Critical Thinking Essay: Video Games and Violent Behavior

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Running head: VIDEO GAMES AND BEHAVIOR IMPACTS

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VIDEO GAMES AND BEHAVIOR IMPACTS AND RIGHT TO DIE

Reference List

Video Games and Behavior Impacts

Edgar Rangel

Grand Canyon University: PSY 510

October 6, 2020

 

References

Carey, B. (2013). Shooting in the Dark. The New York Times. Retrieved on October 5, 2020, from https://www.nytimes.com/2013/02/12/science/studying-the-effects-of-playing-violent-video-games.html

Foreperson, C. (2018). Video Game Influences on Aggression, Cognition, and Attention. Springer

Granic, I., Lobel, a., and Rutger, E. (2014). The Benefits of Playing Video Games. American Psychological Association. Vol. 69, No. 1, 66 –78 DOI: 10.1037/a0034857

Ikori, N., Sakamoto, A., Shibuya, A., and Yukawa, S. (2011). Effect of Video Games on Children’s Aggressive Behavior and Pro-social Behavior: A Panel Study with Elementary School Students. Researchgate. Retrieved from: https://www.researchgate.net/publication/252484048_Effect_of_Video_Games_on_Children's_Aggressive_Behavior_and_Pro-social_Behavior_A_Panel_Study_with_Elementary_School_Students/citation/download

Khalil S, Alim F, Muzammil K, Nasir N, Hasan A, Mahmood SE.(2019). Impact of Playing Violent Video Games among School Going Children. Indian J Comm Health.; 31(3):331-337

Madigan, J. (2015). Getting Gamers: The Psychology of Video Games and Their Impact on the People who play them. Rowman & Littlefield Publishers

Prescott, A., Sargent. J., and Hull, J. (2016). MetaanalysisMetaanalysis of the relationship between violent video gameplay and physical aggression over time. Retrieved from: https://www.pnas.org/content/pnas/early/2018/09/25/1611617114.full.pdf

Shao, R., and Wang, Y. (2019). The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect. Frontiers in Psychological.  https://doi.org/10.3389/fpsyg.2019.00384

Quwaider, M., Alabed, A., and Duwairi, T. (2019). The Impact of Video Games on the Players Behaviors: A Survey. Procedia Computer Science 151, 575–582

Vlachopoulos, D., and Marki, V. (2017). The effect of games and simulations on higher education: a systematic literature review. International Journal Education Technology in Higher Education. 14, 22 https://doi.org/10.1186/s41239-017-0062-1