must exceed the uncertainty in the work tasks and the

environment. With new IT technologies, the organization can coordinate up and down

the hierarchy more quickly and with more detail. In 2014, GitHub replaced the rule of

two with hierarchical decision-making to allocation and coordination between tasks.

GitHub’s earlier non-hierarchical organization with the rule of two reduced the need

for information as projects could be selected without reference to the overall firm co-

ordination; yet, coordination was voluntary and emergent. This earlier structure may

have required excess resources and inefficiency. In 2014, GitHub’s scarce resource was

talent and it needed to utilize its people’s skills well. In short, it had to choose its pro-

jects to meet customer demands and coordinate its activities well. At the extreme if

there are no scarce resources and projects do not need to be coordinated, then the in-

formation requirements are minimal and the rule of two would work well.

Burton et al. (2015) multicontingency theory is an information processing approach

for the firm to plan and coordinate its activities to implement its strategies and achieve

the firm goals. The organizational design problem is stated in three parts: the overall

organizational task, the decomposition of this large task into smaller tasks which indi-

viduals and subunits accomplish, and the coordination and control of these smaller

tasks so that the overall task is realized. There are two central questions here: how to

create the individual subtasks and how to put them together. Without a hierarchy, in

GitHub, the projects were determined by the rule of two. The coordination of these

subtasks into a coherent whole information system which meets the customers’ de-

mands was voluntary and emergent. GitHub’s climate which included discussion and

consensus was important. But was it enough?

In the multicontingency theory, the configuration or organization form and the task

design specify how the overall task is decomposed into smaller tasks. The coordination

of these pieces into a whole is accomplished with a fit among the people and their

skills, the leadership and organizational climate, coordination, control, information and

knowledge systems, and incentives. These several elements must fit together to achieve

the firm’s strategy and overall goals. These elements work within a configuration hier-

archy which can be functional, divisional, matrix, or simple. With the rule of two as a

way to select projects, GitHub did not need a configuration hierarchy to select projects.

But the coordination of these projects may have been problematic. Opportunity losses

could have been the following: (a) the selected projects did not fit the overall strategy;

(b) the selected projects could have been both redundant and left holes in the strategy,

and the allocation of employee effort to the projects could have been inefficient; (c) the

timeliness of the projects to meet customer needs could have been an issue. There are

many possibilities, but as long as there were paying customers and slack internal

personnel resources, it was not a problem; most any organizational design would work.

GitHub’s hierarchy with VPs and middle management changed the choice of projects to

meetings. A HR department was introduced. These changes were consistent with

needed elements for fit in the multicontingency model. Within the multicontingency

model, what would happen if the hierarchy were to be taken away? Would the

remaining elements be sufficient? The remaining organizational elements coordinate

the activities by providing the right information to the right individuals at the right

time. GitHub may have suffered the same problem with its rule of two. It is conceivable

that the firm’s activities could be selected well. But it is less certain that the projects

Burton et al. Journal of Organization Design (2017) 6:10 Page 7 of 19

would be coordinated. The multicontingency model without hierarchy has severe limi-

tations; it leaves too many important issues unresolved.

Concluding comments

In this exploratory essay, I have used the GitHub firm as inspiration to examine what

would happen if we removed the hierarchy from several organizational models: Weber’s

(1948) bureaucracy, Baligh’s (2006) rule-based model, Galbraith’s (1974) information

processing model, and Burton et al.’s (2015) multicontingency model. With the excep-

tion of Baligh (2006), these models have hierarchy. When the hierarchy is taken away,

rules are then the central organizational mechanism for organization.

GitHub has moved from no hierarchy to hierarchy. Is hierarchy necessary? For

GitHub, it is an intriguing story which is still being played out. More generally, it is an

open question. We know that a hierarchy yields stability; is no hierarchy inherently un-

stable? Can it be agile? Is no hierarchy just a temporary solution, which can be changed

and adapted quickly? Or should we conclude that without any hierarchy, change is easy

and can be normal; bureaucracy makes change slow, but possible. Are the opportunity

losses of a non-hierarchical organization too large? In good times, we can do away with

hierarchy and move on; when hierarchy is needed, we use it and then discard it. Can

we move back and forth as GitHub case seems to suggest?

