6xx
3 years ago 30
M4ProjectPhase1.docx
Lab6.pdf
M4ProjectPhase1.docx
You are asked to create a program that will be used to create quizzes and test users based on these quizzes.
1. Prompt a secret word and proceed if it matches a secret code.
2. Your program should have two modules: quiz creation mode and test mode. User will be prompted in the beginning to choose from these two modes. For example:
“Welcome to the quiz master: please enter 1 if you want to manage questions, 2 if you want to take a quiz, 3 if you want to exit”
If wrong number/option entered show the message and ask again.
3. If user chose to enter quiz creation module
a. Application then asks user 1) to add new question, 2) to delete existing question, 3) to list all available questions 4) to go to the main module selection menu.
We do not need to have edit capability, this can be done by deleting and adding it back.
b. If user wants to add a new question.
i. Prompt the following information
1. Question Code.
2. Question text.
3. Number of possible answers
a. Loop as many times as there should be answers and prompt to enter answer text
4. Correct answer
ii. IN PHASE 1 NO NEED TO SAVE THIS
iii. Once a new question entered show the “manage questions“ menu
c. If user wants to delete a question, prompt the user to enter Question Code.
i. Show the message that question is deleted
d. If user wants to list all questions then
i. Show the message “Printing questions”
ii. show “manage questions“ menu
4. If user choses to enter quiz taking module
a. Prompt to enter test taker information
i. First Name
ii. Last Name
iii. Number of questions
b. Show message “Starting quiz”
c. Show main menu
Here is the test output
Welcome to the quiz master.
Please enter the secret code or enter -1 to exit: Blabla
Secret word is incorrect
Please enter the secret code or enter -1 to exit: Blablabla
Secret word is correct
Please choose from the following options
1) Manage questions
2) Take a quiz
3) Exit
4
You have selected option 4, which is invalid, please select again
1) Manage questions
2) Take a quiz
3) Exit
1
You have selected option 1 - manage questions
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
5
You have selected option 5, which is invalid, please select again
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
1
You have selected option 1 - Add new question
Please enter question code:
Question code cannot be empty
Please enter question code: Q0001
Please enter question text:
Question text cannot be empty
Please enter question text: What 1 + 1?
Please enter number of possible answers:
Number of possible answers cannot be empty
Please enter number of possible answers: 4
Please enter answer 1 to the Q0001:
Answer cannot be empty
Please enter answer 1 to the Q0001: 2
Please enter answer 2 to the Q0001: 3
Please enter answer 3 to the Q0001: 4
Please enter answer 4 to the Q0001: n/a
Please enter the number corresponding to a correct answer:
Number corresponding to a correct answer cannot be empty
Please enter the number corresponding to a correct answer: 5
You have selected 5, which is invalid number corresponding to a correct answer
Please enter the number corresponding to a correct answer: 1
Question Q0001 is saved! // just a message no need to save it anywhere
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
1
You have selected option 1 - Add new question
Please enter question code: Q0002
Please enter question text: What 1 + 2?
Please enter number of possible answers: 4
Please enter answer 1 to the Q0002: 2
Please enter answer 2 to the Q0002: 3
Please enter answer 3 to the Q0002: 4
Please enter answer 4 to the Q0002: 5
Please enter the number corresponding to a correct answer: 2
Question Q0002 is saved!
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
2
You have selected option 2 - Delete Existing question
Please enter the code for the question you want to delete:
The code for the question you want to delete cannot be empty
Please enter the code for the question you want to delete: Q0003
Question Q0003 is deleted! // nothing needs to be deleted just a message at this moment
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
You have selected option 3 - Print all questions
// no need to print anything yet
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
You have selected option 4 - Main menu
Please choose from the following options
1) Manage questions
2) Take a quiz
3) Exit
2
You have selected option 2 - Take a quiz
Please enter your first name:
First name should not be empty
Please enter your first name:Faig
Please enter your last name:
Last name should not be empty
Please enter your last name:Garayev
Please enter number of questions:
Number of questions should not be empty
Please enter number of questions: 2
Starting quiz
// no need to do anything here yet
Quiz is now complete.
