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1/9/24, 6:11 PMJustices Reject Ban on Violent Video Games for Children - The New York Times
Page 1 of 6https://www.nytimes.com/2011/06/28/us/28scotus.html
https://www.nytimes.com/2011/06/28/us/28scotus.html
By Adam Liptak
June 27, 2011
WASHINGTON — The Supreme Court on Monday struck down on First
Amendment grounds a California law that banned the sale of violent video
games to children. The 7-to-2 decision was the latest in a series of rulings
protecting free speech, joining ones on funeral protests, videos showing cruelty
to animals and political speech by corporations.
In a second decision Monday, the last day of the term, the court also struck down
an Arizona campaign finance law as a violation of the First Amendment.
Justice Antonin Scalia, writing for five justices in the majority in the video
games decision, Brown v. Entertainment Merchants Association, No. 08-1448,
said video games were subject to full First Amendment protection.
“Like the protected books, plays and movies that preceded them, video games
communicate ideas — and even social messages — through many familiar
literary devices (such as characters, dialogue, plot and music) and through
features distinctive to the medium (such as the player’s interaction with the
virtual world),” Justice Scalia wrote. “That suffices to confer First Amendment
protection.”
Justices Reject Ban on Violent Video Games for Children
1/9/24, 6:11 PMJustices Reject Ban on Violent Video Games for Children - The New York Times
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Depictions of violence, Justice Scalia added, have never been subject to
government regulation. “Grimm’s Fairy Tales, for example, are grim indeed,” he
wrote, recounting the gory plots of “Snow White,” “Cinderella” and “Hansel and
Gretel.” High school reading lists and Saturday morning cartoons, too, he said,
are riddled with violence.
The California law would have imposed $1,000 fines on stores that sold violent
video games to anyone under 18.
It defined violent games as those “in which the range of options available to a
player includes killing, maiming, dismembering or sexually assaulting an image
of a human being” in a way that was “patently offensive,” appealed to minors’
“deviant or morbid interests” and lacked “serious literary, artistic, political or
scientific value.”
The definitions tracked language from decisions upholding laws regulating
sexual content. In 1968, in Ginsberg v. New York, the court allowed limits on the
distribution to minors of sexual materials like what it called “girlie magazines”
that fell well short of obscenity, which is unprotected by the First Amendment.
Justice Scalia rejected the suggestion that depictions of violence are subject to
regulation as obscenity. “Because speech about violence is not obscene,” he
wrote, “it is of no consequence that California’s statute mimics the New York
statute regulating obscenity-for-minors that we upheld in” the Ginsberg decision.
The video game industry, with annual domestic sales of more than $10 billion,
welcomed Monday’s ruling.
“Everybody wins on this decision,” John Riccitiello, chief executive of Electronic
Arts, one of the largest public video game companies, said in a statement. “The
court has affirmed the constitutional rights of game developers, adults keep the
1/9/24, 6:11 PMJustices Reject Ban on Violent Video Games for Children - The New York Times
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right to decide what’s appropriate in their houses, and store owners can sell
games without fear of criminal prosecution.”
Leland Yee, a California state senator who wrote the law, said in a statement that
“the Supreme Court once again put the interests of corporate America before the
interests of our children,” adding: “It is simply wrong that the video game
industry can be allowed to put their profit margins over the rights of parents and
the well-being of children.”
The industry had viewed the court’s decision to hear the case as worrisome,
given that the lower courts had been in agreement that laws regulating violent
expression were unconstitutional.
The justices had, moreover, agreed to hear the case just after issuing their 8-to-1
decision last year in United States v. Stevens, striking down a federal law
making it a crime to buy and sell depictions of animal cruelty like dog fighting
videos.
That also suggested that at least some of the justices had viewed California’s law
as problematic.
But on Monday, the majority said the Stevens decision required the court to
strike down the California law. Only a few kinds of speech, like incitement,
obscenity and fighting words, are beyond the protection of the First Amendment,
Justice Scalia said, adding that the court would not lightly create new excluded
categories.
Stevens did not involve speech directed to minors, but the majority said the
California law’s goal of protecting children from seeing violence did not alter the
constitutional analysis.
1/9/24, 6:11 PMJustices Reject Ban on Violent Video Games for Children - The New York Times
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1/9/24, 6:11 PMJustices Reject Ban on Violent Video Games for Children - The New York Times
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“No doubt a state possesses legitimate power to protect children from harm,”
Justice Scalia wrote, “but that does not include a free-floating power to restrict
the ideas to which children may be exposed.”
Justices Anthony M. Kennedy, Ruth Bader Ginsburg, Sonia Sotomayor and
Elena Kagan joined the majority opinion in the case.
Justice Samuel A. Alito Jr., in a concurrence joined by Chief Justice John G.
Roberts Jr., voted with the majority but did not adopt its reasoning. Justice Alito
said the California law was too vague. A more carefully worded law, he wrote,
might survive constitutional scrutiny.
Justice Alito said the majority opinion was too quick to dismiss differences
between current video games and other media.
“The objective of one game is to rape a mother and her daughters,” he wrote. In
another, “players attempt to fire a rifle shot into the head of President Kennedy
as his motorcade passes by the Texas School Book Depository.”
Soon, he added, children may play three-dimensional high-definition games
wearing equipment that will allow them to “actually feel the splatting blood from
the blown-off head” of a victim.
Justice Scalia acknowledged that Justice Alito had identified some disturbing
images. “But disgust,” Justice Scalia wrote, “is not a valid basis for restricting
expression.”
Justices Clarence Thomas and Stephen G. Breyer filed separate dissents. Justice
Thomas said the drafters of the First Amendment did not understand it to
protect minors’ free speech rights.
1/9/24, 6:11 PMJustices Reject Ban on Violent Video Games for Children - The New York Times
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“ ‘The freedom of speech,’ as originally understood, does not include a right to
speak to minors (or a right of minors to access speech) without going through
the minors’ parents or guardians,” Justice Thomas wrote.
Justice Scalia, who shares with Justice Thomas a commitment to interpreting
the Constitution in accord with its original meaning, parted ways with his usual
ally on this point. “He cites no case, state or federal, supporting this view, and to
our knowledge there is none,” Justice Scalia wrote of Justice Thomas.
Justice Breyer also dissented, saying the statute survived First Amendment
scrutiny. He relied on studies that he said showed violent video games were
positively associated with aggressive behavior.
“Unlike the majority,” Justice Breyer wrote, “I would find sufficient grounds in
these studies and expert opinions for this court to defer to an elected
legislature’s conclusion that the video games in question are particularly likely
to harm children.”
Matt Richtel contributed reporting from San Francisco.
A version of this article appears in print on , Section A, Page 1 of the New York edition with the headline: Minors Can Buy Violent Games, Justices Decide