GitHub creates more questions than answers. The knowledge canvas is largely blank;

there is much to do. We know that no hierarchy is rare with only a few examples; hier-

archy is everywhere. Is hierarchy necessary? It seems that no hierarchy can be tempor-

ary at best and probably short lived.

Acknowledgements

My thanks to Sean Fath, Dorthe D. Håkonsson, and Borge Obel for their helpful com-

ments on earlier drafts.

GitHub and the “boss-less” organization: adjustment costs, selection, and vacillation Jackson Nickerson

Haakonsson et al. (2015) introduced us to GitHub in their organizational safari and

posited three questions. First, is GitHub 1.0 representative of an innovative and valu-

able new type of “boss-less” organization? Second, what can we make of the

organizational shift associated with GitHub 2.0? And third, what might the future bring

for GitHub? In the remainder of my comment, I offer reactions to all three questions.

GitHub 1.0 and the boss-less organization

Is the “boss-less” GitHub 1.0 an innovative and valuable new type of organization? My

first reaction is to think of GitHub 1.0 as a trial, a potential organizational innovation.

All too often, we think of innovations in terms of products and services, but

organizational forms also are potential innovations. As such, relevant questions are the

following: what is this new boss-less form of organization good for? Under what bound-

ary conditions or parameters might the form create and capture value? And what impli-

cations does the boss-less organization create for its future? Addressing these questions

Burton et al. Journal of Organization Design (2017) 6:10 Page 8 of 19

can begin to unpack the conditions under which GitHub’s organization might yield

positive performance.

Selection environment

Before exploring these specific questions that can help to assess the organization’s

value, I believe that we can benefit by first understanding the selection environment in

which the organization operated. In the absence of selection pressures, practically, any

organizational form might perform well! Is GitHub a unique form or is it one of many

feasible alternative forms that might be unlikely to survive when subjected to increased

competitive pressure? My general sense is that during the initial years of the

organization, selection pressures were limited if not nonexistent. This lack of pressure

means that the boundary conditions for the boss-less organization may be substantially

narrower when exposed to a harsher selection environment and, comparatively, alterna-

tive forms might have performed equally well or better if given the chance.

Degree of decomposability

All organizational forms have boundary conditions—the parameter ranges within which

an organizational form can create and capture value. The existence of competing

organizational forms may yield even narrower parameter ranges, where the

organization has a comparative advantage over other organizational forms.

If all tasks, adjustments, and adaptations can be specified ex ante and execution veri-

fied ex post, then I do not think a boss is needed for an organization (although a nego-

tiator might be needed). A technology, which is simply the method for producing an

output, that is highly decentralized and decomposed into independent modules (what

Simon (1962) referred to as decomposable problems) with few workers supporting each

module, simply does not need a boss to adapt to disturbances (otherwise known as

shocks, unanticipated problems, ongoing learning, shifting internal and external envi-

ronments, etc.). In such fully decomposed problems, coordination occurs autono-

mously by each individual (or small team) because of the lack of complicating

interactions with other activities. But if complex linkages exist between the different

modules or reputations and other aspects spillover from one module to another, even if

these linkages and spillovers are weak, then unanticipated adaptation and adjustment

needs create pressures to coordinate. Some type of coordination mechanism is needed

to support mutual adaptation and adjustment.

In my view, “boss-less” organizations are likely to break down (i.e., perform poorly)

when disturbances create ongoing and real-time unanticipated adaptation needs that

require coordination. These adaptation needs put pressure on people to adjust and

adapt in a coordinated way, when the underlying activities, processes, or technology are

interconnected. As Simon might have said, such conditions arise when the problem ele-

ments are nearly or non-decomposable. Put differently, bosses typically serve the pur-

pose of constraining subordinates’ choices to gain some type of coordination across

activities. Constraints are needed because we human beings frequently desire some

level of autonomy and self-determination. We generally think differently, have different

information and knowledge sets, have different motivations, and, as a result, frequently

may not make choices in concert.

