psychology essay
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Somatosensation / Touch
Touch Mechanoreceptors
• Four types, defined by two categories (2x2) • Slow vs fast adaptation
• Fast – responds when stimulus is applied and again when removed (corpuscles)
• Slow – responds when stimulus is in contact
• Size of receptive field • Small vs. large RF
Two-Point Touch Task
• Receptor density is different throughout body • Some areas are more/less
sensitive
• Cortical magnification of touch • More brain area dedicated to
processing certain regions of the body
• Lips vs. hands vs. legs
• Two-point discrimination task
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Receptive fields of monkey S1 neurons
Neural plasticity • Somatosensory regions can become more
tuned to respond to frequently experienced sensations
• For example, right-handed violin players who use their left fingers to press the strings end up with larger S1 in their right hemisphere devoted to representing their left finger
• Congenitally blind people’s V1 can become involved in tactile discrimination
Perceiving detail • The example of Braille
• 6-dot cells (each dot is raised or not raised)
• Represent the alphabet, as well as other characters
• Experienced Braille readers can read 100 words per minute
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Somatosensory Cortex (S1)
• Parietal-Occipital Junction
• Mapping of body not perfectly topographic but pretty close
• Body magnification
• Lines up nicely with 2- point threshold results
Somatosensory Homunculus
Somatosensory and Motor Organization
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Proprioception
Proprioception
• Sense of body position • Information from muscles
and joints
• Build model of self in space
• Bodily information projects to motor cortex • Dorsal stream
• Integration of where you are and directed goal
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Kinesthetic Receptors (Proprioception)
• Kinesthetic receptors • Mechanoreceptors in
muscles, tendons, and joints.
• Play an important role in sense of where limbs are, what kinds of movements are made
• Muscle spindle • Receptors in tendons signal
tension in muscles attached to tendons
• Receptors in joints react when joint is bent to an extreme angle
Life without Proprioception
https://www.youtube.com/watch?v=pMEROPOK6v8
Body Image
• Proprioceptive information can be used to create model of self in space
• Our body images are systematically distorted towards top-heaviness. • Expanded shoulders and upper
arms • People rate upper half of body to
be larger than lower half. • Consistent with somatotopic
mapping in cortex and sensory homunculus
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Vision vs. Proprioception
• What if visual cues tell us something different than proprioceptive cues?
• Short story – vision > proprioception
Rubber Hand Illusion
https://www.youtube.com/watch?v=sxwn1w7MJvk
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Phantom Limb Treatment
https://www.youtube.com/watch?v=gc3CmS8_vUI
Touch and Proprioception • Rubber hand illusion involves touch, but there are
others
• Pinocchio illusion
• VR and out of body experience induction
Inducing OBE in VR
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“Alice in Wonderland” Syndrome
• Proprioceptive hallucinations
• Parts of the body feel too small or too big
• Sometimes associated with migraine aura
• Lilliputian hallucinations • Extends to visual
perception of body
Vestibulation
Vestibulation • Sense of movement and gravitational upright
• Vestibular organs in inner ear
• Semicircular canals, otolith organs
• Along with proprioception (kinesthesia), allows for posture control and balance
• Spatial orientation
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Spatial Orientation
• A sense consisting of three interacting sensory modalities—perception of linear motion, angular motion, and tilt. 1. Angular motion: Can be sensed when
rotating head from side to side as if to say “no.”
2. Linear motion: Sensed when accelerating or decelerating in a car.
3. Tilt: Sensed as orientation with respect to gravity
Inner Ear
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Semicircular Canals
• Fluid filled chambers
• As head moves, fluid moves with it
• Filled with hair cells (similar to audition)
• Roll, pitch, and yaw • X, Y, and Z planes
• Respond to acceleration • Less responsive when
velocity is constant • Primarily angular
Otolith Organs
• Otolith organs sense acceleration and tilt. • Two otolith organs in each ear:
• Utricle: Contains about 30,000 hair cells.
• Saccule: Contains about 16,000 hair cells.
• Each organ contains a macula: A specialized detector of linear acceleration and gravity.
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Change Detection
• Like other sensory systems, vestibulation primarily tuned to detect change
• Maximum fluid displacement by acceleration, not velocity
• Car example, roller coaster example
Vestibulation and Motor Control
• Vestibulation, along with proprioception (kinesthesia), works alongside motor control • Are we moving, or being moved?
• Am I moving my own head (and should vision be stabilized)?
• Two types of signals • Afferent signals
• Sensory organs to the brain
• Efferent signals • Brain (motor cortex) to muscles
• Provides information about self-generated movement
Vestibulation and Motor Control
• Vestibulo-ocular reflex • Account for head
movement when fixating eyes on target
• Efferent signals from motor cortex move eyes opposite head movement
• Head movement “factored out” – only 10 ms delay between head and eye movement – super impressive!
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Vestibular Problems
• Problems with the vestibular system can lead to peculiar sensations: • Spatial Disorientation: Any impairment of
spatial orientation (i.e., our sense of linear motion, angular motion, or tilt).
• Dizziness: Nonspecific spatial disorientation.
