Outline for the Psychiatric Diagnosis
Annotated Bibliography
Best, J. (1998). Too much fun: Toys as social problems and the interpretation of culture.
Symbolic Interaction, 21(2), 197-212. Retrieved from
https://onlinelibrary.wiley.com/journal/15338665
Sociologist Joel Best argues that social anxiety about popular children's entertainment—
especially that they might exert "dark" influence over—are not new. He points to
newspaper and book commentaries dating back a century to demonstrate that these kinds
of fears have been around for a long time. Back then, people worried about violent imagery
in the cheap adventure novels sold to boys. In more recent times, the focus shifted to movies
and television, and it now hovers around violent video games.
This article is relevant to my paper because it asserts that violence in terms of children's
playtime and toys has been an on-going issue since before video games were invented,
which supports my claim that video games cannot be held responsible for aggressive
behaviors in children.
Poiter, G., & Starcevic, V. (2007). Are violent video games harmful? Australasian Psychiatry,
15(5), 422-426. doi:10.1080/10398560701463343.
Psychiatric researchers Guy Poiter and Vladan Starcevic conducted a broad examination
of the literature on video games and aggression that was available in 2007 when this article
was published. Their analysis includes a study that found that adolescents who play violent
video games also exhibit more hostility and aggressive behavior through fights, arguments,
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and poor school performance. The authors also reviewed studies involving individuals
playing violent video games in a laboratory setting that demonstrate a connection between
the video game play and aggressive feelings and behaviors. They conclude that while
available evidence does not demonstrate a direct causal connection between violent play
and violent acts, it does suggest that violent play has the potential to worsen "hostile" and
"antisocial” personal traits in individuals already possessing violent tendencies.
The research article is crucial to my claim of violet video games not being the cause of
violence being made because it presents reasonable and scientifically-founded doubt that
video games caused violence.
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