Burton et al. Journal of Organization Design (2017) 6:10 Page 9 of 19

Problem, context, and model of human behavior

I often think about three factors when elaborating boundary conditions of a particular

organizational form. Boundary conditions are related to understanding the type of problem

for which the organization is good at finding a solution. Building on Herbert Simon and

others, Nickerson and Zenger (2004) have written about how the attributes of the problem

(complexity and decomposability) can be matched with the costs and competencies of alter-

native organizational forms (what we call governance structures, following Williamson

1996) to facilitate the search for valuable solutions. Simon’s (1973) problem ill-

structuredness (see also Macher’s (2006) more recent treatment for organizations) offers an-

other important problem attribute. The problems’ attributes that an organization can suc-

cessfully tackle provide one aspect of an organization’s boundary conditions. But, problem

attributes are not the only factors through which to assess the usefulness and boundary con-

dition of an organizational structure.

Another factor is context. In particular, I think of how long it takes to build, execute, and

interpret an experiment or pilot (organizational or otherwise) in response to an actual or

perceived problem as an important contextual factor (see Furr et al. (2016)). For instance, a

coder can quickly write software code, compile it, and then quickly evaluate it if the code

works or not. If the software does not work, the coder can quickly fix it and try again. If

such experiments and pilots are very low cost, then responding to disturbances also is low

cost and sophisticated coordination mechanisms and governance may not be needed. But

as soon as experiments require investments that take substantial time and resources to as-

semble, utilize, and interpret the results, then the cost of mistakes and poor coordination

grows dramatically. This conjunction of problem attributes and context in which experi-

ments and learning takes place can create substantial adaptation demands. Boss-less organi-

zations are likely to work well only for contexts in which experimental/pilot costs are low.

A third factor is the nature of the person. The field of organizations often utilizes a

simple model of human behavior, although all too often, the model is not specified. Hu-

man behavior and cognition need to be accounted for in the design of the organization.

For instance, see Foss and Weber’s (2015) recent paper reflecting on the need to better

understand and specify behavioral and cognitive assumptions.

Additionally, an organizational design itself can create an environment in which people

self-select to join an organization based on an attractive set of values, ideals, missions,

and expectations (think about why people join not-for-profits, volunteer organizations like

Wikipedia, or work for the federal government). As a result, self-selection may interact

with the organizational mode to deliver a strong identity and high performance that is not

justified simply by the mechanisms within organizational form alone. For instance, indi-

viduals might be attracted to GitHub 1.0 and strongly embrace the corresponding

organizational identity. Unfortunately, this strong identity has a downside in that it greatly

raises adjustment costs, should a different organizational form be needed in the future.

Therefore, strong identity with a boss-less organization is advantageous so long as future

changes to the organization’s structure and identity are unlikely.

GitHub 2.0 and bosses in organization

With shifting customer demands, the expansion into new and different customer seg-

ments and problems, and what I suspect, is a more challenging selection environment,

Burton et al. Journal of Organization Design (2017) 6:10 Page 10 of 19

GitHub 1.0 transitioned to GitHub 2.0. The introduction of hierarchical elements

into the organizational structure should not have come as a surprise. Serving cor-

porate clients where reputation is important and tackling larger projects involving

more programmers are just two of the changes that may have ushered in adapta-

tion needs for which bosses provide an appropriate organizational solution. I am

confident that the infusion of management and leadership met with at least some

(if not stiff) resistance because of strong identities formed by joining the boss-

less version of the organization. Making the decision to switch governance as

well as leading organizational change may have taken time, effort, and resources

because adjustment costs to resolve coordination problems and change employee

expectations and identity.

In business, many vital aspects can change over time. Especially important is

the changing nature of demand as well as the selection environment. I remem-

ber reading during the dot com boom of the late 1990s a lot of hype about new

organizational forms. All too common were statements like the world has chan-

ged and all organizations will have to adopt the new form or die. In 2000, the

selection environment changed, the nature of demand seemed to change, and

the hype gave way to more realistic assessments of organizational forms. Taken

together, a working hypothesis is that boss-less organizational forms may be in-

novations but the boundary conditions may imply a limited range for their

usefulness.

My comment suggests that weak selection environments and decomposed and

well-structured problems in a context where searching for solutions is low cost

may be a starting point for more precisely identifying boundary conditions of

GitHub’s boss-less organization. If the boss-less organization generates a strong

identity among those who are attracted to it then adjustment costs for future

organizational shifts may be higher—perhaps much higher—than alternative

organizational forms, which may present another important boundary condition.

