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INTERVENTION PLAN FOR AGGRESSIVENESS DUE TO VIOLENT VIDEO GAMING.

The Intervention plan this paper is by Jaimee Dugger titled “What are the effects of playing violent video games on aggressive behaviors in young adults?” Where he reveals that video games are produced and marketed to target children and youths. According to him, the videos come in different forms from cartoon games, football games, and violent and non-violent games. Non-violent games help improve social skills and reduce stress. They also improve sharpness and memory in children. However, negative attention has been towards violent video games, which have adverse negative effects. These video games include American forces, doom, the grand theft auto and death motto.

The research presentation motivated me to attribute violent video games to the aggressive behaviors from their users depending on their personalities. This is because they make gamers, the target audience, to confuse between reality and digital fantasy in these games. The research presentation shows that effects of these games towards aggression depend on cognition, arousal and affect, which are contributed by frustration. Cognitive information processing model helps to determine how social environment surrounding someone can affect the way they react and interact. Moreover, past experiences also affect the individual’s current behaviors. Violent video games cause decrease in cardiac coherence, which is enhanced by high stress levels caused by noise in the violent video games as opposed to non-violent ones. Cardiac coherence is a condition used to determine balance in the nervous system and coordination between breathing and heart rate.

A change in the part of brain that deals with cognitive function was discovered in individuals after a period of playing violent video games. Long term effects of these games develop due to the fact that human beings learn from infancy how to respond to situations according to obtained knowledge. Users of these games will tend to respond to situations using the aggression used in these violent video games without noticing the difference between reality and fantasy in these games.

According to McDonnell (2010), an intervention plan is necessary for individuals that exhibit aggressive behavior a result of violent video gaming, it should involve activities such as; advising people in the surrounding to avoid any verbal engagement with these individuals or touch them. During this time, non-verbal signs and cues should be used to communicate with these individuals. In addition, they should be allowed to sit in silent rooms away from others and mostly should be near an exit (McDonnell, 2010).

The research presentation explores various specific techniques, as provision of small group instructions is also necessary. These instructions will help to monitor the affected individuals. Discussed procedures on how to execute their plan on the individual should be followed by everyone in the group.

Moreover, he explores some skills that are to be developed from the research presentation. Noise levels in the surrounding environment should be reduced because noise contributes to stress that stimulates aggressiveness. These individuals are affected by level of noises in violent games so they should avoid it during the intervention plan. In addition, encouragement to participate in physical exercises is needed, as it is very important in an intervention plan. This exercise entails visiting the gym, playing interactive field play games like football and basketball.

Additional processing time should be allowed to these individuals. This avoids disturbances and provides full time for the brain to work appropriately. They should also be isolated from crowded areas because these areas act as a source of noise, which disturbs the nervous system and stimulates aggression. Natural lighting is also important where these individuals are situated (McDonnell 2010).

A guidance counselor should be called to discuss the behavior with the individuals. The counseling should be conducted in a quiet separate room where they are just two of them and the affected individual actions watched keenly. Behavior therapy should be conducted on situations that aggressiveness continues. This requires clinical advice or a psychiatrist. It is essential to carry this activity at earlier stages before the behavior disposes. Medication is also helpful at this stage.

If the aggressive behavior continues to be evident in the individual through actions of violence or causing harm to others, the police or other state security agencies should be notified. However, if the behavior is contained other reinforcement activities should be enhanced on the individual. These may include physical activities and field plays activities (McDonnell 2010).

In conclusion, the above intervention steps for individuals affected by violent video games should be enacted. Parents should also look rating according to age written while purchasing these video games to their children so as to ensure that they purchase the right games for the right age.

Reference

McDonnell, A.A (2010). Managing aggressive behavior in care settings: Understanding and applying low arousal approaches. United Kingdom: Wiley-Blackwell publishers.