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GAP in the Research

In recent years, increasing emphasis has been paid to how computers and other digital tools affect school performance. However, we are still studying how different digital tools effect student learning in diverse settings. In particular, little research has examined how interactive digital platforms increase critical thinking compared to traditional education approaches (Attri & Kushwaha, 2019). No doubt, additional real-world research is needed to address this knowledge gap and determine how these interventions improve students' learning.

Purpose of the Study

This study compares how effectively interactive websites like these assist high school students think critically to traditional instructional resources. This study seeks to determine the best ways to use digital technologies to assist youngsters develop their critical thinking and critical thinking skills in school.

Impetus of the Study

This study was prompted by the rapid adoption of digital technology in classrooms and their rising use to boost student performance. They are utilized a lot, but their effectiveness in building critical thinking abilities, which are essential for school and job, is unknown. The project aims to remedy this information gap by showing teachers and politicians how to use digital technologies in the classroom.

Research Question

How well can interactive digital tools educate high school pupils critical thinking compared to traditional methods?

Hypothesis

H1: High school students using interactive digital platforms will demonstrate greater improvements in critical thinking skills compared to those using traditional educational tools.

Ho: There will be no significant difference in the improvement of critical thinking skills between high school students using interactive digital platforms and those using traditional educational tools.

Variables

Independent Variable: Learning tools used (interactive digital platform vs. traditional educational tool).

This IV types are a category variable.

Dependent variable: Improvement in critical thinking skills, as measured by a standardized critical thinking assessment.

Type of the dependent variable: continuous variables.

Control variables (CVs): include Student’s prior academic performance, Classroom techniques used by teacher, Action duration, how much learners like teaching materials,

Methodology Design

This experiment has two groups: one using traditional teaching materials and the other using interactive digital technologies. This study will assess critical thinking growth using pre- and post-tests. Because randomizing individuals to different educational materials was impossible, the quasi-experimental method was used.

The study will include 200 high school students from various schools. The control or training group will be randomly assigned to each school. Students will be grouped by grade and schoolwork to achieve equitable groups.

Materials

Interactive Digital Learning Platforms: These tools and software help kids think critically.

Effective teaching methods like textbooks and worksheets that encourage critical thinking.

The Watson-Glaser Critical Thinking Appraisal is one of several authorized standardized examinations for critical thinking.

Procedure

1. Pre-Test: All participants should take the regular critical thinking test before the session.

2. Intervention: Each group must employ instructional tools for 12 weeks. Traditional tools include textbooks and worksheets, while interactive digital platforms use software that improves critical thinking through interactive tasks.

3. Post-Test: Retest the standardized critical thinking test following the intervention to evaluate if performance improved.

4. Data Analysis: Use statistical analysis to compare the two groups' post-test scores, taking into account their pre-test scores and other control factors.

This method shows how successfully interactive digital platforms and traditional education methods educate critical thinking. This study hopes to solve a knowledge vacuum and illuminate the best ways to employ digital technologies in the classroom.

Conclusion

This study compares traditional teaching approaches with more involved digital platforms to fill a large gap in our knowledge of how to teach high school students to think critically (Rakic et al., 2020). The quasi-experimental design and rigorous measurement and analysis tools will show us how these teaching materials effect learning and give instructors and lawmakers advice.

References

Attri, R., & Kushwaha, P. (2019). The Impact of Digital Learning Tools on Student Performance.  IUP Journal of Information Technology15(3).

Rakic, S., Tasic, N., Marjanovic, U., Softic, S., Lüftenegger, E., & Turcin, I. (2020). Student Performance on an E-Learning Platform: Mixed Method Approach.  International Journal of Emerging Technologies in Learning15(2).