Low growth strategies may be better than high growth ones for the organization if

strong identity leads to high adjustment costs.

The future of GitHub

In general, I have to believe that organizational adaptation—although costly and time-

consuming—is good for GitHub, because without it, the organization is likely misaligned

to the new problems it needs to solve, given its desire to grow. As Nickerson, Zenger, and

Boumgarden (2012) have argued, organizational adaptation may be needed even if de-

mand and the selection environment remain constant. Organizations often vacillate be-

tween centralized and decentralized modes as leadership struggles with opposing

organizational logics like innovation and accountability and the pathologies of one mode

accumulate and give rise to the need for an alternative organizational mode.

Whether from external pressure or internal ones, I therefore anticipate future

organizational change. Every organizational form has its benefits and pathologies. Benefits

often come quickly and pathologies take a while to accrue. When the latter become too

great the leader will seek out another organization form to tackle the accrued issues. When?

I cannot predict for sure, but I had look for 2 to 4 years between GitHub 2.0 and 3.0.

Burton et al. Journal of Organization Design (2017) 6:10 Page 11 of 19

Epilogue

I believe that in our attempt to discover enduring principles about how organizations

influence and shape behavior, we as academics have much more to learn about organi-

zations, particularly from a governance perspective. In the discussion of GitHub 1.0, we

did not ask questions comparatively, which makes it difficult to understand the trade-

offs between benefits, pathologies, and boundary conditions of a single organizational

form. Comparative analysis is essential to understanding boundary conditions.

In general, our field has not done a great job of providing a comparative analysis of

the benefits and pathologies of alternative organizational forms especially when they

appear to be innovations. Instead, the field tends to suffer from boosterism where

organizational innovation is concerned. We are probably just a little too quick to jump

on the bandwagon when we see a supposedly new and novel form and say “Hey, this is

awesome and solves all sorts of problems so it should be used everywhere.”

My preference is to start by taking a hard look at a new organizational situation and

assessing the extent to which our full range of theories may apply before we call for

new theories to explain what is going on. Refinements of existing theory often provide

parsimonious explanations, which enhances the accumulation of knowledge. Blanket

statements like “We have got to get rid of all the old theories and start anew” are fun-

damentally problematic. I believe that opportunities do exist to develop new theories

that more parsimoniously generate existing predictions with less apparatus as well as

identify new phenomena and new theories to explain those phenomena. Nonetheless,

we should hark back to Oliver Williamson’s advice to engage in a slow, molecular, and

definitive comparative analysis before we leap to the recommendation that “we need a

whole new theory.”

The GitHub story: three explanations Phanish Puranam

In a Rashomon-like fashion, I want to offer three different accounts of what might

have happened at GitHub. Of course, this plurality of accounts partly reflects our

lack of access to an insider’s narrative, but since the objective of the Zoo is to

stimulate discussion rather than anoint a particular answer as the “truth,” I see this

as a fruitful exercise.

The first version is what we may call the story of “the Inevitability of Authority.” Any

organization to exist must have solved four fundamental problems: task division, task

allocation, coordination, and motivation (Puranam et al. 2014). Authority plays a very

important role in solving each of these four problems in organizations of even modest

size. A founder/boss decides what tasks need to be done, who does them, how people

are compensated for doing them, and how different people performing different tasks

coordinate their actions (and steps to resolve issues around these when necessary).

Why? Because the alternative, self-organization based on peer to peer consensus, is

not usually scalable. Human agents have opinions (and interests). As n, the number of

agents in a system, increases, the possibility of disagreements increases quadratically as

a function of (n)(n − 1)/2. Except in some atypical situations, such as when task struc- tures are highly decomposable, or norms for consensus highly evolved, this poses a

constraint on scale. In contrast, authority allows us to scale by making it possible for

Burton et al. Journal of Organization Design (2017) 6:10 Page 12 of 19

large numbers of people to act as an organization with agreed solutions to the funda-

mental problems of organizing and without succumbing to the quadratic explosion.

How? Not necessarily because authority is correlated with wisdom, but because it

acts as a stopping rule that arrives at a decision faster than consensus and as a source

of stability that guards against excessive local adaptation. It need not always lead to bet-

ter decisions, but the advantages of speed and coordination are only magnified as n in-

creases. This account suggests that while all startups begin by looking like GitHub1.0

during the “search” phase of their lives, eventually, the scale and the need to implement

a chosen solution in a stable manner dictates that they end up looking like GitHub

2.0—with a well-established hierarchy of authority.