Here are the results
Faig Garayev
// no need to do anything here yet
Please choose from the following options
1) Manage questions
2) Take a quiz
3) Exit
3
Bye!!!
Lab6.pdf
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
Chapter 6 Lab
Classes
Lab Objectives
Be able to declare a new class
Be able to write a constructor
Be able to write instance methods that return a value
Be able to instantiate an object
Be able to use calls to instance methods to access a change the state of an object
Introduction
Everyone is familiar with a television. It is the object we are going to create in this lab.
First we need a blueprint. All manufacturers have the same basic elements in the
televisions they produce as well as many options. We are going to work with a few basic
elements that are common to all televisions. Think about a television in general. It has a
brand name (i.e. it is made by a specific manufacturer). The television screen has a
specific size. It has some basic controls. There is a control to turn the power on and off.
There is a control to change the channel. There is also a control for the volume. At any
point in time, the television’s state can be described by how these controls are set.
We will write the Television class. Each object that is created from the
Television class must be able to hold information about that instance of a
Television in fields. So a Television object will have the following attributes:
manufacturer. The manufacturer attribute will hold the brand name. This
cannot change once the television is created, so will be a named constant.
screenSize. The screenSize attribute will hold the size of the television
screen.
This cannot change once the television has been created so will be a named
constant.
powerOn. The powerOn attribute will hold the value true if the power is on
and false if the power is off.
channel. The channel attribute will hold the value of the station that the
television is showing.
volume. The volume attribute will hold a number value representing the
loudness (0 being no sound).
These attributes become fields in our class.
The Television object will also be able to control the state of its attributes. These
controls become methods in our class.
setChannel. The setChannel method will store the desired station in the
channel field.
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
power. The power method will toggle the power between on and off, changing
the value stored in the powerOn field from true to false or from false to
true.
increaseVolume. The increaseVolume method will increase the value
stored in the volume field by 1.
decreaseVolume. The decreaseVolume method will decrease the value
stored in the volume field by 1.
getChannel. The getChannel method will return the value stored in the
channel field.
getVolume. The getVolume method will return the value stored in the
volume field.
getManufacturer. The getManufacturer method will return the
constant value stored in the MANUFACTURER field.
getScreenSize. The getScreenSize method will return the constant
value stored in the SCREEN_SIZE field.
We will also need a constructor method that will be used to create an instance of a
Television.
These ideas can be brought together to form a UML (Unified Modeling Language)
diagram for this class, as shown below.
Television
-MANUFACTURER: String
-SCREEN_SIZE: int
-powerOn: boolean
-channel: int
-volume: int
+Television(brand: String, size: int):
+setChannel (station: int): void
+power( ): void
+increaseVolume( ): void
+decreaseVolume( ): void
+getChannel( ): int
+getVolume( ): int
+getManufacturer( ): String
+getScreenSize( ): int
Data type returned
Class Name
Attributes or fields
Methods
+ public
- private
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
Task #1 Creating a New Class
1. In a new file, create a class definition called Television.
2. Put a program header (comments or documentation) at the top of the file // The purpose of this class is to model a television
// Your name and today’s date
3. Declare the 2 constant fields listed in the UML diagram.
4. Declare the 3 remaining fields listed in the UML diagram.
5. Write a comment for each field indicating what it represents.
6. Save this file as Television.java.
7. Compile and debug. Do not run.
Task #2 Writing a Constructor
1. Create a constructor definition that has two parameters, a manufacturer’s brand
and a screen size. These parameters will bring in information.
2. Inside the constructor, assign the values taken in from the parameters to the
corresponding fields.
3. Initialize the powerOn field to false (power is off), the volume to 20, and the
channel to 2.
