business idea
IRE347 TRAINING & DEVELOPMENT Anny Fong M.Eng, MBA, LL.M, PMP
July 20, 2022
Agenda
¨ Common questions from exit cards ¨ Recap from previous class ¨ Technology-based learning ¨ Case Discussion ¨ A look into the (near) future ¨ Group work
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Questions from exit cards ¨ Is on-the-job or off-the-job training better? Is it more efficient as trainees
could apply the skills to the workplace immediately? ¨ Are there specific occupations/industries that are more suitable for on-
the-job/off-the-job training? ¨ Are employees compensated for when off-the-job training goes
overtime? ¨ Is there any way to avoid trainers having negative thoughts in on-the-job
training? (e.g. worried about being replaced) ¨ What are ways to boost employee motivation when training? ¨ Can job rotation be used for training? Would it be costly and hard to
manage? ¨ How should employees respond when customers are rude? How can
managers avoid contradictions between the customers and employees?
¨ What is the difference between mentoring and coaching? ¨ How can coaching be integrated into a training program? Does it need
to be long-term or short-term? ¨ Should all transactions between customers and employees be
recorded?
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Quick recap of previous class
¨ Off-the-job training vs. on-the-job training ¤ What it is ¤ Methods ¤ Advantages/disadvantages
¨ Apprenticeships ¨ Coaching ¨ Mentoring ¨ Considerations when choosing training methods
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First impressions of Technology-Based Learning
¨ Kahoot!
¨ To participate, join at ¤ www.kahoot.it or Kahoot! App ¤ Enter the game PIN when it’s time
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Technology based-training 6
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¨ Involves the use of technology to deliver training programs
¨ Traditional training does not involve using technology to deliver courses (e.g. seminars, lectures)
Did you know? 77% of organizations report that e-Learning is becoming more important strategically to their organization’s learning strategy
Training Methods 7
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Who is leading the training? 8
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Instructor-led
• Instructor/facilitator leads, facilitates or trains online
• Degree of involvement may vary (e.g. leads process vs. answering questions)
Self-directed
• Individuals take initiative and responsibility for learning experience
• Provides flexibility and ability to respond quickly to organizational change and trainee needs
• Increasingly popular
Self-directed learning – Considerations 9
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• Learn at their own pace • Self-determine desired level of expertise • Training time could be reduced, as trainees select what is most relevant to their needs • Become independent • Learn according to their own style
• Might learn the wrong material or only part of the material • May waste time finding resources • Individual need to learn active knowledge-seeking skills, knowledge-gathering skills, and learn to tolerate inefficiencies and mistakes
Formats 10
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Synchronous
Asynchronous
Online/ Distance/ MOOCs
Electronic performance
support systems
Microlearning
Image sources: The Noun Project: Synchronous Learning by Duke Innovation Co-Lab, Asynchronous Learning by Duke Innovation Co- Lab, distance learning by Vectors Point, MOOC by Duke Innovation Co-Lab, customer support by SU, small by WEBTECHHOPS LLP
Communities of Practice (CoP) 11
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W ha
t is
it?
•Group of employees who share similar concerns/ problems
•Meet regularly to share experiences
•Learn from each other
•Identify approaches to solve problems
C o
re P
rin c
ip le
s •Learning is social •People learn
from each other on the job
•Regular communication M
e th
o d
s • Shared documents
• Co-authoring documents
• Meeting face- to-face
• Meeting online
Image sources: The Noun Project: what by amante de icono, Principle by Yu luck, method by Kukuh Wachyu Bias
WWW 12
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Web 1.0
• Read-only • Example
• Advertisements
Web 2.0
• Read-write • Example
• Social media
Web 3.0
• Read-write- execute
• Example • Targeted
content
Image sources: The Noun Project: dinosaurs by Sumana Chamrunworakiat, Book by B, Book by Ongycon, Social Content Curation by Duke Innovation Co-Lab
Synthetic Learning Environments 13
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¨ Technology-based training media that augment, replace, create, and/or manage a learner’s experience with the world by providing realistic content with instructional features
¨ Virtual Reality ¤ Artificial 3D experience ¤ Simulate and re-create actual
environment ¨ Augmented Reality
¤ Virtual imagery overlaid onto a real-world environment in real time
Image sources: https://pokemongolive.com/en/, https://fortune.com/2016/01/09/heres-what-its-like-to-use-the-oculus-rift/
Gamification 14
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¨ Use of game mechanics and elements from video games to engage and motivate employees in the workplace
Key components:
Story
ParametersRewards
Context, characters, setting
Basic framework, rulesRewards, achievement
Additional aspects 15
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• Tailoring instructional elements to meet trainee needs and preferencesCustomization
• How can we structure the program so that trainees feel that they are engaged?
• Use of conversational vs. formal language Personalization
• How much human interaction should be involved?
Human interaction
• How will trainees obtain feedback on their learning?Feedback
Technology-Based Training – Considerations 16
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• Flexibility • Learner control • Self-pacing • Learner-controlled practice difficulty • Standardization • Scale • Ability to track trainees’ progress • Travel/overhead costs reduced
• Less interpersonal • Not appropriate for all skills/ content • Trainee’s comfort level with technology may vary • Upfront development costs • Resistance from employees
Technology-Based Training – Effectiveness 17
¨ Studies show it is slightly more effective (6 percent) for declarative knowledge; equally effective for procedural knowledge
¨ Trainees were equally satisfied with both methods
¨ The effectiveness for declarative knowledge was found to depend on a number of factors
Technology-Based Training – Effectiveness 18
¨ Computer-based training was more effective for declarative knowledge when: ¤ Trainees are older ¤ The instructional methods were different ¤ Trainees were able to choose the training
method ¤ Trainees had greater learner control ¤ The training included practice and feedback ¤ The length of the training program was
greater
Closing thoughts on technology-based training
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¨ Can be efficient and effective, but context matters ¤ Organizational context ¤ Learner context ¤ Content ¤ Feasibility ¤ Scale ¤ Etc.
¨ Blended approach that combines different instructional methods is most effective
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E-Learning at Flotation Ltd.
Breakout Discussion 1. What were some of the advantages and
disadvantages of Flotation Ltd’s e-Learning program?
2. What are some organizational considerations that one should take in account when designing an e-learning program for Flotation Ltd.?
3. What modifications would you make to Flotation’s e- learning program and how would these modifications address the existing gaps?
4. What could be some practical challenges of implementing this training?
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Summary
¨ Technology-based training ¤ Training methods
¨ Instructor-led vs. self-directed training ¨ Technology-based training formats ¨ Communities of Practice ¨ Evolution of WWW ¨ Synthetic learning environments ¨ Gamification ¨ Considerations for technology-based training ¨ Effectiveness of technology-based training
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Exit cards! 22
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¨ Before you leave today, please fill in the exit card ¤ Instead of an ‘attendance’ sign in ¤ Opportunity to reflect on today’s class
¨ Quercus > Quizzes > Exit Card – Class 6
Looking Forward
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July 25 •Training delivery •“The Houghton Refrigeration Company” case
July 27 •Transfer of training
•“The School board” case
Aug 3 •Project check-ins
Aug 8 •Evaluating training
•DataIn case
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Image sources: The Noun Project: Crystal ball by Sumit Saengthong, delivery by Hasanudin, transfer by Bernd Lakenbrink, waving hello by Zach Bogart, elation by Tomas Knopp