The second version is a story about “Structure as Symbol.” Early on, when GitHub

was still growing and developing its product, being able to attract employees who

understood and were immersed in the ethos of the customers mattered. GitHub the

organization took on and signaled many of the same attributes as GitHub the product.

As GitHub grew to the point of needing significant external investment, and gaining

large enterprise customers, it now had to appear like a legitimate member of the cate-

gory—“business.” That is what these stakeholders expected to see, and that is what

GitHub became for them. It therefore manifested the rational ritual of a conventional

hierarchy (Meyer and Rowan 1977). This helped obtain legitimacy in the eyes of key

stakeholders and perhaps also functioned as a mechanism to exit those members who

no longer fit the requirements of the organization. In this account, it is possible that

GitHub was never quite as boss-free as it first appeared nor has it become as conven-

tionally hierarchic as it now appears.

The third version is (obviously) a hybrid of the first two. Perhaps, the underlying

organizational problem has changed through scale and technology maturity, as have

the pressures to conform to expectations of external stakeholders. There are also inter-

esting possible interactions between the two; the ethos of GitHub the product may well

have been a useful framing device to coordinate the expectations and efforts of em-

ployees working in GitHub the organization when the product was first being devel-

oped; now, the ethos of GitHub the corporation provides the framing to help

employees deliver reliability and robustness of solution. Goal frames, as Lindenberg

(2013) has taught us, can complement and compensate for the limitations of structure.

Whichever of these accounts is true, it is clear that the story of GitHub 1.0 vs GitHub

2.0 offers a very useful window for us to think about the triplet of roles that

organization design can play: structuring, the interactions of participants towards the

attainment of an organizational goal; sorting, in (and out) the appropriate participants;

and framing, the collective expectations of the participants within the system.

Dynamic design at GitHub Todd Zenger

GitHub is a fascinating case study in organizational design and its dynamics, revealing

the virtues of a boss-less enterprise, its inherent limitations, and the potential benefits

of dynamic change. While GitHub composed a highly successful $2 billion enterprise

featuring self-selected teams, remotely employed workers, and no formal hierarchy or

titles, it more recently imposed middle and senior-level managers, reigned in many of

Burton et al. Journal of Organization Design (2017) 6:10 Page 13 of 19

those working remotely, and introduced more formal policies and procedures. The case

illuminates several important principles of organization design—principles that reflect

both the allure and implications of decentralization or autonomy and the limitations

that prompt the frequent need to abandon or retrench from them. These principles in-

clude the following.

Individuals sort into organization designs they prefer

Many individuals find autonomy both attractive and motivating (Hamilton 2000; Benz

and Frey 2008). Autonomy encourages initiative that inspires creative, value composing

actions. For GitHub, the outcome of granting extensive autonomy was superb—a de-

sign that attracted high quality, highly motivated employees who in turn generated

market value of $6 million per employee. The real sorting power of an organization

design, however, becomes most evident when the design is dramatically changed.

With the imposition of managers including the transformation of former peers into

bosses, and new constraints on remote work, GitHub risks experiencing increased

turnover at all levels, including the loss of many of those they wished most to

keep. Individuals who sorted in because of the unique design may sort themselves

out with the change.

Information technology investment facilitates decentralized designs by providing levels

of coordination that would otherwise require greater centralization

Much has been written about the role of information technology in shaping the design

of organizations (George and King 1991; Malone et al. 1987). A common argument and

finding is that investments in information technology enable decentralization and are

more effective in its presence (Brynjolfsson and Hitt 1998; Zenger and Hesterly 1997),

including high-performance work practices that feature the use of highly autonomous

teams (Hitt and Brynjolfsson 1997). A common mechanism is that information tech-

nology substitutes for the type of coordination and control that would otherwise de-

mand centralization. Not surprisingly, the enablers of GitHub’s boss-less design appear

rooted in information technology. At GitHub, among other IT investments, “a sophisti-

cated set of online chat rooms and chat bots … help coordinate activity” (Lynley 2015),

enabling a level of coordination that might otherwise necessitate more centralized

control.

