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THE SECOND DIGITAL TURN DESIGN BEYOND INTELLIGENCE
MARIO CARPO
THE MIT PRESS
CAMBRIDGE, MASSACHUSETTS
LONDON, ENGLAND
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Library of Congress Cataloging-in-Publication Data
ames: Carpo, Mario. author.
Title: The second digital turn: design beyond intelligence/ Mario Carpo.
Description: Cambridge, MA: The MIT Press, 2017. I Series: Writing
architecture I Includes bibliographical references and index.
fdentifiers: LCCN 2016054313 I ISBN 9780262534024 (pbk.: alk. paper)
Subjects: LCSH: Architecture and technology. I Architecture- -Information technology. I Architecture- -Computer-aided design.
Classification: LCC N~543.T 43 C37 2017 I DDC 720.72- -dc23 LC record available at https:/ /lccn.loc.gov/2016054313
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CONTENTS
ACKNOWLEDGMENTS
INTRODUCTION
2 THE SECOND DIGITAL TURN
4 .1 Data-Compression Technologies We Don't
Need Anymore
4·4 Don't Sort: Search
4.3 The End of Modern Science
4.4 The New Science of Form-Searching
4 .5 Spline Making, or the Conquest of Free Form
4 .6 From Calculus to Computation: The Rise and
Fall of the Curve
4.7 Excessive Resolution
4 .8 The New Frontier of Alienation, and Beyond
3 THE END OF THE PROJECTED IMAGE
3.1 Verbal to Visual
3.4 Visual to Spatial
3.3 The Technical and Cognitive Primacy of
Flatness in Early Modern Art and Science
3.4 The Underdogs: Early Alternatives to
Perspectival Projections
3.5 The Digital Renaissance of the Third
Dimension
ix
9
99
111
4 THE PARTICIPATORY TURN THAT NEVER WAS
4.1 The New Digital Science of the Many
4.4 The Style of Many Hands
4.3 Building: Digital Agencies and Their Styles
5 ECONOMIES WITHOUT SCALE: TOWARD A NONSTANDARD SOCIETY
5.1 Mass Production, Economies of Scale, Standardization
5.4 The Rise and Fall of Standard Prices
5.3 The Digital Mass- Customization of Social Practices
6 POSTFACE: 2016
NOTES
INDEX
•
131
134
135 140
145
147 149
153
159
165
217
ACKNOWLEDGMENTS
While researching and writing this book I had to dabble in
an inordinate number of disciplines and subjects, including
some that are manifestly outside of my expertise. I am aware
of the risks this entails; specialists in each of those fields will
no doubt find errors of all sorts. As often 'happens, I could
only outline a more general picture to the detriment of lo-
cal detail; going against the logic of the artificial intelligence I
try to describe, I was often obliged to merge, neglect, or com -
press plenty of data in order to allow some visible patterns
to emerge. I am grateful in advance to the scholars and col-
leagues who will correct my arguments and flag my simplifica -
tions and omissions. I am also thankful to the many colleagues
and friends with whom I discussed the ideas in this book over
the course of the last three years, and who generously offered
tips and advice: in particular, Alisa Andrasek, Marjan Colletti,
Marcos Cruz, Christian Girard, Jeff Huang, Achim Menges,
Marco Panza, Gilles Retsin, Jenny Sabin, Patrik Schumacher,
Axel Sowa, and the faculty and students at the B-Pro program
at the Bartlett School of Architecture, with whom I had many
fruitful sessions and discussions. Almost weekly discussions
with Frederic Migayrou left an evident trace throughout chap-
ter 4, and Philippe Morel generously shared technical and
mathematical insights, particularly on the history of spline
making. A grant from the Bartlett School of Architecture al-
lowed me to purchase some reproduction rights, and to hire
Alexandra Vougia as a research assistant and Tina Di Carlo as a
slightly different ways, and sometimes without saying it in so
many words.
2.4 The New Science of Form-Searching
Recent technical developments in the extrusion and robotic
winding and weaving of very thin filaments have prompted ex-
citing and promising experiments-at the Institute for Computa -
tional Design (ICD) of the University of Stuttgart, at the Bartlett
(University College Lon1on), and elsewhereY In 4014, Achim
Menges and Jan Knippers published a groundbreaking techni-
cal article describing their use of fiber-reinforced polymers in
the thin shell of the experimental ICD/ITKE Research Pavilion
they built in 4014. 33 Structural calculations for the pavilion had
to take into account the complex geometry of the shell, as well
as the density and direction of each bundle and layer of carbon
• and glass fibers wound in it. The authors began with a geomet-
rical and material layout inspired by biological models; then
they simulated the structural behavior of this first model using
standard computational finite element analysis (FEA), a math-
ematical method for the calculation of deformation and stresses
within a continuous structure. 34 Based on the results of this first
simulation, some aspects of the design were tentatively tweaked,
altering both the geometry of the shell and the internal layout of
the fibers. The FEA simulation was then rerun on this second
model, and so on, and repeated (iterated) many times over until
the authors were pleased with the results.
In this process of heuristic (not mathematical) optimiia-
tion, 35 every simulated model that was tried and discarded corre-
sponded to a physical model that a traditional artisan would have
made, tested, and likely broken in real life. Using digital simula-
tions of structural performance, however, today we can make and
break on the screen in a few hours more full-size trials than a
traditional craftsman would have made and broken in a lifetime.
40 CHAPTER 2
2.8
Alisa Andrasek, Wonderlab, AD Research Cluster 1,
B-Pro M.Arch Architectural Design, The Bartlett UCL,
Liquid (2016). Robotic extrusion of filaments on a vectorial template derived from computational fluid dynamics. Tutors: Alisa Andrasek, Daghan Cam, Andy
Lomas. Robotics: Feng Zhou. Students: Zhuoxing Gu, Tianyuan Xie, Bingyang Su, Anqi Zheng. © Alisa Andrasek, AD Research Cluster 1, The Bartlett UCL.
41
42
2.9 Gilles Retsin, Manuel Jimenez-Garcia, AD Research Cluster 4, B-Pro M.Arch Architectural Design, The Bartlett UCL, CurVoxels, 3D Printed Chair (2015). A robotically extruded chair combining a curved toolpath with a voxel-based data structure. Students: Hyunchul
Kwon, Amreen Kaleel, Xiaolin Yi.
2.10 Gilles Retsin and SoftKill Design, Protohouse, Collection Centre Pompidou (2012). Structural optimization (by iterative removal and addition of material) aimed at obtaining minimal volume and uniform stress throughout a complex architectural envelope. SoftKill design team: Nicholette Chan, Gilles Retsin, Sophia Tang, Aaron Silver. Developed at the Architectural Association Design Research Lab in London.
43
44
2.11 ICD Institute for Computational Design (Prof. Achim Menges). ITKE Institute of Building Structures and
Structural Design (Prof. Jan Knippers), ICO!iTKE
Research Pavilion 2012, Robotic filament winding of carbon/glass fiber structure, University of Stuttgart, 2012. © ICD/ITKE University of Stuttgart.
2.12 ICD Institute for Computational Design (Prof. Achim
Menges). ITKE Institute of Building Structures and
Structural Design (Prof. Jan Knippers). ICD/ITKE
Research Pavilion 2012, Exterior view of pavilion, University of Stuttgart, 2012. © ICD/ITKE University of Stuttgart.
45
Artisans of pre-industrial times (as well as the ideal artisan of
all times recently romanticized by Richard Sennett) 36 were not
engineers; hence they did not use mathematics to predict the
behavior of the structures they made. When they had talent they
learned intuitively, by trial and error, by making and breaking as
many samples as possible. So do we today, using iterative digital
simulations. We may or may not intuit some pattern, regularity,
or logic inherent or embedded in the structure we are tweaking-
but that is irrelevant. By making and breaking (in simulation) a
huge number of variatibns, at some point we shall find one that
does not break, and that will be the good one.
Inspired by Frei Otto's method of physical form-finding-
which Menges was the first to implement digitally and to trans-
late into computational terms-this heuristic design process is
functionally equivalent to the big data, search- based alterna -
tive to modern science mentioned earlier. Whenever digital
•' tools allow us to collect, record, and process huge troves of data,
information retrieval (the search for a precedent) is more ef-
fective than the traditional, deductive application of scientific
formulas or any other law of causation. The 40q ICD/ITKE
Research Pavilion being an experiment without precedent,
no corpus of previous, comparable instances was available for
search and retrieval. In the absence of any such historical ar-
chive, however, Menges, Knippers, and their team could avail
themselves of the immense power of digital simulation to create
on the spot, virtually, _just the archive they would have needed.
They may not have seen it this way, but by simulation and it-
eration they generated a vast and partly random corpus of many
very similar structures that all failed under certain conditions;
and they chose and ultimately replicated one that did not. 37 This
is a far cry from how a modern engineer would have designed
that structure-which is one reason why no modern engineer
could have designed it.
46 CHAPTER 2
A modern engineer would have started with a set of formu-
las establishing causal relationships between loads, forms, and
stresses in the structure. Typically used to calculate the resis-
tance of a structure after it has been designed, these formulas
can also drive and inspire our first, intuitive design of it. This
is because causal laws make sense, somehow: by the causality
they express, they interpret and provide some understanding of
the physical phenomena they describe. Indeed, in the classical
scheme of things, causality is seen as a primary law of nature;
so the laws of mechanics, for example, are held to spell out in
mathematical terms the way beams, cantilevers, pillars, arches, ' or vaults function in reality, and the formulas of structural en -
gineering have a "meaning" which is held to be true to nature.
Indeed, this meaningfulness, and the structural theories from
which it derives, are visible iri all masterpieces of modern struc-
tural engineering, from Eiffel's tower to Nervi's vaults. If we look at these modern structures we understand the basic structural
principles their designers had in mind when they first sketched
them.
That does not apply to our current way of designing by form -
finding, or, as we'should perhaps say, to better demarcate the
nature of today's process from that of its physical precursor,
computational form -searching. The power of Big Data applied to
information retrieval, simulation, and optimization makes the
formulaic data compression at the core of modern structural en -
gineering as obsolete as the Yellow Pages-or as the logarithmic
tables mentioned above. Gilles Deleuze famously disparaged the
abstract determinism of modern science, to which he opposed
the heuristic lore of artisan "nomad sciences." 38 Once again,
Deleuze's view of our pre-mechanical past doubles as an eerily
cogent anticipation of our digital future. Through computational
form-searching we can already design new structures of un-
imaginable complexity. But precisely because it is unimaginable,
TIIE SECOND DIGITAi. TUI\N 47
this posthuman complexity belies interpretation and transcends
the small-data logic of causality and determinism we have in-
vented over time to simplify nature and conve1i it into reassur-
ing, transparent, human -friendly causal models. Why does one
so unimaginably complex structure work, and the thousands of
very similar ones we just ran through FEA simulation do not?
Who knows. But the point is that it works. And if that is the case,
then we must come to the almost inevitable conclusion that the
new science of search µiay soon replace the method of experi-
mental science in its entirety, simply because simulation and
search can solve problems that the formalistic approach of mod-
ern science could never tackle. Computers can search faster than
humans can sort.
