multimedia learning
EDCI 337, Interactive Multimedia Learning | August 2019 A. Traore
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Module 1 – Multimedia Learning
Module description:
This module, multimedia learning, is the first module in the theoretical portion of the
course. It is important that you have a sound understanding of theoretical foundations
of multimedia learning so that you understand the rationale behind the guiding
principles. Thus, you can design multimedia lessons that are conducive to learning.
Remember that using technology in learning is one thing, and using technology to
create effective learning solutions is another thing. You are here to learn how to use
technology as an effective learning tool.
In this module you will learn theories, concepts, and guidelines underlying
multimedia learning. After this module, you should be able to:
▪ Describe theoretical foundations of multimedia learning through studying the
cognitive theory of multimedia learning (CTML) and the cognitive load theory
as examples
▪ Appreciate the importance of theories and research in designing and
implementing multimedia learning solutions
▪ Identify principles for creating effective multimedia learning solutions
▪ Acknowledge the multiplicity of viewpoints regarding multimedia learning
The module in a nutshell:
Multimedia learning refers to the use of words (spoken or written) and graphics (still
or moving) to present learning contents in a way that facilitates learning. Examples
include textbooks with graphics, printed materials accompanied with audio
recordings, computer-mediated learning, simulations, educational games, online
learning, and virtual reality. In this course, however, we are interested in multimedia
learning delivered on digital technology platforms such as computers, smartphones,
tablets, virtual realities, or online.
The quality of students’ learning does not depend on the medium (i.e. learning
delivery method), but it depends on a combination of factors including instructional
design, learning content, student’s motivation, and instructional strategies. The best
delivery method depends on the learning context. Therefore, the main concern of
multimedia learning theories and principles is not to promote the idea that multimedia
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learning is better than (for example) face-to-face learning, but it is to find ways to
make multimedia learning effective and more conducive to learning.
The main advantages of multimedia learning over face-to-face instructor-lead learning
include the delivery of instruction at distance, at a more convenient time, and
sometimes at a lower cost. Moreover, multimedia learning can help create learning
experiences that cannot be easily obtained in face-to-face learning (for example
simulation software that can let engineering students experience technical problems
that do not regularly happen in the real world).
Psychologists have developed many theories to explain multimedia learning.
Examples of theories include the integrated model of text and picture comprehension
(ITPC), the four-component instructional design model (4C/ID), the cognitive load
theory (CLT), and the cognitive theory of multimedia learning (CTML). These last
two theories are pretty similar, and they are part of your required learning materials.
The cognitive theory of multimedia learning asserts that in order to make multimedia
lessons more conducive to learning, they should be designed in a way that helps the
cognitive processing of learners. Cognitive processing refers to how people’s
cognitive system (i.e. brain) processes new information and makes sense of it, so
learning occurs (i.e. acquisition of new knowledge). Thus the theory assumes three
things about the human cognitive system:
1. First, dual-channel: the brain processes visual and auditory information
through two separate channels
2. Second, limited capacity: the brain can handle only a limited amount of
information at once
3. And third, active processing: when learning, people pay attention to relevant
details, those details are organized into coherent mental representations, and
mental representations are integrated into existing knowledge
Based on the above three assumptions about the cognitive system, the theory suggests
that people learn more effectively from multimedia, the combination of words
(auditory) and graphics (visual), rather than from a single medium, words or graphics.
Additionally, when designing multimedia lessons, the designer should strive for three
things: to reduce extraneous processing, to manage essential processing, and to
foster generative processing.
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Reducing extraneous processing means reducing the amount of work that learner’s
brain has to do by getting rid of any information that is not necessary for achieving
the learning goal. This is achieved through the application of five principles:
1. Coherence principle: get rid of unnecessary and distracting details
2. Redundancy principle: use graphics/voice rather than graphics/voice/text
3. Signaling principle: point out important information
4. Spatial contiguity principle: put the text next to the graphic it describes
5. Temporal contiguity principle: present the audio with the graphic it
describes
Managing essential processing means presenting the learning content in a way that
makes it easier for learner’s brain to process it. This is achieved through the
application of three principles:
1. Segmenting principle: break learning content into small chunks
2. Pre-training principle: present important concepts before the lesson
3. Modality principle: use voice rather than text
Fostering generative processing means presenting learning contents so that learners
strive to learn. This is achieved through the application of the following principles:
1. Personalization principle: present information in an informal and
conversational style
2. Voice principle: use friendly and easy to understand human voice
3. Embodiment principle: make on screen character acts like human
In short, when designing multimedia lesson, keep it concise, simple, and engaging.
It is important to note that the application of multimedia learning principles depends
on many factors including learners’ prior knowledge, learners’ cultural background,
learning goal, the level of control learners have over the content, and the learning
context.
Finally, when thinking about multimedia learning principles, it is important to keep in
mind boundary conditions which mean conditions under which a given principle may
or may not be applicable.
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You are required to explore the following learning materials:
Note: links to required learning materials are also on the module main page
Mayer, R. E. (2017). Using multimedia for e-learning. Journal of Computer Assisted
Learning. doi: 10.1111/jcal.12197
Paas, F., & Sweller, J. (2014). Implications of Cognitive Load Theory for Multimedia
Learning. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia
Learning (Cambridge Handbooks in Psychology, pp. 27-42). Cambridge:
Cambridge University Press. doi:10.1017/CBO9781139547369.004
How to optimize students' learning? Cognitive Theory of Multimedia Learning:
https://www.youtube.com/watch?v=hw2hi7D1ALE
13 Classic Principles of Multimedia Learning – Introduction:
https://www.youtube.com/watch?v=Nj4v_vYmRNs
Presentation Cognitive Load Theory:
https://www.youtube.com/watch?v=pCOYCVBgQWQ
Cognitive Load Theory and Multimedia Learning:
https://www.youtube.com/watch?v=DIZMWosSPgE
The following materials are not mandatory readings, they are important if you
want to have deeper understanding of multimedia learning:
Mayer, R. E. (Ed.). (2014). The Cambridge handbook of multimedia learning (2nd
ed., Cambridge Handbooks in Psychology). Cambridge: Cambridge University
Press. doi:https://doi-org.ezproxy.library.uvic.ca/10.1017/CBO9781139547369
The Cambridge handbook of multimedia learning is the most comprehensive
reference in the field of multimedia learning. This edition details all the theories I
mentioned above. It also describes and with practical examples all the twelve basic
principles of multimedia learning, and it contains advanced multimedia learning
principles (which we did not cover).
Clark, R. C., & Mayer, R. E. (2012). E-Learning and the science of instruction:
proven guidelines for consumers and designers of multimedia learning (3rd
ed.). Hoboken, NJ: Wiley. doi:10.1002/9781118255971
This book is a great source if you want to learn multimedia learning principles with
scenarios and real examples. The book also provides practical guidelines for
designing e-learning solutions. Moreover, it talks about limitations of multimedia
learning principles.