Many organizational settings demand both the organizational outcomes common to

centralization and the outcomes common to decentralization. Yet, there are tradeoffs in

attempting to design for both

In many settings, high performance demands both the initiative and effort that accom-

pany decentralization and the extensive coordination and consistency that accompany

centralization. There is, of course, a long history articulating this complementarity and

the tension in attempts to simultaneously generate both (Lawrence and Lorsch 1967).

Unfortunately, there are inherent design tradeoffs to confront. Robert Gibbons captures

well their essence in the simple phrase, “the cost of control is the loss of initiative”

(Gibbons 2005: 206). Design efforts to impose control necessarily impede initiative. At

the same time, design efforts to elevate initiative impede control. GitHub’s experience

Burton et al. Journal of Organization Design (2017) 6:10 Page 14 of 19

provides a classic illustration of this tradeoff. Their boss-less design generated tremen-

dous employee initiative but limited coordination and control. In response to a need

for greater control, GitHub imposed a measure of centralized control, but experienced

a predictable decline in initiative, as well as a decline in attractiveness for employees.

This tension between control and initiative underlies the exploration-exploitation tra-

deoff (March 1991) and the essence of the ambidexterity literature (Raisch et al. 2009;

Boumgarden et al. 2012). It was thus an inability to enjoy sufficient control with the

boss-less design that prompted GitHub’s need to rearchitect the organization.

In organizational settings where both the control that accompanies centralization and

the initiative that accompanies decentralization are desired, dynamic design change is

often both efficient and likely

In the late 2015 to early 2016, GitHub appears in the middle of a shift from an

organization design featuring very limited control with high decentralization to a design

featuring greater control and centralization. Of course, in its redesign efforts, GitHub is

doing its very best to limit any loss of initiative that accompanies this shift towards

greater control. GitHub recognizes the delicate or fragile nature of efforts to maintain

both. Their belief is that they can keep the bureaucracy that accompanies greater

centralization in check if they “stay vigilant, and let it grow organically and not make it

too deliberate” (Miller 2015). As one executive commented, “It’s about diligence in

making sure things that do change are for good reasons and not erosion or laziness

around the culture” (Miller 2015). Unfortunately, all too often, organizations discover

that while autonomy and control are complements in performance, they are substitutes

in production (Boumgarden et al. 2012). Achieving an abundance of both in equilib-

rium is desirable, but difficult. Organizations frequently discover that elevated perform-

ance is achieved through the dynamics inherent in a sequence of design choices rather

than constant refinement of an otherwise static design. In other words, organization

designers often discover their inability to engineer their way to a stable design and in-

stead discover that enhanced performance is achieved through ongoing design

dynamics.

This pattern is commonplace. For instance, pressures for greater exploitation of their

technology prompt Google’s recent push to reign in the autonomy inherent in the “20%

time” rule—the policy that granted employees considerable autonomy 1 day a week to

pursue projects they deemed of value. Facing similar pressure, 3 M reigned in their

15% free time rule in 2002. Nothing prevents either firm from pushing autonomy once

again, and some evidence suggests that 3 M has done exactly this, but dynamic shifts

are likely efficient in firms that demand both. Moreover, it is arguably the success of

the push for autonomy in generating exploration, not its failure that prompts the desire

to reduce it. After all, if exploration and exploitation are complements, then success in

elevating exploration increases the returns to elevating exploitation and vice versa.

Looking forward

In the wake of ongoing advances in the electronic means available for control, coordin-

ation, and measurement, organizational innovations like GitHub that explore extreme

decentralization are likely to continue to emerge. However, at the same time,

Burton et al. Journal of Organization Design (2017) 6:10 Page 15 of 19

organizational designers continue to confront tradeoffs between designs that afford control

and those that prompt initiative. Unless performance environments demand only initiative

or control, enhanced performance will likely continue to emerge not merely through effi-

cient design but rather, as evident at GitHub, through their dynamics in designing.