Digitally intelligent designers may be more enthusiastic or
more outspoken than other early adopters, but the new science
• of search has already pervaded, in spirit if not in letter, many of
today's data -driven cultural technologies, and traces of the same
quantitative, heuristic use of data are evident, in some muted,
embryonic way, in other branches of the natural sciences, such
as weather forecasting. 39 And sure enough, some historians of
science have already started to investigate the matter-with
much perplexity and reservation, as one would expect; as the
postmodern science of big data and computation marks a ma -
jor shift in the history of the scientific method. 40 As mentioned
above, mathematical abstractions such as the laws of mechanics
or of gravitation, for example, or any other grand theory of cau -
sation, are not only practical tools of prediction, but also, and
perhaps first and foremost, ways for the human mind to make
sense of the world. But then, if abstraction and formalization
(that is, most of classical and modern science, in the Aristo-
telian and Galilean tradition) are also seen as contingent and
time-specific data-compression technologies, one could ar-
gue that in the absence of the technical need to compress data
48 CHAPTER 2
in that particular way, the human mind can find many other
ways to relate to, or interpret, nature. Epics, myth, religion, and
magic offer vivid historical examples of alternative, nonscien -
tific methods, and no one can prove that the human mind is, or
ever was, hard-wired for modern experimental science. Many
postmodern philosophers, for example, would strongly object
to that notion. And as so many alternatives to modern science
existed in the past, one could argue that plenty of new ones may be equally possible in the future.
The mere technical logic of the new science of searching
goes counter to core postulates and assumptions of modern sci -
ence. Additional evidence of an even deeper rift between the two
methods is easy to gather. Western science used to apply causal-
ity to bigger and bigger groups, or sets, or classes of events-and
the bigger the group, the mote powerful, the more elegant, the more universal the laws that applied to it. Science, as we knew
it, tended to universal laws-laws that bear on as many differ-
ent cases as possible. The new science of data is just the oppo-
site: using information retrieval and the search for precedent,
data-driven prediction works best when the sets it refers to are
the smallest. Indeed, searches are most effective when they can
target and retrieve a specific and individual case-the one we are
looking for.4' In that, too, the new science of data represents a
complete reversal of the classical (Aristotelian, Scholastic, and
early modern) scientific tradition, which held that individual events cannot be the object of scienceY
In social science and in economics, this novel data -driven
granularity means that instead of referring to generic groups, so-
cial and economic metrics can and will increasingly relate to in-
dividual cases. This presages a brave new world where standards
and averages will no longer be either required or warranted:
fixed prices, for example, which were introduced during the In-
dustrial Revolution in order to standardize retail transactions,
TIIE SFCOND DIGITAL fUHN 49
have already ceased to exist, as each retail transaction in a digital
marketplace today is an algorithmically customized one-off, de-
livered at zero processing costs, or almost. 43 Likewise, the cost of
medical insurance, calculated as it still is on the basis of actuarial
and statistical averages, could become irrelevant, because it may
be possible to predict, at the granular level, that some individu -
als will never have medical expenses, hence they will never need
any medical insurance,_ and some will have too many medical ex-
penses, hence no one will ever sell them any medical insurance.
The individual that is the object of this new science of granular
prediction will no longer be a statistical abstraction-it will be-
come each of us, individually. This may be problematic from a
philosophical and religious point of view, as it challenges tradi-
tional ideas of determinism and free will; but in more practical
terms, it is also incompatible with most principles of a liberal
society and of a market economy in the traditional, modern
sense of both terms.
Natural sciences, however, offer quite a different picture.
As recent works by Neri Oxman and others have shown, we can
now design and fabricate materials with variable properties at
minuscule, almost molecular scales; and we can detect, quan -
tify, and take into account the infinite, minute, and accidental
variations embedded in all natural materials-a capriciousness
that made natural materials unsuitable for industrial use, and
almost eliminated them from modern industrial design. 44 Ar- tisans of pre-industrial times did not have much choice: they
had to make do with whatever natural materials they could find.
For example, when Alpine farmers had to roof a new chalet, they
looked high and low (literally) for a tree that would be a good
fit for the ridge piece; sometimes the shape of the roof would
be tweaked to match the quirks of the best available trunk.
And cabinetmakers could (and the extant few still can) skill -
fully work around almost any irregularity they find in a plank of
50 CHAPTER 2
timber and make the most out of it. But industrial mass produc-
tion follows a different logic. To be used in an assembly line, or
pieced together by unskilled workers, timber must be processed
and converted into a homogeneous material compliant with in -
dustrial standards-as plywood, for example, which is a factory-
made industrial product, although derived from wood. Artisan
masons of old (and few survive in the so-called industrialized
countries) knew very well how to make concrete on site the
smart way, making it stronger, for example, in the angles and
corner walls (more cement), cheaper in some infill (more rub-
ble), thinner and more polished next to some openings (more
sand), etc. But for engineers, concrete had to be dumb, homo-
geneous, and standard, the same all over, because that was the
only material they could design with the notational and math-
ematical tools at their disposal. Even assuming an engineer
could calculate the structural behavior of variable property con -
crete (concrete with different performances in different parts
of the same structure), until recently there was no practical way
to produce those variations to specifications, either by hand or
mechanically. After all, reinforced concrete is only an elemen-
tary, two-property material,,yet it took several decades to learn
a consistent, reliable way to design, calculate, fabricate, and
deliver it.
In theory, and increasingly in practice, digital design and
fabrication tools are eliminating many of the constraints that
came with the rise of industrial standards. X-ray log scanning,
for example, is already used in forestry: trees are scanned prior
to felling, and the cutting of the boards is customized for each
trunk to minimize waste. The scan is discarded by the sawmill
after the planks are sold, but there is no reason not to envis-
age a full design -to-delivery workflow, in this case extended
to include the natural production of the source material-from
the forest to the end-product, perhaps from the day the tree is
l"IIF SECO~D DIGITAL TUil~ 51
planted (which would once again curiously emulate ancestral
practices of our pre-industrial past). 45 Each tree could then be
felled for a specific task: a perfect one-to-one match of supply
and demand that would generate economies without the need
for scale-which is what digital technologies typically do when
they are used the right way. Likewise, variable property ma-
terials can now be designeq. and fabricated at previously un-
imaginable levels or resolution, including concrete, which can
be extruded and laid ·by nozzles on robotic arms, so each volu -
metric unit of material can be made different from all others.
This is what artisanal concrete always was-which always scared
engineers to death, because they could not design and calculate
that. Today we can.
Much as modern science tended to more and more general
laws bearing on the largest possible sets of events, modern tech-
nology tended to the mass production of standardized materi-
als that were designed to be, as much as possible, homogenous
and isotropic. Industrial standards were meant to generate
economies of scale, but also, and crucially, homogenous materi-
als could be described and modeled using elegant mathematical
tools such as differential equations and calculus. 46 Calculus is a
mathematics of continuity, which abhors singularities: it is per-
fect, for example, to quantify the elastic deformation of any ho-
mogeneous chunk of continuous matter. That is why the modern
science of engineering can calculate the stress and deformations
of the Eiffel Tower, which is made of iron, but until recently the
same science could not calculate the resistance of a ten -foot-
high brick-and-mortar garden wall.
To the contrary, using digital simulation and data-driven
form-searching, we can now model the structural behavior
of each individual part in a hypercomplex, irregular, and dis-
continuous 3- D mesh. And using digital tools, we can fabri -
cate any heteroclite mess precisely to specs, on time and on
52 CHAPTER 2
2.13 Alisa Andrasek, Wonderlab, AD Research Cluster 1, B-Pro M.Arch Architectural Design, The Bartlett
UCL, Morphocyte (2016). Variable property materials designed and fabricated through the simulation of the biological process of cellular division. Tutors: Alisa
Andrasek, Daghan Cam, Andy Lomas. Robotics: Feng
Zhou. Projects/Students: Zuardin Akbar, Yuwei Jing, Ayham Kabbani, Leonidas Leonidou. © Alisa Andrasek,
AD Research Cluster 1, The Bartlett UCL.
53
budget: robots will see to that. Industrial materials were stan-
dardized so they could be calculated and mass-produced. Today
we can calculate and fabricate variations at all scales, and com-
pose with unlimited variations as needed or as found in nature.
Used this way, the new science of granular prediction does not
constrain but liberates, and almost animates, inorganic mat-
ter.47 And far from being a L9-ere, albeit powerful, inspirational
metaphor-which it has been since the start of the digital turn
in architecture-vitalism is already, in many cases, an actual and
perfectly functional strategy, underlying or already embedded in
many experiments, tendencies, and trends that populate today's
computational design.
Indeed, alongside the traditional, positivistic approach to the
digital design and fabrication of variable property materials-
which would push the resolution of predictive models and de-
sign notations to the highest level of granular detail compatible
with the task, materials, and technology at hand-another, quite
different option appears to be increasingly viable. As Menges
has shown, in some cases the easiest way to cope with unwieldy
or quirky materials is to devolve some capacity for adaptive im -
provisation to the last stage of robotic manufacturing, above and
beyond traditional margins of tolerance. 48 Given the ease and
speed of data collection by ubiquitous sensors during all phases
of production, robotic manufacturing can already include some
reactive, autonomous skills. Rega·rdless of all practical consid-
erations, this approach also reflects a certain idea of the physical
world and of the nature of matter: if inorganic matter is alive (as
some believe it is, regardless of etymology), then its behavior
is also to some extent unpredictable or indeterminable, and the
only way to deal with the inherent capriciousness of such "liv-
ing" materials is to react to their whims and volitions on the spot
and on the fly. This would once again vindicate the well - known,
pervasive analogy between computational fabrication and the
54 CHAPTER 2
"smooth" tooling of traditional craftsmanship: no artisan would
X-ray a piece of timber before working on it, but all good ar-
tisans would know how to make the best of whatever they find
in it when they start carving it. Likewise, many expert dentists
would refrain from advanced digital scanning of a tooth they
must treat, and would rather keep drilling it, tentatively, until
their hapless patient screams. A first and obvious technological
upgrade of this truculently heuristic method would be to have
the dentist 3-D scan the tooth to the highest possible resolution,
then calculate the best path for the drill on the model, before
surgery starts-thus turning the dentist into an engineer, and
in fact into a designer, as the whole surgery }Vould be designed
in full and in advance on a digital model of the operating the-
ater. This would be the approach of modern structural design,
and of design in general, as itrhas been known since the Renais-
sance: design is a predictive tool; it models something before
it happens. Yet while many patients today would undoubtedly
like their dentists to behave like designers, many avant-garde
designers seem to prefer their robots to behave like old - school
dentists-stopping when the material screams, so to speak.
And, oddly, this trial-and-error approach to adaptive and reac-
tive robotic fabrication is already yielding more promising and
more practical industrial applications than the traditional scan-
and-design approach. Whether we like it or not, the future of
robotics may be closer to popular quackery than to industrial
engineering.
2.5 Spline Making, or the Conquest of Free Form
All tools modify the gestures of their users, and in the design
professions this feedback often leaves a visible trace: when
these traces become consistent and pervasive across objects,
technologies, cultures, people, and places, they coalesce into
the style of an age and express the spirit of a time. The second
TIIE SECOND DIGITAi. TUI\N 55
56
2.14 Jenny E. Sabin, PolyBrick (2015-16). Polybrick 1- Unfired PolyBricks featuring 3-D printed high-fire
clay body. Principal investigator: Jenny E.·sabin. Design research team: Martin Miller, Nicholas Cassab,
Jingyang Liu Leo, David Rosenwasser. ©Sabin Design
Lab, Cornell University. Image courtesy: Cooper-Hewitt
Design Museum.
digital style, the style of a data-affluent society and of a nouveau
data- rich technology, is the style of the late ~010s. And, as often
happens in the history of technology, a good way to assess what
is distinctive in the things we make, and in the way they look, is
to look at the tools we have stopped using and take stock of the
things we have just stopped making. Nothing shows the small-
data logic of the first digital age in architecture better than the
history of its most distinctive and recognizable trait, the spline-
based curve.
