Need Help On Written Optimization Analysis

drbungle
optimization_word_problem.pdf

Introduction  

The  state  has  created  new  legislation  about  “crunch-­‐time”,  and  as  such  requires  us  to  adjust  our   projects  for  the  next  quarter.      So  for  the  next  13  weeks  we  will  assume  that  there  will  be  no  scheduled   overtime.      Our  adjusted  budget  for  the  quarter  gives  us  520  hours  per  employee,  and  no  overtime.      So   we  will  have  to  determine  how  many  projects  we  can  complete  with  these  new  constraints,  making   adjustments  based  on  the  man-­‐hours  worked  on  previous  projects.      Please  figure  out  the  number  of   game  we  can  make  of  each  type  that  yields  the  highest  profit  

Note:  To  convert  from  man-­‐hours  to  number  of  people,  divide  the  number  of  man-­‐hours  by  520  hours   (which  is  the  number  of  full  time  hours  in  the  quarter)  

Problem  1  

To  create  a  console  game,  we  previously  required  10,920  man-­‐hours  of  development,  13,000  man-­‐hours   on  art,  3,120  man-­‐hours  for  design,  and  2,080  man-­‐hours  for  production  management.      The  projected   profit  margin  for  a  console  game  title  is  $1.8  million.  

The  work  requirements  for  a  handheld  game  quite  a  bit  different:    7,280  man-­‐hours  in  development,   2,600  man-­‐hours  art,  9,360man-­‐hours  in  design,  and  2,600  man-­‐hours  in  production  management.  The   projected  profit  margin  for  a  handheld  game  title  is  $1  million.  

Our  current  staff  consists  of  238  programmers,  225  artists,  180  designers,  and  57  production  managers.       This  should  give  us  123,760  man-­‐hours  in  the  development  pool  (238  x  520  =  123,760),    117,000  man-­‐ hours  in  the  art  pool  (225  x  520  =  117,000),  93,600  man-­‐hours  in  the  design  pool  (180  x  520  =  93,600),   and  29,640  man-­‐hours  in  management  (57  x  520  =  29,640)  to  allocate  to  projects,  

Figure  out  how  many  console  and  handheld  games  can  be  made  this  quarter  to  maximize  our  profit.       In  addition,  report  what  pools  (development,  artists,  designers,  and  managers)  have  some  unutilized   employees,  and  which  pools  need  to  be  expanded.  

Problem  2  

We  have  decided  to  expand  and  create  a  new  PC  games  department.      Out  projections  indicate  PC  game     titles  will  make  $1.4  million  in  profit.      The  work  requirements  are  9,360  man-­‐hours  for  development,   8,840  man-­‐hours  on  artwork,  5,720  man-­‐hours  for  design,  and  1,560  man-­‐hours  for  production   management.  

To  help  staff  this  department,  we  hired  44  more  programmers  for  the  development  team,  58  more   artists  for  the  art  team,  and  2  more  managers  for  the  management  team.      Please  adjust  the  total  man-­‐ hours  available  based  on  this  new  staff  before  calculating  the  new  estimations.  

Figure  out  how  many  console,  PC,  and  handheld  games  can  be  made  this  quarter  to  maximize  our   profit.      In  addition,  report  what  pools  (development,  artists,  designers,  and  managers)  have  some   unutilized  employees,  and  which  pools  need  to  be  expanded.