Conclusions Dorthe Døjbak Håkonsson–Maciej Workiewicz

The guiding principle behind the organizational zoo series has been the belief that we

can learn something about the general by studying the particular (Puranam and

Håkonsson 2015). In that spirit, we took a deep dive approach to the case of GitHub

and its transition from a boss-less into a more traditional hierarchy, hoping to illustrate

the forces operating in all organizations that compel them to adopt certain

organizational design solutions. We are very thankful to our panel of commentators for

joining us in this exercise and helping us to distil the lessons from this intriguing case.

GitHub was non-hierarchical but then transitioned into a hierarchical organization.

This led many of our commentators into fruitful discussions of the conditions that

favor boss-less organizations and the situations where hierarchy is called for.

Nickerson and Burton both mention the role of the selection environment in permit-

ting the boss-less form at GitHub in the early years. As Nickerson puts it: “In the ab-

sence of selection pressures, practically any organizational form might perform well.”

In other words, in the early years, GitHub could afford to have a less efficient form: be

it hierarchy or boss-less. The growth of the firm, increase in the product complexity,

and customer demands changed that.

Both Nickerson and Burton also bring back the idea of nearly decomposable systems

(Simon 1962) and low task interdependency (Thompson 1967) to discuss GitHub’s earl-

ier limited need for active coordination among several parts of the organization. Burton

writes that when projects are small and independent, a boss-less form with its simple

rules can take care of the negligent amount of information processing that is required.

With these conditions changed, GitHub resolved to hierarchy, leading our commen-

tators to discuss the role of hierarchy, and the situations that call for it.

Burton and Puranam both discuss how hierarchy plays an important role in dealing

with exceptions as well as in solving conflicts among organizational members. Without

hierarchy, members either use simple rules or bargain to resolve conflicts, tasks that,

like in the GitHub case, become increasingly cumbersome and time consuming as the

number of employees increases. As Burton argues: “When operating rules are less than

perfect and things go wrong, this is exactly what the hierarchy is to do; interfere when

things go wrong”. Managers thus perform a useful function to break impasses and re-

solve conflicts. With increasing interdependencies and organization size, this benefit of

hierarchy became more important and was most likely one of the key drivers of

GitHub's transformation.

On the other hand, Zenger also cautions that the same forces that kept the boss-less

form in the early years may act against the new hierarchy. Todd Zenger and Jackson

Nickerson both point to one of these factors being the GitHub employees themselves,

who were attracted to the company and its promise of autonomy and equality. Em-

ployees self-selected into and out of GitHub, thus reinforcing the ethos of boss-

Burton et al. Journal of Organization Design (2017) 6:10 Page 16 of 19

lessness. Here, Puranam’s comment on “Structures as Symbols” poses a whole new set

of questions about the role of structures in organizing vs symbolic signaling of

organizational values.

Overall, our commentators largely seem to agree that GitHub will need to continue

experimenting. Zenger discusses how enhanced performance can be achieved through

design dynamics: many settings require both control and autonomy, wherefore ongoing

design change leads to enhanced performance more than efficient designs. This echoes

Nickerson’s remarks about the importance of prototyping and experimentation with

the form, rather than static designs. In a sense, GitHub is exploring the space of suit-

able organization designs.

More generally, our commentators seem to support a long-standing premise that

when evaluating the efficacy of a particular organizational design, the designer must

first understand the primary goals and demands of the organization, i.e., its operations,

innovation processes, selection environment, legitimation, etc. Only then is it possible

to understand whether the design is appropriate. For example, in the early stages of in-

dustry evolution, when GitHub was just beginning to attract its first customers, its

boss-less form allowed it to create more value. However, in the later stages, hierarchy

helped the company to capture a greater share of the generated value.

The history of GitHub is still being written, and we cannot definitely say what will

happen. As the common saying goes, making predictions is hard, especially about the

future. Thus, we picked an easier task for our commentators and asked them to predict

the past instead. We hope that the resulting discussion about the virtues and perils of

replacing the boss-less form with a hierarchy will stimulate new questions and studies

for students of organization design.