As we now know, the first digital style in the 1990s turned
out to be one of curves-or, as designers like to say, of "spliny"
curves, in reference to the mathematics of continuous curves,
or splines-which was one of the novelties of early CAD/CAM,
computer graphics, and animation software. Yet one would be
hard pressed to find any overarching or long- lasting reason to
explain why computers should be primarily-or indeed, almost
exclusively-used to make sinuous lines and curving surfaces, as
they were in the 1990s. In fact, the theory of digital mass cus- tomization, as it was known back then, would suggest just the
opposite. 49 Starting from the early 1990s, the pioneers of digi-
tally intelligent architecture argued that variability is the main
distinctive feature of all things digital: within given technical
limits, digitally mass-customized objects, all individually differ-
ent, should cost no more than standardized and mass-produced
ones, all identical. As c01:r~puters and robots do not articulate
aesthetic preferences, using CAD/CAM technologies we should
be able to design and make boxes as well as blobs, as need be,
at the same unit cost. Digital curvilinearity began to emerge as
a theoretical trope in the mid to late 1990s, when it was seen as
a side effect of sorts of the so-called Deleuze connection in ar-
chitecture, in particular through the influence of Deleuze's book,
The Fold: Leibniz and the Baroque.50 But the theory of the objec- tile (better known today as digital parametricism), as outlined
THE SECOND DIGITAi. TUHN 57
by Deleuze and Bernard Cache in that book, spoke for digital
variability as a general tenet of nonstandard mass production,
unrelated to any specific visual form. Deleuze's "fold" itself was
indeed a mathematical curve, which Deleuze related to continu -
ous functions and to Leibniz's invention of differential calculus;
but the early digital avant-garde preferred to interpret even the
Deleuzian "fold" as an angular crease, in the tradition of Pe-
. ter Eisenman's deconstructivism (and Eisenman himself was
central to this part of the story) .5' In short, nothing predes-
tined the first wave o'f digitally intelligent designers to become
streamliners. Nothing, that is, except the ease of use of the new
spline-modeling software that became available in the early
1990s. Spline modelers are those magical instruments, now em -
bedded in most software for computer graphics and computer-
aided design, that can script free-form curves of any kind, and
translate every random cluster of points, every doodle or uncer-
tain stroke of a pencil, into perfectly smooth and curving lines.
This apparently inexorable program of universal polishing of
the man-made environment (which is in fact a contingent side
effect of the mathematical tools at our disposal for its notation
and representation) derives from a complicated genealogy of
mechanical, mathematical, and computational developments,
each offering a particular take on the matter: sometimes aimed
at finding the smoothest line through some arbitrary points;
sometimes at the design of a randomly continuous curve; some-
times at its approximation through recursive subdivisions, and
so forth. 52
The most important component of today's curve-generating
software derives from studies carried out in the late 1950s and
early 1960s by two French scientists, Pierre Bezier, an engineer
by training, and mathematician Paul de Casteljau, working for the
Renault and Citroen carmakers, respectively. A few years apart,
58 CHAPTER 2
de Casteljau and Bezier found two different ways to write down
the parametric notation of a general, free-form, continuous
curve (or of more such curves joined together). The two methods
eventually merged, and although it is now known that de Castel-
jau's work came first, Bezier was first to publish his findings (as
of 1966). As a result these curves are known to this day as Bezier
curves; recent literature distinguishes between Bezier's curves
and the de Castel j au algorithm still used to calculate them. 53 N ei -
ther Bezier nor de Casteljau used the term "spline," and there
is evidence that Bezier perceived his own mathematical break-
throughs as conceptually independent from the mechanical and
mathematical tradition of spline making. 54 The term "spline"
derives from the technical lexicon of shipbuilding, where it de-
scribed slats of woods that were bent and nailed to the timber
frame of the hull. 55 The slats had to join those structural points
in the smoothest possible way to avoid turbulence in the stream-
line (the line of contact between the water stream and the hull)
and to limit drag. Later on, similar operations were performed
by hand in other branches of engineering for similar aerody-
namic reasons; the term equally refers to flexible rubber strips
that technical draftsmen used until recently for drawing smooth
curves between fixed points (drafting or draughting splines; or
lofting splines when executed in full size). A spline is thus the
smoothest line joining a number of fixed points, but there seems
to have been no scientific definition of it before 1946, when the
mathematician Isaac Jacob Schoenberg used the term to desig-
nate a new function he invented to calculate interpolations in
statistical analysis. Basis Splines, or B-Splines, as these math-
ematical functions were then called, were eventually upgraded
to include Bezier curves, and further generalized under the
name ofNURBS (for Non-Uniform Rational B-Splines): NURBS
are today the most common notation for free-form curves in
all branches of digital design and manufacturing. 56 Recursive
THE SECOND DIGITAi. TUHN 59
•
subdivisions, another method of curve generation, can approxi-
mate and parameterize existing shapes and volumes as found,
and for that reason, subdivision - based CAD software is largely
used by the animation industry. 57 When animation software first
became largely available, in the late 1990s, designers often saw
subdivisions as an alternative, more "naturalistic" approach to
f~ee-form, unbounded by the engineering constraints of early
CAD/CAM software; the mathematical premises of subdivi -
sion algorithms are also very different from those of splines and
Bezier curves. Yet for 'the last ten years or so, "Subs," or "Sub-
Ds," as students sometimes call them, have been mostly used as
different means to the same end-namely, to generate smooth
parametric curves and surfaces. Regardless of the mathemat-
ics used to notate them, or of the software used to draw them,
splines, NURBS, Bezier curves, and Subs generate high-tech,
sleek, streamlined images and objects from which each sign of
human intervention-the wavy, uncertain trace of the gesture of
the human hand and its analog, variable tools (angles, junctions,
gaps)-have all been removed.
The original purpose and task of Bezier's and de Casteljau's
math was, indeed, to eliminate precisely that kind of manual ap-
proximation from the design process. As Bezier and de Castel -
jau both recount in their memoirs, the mathematical notation
of curves and surfaces was meant :o increase precision, reduce tolerances in fabrication, and save the time and cost of making
and breaking physical models and mock-ups. 58 We can see why
carmakers in the 1950s and 196os-particularly French ones-
would have been interested in that technology: streamlining
(aerodynamics) was then popular in car design, but the molds
to cast dies for the metal presses had to be individually hand -
made by artisan model-makers, as were all the prototypes before
production; the final design of a car, for example, was not a set
of drawings but a 3- D master model made in hardwood, from
60 CHAPTER 2
which blueprints and their measurements would be derived as
and when needed. The famously aerodynamic Citroen DS was
designed in Paris in the years immediately preceding de Castel -
jau's studies-and entirely by hand; which is probably one reason
why de Casteljau, a young mathematician then just back from his
military service in Algeria, was hired by a research department at
Citroen called "determination mathematique des carrosseries"
(mathematic determination of bodywork), headed by a Mr.
Vercelli, about whom nothing more is known. 59
Bezier's and de Casteljau's research, at the start, appears to
have been primarily motivated by the mathematical ainbition to
translate general free-form curves into equations. Digital fab-
rication must have seemed a less urgent prospect back then:
Bezier's first experiments in i:_iumerically controlled milling ma-
chines were abandoned in 1960, and the first computer-driven
drafting machines he built from scratch in the years that fol -
lowed must have seemed so unpromising, in commercial terms,
that the Regie Renault, then state owned, allowed Bezier's team
to publish a series of scholarly papers where the new technology
was described in full. 60 Thus Bezier' s research was at the basis
of the CAD/CAM system that Renault kept developing and later
adopted, called UNISURF, but also of competing proprietary
technologies developed by other companies, such as the aircraft
maker Dassault. On the other side of town, de Casteljau's team
was bound to secrecy for longer. De Casteljau recently wrote
that, due to a prolonged strike of wood modelers, the templates
for the Citroen GS were the first to be produced entirely by ma -
chines, but it is not clear to what extent the bodywork itself was
designed on screens rather than in clay and wood: the GS started
production in 1970, and its design was developed throughout the
196os. 61
Of course, this was not an exclusively Gallic story. At the same
time as de Casteljau's and Bezier's studies on free-form curves,
TIIE SECOND DICITALTUllN 61
research on B-Splines was being carried out at MIT, Boeing, at
the British Aircraft Corporation, and particularly by Carl de Boor
at General Motors, which developed its own CAD/CAM system
in the 1960s; in 1981 Boeing was among the first adopters (or
perhaps the inventor) of NURBS, which in the same year were
endorsed by the Initial Graphic Exchange Standard (IGES), a
consortium of industry and government bodies. 60 Yet Bezier of-
t~n recounted that, as Iate as 1971, after one of his presentations,
a manager at Renault objected, "If your system were that good,
the Americans would ~lready have invented it! "63 In 1969, Robin
Forrest, whose work on Bezier's curves would contribute to the
generalization of B-Splines to NURBS, had to travel from Cam-
bridge, England, to the GM Research Laboratories in Detroit
to be shown "the crazy way Renault designs surfaces." 64 And in
July 1991, when the office of Frank Gehry in Los Angeles started
to look for a suitable CAD/CAM technology for the design of a
building in the streamlined shape of a fish ( which would become
the Barcelona Fish, still prominently floating over Barcelona's
Olympic Marina), through a succession of phone calls and the
intercession of Bill Mitchell at MIT and of Rick Smith at IBM,
Gehry's office was eventually referred to Dassault's headquarters
in Paris. The role of Dassault's CATIA software in contemporary
architecture is, to this day, better known than its industrial his-
tory before and after its architectural reincarnation. 65
Few of today's designers wouid have become keen spline-
makers if they had had to make each spline by hand, bending
slats of wood, or if they had had to slog through all of Bezier's
math with paper, pencils, and a slide rule. This is one reason
why free-form curves were seldom built in the past, except when
absolutely indispensable, as in boats or planes, or in times of
great curvilinear exuberance, such as the baroque, or the Space
Age in the 1950s and 1960s. But, as it happens, in one of those
only apparently serendipitous encounters that mark the history
62 CHAPTER 2
of technological change, mathematics and technology here kept
crossing paths. As computers became smaller and cheaper,
CAD software migrated from corporate mainframe computers
to workstations to desktop personal computers; AUTOCAD, the
first CAD tool designed for MS-DOS, was released in 198~.66 As
of the early 1990s affordable commercial software for computer-
aided design started to include powerful spline modelers that
made Bezier's math easily accessible through graphic user inter-
faces: control points and vectors that anyone could easily edit,
move, and drag on the screen with the click of a mouse. This game
turned out to be faster and more intuitive than the mathematics
on which it was based, and digital designers started to play it with
gusto. Form-Z, the most influential of these early packages, was
developed at Ohio State University, apparently with the complic-
ity of Peter Eisenman, and rel~ased in 1991. 67
Bezier's curves, B-Splines, and NURBS are pure mathemati-
cal objects, based for the most part on differential calculus; their
smoothness, which we perceive as a visual and tactile quality
when splines are built, is a quantifiable entity throughout the
design and production process, defined by one or more deriva -
tives to the function of the first curve. Mathematical objects do
not fit with the phenomenological world we inhabit; designers
using spline modelers "model" reality by converting it into a
stripped-down mathematical script, and the continuous lines
and uniform surfaces they draw or make in physical reality are
ultimately only a discrete, material approximation of the math-
ematical functions they use to notate them and computers then
use to calculate as many points belonging to them as needed. 68
Of course, not every digitally intelligent designer in the 1990s
was a pure spline-maker: Greg Lynn and Bernard Cache ex-
plicitly claimed to use calculus as a primary tool of design, 69
while Frank Gehry (for example) famously used computers
to scan, measure, notate, and build the irregular, nongeometric
THE SECOND DIGITAL TURN 63
three-dimensional shapes of his handmade maquettes. 7° From
its inauguration in 1997, Gehry's Guggenheim Bilbao (designed
from 1991 to 1994) was hailed as a global icon of the new digitally
driven architectural style, but as most digital designers at the
time used curve-generating software to even out, somehow, all
final lines and surfaces, the divide between free-form, subdivi-
~ions, and mathematical splines is often a tenuous one, and not
easy to perceive: regardless of the process (based on mathemat-
ics from the start, as in the case of Cache and Lynn, or derived
at least in part from ~atural accidents, as in the case of Gehry),
what one sees if one just looks is, simply, a landscape of sweep-
ing, spliny curves. This is the visual aspect that was mostly noted
at the time, and defined the style for which the first digital age
became famous, for better or worse. Fast-forward to ~016. The Internet boom famously busted
in ~001, but the spline-dominated, curvilinear style now often
associated with the "irrational exuberance" of the digital 1990s
lived on, still successfully practiced by some of the early pioneers
and handed down to a new generation of younger digital design-
ers. With technical progress, many visionary predictions from
the digital 1990s are now becoming a reality. Big, streamlined
surfaces can now be built at more affordable prices, and recent
projects by Zaha Hadid and others deploy this sinuous language
at ever bigger and bolder scales, with a level of technical and
formal virtuosity that would have· been unimaginable only a few
years ago. Today this style is often called "parametricism," 7' and
at its core mathematical splines and NURBS are its most dis-
tinctive notational and technical tool. Mathematical splines, in
turn, are based on analytic geometry and calculus: Newton's and
Leibniz's calculus is, to this day, the best instrument to describe
continuous lines that are characterized by variations, and varia -
tions of variations. The mathematics of free-form is thus the
zenith and culmination of a historical process that started with
64 CHAPTER 2
Descartes, Leibniz, and Newton: Baroque mathematics found a
way to use equations to replace the drawings of some simple geo-
metrical figures-straight lines and conics; using basically the
same tools, with only marginal upgrades, today we can notate any
curve whatsoever. Bezier, so to speak, finished the job that Des-
cartes and Leibniz had started. Yet once again, if we look at the
history of mathematics in terms of pure quantitative data analy-
sis, it is hard not to see calculus-just like logarithms, another
great invention of baroque mathematics-as another, but even
more astounding small-data technology: perhaps the ultimate
small-data technology of modern science.
