Advertising V
Alternative MarketingAlternative Marketing Guerilla MarketingGuerilla Marketing Product PlacementProduct Placement Point-of-Purchase
Displays Point-of-Purchase
Displays
Data MiningData Mining Customer
Relationship Management (CRM)
Customer Relationship
Management (CRM) Share of CustomerShare of Customer Frequency ProgramFrequency Program
FLASH CARDS
Click on each card to view the definition.
ReferenceReference
The use of buzz, word-of-mouth, and lifestyle messages using limited resources
BackBack (Clow & Baack, 2016, p. 300)
Programs designed to obtain results by relying on creativity and new approaches to presenting the company’s products, which typically occurs at a time that the consumer is least expecting it
BackBack (Clow & Baack, 2016, p. 300)
Insertion of a product into a movie or television show in order to bring additional attention to the product
BackBack (Clow & Baack, 2016, p. 300)
Any display that advertises the product at the location that the consumer will buy the product
BackBack (Clow & Baack, 2016, p. 300)
Process of using computer data analysis software to mine data for meaningful information
BackBack (Clow & Baack, 2016, p. 329)
Programs designed to build long-term loyalty and relationships with customers
BackBack (Clow & Baack, 2016, p. 329)
Percentage of expenditures a customer makes with one particular firm compared to total expenditures in that product’s category
BackBack (Clow & Baack, 2016, p. 329)
Marketing program designed to promote loyalty by providing incentives to customers who make repeated purchases with one company
BackBack (Clow & Baack, 2016, p. 329)
BackBack
Clow, K. E., & Baack, D. (2016). Integrated advertising, promotion, and marketing communications (7th ed.).
Pearson.