Order 1079275: Entrepreneurship - opportunity analysis video game industry in Australia
# A001425218 Zorbas Christos [1] Project (9050PROJ)
ASSIGNMENT COVER SHEET (to be completed by the student)
Student ID number: A001425218
Student name: Christos Zorbas
Course name: AIB 12 Month MBA
Subject name: PROJECT (9050PROJ)
Subject facilitator: (not applicable for Distance Learning students)
No. of pages: 4 including cover
Word count: 517
DECLARATION
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# A001425218 Zorbas Christos [2] Project (9050PROJ)
Project Statement
Background
The case organisation, Play Blast Interactive Pty Ltd is a recent startup specialising
in software engineering, games and application development. It was founded by Steven M.
Shilling in 2017 (Play Blast Interactive Pty Ltd. 2018).
It currently derives a small revenue stream from consulting services in software
development, media production and project management services as it gears up operations
for a fully integrated development studio. More recently it has successfully launched Apps
via the Google Play Store.
Project Topic
The intent of the organisation is to identify opportunities to develop premium computer
games in Australia for the global market.
Computer games are more popular than ever but despite a presence since the 1980’s the
Australian games development industry has failed to attract any significant accolades.
According to Insight Economics, revenues had peaked at A$110million (2006) and then
dropped significantly to approximately A$44.4 million in 2012. In recent times, revenues
have steadily climbed back to A$111.1m in 2015-16 (ABS 2016). According to the Games
Developers Association of Australia (GDAA), much of the volatility of the industry’s revenue
streams can be attributed to overseas work for hire. To make matters worse the industry
has largely been ignored by the federal government in terms of support. Whilst initiatives
have been announced for the local film and television industry, the same cannot be said for
the computer game development industry.
The study seeks to identify a sustainable business model employing Australian developers,
animators and producers to work on bespoke projects from initial concept to final product
releases.
# A001425218 Zorbas Christos [3] Project (9050PROJ)
Purpose of the research
Therefore, the purpose of this research is to investigate the opportunities available to Play
Blast to identify initiatives that can be utilised to expand the business from its Australian
headquarters.
It will seek to explain the reasons why companies and in particular Play Blast Interactive do
not use the tool of opportunity analysis when they formulate their market positioning
strategy. On the basis of the analysed causes, the project will provide recommendations on
how the company could establish a culture of opportunity analysis utilization in order to
facilitate its understanding of market segments.
Literature Review
The following theories (concepts or frameworks) that will be reviewed in relation to the
topic are:
• Opportunity analysis
• Examination of opportunities
• Stages of growth
Research method
The research approach will be a single case study focused entirely on Play Blast Interactive.
Secondary data will be collected from peer-reviewed journals sourced via EbscoHost and
IBIS World industry reports such as Smartphone App Developers in Australia (IBIS World
2017) and Software Publishing in Australia (IBIS World 2017).
I have access to internal research studies conducted by independent consultants on behalf
of management during the feasibility stages of establishing Play Blast Interactive. My firm,
Consultra was engaged in initial studies and consultations and information from my
personal log is available. Furthermore, I am on the advisory board with full access to data.
Consent has been granted.
Qualitative data analysis will be used to identify the issues in the volatile computer games
industry. Quantitative data analysis will then be used to quantify the issues identified.
# A001425218 Zorbas Christos [4] Project (9050PROJ)
References
Kuratko, DF and Hodgetts, RM 2014, Entrepreneurship: Theory Process Practice, 9th edn,
Thompson South Western, Mason, Ohio (ISBN: 9781285051758)
Smartphone App Developers in Australia 2017, IBISWorld
Software Publishing in Australia 2017, IBISWorld
8679.0 - Film, Television and Digital Games, Australia, 2015-16 ABS
Australian Electronic Games Industry Profile Report (November 2006) Insight Economics