2.6 From Calculus to Computation: The Rise and Fall of
the Curve
Consider the mathematical notation of any continuous line in the
well - known format y = f(x). How many points does any such no - tation include and describe? Plenty: an infinite number of them.
In practice, that script contains all the points we would ever need
in order to draw or produce that line at all possible scales. But
let's assume, again, to the limit and per absurdum, that we can
have access to unlimited, zero-cost data storage and process-
ing power. In that case, freed from the need to skimp on data, we
could easily do away with any synthetic mathematical notation
and record instead an inordinately long, dumb log: the list of the
positions in space (x-, y-, z- coordinates) of as many points of that line as necessary. The resulting cluster of points would not
appear to follow any rule or pattern, nor would it need to, so long
as each point is duly identified, tagged, and registered-ready for
use, so to speak. This is exactly the kind of stuff humans don't
like, but computers do well. That mathematical script (they =
f(x) functional notation) is a compact, economical, small-data
shorthand we use to replace what is in fact an extraordinarily
long list of numbers. As the list itself would be too long for our
THE SECOND DIGITAi TUR~ 65
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University of Stuttgart, 2015. © ICD/ITKE University
of Stuttgart.
small-data skills, we convert it into a very short formula. That
formula is much easier for us to manipulate, process, and re-
member than the list itself would be; just like any of the modern
classification systems discussed above, an equation or function
also, miraculously, allows us to retrieve all the events it refers to
(in this instance, to recalculate the coordinates of all the points
it indexes), whenever needed. Thus an equation compresses, al-
most miraculously, an infinite number of points into a short and
serviceable alphanumerical script.
That works very well for us; which is why we still celebrate the
names of Descartes, Leibniz, and Newton and we still study ana-
lytic geometry and calculus at school-in fact, this is why all the
math we study at school, starting from the age of six, is aimed
and finalized at getting there-at mastering differential calcu -
lus more or less by the time we reach adulthood. But computers
do not work that way. When fed a raw, unstructured list, log, or
inventory of any size, computers can just keep it as it comes-in
its pristine sequence or any other, even if random or haphazard.
Computers can search and retrieve each item in any list, regard -
less of the way that list is or is not ordered, because this is what
computers do best: unlike us, and just like Gmail, computers can
search without any prior sorting.72 That list may be unimagin -
ably long, but computers don't care; and the computer's big data
logic makes perfect economic sense, if data cost nothing. A list
where raw data are kept unsorted does not make any sense to us,
but computers do not care about that either. We humans need
to sort (organize, classify, formalize, order, structure) a list to
make it usable (so we can retrieve the items in it) and to make it
meaningful (so we can organize ideas and things by hierarchies
or orders of causation). Computers are not in the business of
finding meanings and can use any huge, messy, untreated, and
unprocessed random inventory just fine: they can search with-
out sorting; hence they can predict without understanding. And,
THE SECOND DIGITAL TU11N 67
apparently, in many cases computers can already predict that
way better than we can in our own, traditional, small - data way-
which was that of modern science.
The calculus-based spline is a quintessential small-data tool.
As a design figure, splines are space-age technology; they belong
with the Beatles and flared jeans. Let's be honest: if we only look
at forms, or style, and we for-get about the technology, the digital
~pline of the 1990s was a revival. Computers made streamlining
cheaper and better; easier to design and make-but streamlin -
ing was certainly not a new idea, and in the last decade of the
twentieth century the spline was certainly not a new form. By
providing computational tools and graphic user-interfaces to
Bezier's math, digital spline modelers gave streamlining a new
lease on life. That was a very good idea twenty years ago, when
computers, processing power, and data were expensive. In that
context, it made perfect sense to use computers to emulate and
replicate the small -data logic of modern mathematics-in a
sense, to make computers imitate us. But in today's big data en-
vironment that mimetic effort is no longer necessary-indeed, it
is no longer warranted. Computers can work better by following
their own logic. We can make computers sort before searching,
the way we do. But computers already achieve much better re-
sults when we let them search without sorting, the way we don't
and can't do. Revolutions in manufacturing· tend to happen first at a small
scale, and scaling up may sometimes be late in coming. In this
instance, digital splines revolutionized graphic design one de-
cade before they changed the history of world architecture. It all
started with laser printing. Mechanical printers can only print
from a limited library of built-in metal fonts: think of a type-
writer. The interchangeable typeballs or daisy wheels in the
electric typewriters of the 1960s and 1970s allowed typists to
switch between a few styles of fonts, but replacing the typeballs
68 CHAPTER 2
or wheels took time. 73 Laser printers, to the contrary, can print
all kinds of fonts (and indeed any rasterized image), seamlessly
and from the same machine; so, when affordable laser printers
became available, in the mid-198os, word processors started
to upgrade their library of fonts, adding new styles and sizes.74
Following the traditions of typography, each font (for example,
Times) should then have been designed anew for each size (Sp,
1op, 1~p ... ), and each glyph digitized as a rasterized map of
pixels; but this would have created graphic files far too big for
the limited memories and processors of early personal comput-
ers. The solution came with Adobe's PostScript software, first
released in 1984. 75 PostScript notated the design of each glyph
mathematically, as a combination of straight lines and Bezier
curves. The advantage was that the same script would fit all
sizes, because the same formula would generate the same draw-
ing (say, the lowercase a in Times font) at every scale the avail-
able software and hardware would support, on the screen as well
as in print, and each of these scalable signs would look the same
(hence the acronym, then so popular, WYSIWYG, for "what you
see [on the screen] is what you get [in print])." Thus, thanks
to the math of free-form curves (Bezier's, etc.), a vast and un-
wieldy graphic library was compressed into a file so small that
it could run on most PCs of the time (which incidentally also
led to the desktop publishing revolution of the late 1980s and
1990s).
Once again, however, that entire strategy would be unwar-
ranted in today's computational environment. Processors and
storage devices are now so cheap and powerful that huge graphic
libraries of all kinds can now be kept and processed almost ev-
erywhere without the need for any sophisticated compression
technologies. For example: if we wanted to, we could redesign
each glyph to allow for design variations specific to each size of a
font (as was the case in traditional typography), and we could do
l'llf SECOND DIGITAL TUK~ 69
that for an inordinate number of different fonts. That would cre-
ate a very large inventory of bitmaps-but again, today that would
hardly be a problem. Of course, no matter how big that _in~en-
tory, the number of available bitmaps would always be limited,
and as bitmaps are not scalable, chances are that sooner or later
someone would fail to find a font in the exact size or resolution
needed. Using splines that would never happen: that is indeed
the great notational and, in a sense, ontological advantage of the
mathematics of continuity against all arithmetics of discrete - ' ness, old and new alike: an advantage which, in this instance,
we would deliberately relinquish. Would that matter? Today, we
might Google the font we need and find out that it already exists
somewhere. Someone could be tasked to add the missing parts
of the design when the time comes. Or we might let a few pixels
show in all of their coarse discreteness for a while, until some-
one, or something, interpolates, or fills the gaps. This is what
some designers of the second digital age are now doing.
2.7 Excessive Resolution In different ways, today's digital avant-garde has already started to use Big Data and computation to engage somehow the messy
discreteness of nature as it is, in its pristine, raw state-without
the mediation or the shortcut of elegant, streamlined math-
ematical notations. The messy_ point-clouds and volumetric
units of design and calculation that result from these processes
are today increasingly shown in their apparently disjointed
and fragmentary state; and the style resulting from this mode
of composition is often called voxelization, or voxelation. The
Computational Chair Design Studies by Philippe Morel of EZCT
.Architecture & Design were among the earliest demonstrations
of this approach,7 6 and the ~013 .A.rchiLab exhibition in Orlea~s,
France, reveals this new formal landscape at a glance (see, for
example, works by Alisa Andrasek and Jose Sanchez, Marcos
70 CHAPTER 2
Cruz and Marjan Colletti, Andrew Kudless, David Ruy and Karel
Klein, Jenny Sabin, and Daniel Widrig). 77 Subdivisions-based
programs, originally used to simulate continuous curves and
surfaces, today are often tweaked to achieve the opposite ef-
fect, and segments or patches are left big enough for the sur-
face to look rough or angular. Discreteness is also at the basis
of the method of finite elements (seen above) ,78 now embedded
in most software for structural design, and which represents
in many ways an early example of "agnostic" science, 79 where
the prediction of structural behavior is separated from causal
interpretations.