4. Write comments describing the purpose of the constructor above the method
header.
5. Compile and debug. Do not run.
Task #3 Methods
1. Define accessor methods called getVolume, getChannel,
getManufacturer, and getScreenSize that return the value of the
corresponding field.
2. Define a mutator method called setChannel that accepts a value to be stored in
the channel field.
3. Define a mutator method called power that changes the state from true to
false or from false to true. This can be accomplished by using the NOT
operator (!). If the boolean variable powerOn is true, then !powerOn is
false and vice versa.
Use the assignment statement powerOn = !powerOn;
to change the state of powerOn and then store it back into powerOn (remember
assignment statements evaluate the right hand side first, then assign the result to
the left hand side variable.
4. Define two mutator methods to change the volume. One method should be
called increaseVolume and will increase the volume by 1. The other method
should be called decreaseVolume and will decrease the volume by 1.
5. Write javadoc comments above each method header.
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
6. Compile and debug. Do not run.
Task #4 Running the Application
1. You can only execute (run) a program that has a main method, so there is a driver program that is already written to test out your Television class. Copy the file TelevisionDemo.java (see Code Listing 3.1) from the Student Files or
as directed by your instructor. Make sure it is in the same directory
as Television.java.
2. Compile and run TelevisionDemo and follow the prompts.
3. If your output matches the output below, Television.java is complete and correct. You will not need to modify it further for this lab.
OUTPUT (boldface is user input) A 55 inch Toshiba has been turned on.
What channel do you want? 56
Channel: 56 Volume: 21
Too loud! Lowering the volume.
Channel: 56 Volume: 15
Task #5 Creating another instance of a Television
1. Edit the TelevisionDemo.java file.
2. Declare another Television object called portable.
3. Instantiate portable to be a Sharp 19 inch television.
4. Use a call to the power method to turn the power on.
5. Use calls to the accessor methods to print what television was turned on.
6. Use calls to the mutator methods to change the channel to the user’s preference
and decrease the volume by two.
7. Use calls to the accessor methods to print the changed state of the portable.
8. Compile and debug this class.
9. Run TelevisionDemo again.
10. The output for Task #5 will appear after the output from above, since we added
onto the bottom of the program. The output for Task #5 is shown below.
OUTPUT (boldface is user input) A 19 inch Sharp has been turned on.
What channel do you want? 7
Channel: 7 Volume: 18
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
Code Listing 6.1 (TelevisionDemo.java)
import java.util.Scanner; // Needed for the Scanner class
/**
This class demonstrates the Television class.
*/
public class TelevisionDemo
{
public static void main(String[] args)
{
// Create a Scanner object to read from the keyboard
Scanner keyboard = new Scanner (System.in);
// Declare variables
int station; // The user's channel choice
// Declare and instantiate a television object
Television bigScreen = new Television("Toshiba", 55);
// Turn the power on
bigScreen.power();
// Display the state of the television
System.out.println("A " +
bigScreen.getScreenSize() +
" inch " +
bigScreen.getManufacturer() +
" has been turned on.");
// Prompt the user for input and store into station
System.out.print("What channel do you want? ");
station = keyboard.nextInt();
// Change the channel on the television
bigScreen.setChannel(station);
// Increase the volume of the television
bigScreen.increaseVolume();
// Display the the current channel and
// volume of the television
System.out.println("Channel: " +
bigScreen.getChannel() +
" Volume: " +
bigScreen.getVolume());
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
System.out.println("Too loud! Lowering the volume.");
// Decrease the volume of the television
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
// Display the the current channel and
// volume of the television
System.out.println("Channel: " +
bigScreen.getChannel() +
" Volume: " +
bigScreen.getVolume());
System.out.println(); // For a blank line
// HERE IS WHERE YOU DO TASK #5
}
}
M4ProjectPhase1.docx
You are asked to create a program that will be used to create quizzes and test users based on these quizzes.
