POL201 WEEK 2 ASSIGNMENT
Annotated Bibliography
Best, J. (1998). Too much fun: Toys as social problems and the inte1pretation of culture.
Symbolic Interaction, 21(2), 197-212. Retrieved from http://www.jstor.org
Sociologist Joel Best argues that social anxiety about popular children's entertainment—
especially that they might exert "dark" influence over—are not new. He points to
newspaper and book commentaries dating back a century to demonstrate that these kinds
of fears have been around for a long time. Back then, people worried about violent
imagery in the cheap adventure novels sold to boys. In more recent times, the focus
shifted to movies and television, and it now hovers around violent video games.
This article is relevant to my paper because it asserts that violence in terms of children's
playtime and toys has been an on-going issue since before video games were invented,
which supports my claim that video games cannot be held responsible for aggressive
behaviors in children.
Poiter, G., & Starcevic, V. (2007). Are violent video games harmful? Australasian Psychiatry,
15(5), 422-426. doi:10.1080/10398560701463343.
Psychiatric researchers Guy Poiter and Vladan Starcevic conducted a broad examination
of the literature on video games and aggression that was available in 2007 when this
article was published. Their analysis includes a study that found that adolescents who
play violent video games also exhibit more hostility and aggressive behavior through
fights, arguments, and poor school performance. The authors also reviewed studies
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Leave a space between your citation and your annotation.
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the source.
The second paragraph of each annotation explains how the source is relevant to the paper or project.
involving individuals playing violent video games in a laboratory setting that demonstrate
a connection between the video game play and aggressive feelings and behaviors. They
conclude that while available evidence does not demonstrate a direct causal connection
between violent play and violent acts, it does suggest that violent play has the potential to
worsen "hostile" and "antisocial” personal traits in individuals already possessing violent
tendencies.
The research article is crucial to my claim of violet video games not being the cause of
violence being made because it presents reasonable and scientifically-founded doubt that
video games caused violence.
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Annotated Bibliography. For help finding sources, contact the University Library.