More examples could follow, but the spirit of the game is the
same: in all such instances, designers use the power of today's
computation to notate reality_ as it appears at any chosen scale,
without converting it into simplified and scalable mathematical
formulas or laws. The inherent discreteness of nature (which,
after all, is not made of dimensionless Euclidean points or of
continuous mathematical lines but of distinct chunks of matter,
all the way down to molecules, atoms, electrons, etc.), is then
captured and, ideally, kept as it comes, or in practice as close to
its material structure as needed, with all of the apparent ran -
domness and irregularity that will inevitably show at each scale
of resolution. Evidently, the abstract continuity of the spline
does not exist in nature: we can write down splines as mathemat-
ical formulas and imagine them as a seamless flow of Euclidian
points, but in physical reality we can only make most of them by
discrete pieces, by pixels or voxels-which can only be as small
as the maximum resolution supported by the display, printer, or
physical interface we are using. 80 The manufacturing tool which
best interpreted the spirit of continuity of the age of spline mak-
ing was the CNC milling machine, a legacy subtractive fabrica-
tion technology that, using computer-controlled drills, could at
its best simulate the sweeping, smooth, and continuous gestures
THE SECOND DIGITAL TURN 71
176 NOTES
is often done by letting the program randomly try out a number of different
options (within a given range of variations for each chosen variable), then
identifying clusters of values for which that set of variables generates the best
results (i.e., the best values in a given field for the function that is being op-
timized). The program then refocuses on those ranges of variations, drop-
ping (or "killing") all others, and generating new random trials within their
ambit: then choosing the best results from within that new range, and so on,
ad infinitum. \Vhenever the program is stopped, the designer can see the best
result among all those tried until then, but with no certainty that a better so-
lution may not be found with the next iteration, or with any additional one:
this method cannot find the best solution, only one that is as good as it gets:
in fact, the designer can choose one solution that he deems "good enough"
for his purposes at any time. Such evolutionary methods of optimization are
often described in biological, or even Darwinian, terms: see the description
of Galapagos, a Grasshopper plug-in. by its author, David Rutten, accessed
February 11, 2016. http://www.grasshopper3d.com/group/galapagos. A simi-
lar "survival of the fittest,'' evolutionary method of optimization by random
variations is known in web design under the name of NB testing: see Mario
Carpo, "Digital Darwinism," Log 26 (2012): 97-105. For evolutionary opti-
mization in structural engineering. see Grant P. Steven and Yi Min Xie, "A
Simple Evolutionary Procedure for Structural Optimization," Computers &
Structures 49, no. 5 (1993): 885-896, and Grant P. Steven and Yi Min Xie, Evo-
lutionary Structural Optimization (Heidelberg: Springer, 1997). Evolutionary
Structural Optimization (ESO) gradually removes material from a structure
as it is being designed. Mark Burry fa'.1'ously used Evolutionary Structural
Optimization methods in his work for the continuation of Gaudi's Sagrada
Familia in Barcelona: see Mark Burry. Yi Min Xie, et al.. ''Form Finding for
Complex Structures Using Evolutionary Structural Optimization Method,"
Design Studies 26, no. 1 (2005): 551 2. See also the so-called Dynamic Re-
laxation Method, known for having been used by Norman Foster for the de-
sign of the roof of the Great Courtyard of the British Museum in 2000. (I owe
some of this information to the unpublished master's thesis of my student
Christos Koufidis, Master in Architectural History, 2015, the Ba11lett. UCL).
The principles of evolutiona1y algorithms were first studied by John Holland
(Adaptation in Natura! and Artificial Systems: An Introductory Analysis with
Applications to Biology, Control, and Ar-tifi.ci.al intelligence [Ann Arbor: Univer-
sity of Michigan Press, 1975]). See also notes 98, 100.
36. See fuchard Sennett, The Craftsman ( ew Haven: Yale University Press,
2008).
37. Even the existing methods and software for structural optimization follow
essentially the same heuristic. trial-and-error procedure: as they do not
deduct results from formalized premises, but simply carry out massive, au-
tomated. and open-ended testings of a theoretically unli1nited range of ran-
domly variable design hypotheses-with some incremental, or "evolutionary"
targeting included in this recursive process: see note 35.
38. The rejection of modern science as a science of universals is central to
the postmodern philosophy of Gilles Deleuze and Felix Guattari. In Milles
Plateaux, in particular, Deleuze and Guattari opposed the ·'royal science" of
modernity, based on discretiza(.ion ("striated space") to the ·•smooth space"
of •·nomad sciences," based on "non.metric, acentered. rhizomatic multi-
plicities that occupy space without counting it and can be explored only by
legwork." which "seize and determine singularities in the matter, instead
of constituting a general form ... they effect individuations through events
or haecceities, not through the object as a compound of matter and form."
Deleuze and Guattari saw the model of nomad sciences in the artisan lore of
medieval master builders, and they had no foreboding of the then nascent
new technologies that would inspire digital makers one generation later. See
Gilles Deleuze and Felix Cuattari.A Thousand Plateaus, trans. Brian Massumi
(London and New York: Continuum, ~004), chap. ,~. "Treatise on Nomad-
ology." 406-409 and 450-451 (first published Minneapolis: University of
Minnesota Press, 1987; first published in French as Milles Plateaiix [Paris:
Les Editions du Minuit. 1980]).
39. Weather forecasting has traditionally included predictive mathematical
modeling (known as Numerical Weather Prediction, or NWP) alongside sta-
tistical data on local or global weather patterns, unrelated to the mathemati-
cal description of the physical phenomena themselves (this latter approach
also known as Model Output Statistics, or MOS). 1 n recent times, however.
the spike in data input (collected from ubiquitous sensors, crowdsourcing,
~OIES 177
i,
etc.) and in data processing capabilities has led to expectations of better Nu-
merical Weather Prediction. and to fewer and more timid attempts at using
weather data recording for the retrieval of statistically meaningful precedents
(as per the heuristic, "search-based" predictive method being discussed
here): see for example A. R. Ganguly, E. A. Kodra, A. Agrawal et al., "To-
ward Enhanced Understanding and Projections of Climate Extremes Using
Physics-Guided Data MiningTech,niques," Nonlinear Processes in Geophysics z1
(zo14): 7771 95. accessed February 11, zo16, http://www.nonlin-processes
-geophys.net/zi/777/zo14/npg-~1-777-zo14.html; on the historical mod-
eling of weather patterns evolving in time, E. Kalnay, Atmospheric Modeling.
Data Assimilation and Predictability (Cambridge: Cambridge University Press,
~ooz).
40. See D. Napoletani, M. Panza, and D. C. Struppa, "Agnostic Science: Towards
a Philosophy of Data Analysis," Fot1n.dations of Science 16, no. 1 (zou): 1--20;
"Artificial Diamonds Are Still Diamonds," Foundations of Science, 18, no. 3
(zo13): 591-594; "ls Big Data Enough? A Reflection on the Changing Role of
Mathematics in Applications," Notices of theAmerican Ma.thematical Society 61,
no. 5 (zo14): 485-490.
41. As search always starts with, and aims at, one individual event. the science of
search is essentially a science of singularities, but the result of each search is
always a cluster of many events, which must be compounded, averaged, and
aggregated using statistical tools. Thus, there are no lower limits to the level
of ·'precision" of a search (a lower level of precision, i.e., less intension. will
generate more bits, i.e., a larger extension in the definition of the set).
42. See note 16. On this aspect of Aristoteljan science, see Carlo Diano, Forma
e evento. Principi per ,ma interpretazione del mondo greco (Venice: Neri Pozza,
195z).
43. See chapter 5, and Mario Carpo, "Micro-Managing Messiness," M Files 67
(zo13): 16-19. An earlier version published as ·'Micro-Managing Messiness:
Pricing, and the Costs of a Digital Non-Standard Society," in James Andra-
chuk. Christos C. Bolos, Avi Forman, and Marcus A. Hooks. eds., "Money,"
special issue. Perspecta 47 (zo14): z19-zz6.
44. See Neri Oxman, "Programming Matter:· in Achim Menges. ed., "Material
Computation: Higher Integration in Morphogenetic Design," special issue
178 NOTES
(AD Profile z16), Architectural Design 8z, no. ~ (-.::01z): 88-95, on variable
property materials: Achim Menges, "Material Resourcefulness: Activat-
ing Material Information in Computational Design," in Architectural Design
8z, no. 2 (zoq): 34-43, on nonstandard structural components in natural
wood.
45. Menges.·· Material Resourcefulness," 4z.
46. As Dennis Shelden, chief technology officer of Gehry Technologies, re-
marked: ·'The purpose of materials processing-the industrial operations
that render trees into zx4s and ore into metal sheet-is to lower the world·s
complexity and align its behavior to those geometries for which we have trac-
table models and numerical solutions." Shelden, "Information Complexity
and the Detail," in Mark Garcia, ed., "Future Deta.lls of Architecture," spe-
cial issue (AD Profile 230),Architectural Design 84, no. 4 (zo14): 94. Shelden
continues: ·'The detailing strategies of today are developed parametrically
precisely to package, replicate~ and reduce information complexity" (96).
47. This vindicates the premonitions of Ilya Prigogine, another postmodern
thinker whose ideas were a powerful source of inspiration for the first gen-
eration of digital innovators in the 1990s. See in particular Ilya Prigogine and
Isabelle Stengers, Order Out of Chaos: Mans New Dialogue with Natt,re (New
York: Bantam Books, 1984); first published in French as La Nouvelle Alliance:
metamorphose de la science (Paris: Gallimard, 1979).
48. Menges, "The New Cyber-Physical Making: Computational Construction," in
Achim Menges, ed., "Material Synthesis: Fusing the Physical and the Compu-
tational," special issue (AD Profile z37),Architectural Design 85, no. 5 (2015):
z8-33. ·'But what happens if the production machine no longer remains just
the obedient executor of predetermined instructions, but begins to have the
capacity to sense, react, and act; in other words, to become self-aware?" (z9).
Menges continues: ·'Predictive modeling. both as geometric notation and nu-
merical simulation, may eventually be replaced by real-time physical sens-
ing and computational analysis, material monitoring, machine learning, and
continual (re)construction" (3~).
49. Earlier ideas of mass customization arose in the context of the postmodern
pursuit of customer choice, which initially led to a demand for variations
compatible with the modes of mechanical mass production then available.
NOTIS 179
180 NOTES
The typical expression of early mass customization was the multiple-choice
model, based on a finite number of conspicuous but often purely cosmetic
product variations. See Stanley M. Davis, Puture Perfect (Reading. MA: Ad-
dison-Wesley. 1987). where the expression "mass customization" may first
have occurred; Joseph B. Pine, Mass Customization: The New frontier in Bttsi-
ness Competition., foreword by Stan Davis (Boston: Harvard Business School
Press. 1993). At some point in the course of the 1990s it became evident
that digital design and production tools (then called CAD/CAM. or "file to
factory" technologies) allow for the mass production of endless variations.
theoretically at no extra cost. I nsof'ar as it does not employ casts or molds or
dies, digital fabrication does not need to amortize the upfront cost of me-
chanical matrixes, hence in any given cycle of digital fabrication the marginal
cost of production is always the same: more identical copies do not make
copies cheaper, and variations in the series do not make any new item more
expensive. In a sense, digital mass-customization provided a technological
answer to a long-standing post modern quest for product variations: but His
not clear when and how technological upply and cultural demand may have
first crossed paths.
