English 1302
10 ELEMENTS OF LITERATURE (FROM A TO Z) 1 PLOT (series of events which make-up a story) A 5-POINT PLOT SEQUENCE:
Exposition: initial part of a story where readers are exposed to setting and characters. Situation: event in the story which kicks the action forward and begs for an outcome. Complication: difficulties faced by characters as they experience internal and external conflicts. Climax: watershed moment when it becomes apparent that major conflicts will be resolved. Resolution: (Denouement): tying up of the loose ends of the story.
B SUB-PLOTS: PLOTS BENEATH AND AROUND THE MAJOR PLOT. Foreshadowing: hints and clues of plot. Flashback: portion of a plot when a character relives a past experience. Frame story: plot which begins in the present, quickly goes to the past for story, then returns. Episodic plot: a large plot sequence that is made up of a series of minor plot sequences. Plausibility: likelihood that certain events within a plot can occur. Soap Opera: multiple stories told along the sequence and spaced to sustain continual interest.
2 POINT OF VIEW (eyes through which a story is told)
C First Person major (participant major): narrator is the major character in the story. First Person minor (participant minor): narrator is a minor character in the story. Third Person omniscient (non-participant omniscient): narrator is outside the story and capable of
seeing into the heart, mind and motivations of all characters. Third Person limited (non-participant limited): narrator is outside the story and capable of seeing, at
most, into the heart, mind, and motivations of one character. Narrator is objective if not omniscient.
3 SETTING (time and place of a story, both physical and psychological)
D Physical (external) Setting: the time and place of a story, general and specific. Psychological (internal) Setting: mood, tone, and temper of story.
E Major Tempers: Romanticism: man is free to choose against moral, spiritual backdrops. If you make good decisions, you will be rewarded. There is a God that is in control Existentialism: man is free to choose absent backdrops other than his own. If he feels it is right, then it is right. Naturalism: man is largely trapped, a cog in the impersonal machinery. He has no real way of changing his circumstances. Realism: eclectic view, but leaning toward the naturalistic position. Sometimes good things happen to bad people, and sometimes bad things happen to good people. That is just the way it is.
F Other Tempers: Classicism: Man is free, but appears to be trapped due to conflicting codes. Transcendentalism: Offshoot of romanticism, nature is a window to divine. Nihilism: Fallout of either extreme existentialism or naturalism. Life is horrible and painful. It lacks meaning. 4 CONFLICT (nature of the problems faced)
G Four Universal Conflicts: Person versus self Person versus person Person versus society Person versus nature
H Other Conflicts: Person versus God/ Machine/ the Unknown 5 CHARACTERIZATION (nature, type, and development of characters)
I Protagonist: central figure in a story, character who absorbs brunt of the burden and conflicts. Antagonist: Character (or force) opposing the protagonist.
J Stock: basic “fill-in” character used to make scenes realistic. Flat: Character with some, but not extensive dimension and development. Round: multi-sided, multi-dimensional, fully-developed character.
K Static: character whose basic values remain consistent from story’s start to finish. Dynamic: character whose basic values undergo change from story’s start to finish.
L Coded Character: code indicates a character who is self-aware for an internal pattern for the behavior. Coded characters must be willing to exercise discipline and personal sacrifice in service to the pattern.
M Character Traits: Physical, emotional, mental, spiritual, social? Fear or love? Virtues? Vices? Governing tendencies?
N Character Trends: Is the character moving toward love or fear; identity or disintegration; conformity or non-conformity; self-mastery or solitude; contentment or disillusionment. O Character Purpose: what is the character trying to obtain, retain, regain, or explain? P Character and Forces: Is the character entrapped by outside forces? Is the character entrapped by
inside forces? Is the character free with clear choices? Is the character free with murky choices?
Q Method of development: events, actions, narrator’s analysis, personal dialogue, object of dialogue. 6 SYMBOL (when the concrete takes on abstract values)
R An object remains true to itself, but begins to take on connotations of meaning derived from the work. 7 THEME (Central insight in the work, the meaning beneath the plot, the life comment)
S Universal Themes: Love / Time / Commitment / Disillusionment / Self-Realization / Sacrifice / Suffering / Justice / Fear / Power / Courage / Survival / Beauty / Corruption / Faith / Innocence / Loss / Redemption / Revenge / Freedom / Greed / Hate / Pride / Nature / Change 8 ALLUSION (reference in literature to literature or history)
T The two great sources of allusion in Western Literature are the Bible and Shakespeare. 9 STYLE (combination of words and elements that produce a unique personality)
U Writers choice and use of words. V Nature of the language employed: language of images, language of ideas, language of metaphor. W Writer’s palette is the blending of other elements, such as symbols, characterization, allusion, setting,
etc. 10 IRONY (break in the natural logic with a story, a logical inconsistency)
x Verbal Irony: spoken inconsistencies. Y Dramatic Irony: inconsistencies between perception and reality-the audience knows what the
characters do not. Z Situational Irony: circumstances work at cross-purposes to common sense