• Vertigo: A sensation of rotation or spinning. • Imbalance
• Blurred vision
Vision and Vestibulation • Information about acceleration from vestibular
system combined with vision
• “If a large part of my visual field is in motion, then it must be ME that is moving!” • Induced self-motion illusions
• Riding on BART (or whatever)
• Vection
Optical Flow
• Forward and backward motion
• Focus of expansion • Target location (impact)
• No relative motion
• Motion parallax (lateral motion)
• Provides information about heading and direction
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https://www.youtube.com/watch?v=nrok5as9dYE
Tumbling Room Experiments • Person strapped into a chair in a fake room • Room and chair can “flip” independently • Chair upright, room upside down
• Feels like you are upside down (even without seatbelt!) • Goes away if eyes are shut
• Chair AND room upside down • Feels like you aren’t upside down • Things are “pulling” you up (gravity)
Simulator Sickness
• Bad news – providing visual input without vestibular input means visual/vestibular mismatch • Can lead to motion sickness – specifically “simulator
sickness” when in virtual reality
• Vection effects also strong – additional mismatch
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Overcoming Simulator Sickness
• Some ways to fight simulator sickness: • Don’t let people move using free-walking
• Teleportation-based movement • Embed person in chair or cart that moves around (think
rollercoasters)
• Fade peripheries while moving • Google earth does this – peripheries go gray while movement is
occurring, only fovea moves
• Put a nose on it • Adding a virtual nose can reduce sickness • Most people don’t even notice it
• Power through it • Earn your “VR legs”
Anti-gravity hills
How important is the “mythology”?
https://www.youtube.com/watch?v=M2lAqYZ6N5o
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Anti-gravity Hills
• Clear view of true horizon not visible
• More than one surface plane in sight
• Have to judge slopes based on misleading visual cues
• Slope of middle plane influenced by other two
This looks mostly flat
This looks like it’s sloping downhill
Mystery Spots
How do they work?
• Similar to anti-gravity hills – no clear view of horizon to “calibrate” vision
• No surfaces actually horizontal or vertical (everything is slanted) • Assume that slight tilt is not actually there! • All angles are slightly more or less than 90 degrees
(non-rectilinear)
• Changing heights – Ames room
• Rolling balls – anti-gravity hills
• Tilt illusion
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Tilt illusion
Illusion is greatest for backgrounds tilted around 15 degrees
Average difference from right angles in mystery spots
Enns, 2006
Hanging ball at Mystery Spot
• Ball appears to be hanging at an angle
• Pushing ball towards what looks like vertical is harder
• Expectations about gravity
• It should be easier to push something if working with gravity
Bridgeman, 2005
Dual Visual System Theory
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Dual Visual System Theory
• Separate systems for conscious and unconscious visual processes
• Divide between PERCEPTION and ACTION
• What is the evidence here?
Blindsight
• Caused by damage to/removal of V1 • One or both hemispheres
• Visual field deficits related to location of damage
• No subjective perception of “blind” region(s)
• However…
Blindsight
https://www.youtube.com/watch?v=GwGmWqX0MnM
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More about Blindsight
• People with blindsight respond emotionally to stimuli presented to blind area • Galvanic skin response
• “Guessing”
• Facial expressions are processed, but not identity
• Pathway to amygdala intact (emotional evaluation?)
• Implications for consciousness? • Consciousness not strictly necessary for action
Early Warning and the Amygdala • Early processing routed through amygdala and thalamus
• Highly responsive to potentially threatening and emotionally relevant stimuli
• “Early warning” system • This thing you are about to “see” might be dangerous • Brace yourself!
• Fear response can then either be acknowledged or suppressed
Unilateral Neglect • No subjective “blindness” like in blindsight but…
• Inability to attend to left visual field
• Unilateral neglect
• Damage to temporal-parietal junction (usually)
• Similar to blindsight, some degree of unconscious awareness
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Unilateral Neglect
Disorders of Object Recognition
• Object agnosia • Difficulty or inability to engage in object recognition
• Two forms
• Apperceptive agnosia • Cannot identify objects based on vision
• Problem with scale (only pays attention to fragments)
• Associative agnosia • Can see and even reproduce objects
• But can’t recognize them as what they are
• No access to name, usage, or meaning
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Double Dissociation: Associative Agnosia and Optic Ataxia
Associative object agnosia – can’t identify, can act Damage to ventral stream
Optic ataxia – can’t act, can identify Damage to dorsal stream (doesn’t always include simultagnosia)
https://www.youtube.com/watch?v=rwQpaHQ0hYw
Action and Perception • In certain situations, perceptual and motor
judgements differ
• Grasping in Ebbinghaus illusion
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Action vs. Perception
Duellmer, Franz, & Schwarzer, 2007
Ventral Dorsal
“what” an object is “where” an object is
what an object does how to interact with an object
Slow – mostly parvo stream Fast – mostly magno stream
Damaged in agnosia, blindsight, and neglect
Damaged in ataxia
Consciousness needed? Consciousness not needed?
Perception Action
Dual Visual System Theory