The term mass wstomiza.tion. was first brought to the attention of digital
designers by William Mitchell in the late 1990s. See William J. Mitchell, "An-
ti tectonics: The Poetics of Virtuality." in The Virtttal Dimension. Architecture.
Representations. and Crash C11lture, ed. John Beckmann (New York: Princ-
eton Architectural Press, 1998), 205-217, in particular "Craft/Cad/Cam,"
210-212: William J. Mitchell, E-topia: Urban Life. Jim-But Not As We Know It
(Cambridge, MA: MIT Press, 1999), see esp. "Mass Customization," 150-152. But both the term and the notion of mass-customization were conspicuously
absent from Mitchell's groundbreaking and inspirational City of Bits (Cam-
bridge, MA: MIT Press. 1995), which was mostly devoted to the social, spatial.
and architectural implications of the migration of activities and functions
from physical space to "cyberspace." The idea of mass customization was at
the core of the mathematical and teclrnical notion of Deleuze's and Cache's
objectile, but it does not appear that Bernard Cache. Greg Lynn, or other pio-
neers of the first digital turn in the 1990s ever adopted the term "mass cus-
tomization'' itself. Starting with his seminal book Earth Moves. first published
in 1995 (but originally written in 1983), Bernard Cache often used the term
"nonstandard" with the same meaning (Cambridge, MA: MIT Press, 1995),
esp. 88. Similar notions (but without the use of any of these terms) were also
foreshadowed by Lynn in the now famous AD 63, ''Folding in Architecture''
(Greg Lynn, ed., "Folding in Architecture,'' special issue [AD Profile 102].Ar-
chitectllral Design 63, nos. 3-4, (1993], see in pai1icular Lynn's essay on Shoei
Yoh, "Shoei Yoh, Odawara Municipal Spo1ts Complex,'' 94-97, esp. 95). The
term "nonstandard" was then popularized by the eponymous exhibition in
Paris ("Arch.itectures non standard," Centre Pompidou. Paris, December 10,
2003-March 1, 2004, curated by Frederic Migayrou and Zeynep Mennan).
On the mass production of variable parts at the ame cost of standardized.
identical ones, see in particular the essays by Migayrou, Lynn, and Cache in
the exhibition catalog:Architectures non standard, eds. Frederic Migayrou and
Zeynep Mennan (Paris: Editions du Centre Pompidou, zoo3). 28, 90, and
138, respectively. See Mario Carpo, "Ten Years of Folding," introclucto1y essay
to the reprint of "Folding in Architecture" (London: Wiley-Academy, 2004).
14-19. esp. 16-18; "Pattern Recognition." in Kurt W. Forster, ed.,Metamorph:
Catalogue of the 9th International Biennale dArchitettura, Venice ~004-, 3 vols.
(Venice: Marsilio, 2004). 3: 44-58; 'The Demise of the Identical: Standard-
ization in the Age of Digital Reproducibility," paper presented at REFRESH.
First International Conference on the Historie of Media Art, Science and
Technology Banff New Media Institute, September 28-October 1, 2005.
accessed February 11. 2016, http://www.mediaarthistory.org/wp-content/
uploads/2011/05/Mario_Carpo.pdf, and several times reprinted: ''Tempest in
a Teapot," Log 6 (zoo5): 99-106: TheAlphabet and theAlgorithm, 93-106; Chris
Anderson, Makers: The New Industrial Revolution (New York: Random House,
201z), 71-88. On the marketing and psychological implications of multiple
choice (without reference to digital technologies), see Barry Schwartz, The
Paradox of Choice ( ew York: HarperCollins, 2004). Curiously, today's idea of
digital mass customization is prefigured, almost verbatim, in a brief passage
at the very end of the first edition of Marshall McLuhan's Understanding Media
(1964). McLuhan refers to variations in the mass production of automobile
tailpipes. which, he claims, are made possible by new computer-controlled
"automatic machines." Using such machines, McLuhan claims, "it is possible
\O'f l·S 18t
182 NOTES
to make eighty different kinds of tailpipes in succession, as rapidly, as easily,
and as cheaply as it is to make eighty of the same kind." (Marshall McLuhan,
Understanding Media: The Extension of Man [New York: McGraw-Hill, 1964],
314). McLuhan briefly describes the digital manufacturing devices he has in
mind, which appear more similar to today's industrial robots than to the nu-
merically controlled milling machines he could have observed back then (see
note 81). McLuhan even,goes on to note that "the characteristic of electric
automation is all in this direction of return to the general-purpose handicraft
flexibility that our own hands possess" (ibid.). McLuhan revisited and singu-
larly amplified the same argument in a 1967 article devoted to education and
technological change:
Just as the old mechanjcal production line pressed physical materials
into preset and unvarying molds, so mass education tended to treat
students as objects to be shaped, manipulated ... That age has passed.
More swiftly than we can realize, we are moving into an era dazzlingly
different. Fragmentation. specialization and sameness will be re-
placed by wholeness, diversity and. above all, a deep involvement.
Already, mechanized production lines are yielding to electronically
controlled, computerized devices that are quite capable or producing
any number of varying things out of the same material. Even today,
most U.S. automobiles are, in a sense, custom produced. Figuring
all possible combinations of styles, options and colors available on a
certain new family spo1ts car, for exampJe, a computer expert came
up with ~5 million different versions of it for a buyer. And that is on.ly
a beginning. When automated electronic production reaches full po-
tential, it will be just about as cheap to turn out a million differing
objects as a million exact duplicates. The only limits on production
and consumption will be the human imagination. (MarshalJ McLuhan
and George B. Leonard, "Tl)e Future of Education, The Glass of ,989,"
Look. 30 [February ~1. 1967]: ~3-~5: French translation in McLuhan,
Mutations 1990 [Tours, Mame, 1969]).
Yet, until recently, nobody seems to have been aware of McLuhan's va-
ticinations. Charles Jencks has often referred to this eminent precedent in
his recent works (Charles Jencks, The Story of Post-Modernism [Chichester:
Wiley, ~on], 16~). Philippe Morel has frequently cited McLuhan's 1967 ar-
ticle in his lectures, including at the conference Digital Postmodemities at the
Yale School of Architecture in Febmary ~014. McLuhan also precisely pre-
dicted the technical logic of the Web ~-O ("At electric speeds the consumer
becomes the producer and the public becomes a participant role player":
Marshall McLuhan and Barrington Nevitt, Take Today: The Executive as Drop-
out [New York: Harcourt Brace Jovanovich, 197~]. 4), a prediction that, as
is often the case, went entirely unnoticed until well after it came tme. In
another quirky late-modern development, a 1969 essay by Reyner Banham
celebrates multiple choice and user interaction as the alternative of the fu-
ture to the "boredom" and alienation of industrial mass production. Banham
gushes over the American hot rod movement (automotive enthusiasts who
modified and customized their cars using industrial spare parts and catalog-
based components), and, not surprisingly, in the same essay he disparages
electronic technologies as a worrying, hostile development, and "computer-
isation" as an "invisible power system" that must be "diverted or dismpted."
Reyner Banham, "Softer Hardware," Ark 44 (Summer, 1969): ~-u. Ark was
the journal of the Royal College of Arts: number 44 was subtitled "is all about
mass production/customisation," but the term "mass customization" itself
was not yet used.
50. Carpo, "Ten Years of Folding," 14-19; Carpo, The Alphabet and the Algorithm,
83-93
51. See in particular Peter Eisenman, "Visions Unfolding: Architecture in the
Age of Electronic Media," Domus 734 (199~): 17-~4; "The Affects of Singu-
larity," in Andreas Papadakis, ed., "Theo1y + Experimentation," special issue
(AD Profile 100) Architectural Design 6<, nos. 11-1< (199~): 4~-45; "Folding
in Time: The Singularity of Rebstock," in Architectural Design 63, nos. 3-4
(1993): 38-4~; Carpo, The Digital Tum inArchitecture, 15-<8.
52. The history of the notation, representation, and fabrication of free-form
curves straddles disciplines and competencies: some parts of it pertain to
the history of pre-industrial craft, others to the history of civil engineering
and industrial manufacturing; others still to the history of mathematics and
statistics, electronic computing, and software development; some are part
of corporate industrial history and are protected by patents and by indus-
trial and trade secrets. Reliable scholarly sources are few and far between;
many-including corporate websites-list facts and dates that are patently
contradictory or anecdotal. Sometimes the only source is Wikipedia, which.
contrary to its terms of service, but faithful to its spirit, serves in this instance
NOTES 183
184 NOTES
as an aggregator of oral traditions (mostly, one may infer, contributed by the
protagonists themselves or people close to them). Among the sources most
frequently used here, see in particular: Gerald Farin, "A Histo1y of Curves
and Surfaces in CAGD," in Gerald Farin, Josef Hoschek and Myung-Sao IGm,
Handbook of Computer Aided Geometric Design (Amsterdam and Oxford: Else-
vier, 2002), 1-,4; Georges Teyssot, with Olivier Jacques, "Faire parler les al-
gorithms: Les nuages virtuels du Metro pol Parasol (Seville) (Algorithms Can
Talk: The Virtual Clouds of Metro pol Parasol [Seville])," and Georges Teys-
sot, with Samuel Bernier-Lavigne, Pierre Cote, Olivier Jacques, and Dimi-
tri Lebedev, "Des splines aux NURBS: aux origines du design parametrique
(From Splines to Nurbs: The Origins of Parametric Design)," Le Visiteur,
Revue Critiq1,e dArchitecture 14 (2009): 101-121 and 122-123; Georges Teys-
sot, with Samuel Bernier-Lavigne, "Forme et Information. Chronique de
J'Architecture Numerique," in Action Architecture, ed. Alain Guiheux (Paris:
Editions de la Villette, 2011), 49-87; Alastair Townsend, "On the Spline. A
Brief Histo1y of the Computational Curve," Jonathan Anderson and Meg
Jackson, eds., "Applied Geometries" issue, International Journal of Interior
Architecture + Spatial Design 3 (2014): 48-60, accessed Febma1y ll, 2016,
http://www.alatown.com/spline-history-architecture. See also: Malcolm
Sabin, "Sculptured Surfaces Definitions: a Historical Survey," in Techniques
for Computer Graphic, ed. David F. Rogers and Rae A. Earnshaw (New York:
Springer, 1987), 285-338; David F. Rogers, An Introduction to NURBS: With
Historical Perspective (San Francisco: Morgan Kaufmann, 2001); Philippe Mo-
rel, "From e-Factory to Ambient Factoiy (or What Comes After Research?),"
in GameSetAndMatch II: On Computer Games, Advanced Geometries and Digital
Technologies, transactions of the Conference, TU Delft, Netherlands, March
29-April 1, 2006, ed. Kas Oosterhuis and Lukas Feireiss (Rotterdam: Epi-
sode Publishers, 2006), 532-544; 'A Few Precisions on Architecture and
Mathematics," Mathematica Day, Henri Poincare Institute, Paris, January 31,
2004; '·Geometrie polymorphe et jeux de langages formels: sur !'usage de la
geometrie et des model es dans !'architecture contemporaine," in Modeliser &
simuler: Epistemologies et pratiques de la modelisation et de la simulation, Tome 2,
ed. Franck Varenne, Marc Silberstein, Sebastien Dutreuil, and Philippe Hun-
ema (Paris: Editions Materiologiques, 2014), 293-335; "Some Geometries:
Polymorphic Geometries and Formal Language Games," in Morel, Five Essays
on Computational Design, Mathematics and Production (Sidney: Sidney Univer-
sity Press, 2008). 87-144. Other sources cited below.