1. Prompt a secret word and proceed if it matches a secret code.
2. Your program should have two modules: quiz creation mode and test mode. User will be prompted in the beginning to choose from these two modes. For example:
“Welcome to the quiz master: please enter 1 if you want to manage questions, 2 if you want to take a quiz, 3 if you want to exit”
If wrong number/option entered show the message and ask again.
3. If user chose to enter quiz creation module
a. Application then asks user 1) to add new question, 2) to delete existing question, 3) to list all available questions 4) to go to the main module selection menu.
We do not need to have edit capability, this can be done by deleting and adding it back.
b. If user wants to add a new question.
i. Prompt the following information
1. Question Code.
2. Question text.
3. Number of possible answers
a. Loop as many times as there should be answers and prompt to enter answer text
4. Correct answer
ii. IN PHASE 1 NO NEED TO SAVE THIS
iii. Once a new question entered show the “manage questions“ menu
c. If user wants to delete a question, prompt the user to enter Question Code.
i. Show the message that question is deleted
d. If user wants to list all questions then
i. Show the message “Printing questions”
ii. show “manage questions“ menu
4. If user choses to enter quiz taking module
a. Prompt to enter test taker information
i. First Name
ii. Last Name
iii. Number of questions
b. Show message “Starting quiz”
c. Show main menu
Here is the test output
Welcome to the quiz master.
Please enter the secret code or enter -1 to exit: Blabla
Secret word is incorrect
Please enter the secret code or enter -1 to exit: Blablabla
Secret word is correct
Please choose from the following options
1) Manage questions
2) Take a quiz
3) Exit
4
You have selected option 4, which is invalid, please select again
1) Manage questions
2) Take a quiz
3) Exit
1
You have selected option 1 - manage questions
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
5
You have selected option 5, which is invalid, please select again
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
1
You have selected option 1 - Add new question
Please enter question code:
Question code cannot be empty
Please enter question code: Q0001
Please enter question text:
Question text cannot be empty
Please enter question text: What 1 + 1?
Please enter number of possible answers:
Number of possible answers cannot be empty
Please enter number of possible answers: 4
Please enter answer 1 to the Q0001:
Answer cannot be empty
Please enter answer 1 to the Q0001: 2
Please enter answer 2 to the Q0001: 3
Please enter answer 3 to the Q0001: 4
Please enter answer 4 to the Q0001: n/a
Please enter the number corresponding to a correct answer:
Number corresponding to a correct answer cannot be empty
Please enter the number corresponding to a correct answer: 5
You have selected 5, which is invalid number corresponding to a correct answer
Please enter the number corresponding to a correct answer: 1
Question Q0001 is saved! // just a message no need to save it anywhere
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
1
You have selected option 1 - Add new question
Please enter question code: Q0002
Please enter question text: What 1 + 2?
Please enter number of possible answers: 4
Please enter answer 1 to the Q0002: 2
Please enter answer 2 to the Q0002: 3
Please enter answer 3 to the Q0002: 4
Please enter answer 4 to the Q0002: 5
Please enter the number corresponding to a correct answer: 2
Question Q0002 is saved!
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
2
You have selected option 2 - Delete Existing question
Please enter the code for the question you want to delete:
The code for the question you want to delete cannot be empty
Please enter the code for the question you want to delete: Q0003
Question Q0003 is deleted! // nothing needs to be deleted just a message at this moment
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
You have selected option 3 - Print all questions
// no need to print anything yet
Please choose from the following options
1) Add new question
2) Delete Existing question
3) Print all questions
4) Main menu
You have selected option 4 - Main menu
Please choose from the following options
1) Manage questions
2) Take a quiz
3) Exit
2
You have selected option 2 - Take a quiz
Please enter your first name:
First name should not be empty
Please enter your first name:Faig
Please enter your last name:
Last name should not be empty
Please enter your last name:Garayev
Please enter number of questions:
Number of questions should not be empty
Please enter number of questions: 2
Starting quiz
// no need to do anything here yet
Quiz is now complete.
