Python - simulated cellular organism
In 2014 Virginia scientist Eric Betzig won a Nobel Prize for his research in microscope technology. Since receiving the award, Betzig has improved the technology so that cell functions, growth and even movements can now be seen in real time while minimizing the damage caused by prior methods. This allows the direct study of living nerve cells forming synapses in the brain, cells undergoing mitosis and internal cell functions like protein translation and mitochondrial movements.
Your assignment is to write a Python program that graphically simulates viewing cellular organisms, as they might be observed using Betzig’s technology. These simulated cells will be shown in a graphics window (representing the field of view through Betzig’s microscope) and must be animated, exhibiting behaviors based on the “Project Specifications” below. The simulation will terminate based on user input (a mouse click) and will include two (2) types of cells, Crete and Laelaps, (pronounced KREET and LEE-laps).
Crete cells should be represented in this simulation as three (3) small green circles with a radius of 8 pixels. These cells move nonlinearly in steps of 1-4 graphics window pixels. This makes their movement appear jerky and random. Crete cells cannot move outside the microscope slide, (the ‘field’), so they may bump along the borders or even wander out into the middle of the field at times. These cells have the ability to pass “through” each other.
A single red circle with a radius of 16 pixels will represent a Laelaps cell in this simulation. Laelaps cells move across the field straight lines, appearing to ‘bounce’ off the field boundaries. Laelaps sometimes appear to pass through other cells, however this is an optical illusion as they are very thin and tend to slide over or under the other cells in the field of view.
Project Specifications: ==================== Graphics Window
500 x 500 pixel window
White background
0,0 (x,y) coordinate should be set to the lower left-hand corner
Crete Cells
Three (3) green filled circles with radius of 8 pixels
Move in random increments between -4 and 4 pixels per step
Movements are not in straight lines, but appear wander aimlessly
Laelaps Cells
One (1) red filled circle with a radius of 16 pixels
Move more quickly than Crete cells and in straight lines
The Laelaps cell should advance in either -10 or 10 pixels per step
TODO #1: Initialize the simulation environment ========================================
Import any libraries needed for the simulation
Display a welcome message in the Python Shell. Describe the program’s functionality
Create the 500 x 500 graphics window named “Field”
Set the Field window parameters as specified
TODO #2: Create the Crete cells – makeCrete() ========================================
Write a function that creates three green circle objects (radius 8) and stores them in a list
Each entry of the list represents one Crete cell
The starting (x, y) locations of the Crete cells will be random values between 50 – 450
The function should return the list of Crete cells
TODO #3: Create the Laelaps cell – makeLaelaps() ===========================================
Write a function that creates a list containing a single entry; a red filled circle (radius 16) representing the Laelaps cell
The starting (x, y) location of these cells should be random values between 100–400
Add two randomly selected integers to the list. They should be either -10 or 10
The function should return the Laelaps cell list
TODO #4: Define the bounce() function ==================================
Write a function that accepts two (2) integers as parameters
If the first integer is either less than 10 or greater than 490, the function should return the
inverse value of the 2nd integer, (ie: multiplying it by -1)
Otherwise, the function should return the 2nd integer unmodified
TODO #5: Define the main() function ==================================
Using the makeCrete() function, create a list of Crete cells
Draw the Crete cells in the Field graphics window
Using the makeLaelaps() function, create the Laelaps list
Draw the Laelaps cell in the Field window
Using a while loop, animate the cells in the Field window
o Animate each Crete cell by moving it’s (x,y) position by a number of pixels specified
by a randomly selected integer between -4 and 4
o Animate the Laelaps cell by moving it’s (x,y) position by the number of pixels
specified in the integer values in it’s list (this will always be either -10 or 10 pixels)
o HINT: Use the bounce() function to make sure the change in a cell’s position doesn’t
move the cell outside the Field boundaries
o End the while loop if a mouse click is detected in the Field graphics window
Close the Field graphics window
Print a message that the simulation has terminated
Extra Credit Challenges: 10 points each only if TODO #1 - 5 are complete ===============================================================
CROSSING GUARD: Laelaps cell ‘bounces’ off the Crete cells instead sliding past them
NO PASSING ZONE: Crete cells bounce off each other instead of passing through
11 years ago
15
- American Govt
- BUSINESS INFOMATION SYSTEM
- Assignment 1 TO ORGANIZE OR NOT TO ORGANIZE?
- BA225 FINAL EXAMS MANAGERIAL ACCOUNTING TESTS AND ASSIGNMENTS
- STR581 Final EXAM 3
- for 'jon jones' only
- international finance DQ 4/5 for Best of Best only
- MARKETING 441 FINAL EXAM
- International Market
- Annotated Bibliography Paper