53. For a full bibliography of Bezier's publication, see Christophe Rabut, "On
Pierre Bezier's Life and Motivations," Computer-Aided Design 34, no. 7 (June
2002): 493-510. An abridged biography in David F. Roger's obituary, "Pierre
Etienne Bezier, 1910-1999," in the same issue of CAD, 489-491; see also the
editorial introduction to Computer-Aided Design 22, no. 9 (November 1990),
a special issue honoring Pierre Bezier on his eightieth birthday; Pierre-Jean
Laurent and Paul Sablonniere, "Pierre Bezier: An Engineer and a Math-
ematician," Computer Aided Geometric Design 18, no. 7 (September 2001):
609-617. Bezier·s math was first published in Bezier, "Definition numeri-
que des courbes et surfaces," Automatisme 11, no. 12 (1966): 645-634, and
Automatisme 12. no. 1 (1967): 17-21: its application to CAD/CAM technology
in Bezier, "How Renault Uses rumerical Control for Car Body Design and
Tooling," Paper 6800010, Society for Automotive Engineers (Detroit, Januaiy
1968), Bezier, "Procede UNlSURF de Definition Numerique de Courbes Non
Mathematiques," Mecanique Electricite 1968: 219, and various subsequent
scholarly papers (1968. 1969, etc.; including, in 1971, in the Proceedings of
the Royal Society (Mathematical and Physical Sciences 321, no. 1545 (1971):
407-218). The chronology of de Casteljau's findings is more controversial:
"At Citroen, Paul de Casteljau defined the 'Bezier Curves' in a geometric and
algorithmic way, by using the 'de Casteljau algorithm,' in late 1958 and 1959;
he used Bernstein's polynomials soon afterward, much before Pierre Bezier.
This has been presented in internal Citroen reports (such as: de Casteljau, P
de F, SADUCSA manual, 1. Courbes a Poles; 4. Surfaces a Poles. Citroen [no date given]); was taught in the internal drawing school of Citroen from 1963;
has been mentioned to the lnstitut de la Propriete lndustrielle in March 1959
and June 1963; and has been kept secret by Citroen for a long time. Pierre
Bezier was aware of this and used to fully recognize that his work was posterior
to, though completely independent from, that of Paul de Casteljau.'' (Rabut,
CAD 34. no. 7 (2002]: 508). According to Farin the first public mention of
de Casteljau's algorithm, although not including a mention of the inventor,
is in J. Krautter and S. Parizot, "Systeme d'aide a la definition et a J'usinage
NO l'f.S 185
•
des surfaces de carrosserie," in P. Bezier, ed., "La commande umerique" is-
sue.Journal de la SIA 44 (1971): 581-586. "W. Boehm was the first to give de
Casteljau recognition for his work in the research community. He found out
about de Casteljau's technical reports and coined the term 'de Casteljau algo-
rithm' in the late 1970s." (Farin, "A History of Curves and Surfaces in CAGD,'"
see in particular section 1.3, "De Casteljau and Bezier," 4-6.) See Hanns Pe-
ter Bieri and Hartmut Prautzsch. "Preface," Computer Aided Geometri.c Design
16, no. 7 (August 1999), special issue dedicated to Paul de Faget de Casteljau:
579-581 (contains the text of the Laudatio read on the occasion of the confer-
ral to de Casteljau of the Doctorate Honoris Causae by the University of Bern
on December 6, 1997). De Casteljau's autobiographical note in the same issue
is ente1iaining but does not provide a timeline (Paul de Faget de Casteljau,
"My Time at Citroen," CAGD 16. no. 7 [1999]: 583-586).
54. P. Bezier, Letter to P. Rabut (1999). in Rabut, "On Pierre Bezier's Life and
Motivations." CAD 34, no. 7 (2002): 504.
55. According to Farin, the term "spline" was first used in English in 1752 ("A
History of Curves and Surfaces in CAGD,'' see in particular section 1.2, "Early
Developments." 1-4, curiously citing as a source H. L. Duhamel du Monceau,
Elemens de !Architecture Navale ou Traite Pr-atique de la Constructions des Vais-
seux [Paris 1752]. which, however, being written in French. uses the term
courbes). The Oxford English Dictionary cites a first occurrence in 1756 (from a
book on beehives), deriving from East-Anglian dialects (OED entry last up-
dated in 1989).
56. I. J. Schoenberg, "Contributions to the Problem of Approximation of Equi- distant Data by Analytic Functions. Part A: On the Problem of Smoothing and
Graduation. A First Class of Analytic Approximations Formulae," Quarterly
Journal of Applied Mathematics 4, no. 1 (1946): 45-99; ··Part B, On the Prob-
lem of Osculatory Interpolation. A Second Class of Analytic Approximation
Formulae," Quarterly Journal of Applied Mathematics 4, no. 1 (1946): 112-137.
On the timeline of B-Splines and NURBS development, see Farin, 'A Histo1y
of Curves and Surfaces in CAGD," in pa1iicular section 1.6, "B-spline Curves
and NURBS," 9-10.
57. Farin, "A Histo1y of Curves and Surfaces in CAGD," section 1.8, ··subdivision
Surfaces," u-12. Chai kin's algorithm, the basis of today's software for surface
186 NOTES
subdivisions. was invented in 1974 (George M. Chaikin, ·An Algorithm for
High Speed Curve Generation," Comp1,terGraphic and Image Processing 3, no. 4
[December 1974]: 346-349. George M. Chaikin, 1944-2007, first trained as
an architect at The Cooper Union, then as a computer scientist, was an artist
and educator.) Chaikin's algorithm's begot Doo and Sabin's, and Catmull and
Clark's (both in 1978): see E. Catmull and]. Clark, "Recursively Generated
B-Spline Surfaces on Arbitrary Topological Meshes," Computer-Aided Design
10, no. 6 (November 1978): 350-355; Daniel Doo and Malcolm Sabin, "Be-
havior of Recursive Division Surfaces Near Extraordinary Points," CAD Io,
no. 6 (1978): 356-360. Philippe Morel has pointed out that a precedent for
these and otberrecursive methods can be found in a small recreational work
by the Swiss mathematician Georges de Rahm, "Un peu de mathematiques a propos d'une courbe plane," Elemente der Mathematik, Revue de mathematiques
elementaires, II, 4 (July 15, 1947): 73-88 (oral communication). Today's best-
selling subdivision-based animation software, Maya, is hugely influential in
the design community. and in schools of architecture around the world. For
a vivid example on the use of Maya in the design of an icon of contemporary
·'globular' design (the Metropol Parasol in Seville, designed by Jurgen Mayer
H., Berlin: competition 2004; inauguration 2011) see Teyssot. "Algorithms
Can Talk."" Le Visi.teur 14 (2009): 206-212; for a timeline of the development
of subdivisions algorithms, 21 o and footnotes. Maya was first released in
February 1998; it was developed by the company Alias/Wavefront (owned by
Silicon Graphics as of 1995; formerly AJias Systems Corporation, formerly
Alias Research, founded 1983; bought by Autodesk Inc., 2006): see the Wiki-
pedia entries for Autodesk Maya and Alias System Corporation. The Autodesk
corporate website does not provide any information on the histo1y and
development of the software.
58. P. Bezier. letter to C. Rabut (1999). "Les Method es de la Carrosserie in 1960,"
in Rabut, ··on Pierre Bezier's Life and Motivations," CAD 34, no. 7 (2002): 495: Paul de Faget de Casteljau, ··My Time at Citroen," CAGD 16, no. 7 (1999):
583-586
59. De Casteljeau, "My Time at Citroen," 583.
60. Pierre-Jean Laurent, Paul Sablonniere, "Pierre Bezier," CAGD 18, no. 7
(2001): 6io, 614: Bezier's team had a CAE (Compagnie d'Automatisme
~OTES 187
Electronique) 530 computer (8Kb RAM), bought second-band: "in spite of
so crude an equipment. relatively complicated curves could be obtained: in
order to demonstrate to financial backers the proficiency of his protolype,
Bezier had the signature of the head cashier of the Banque de France, as found
on any French bank note, retraced in big scale!" De Casteljau cites an Olivetti
Tectractys (de Casteljau, "My Time at Citroen," 584), which must be a practi-
cal joke. as the Tectractys was an electromechanical calculator of the same
class as those I described above (section~- 1).
61. De Casteljau, "My Time at Citroen," 585. On the development of U !SURF at
Renault, see Pierre-Jean Laurent, Paul Sablonniere, "Pierre Bezier,'' 614.
62. Farin, "A History of Curves and Surfaces in CAGD," section 1.6. According to
Farin, the first systematic treatment of NURBS goes back to K. Versprille's
PhD thesis in 1975. According to Townsend, '·On the Spline. A Brief Histo1y
of the Computational Curve,'· International Journal of Tnterior Architecture +
Spatial Design 3 (~0,4), the term NURBS was introduced by Boeing in ,981
(no source given). Developments at Boeing are cited by Farin ("A Histo1y
of Curves and Surfaces in CAGD") but by none of the authors contributing
autobiographical notes to David F. Rogers,Anlntroduction to NURBS: With His-
to1ical Perspective: Robin Forrest, Rich Riesenfeld, Elaine Cohen, Tom Lyche,
Lewis Knapp, Ken Versprille, David Rogers.
63. David Rogers, "Biography: Pierre Bezier," in Rogers, An ln.troduction to
NURBS,36.
64. Robin Forrest, "Bezier Curves,'' in Rogers.An Introduction to NU RBS, 13.
65. Interviews with Frank Gehry, Tensho Takemori, Rick Smith, in Greg Lynn,
ed.,Archaeologyof theDigital, Catalogue ofth_e Exhibition held at the Canadian
Centre for Architecture, Montreal, Quebec, May ~013 (Montreal: Sternberg
Press, ~013): ~5, 3~, 38-39. Gehry had started to model the Barcelona Fish
using Alias (an early animation software); Gehry's team was referred to IBM,
then to Dassault by Bill Mitchell, then dean of the MIT School of Architecture
(ibid., 39). The idea was that the design of a big sculpture in the shape of a
fish would pose problems of streamlinjng similar to those tackled in aircraft
design, an intuition that appears more than warranted by the technical and
etymologic origin of splines in shipyard technology. Dassault's corporate
websites state that CATIA was launched in 1981 (and adopted, among others,
188 NOTES
by Boeing in 1984): accessed February 11, ~016, http://www.3ds.com/about-
3ds/hist01yh981-1997. CATIA may have been developed and used internally
by the Dassault aircraft company (then called Avions Marcel Dassault-Breg-
uet Aviation) from 1977 to ,981, with the name of CATI, before the software
was renamed CATIA to be marketed by the newly created subsidiary Dassault
Systemes ("CATI.A:' ent1y, Wi.kipedia).
66. Autodesk corporate website, accessed February 11, ~016, http://usa.autodesk
. com/ adsk/ servlet/item? id= 1 ~01 ~348&site ID= 1~311z.