Here are the results
Faig Garayev
// no need to do anything here yet
Please choose from the following options
1) Manage questions
2) Take a quiz
3) Exit
3
Bye!!!
Lab6.pdf
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
Chapter 6 Lab
Classes
Lab Objectives
Be able to declare a new class
Be able to write a constructor
Be able to write instance methods that return a value
Be able to instantiate an object
Be able to use calls to instance methods to access a change the state of an object
Introduction
Everyone is familiar with a television. It is the object we are going to create in this lab.
First we need a blueprint. All manufacturers have the same basic elements in the
televisions they produce as well as many options. We are going to work with a few basic
elements that are common to all televisions. Think about a television in general. It has a
brand name (i.e. it is made by a specific manufacturer). The television screen has a
specific size. It has some basic controls. There is a control to turn the power on and off.
There is a control to change the channel. There is also a control for the volume. At any
point in time, the television’s state can be described by how these controls are set.
We will write the Television class. Each object that is created from the
Television class must be able to hold information about that instance of a
Television in fields. So a Television object will have the following attributes:
manufacturer. The manufacturer attribute will hold the brand name. This
cannot change once the television is created, so will be a named constant.
screenSize. The screenSize attribute will hold the size of the television
screen.
This cannot change once the television has been created so will be a named
constant.
powerOn. The powerOn attribute will hold the value true if the power is on
and false if the power is off.
channel. The channel attribute will hold the value of the station that the
television is showing.
volume. The volume attribute will hold a number value representing the
loudness (0 being no sound).
These attributes become fields in our class.
The Television object will also be able to control the state of its attributes. These
controls become methods in our class.
setChannel. The setChannel method will store the desired station in the
channel field.
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
power. The power method will toggle the power between on and off, changing
the value stored in the powerOn field from true to false or from false to
true.
increaseVolume. The increaseVolume method will increase the value
stored in the volume field by 1.
decreaseVolume. The decreaseVolume method will decrease the value
stored in the volume field by 1.
getChannel. The getChannel method will return the value stored in the
channel field.
getVolume. The getVolume method will return the value stored in the
volume field.
getManufacturer. The getManufacturer method will return the
constant value stored in the MANUFACTURER field.
getScreenSize. The getScreenSize method will return the constant
value stored in the SCREEN_SIZE field.
We will also need a constructor method that will be used to create an instance of a
Television.
These ideas can be brought together to form a UML (Unified Modeling Language)
diagram for this class, as shown below.
Television
-MANUFACTURER: String
-SCREEN_SIZE: int
-powerOn: boolean
-channel: int
-volume: int
+Television(brand: String, size: int):
+setChannel (station: int): void
+power( ): void
+increaseVolume( ): void
+decreaseVolume( ): void
+getChannel( ): int
+getVolume( ): int
+getManufacturer( ): String
+getScreenSize( ): int
Data type returned
Class Name
Attributes or fields
Methods
+ public
- private
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
Task #1 Creating a New Class
1. In a new file, create a class definition called Television.
2. Put a program header (comments or documentation) at the top of the file // The purpose of this class is to model a television
// Your name and today’s date
3. Declare the 2 constant fields listed in the UML diagram.
4. Declare the 3 remaining fields listed in the UML diagram.
5. Write a comment for each field indicating what it represents.
6. Save this file as Television.java.
7. Compile and debug. Do not run.
Task #2 Writing a Constructor
1. Create a constructor definition that has two parameters, a manufacturer’s brand
and a screen size. These parameters will bring in information.
2. Inside the constructor, assign the values taken in from the parameters to the
corresponding fields.
3. Initialize the powerOn field to false (power is off), the volume to 20, and the
channel to 2.
