Advertising V

profileShaun Webbs
AdvertisingUnitVFlashcards.pdf

Alternative MarketingAlternative Marketing Guerilla MarketingGuerilla Marketing Product PlacementProduct Placement Point-of-Purchase

Displays Point-of-Purchase

Displays

Data MiningData Mining Customer

Relationship Management (CRM)

Customer Relationship

Management (CRM) Share of CustomerShare of Customer Frequency ProgramFrequency Program

FLASH CARDS

Click on each card to view the definition.

ReferenceReference

The use of buzz, word-of-mouth, and lifestyle messages using limited resources

BackBack (Clow & Baack, 2016, p. 300)

Programs designed to obtain results by relying on creativity and new approaches to presenting the company’s products, which typically occurs at a time that the consumer is least expecting it

BackBack (Clow & Baack, 2016, p. 300)

Insertion of a product into a movie or television show in order to bring additional attention to the product

BackBack (Clow & Baack, 2016, p. 300)

Any display that advertises the product at the location that the consumer will buy the product

BackBack (Clow & Baack, 2016, p. 300)

Process of using computer data analysis software to mine data for meaningful information

BackBack (Clow & Baack, 2016, p. 329)

Programs designed to build long-term loyalty and relationships with customers

BackBack (Clow & Baack, 2016, p. 329)

Percentage of expenditures a customer makes with one particular firm compared to total expenditures in that product’s category

BackBack (Clow & Baack, 2016, p. 329)

Marketing program designed to promote loyalty by providing incentives to customers who make repeated purchases with one company

BackBack (Clow & Baack, 2016, p. 329)

BackBack

Clow, K. E., & Baack, D. (2016). Integrated advertising, promotion, and marketing communications (7th ed.).

Pearson.