67. Timeline from the website of the software's publisher, AutoDesSys, accessed
Februa1y 11. ~OJ6, http://www.formz.com/home/aboutus.html. On the de-
velopment of Form-Z by Chris Yessios and others at Ohio State University in
the late 1980s, and the involvement of Peter Eisenman in the early phases of
the project, see Greg Lynn, ed., Archaeology of the Digital, 55. "Chris Yessios
would also claim that I had asked for something to model things in 3-D, and
that he developed FormZ for our needs. We had special rights to FormZ for
years. We were the guinea pigs." According to Lynn, Eisenman might have
used an early version of FormZ, called Archimodos, for his Frankfurt Biozen-
trum project, submitted in 1987 (ibid., 57). Eisenman denies that (16). See
also Pierluigi Serraino, History of Fonn *Z (Basel: Birkhauser, ~ooz; and Turin:
Testa e lmmagine, zoo~); and Luca Galofaro, Digital Eisenman. An Office ~f the Electro,iic Era (Basel: Birkhauser, 1999). On the role of spline-based mod-
eling software in the history of digitally intelligent architecture, see Malcolm
McCullogh, "~o Years of Scripted Space," in Mike Silver, ed., ·'Programming
Cultures," special issue (AD Profile 18~) ,Architectu.ral Design 76, no. 4 (~006):
q-15. Rhino version 1.0 was released in October 1998. For a Rhino time line,
see the website of the software development company, McNeel, http:/ /wiki
.mcneel.com/rhino/rhinohistory (accessed March ~4. zo16).
68. It should be noted that not all that is digitally notated must be digitally pro-
duced-Le., fabricated or otherwise physically materialized using discrete,
number-based processes from start to finish. Images on today's computer
screens are rasters of discrete pixels, and so is almost eve1ything printed
on paper using laser or ink-jet peripherals, for example. But many may re-
member the drafting plotters of the last centu1y, where drawings were made,
line by line, by the mechanical movements of a pen. Such machines could
NOTES 189
•
69.
draw an arc of a circle by pivoting an arm around a center, thus in a sense
imitating the gesture of the hand of an artisan, instead of calculating and
then printing out a raster of very small dots or pixels, as today's printers do.
Mechanical plotters need very little vectorial information to do so, whereas
today's rasterized printouts use plenty of data, and need a different bitmap
for each scale or size of operations; to the limit, at maximum resolution the
number of pixels needed to rasterize a circle is infinite, whereas the equa-
tion (or the program for the movement of the mechanical arm of the plot-
ter) needed to draw that circle is always the same: the drafting plotter was
still a small-data tool. a data-compression technology using mathematics to
translate a long list of points into a short line of script. Drafting plotters
have almost entirely disappeared. but many similarly analog strategies per-
sist in today's 3-D robotic fabrication, or whenever robotic arms are tasked
to perform gestural operations that are digitally calculated but mechanically
operated.
Bernard Cache, "Objectile: The Pursuit of Philosophy by Other Means," in
"HypersurfaceArchitecture II." ed. Stephen Perella, special issue (AD Profile
141),Architectural Design 69, nos. 9-10 (1999): 67 ("mathematics has effec-
tively become an object of manufacture"); for centuries. architects have been
measuring their drawings with algebra, but now, "CAD software enables ar-
chitects to draw and sketch using calculus." Greg Lynn, Animate Form (New
York: Princeton Architectural Press, 1999), 16-18.
70. One of the best accounts to date ol' Gehry's early digital processes is in Alex
Marshall, "How to Make a Frank Geh1y Building," New York Times Magazine,
April 8, zoo 1. See also Coosjie Van Bruggen, Frank 0. Gehry. Guggenheim Mu-
seum Bilbao (New York: Guggenheim Museum, 1997), 135-140; Bruce Lind-
sey. Digital Gehry: Material Resistance, Digital Construction (Basel: Birkhauser.
zo01), 4z-47, 65-69, and Alberto Sdegno, "E-architecture, L'architettura
nell'epoca de! computer," Casabella 691 (zoo1): 58-67.
71. The term was forcefully reinstated in architectural discourse by Patrik
Schumacher, and thanks in particular to the reach and popularity of his re-
cent writings, parametricism is now often used as a synonym for digitally
intelligent architecture in general. Schumacher first used the term in a lec-
ture at the Smart Geometry conference in Munich in zoo7, and in print in
190 NOTES
two contributions to the catalog of the 11th Venice Architecture Biennale the
following year, "Parametricism as Style-Parametricist Manifesto" and "Ex-
perimentation Within a Long Wave of Innovation," in O!tt There: Architect-,.re
Beyond Building: Catalogue of the 11th International Biennale d'.4rchitettura,
Venice ~008, 5 vols., ed. Aaron Betsky (Venice: Marsilio, zoo8), esp. vols. 3
and 5. See also Patrik Schumacher, "Parametricism: A New Global Style for
Architecture and Urban Design," in Neil Leach. ed., "Digital Cities," special
issue (AD Profile 200), Architectural Design 79. no. 4 (zoo9): 14-z3. In de-
sign literature, parametricism is often meant to refer to the generic nota-
tion of a curve, which, for example, when planar. is written as a function of
two variables and several coefficients (as in: y =ax'+ bx+ c). The variation
of the coefficients (a,b.c) between certain limits generates a variable family
of curves (in that instance, parabolas). This notion of parametricism in design
culture may be traced back to Gilles Deleuze's and Bernard Cache's definition
of the objectile as a generic (parametric) object (see note 49). In mathemat-
ics, however, a parametric function more specifically defines the translation
of an explicit function (as the one WTitten above) into a system of equations
rewritten as functions of an external parameter. Most of the mathematics
of free-form curves and surfaces use parametric. not explicit notations of
functions, as these are more convenient to describe curves as functions of
angles, for example. As a consequence, "parametricism" in design can also
more specifically refer to the use of software based on splines, B-Splines,
NURBS, Bezier curves, and subdivisions. Schumacher may have had both
meanings in mind when he relaunched the term in zoo7-08. See the online
version of his Parametricist Manifesto of zoo8 (accessed February 11, zo16.
http://www. patrikschumacher. com/Texts/Pa rametricism %zoas 0/ozoStyle
.htm): "Contemporary avant-garde architecture is addressing the demand
for an increased level of articulated complexity by means of retooling its
methods on the basis of parametric design systems. The contemporary archi-
tectural style that has achieved pervasive hegemony within the contemporary
architectural avant-garde can be best understood as a research programme
based upon the parametric paradigm. We propose to call this style: Para-
metricism." In today's design parlance the terms may refer both to the use of
parametric software for the design of free-form curves and surfaces (NURBS,
\OHS 191
splines, etc.), and to the general variability inherent in all parametric nota-
tions, regardless of form and style.
72. But see note z6.
73. IBM's Selectric typewriter first introduced the "typeball,'' or golf ball in
1961 (all websites accessed March z4, zo16, http://www-03.ibm.com/ibm/
history/ibm100/us/en/icons/selectric). Xerox developed the daisy wheel
printing technology as of 197z-73. On the development of the daisy wheel
printer, see the Wikipedia entry (https://en.wikipedia.org/wiki/Daisy_wheel
_printing); the Xerox Corporation website does not refer to the develop-
ment of the daisy wheel printer at all (http://www.xerox.co.uk/about-xerox/
history-timeli ne/ engb. html).
74. Laser printing was developed by Xerox's Palo Alto Research Center (PARC)
in 19711 z; see a brieftimeline on the PARC website (http://www.parc.com/
about). The first laser printers aimed at the desktop market were the HP
Laserjet (1984; http://www.hp.com/hpinfo/abouthp/histnfacts/museum/
imagingprinting/0018) and the Apple LaserWriter (1985). On the develop-
ment of the Apple LaserWriter, see the Wikipedia entry (https:/ /en. wikipedia
.org/wiki/LaserWriter) and http://www.macworld.com/article/1150845/
laserwriter.html, accessed Februraiy 11, zo16. The Apple corporate website
does not provide an official timeline.
75. The Adobe company was founded in 198z. Jn 1985 the Apple Laser Writer was
the first printer to ship with a built-in PostScript interpreter (the "inter-
preter" was needed to rasterize the PostScript files sent out by the computer).
Timeline from the Adobe corporate website: see in particular, accessed
Februa1y 11, zo16, http://blogs.adobe.com/typblography/files/typblography/
TT%zoPS%zoOpenType.pdf. See also Townsend, "On the Spline," Inter-
national Journal of I nteriorArchitecture + Spatial Design 3 (zo 14): 5z.
76. EZCT Architecture & Design Research, Philippe Morel with l-latem Hamda
and Marc Schoenauer, Studies on Optimization: Computational Chair Design
Using Genetic Algorithms. zoo4. First presented at Archilab zoo4 in Orleans
(France) and published in Philippe Morel, "Computational Intelligence:
192 NOTES
The Grid as a Post-Human Network.'' in Christopher Hight and Chris Perry,
eds .. "Collective Intelligence in Design," special issue [AD Profile 183],
Architectural Design 76, no. 5 (zoo6): 100-103. A prototype and drawings of
the "Bolivar" model are in the Centre Pompidou Architecture Collection.
77. Daniel Widrig, Degenerate Chair (zo1z); Jenny Sabin. eSkin (zoo7-13); Ruy-
Klein, Klex (zoo8); Alisa Andrasek and Jose Sanchez, Bloom Garnes (zoiz);
Andrew Kudless, Chrysalis II/ (20iz); Marcos Cruz and Marjan Colletti, Robot
Foaming (zo13) in Marie-Ange Brayer and Frederic Migayrou, eds., Natu-
ralise,· !'architecture (Naturalizing Architecture), Catalogue of the Exhibitions
Archil.ab zo13, Orleans, FRAC, Fonds Regional d'Art Contemporain, Sep-
tember 14, zo13-Februa1y z. zo14 (Orleans: Editions HYX, zo13): 91, 143,
149, zo7, z19, z67.
78. See note 34.
79. See note 40.
80. See note 68, on the analog implementation of digital notations. and other
exceptions: not all that is digitally designed must be physically materialized
using discrete. number-based processes from start to finish.
81. Before the development of' electronic computers, NC (Numerical Control)
milling machines were driven by electromechanical calculators, punched
cards, or punched tapes. The first prototypes were developed by John T. Par-
sons (1913-zoo7, engineer, industrialist) for the US Air Force, then by the
Servomechanisms Laborato,y at MIT in 1949-5z. As in the case of the indus-
trial history of Bezier's curves ten years later, Parsons's research was origi-
nally triggered by the need to mass-produce splines (in this instance, the
airfoils of helicopter blades); for his contributions to the field of numerical
control Jobn T. Parsons was the first recipient of the Numerical Control So-
ciety Jacquard Award in 1968. The first commercial NC unit was marketed in
1954-55 by the Bendix Corporation (James Benes, "Microprocessor Magic,"
American Machinist 140, no. 8 [August 1996): 1z4-13z). For a slightly dif-
ferent timeline, see William Pease, "An Automatic Machine Tool," Scientific
American 187, no. 3 (195z): 101-115, and the corporate website of CMS No1ih
America, accessed February 11, zo16, http://www.cmsna.com/blog/zo13/
01/histo1y-of-cnc-machining-how-the-cnc-concept-was-born. NC ma~
chines started to include transistors in 1960 and integrated circuits in 1967
(Benes, "Microprocessor Magic," 124); it is not known when the expression
"CNC" (Computer Numerical Control) was first introduced. As late as 1996,
NOTES 193