4. Write comments describing the purpose of the constructor above the method
header.
5. Compile and debug. Do not run.
Task #3 Methods
1. Define accessor methods called getVolume, getChannel,
getManufacturer, and getScreenSize that return the value of the
corresponding field.
2. Define a mutator method called setChannel that accepts a value to be stored in
the channel field.
3. Define a mutator method called power that changes the state from true to
false or from false to true. This can be accomplished by using the NOT
operator (!). If the boolean variable powerOn is true, then !powerOn is
false and vice versa.
Use the assignment statement powerOn = !powerOn;
to change the state of powerOn and then store it back into powerOn (remember
assignment statements evaluate the right hand side first, then assign the result to
the left hand side variable.
4. Define two mutator methods to change the volume. One method should be
called increaseVolume and will increase the volume by 1. The other method
should be called decreaseVolume and will decrease the volume by 1.
5. Write javadoc comments above each method header.
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
6. Compile and debug. Do not run.
Task #4 Running the Application
1. You can only execute (run) a program that has a main method, so there is a driver program that is already written to test out your Television class. Copy the file TelevisionDemo.java (see Code Listing 3.1) from the Student Files or
as directed by your instructor. Make sure it is in the same directory
as Television.java.
2. Compile and run TelevisionDemo and follow the prompts.
3. If your output matches the output below, Television.java is complete and correct. You will not need to modify it further for this lab.
OUTPUT (boldface is user input) A 55 inch Toshiba has been turned on.
What channel do you want? 56
Channel: 56 Volume: 21
Too loud! Lowering the volume.
Channel: 56 Volume: 15
Task #5 Creating another instance of a Television
1. Edit the TelevisionDemo.java file.
2. Declare another Television object called portable.
3. Instantiate portable to be a Sharp 19 inch television.
4. Use a call to the power method to turn the power on.
5. Use calls to the accessor methods to print what television was turned on.
6. Use calls to the mutator methods to change the channel to the user’s preference
and decrease the volume by two.
7. Use calls to the accessor methods to print the changed state of the portable.
8. Compile and debug this class.
9. Run TelevisionDemo again.
10. The output for Task #5 will appear after the output from above, since we added
onto the bottom of the program. The output for Task #5 is shown below.
OUTPUT (boldface is user input) A 19 inch Sharp has been turned on.
What channel do you want? 7
Channel: 7 Volume: 18
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
Code Listing 6.1 (TelevisionDemo.java)
import java.util.Scanner; // Needed for the Scanner class
/**
This class demonstrates the Television class.
*/
public class TelevisionDemo
{
public static void main(String[] args)
{
// Create a Scanner object to read from the keyboard
Scanner keyboard = new Scanner (System.in);
// Declare variables
int station; // The user's channel choice
// Declare and instantiate a television object
Television bigScreen = new Television("Toshiba", 55);
// Turn the power on
bigScreen.power();
// Display the state of the television
System.out.println("A " +
bigScreen.getScreenSize() +
" inch " +
bigScreen.getManufacturer() +
" has been turned on.");
// Prompt the user for input and store into station
System.out.print("What channel do you want? ");
station = keyboard.nextInt();
// Change the channel on the television
bigScreen.setChannel(station);
// Increase the volume of the television
bigScreen.increaseVolume();
// Display the the current channel and
// volume of the television
System.out.println("Channel: " +
bigScreen.getChannel() +
" Volume: " +
bigScreen.getVolume());
Copyright © 2019 Pearson Education, Inc., Hoboken NJ
System.out.println("Too loud! Lowering the volume.");
// Decrease the volume of the television
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
bigScreen.decreaseVolume();
// Display the the current channel and
// volume of the television
System.out.println("Channel: " +
bigScreen.getChannel() +
" Volume: " +
bigScreen.getVolume());
System.out.println(); // For a blank line
// HERE IS WHERE YOU DO TASK #5
}
}
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