Endnotes 1The company raised 100 million dollars in July 2012 from Andreessen Horowitz. 2The article is based on secondary and publically available sources. We did approach

the company for commentary, but have not received it at the time of going to press. 3https://github.com/holman/ama/issues/135 4https://zachholman.com/posts/how-github-works/ 5https://www.fastcompany.com/3020181/inside-githubs-super-lean-management-

strategy-and-how-it-drives-innovation 6https://www.fastcompany.com/3020181/inside-githubs-super-lean-management-

strategy-and-how-it-drives-innovation 7https://github.com/blog/1269 8https://www.infoworld.com/article/2608907/application-development/github-s-new-

ceo–we-re-serious-about-the-enterprise.html 9https://techcrunch.com/2015/06/04/github-expands-to-japan-its-first-office-outside-

the-u-s/ 10https://www.fastcompany.com/3020181/inside-githubs-super-lean-management-

strategy-and-how-it-drives-innovation

Acknowledgements Many thanks to Teppo Felin, Karim Lakhani, and the participants of the “Organizational Safari” session at the Academy of Management conference in Vancouver.

Burton et al. Journal of Organization Design (2017) 6:10 Page 17 of 19

Funding No funding was used during the development of this manuscript.

Availability of data and materials This is a conceptual article based on publicly available information and articles.

Authors’ contributions Contributions of each author are stated for each subsection of the article and are as follows: DDH and MW carried out the “Introduction” section. RMB carried out the “Is hierarchy necessary?” section. JN carried out the “GitHub and the “boss-less” organization: adjustment costs, selection, and vacillation” section. PP carried out the “The GitHub story: three explanations” section. TZ carried out the “Dynamic design at GitHub” section. DDH and MW carried out the “Closing thoughts and open questions” section. All authors read and approved the final manuscript.

Ethics approval and consent to participate Not applicable

Consent for publication Not applicable

Competing interests The authors declare that they have no competing interests.

Publisher’s Note Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Author details 1Fuqua School of Business, Duke University, 100 Fuqua Drive, Box 90120, Durham, NC 27708-0120, USA. 2Interdisciplinary Center for Organizational Architecture, Aarhus University, Fuglesangs Allé 20, Aarhus V DK-8210, Denmark. 3Olin Business School, Washington University in St. Louis, Snow Way, 1 Brookings Drive, St. Louis, MO 63130, USA. 4INSEAD, 1 Ayer Rajah Avenue, Singapore 138676, Singapore. 5ESSEC Business School, 3 Ave Bernard Hirsch, 95000 Cergy, France. 6University of Utah, 1655 Campus Center Dr, Salt Lake City, UT 84112, USA.

Received: 15 July 2017 Accepted: 31 August 2017

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  • Abstract
  • Introduction
    • Dorthe Døjbak Håkonsson–Maciej Workiewicz
    • Open allocation
    • No formal hierarchy
    • Maximizing employee happiness
    • Distributed workforce
    • Conflict resolution through consensus
    • Informal hiring and performance evaluation process
    • Organizational change—GitHub 2.0
    • What can we learn from organizations like GitHub?
  • Is hierarchy necessary?
    • Richard M. Burton
    • Hierarchy and rules
    • Why hierarchy: the contingencies
    • Rules: sufficient or not
    • Information processing and coordination
    • Concluding comments
    • Acknowledgements
  • GitHub and the “boss-less” organization: adjustment costs, selection, and vacillation
    • Jackson Nickerson
    • GitHub 1.0 and the boss-less organization
    • Selection environment
    • Degree of decomposability
    • Problem, context, and model of human behavior
    • GitHub 2.0 and bosses in organization
    • The future of GitHub
    • Epilogue
  • The GitHub story: three explanations
    • Phanish Puranam
  • Dynamic design at GitHub
    • Todd Zenger
    • Individuals sort into organization designs they prefer
    • Information technology investment facilitates decentralized designs by providing levels of coordination that would otherwise require greater centralization
    • Many organizational settings demand both the organizational outcomes common to centralization and the outcomes common to decentralization. Yet, there are tradeoffs in attempting to design for both
    • In organizational settings where both the control that accompanies centralization and the initiative that accompanies decentralization are desired, dynamic design change is often both efficient and likely
    • Looking forward
  • Conclusions
    • Dorthe Døjbak Håkonsson–Maciej Workiewicz
  • The company raised 100 million dollars in July 2012 from Andreessen Horowitz.
  • Acknowledgements
  • Funding
  • Availability of data and materials
  • Authors’ contributions
  • Ethics approval and consent to participate
  • Consent for publication
  • Competing interests
  • Publisher’s Note
  • Author details
  • References