foodprint
Design thinking
Week 2 plenary
Monday, 17 January 2022
Learning outcomes of today’s session
•
Differentiate between traditional and current perspectives of design.
•
Understand design thinking and its process.
•
Be familiar with the different tools of design thinking.
•
Learn about convergent and divergent thinking.
Innovation
Accident
Vision
Process
Innovation as an individual process
-
Aha moment!
Innovation as a collaborative process
Creativity as a discipline of art
Creative confidence
Creative confidence is the ability to think about problems in the society
and the planet,
produce
big ideas and act on them
(
David Kelley,
Founder at IDEO).
Perspectives of design in marketing
© Varqa Bahar
Traditional thinking to design
· Design as a tactical approach.
· Making an already developed idea more attractive for customers.
· Making new products and technologies aesthetically appealing.
· For example, designing product packaging, handbags, and communication materials (e.g., online banners, posters).
Current thinking to design
· Design as a strategic approach.
· Developing new ideas to get the job done.
· Developing innovative and practical solutions to address consumer needs and desires.
· For example, designing digital banking solutions for consumers at the bottom of the pyramid.
Brown (2008)
What is design thinking?
© Julia
Fehrer
Three lenses of design thinking
© Julia
Fehrer
Viability
Desireability
Feasibility
What do people desire? What are
their needs? What delights them?
What solutions are technologically and organizationally
feasible? What new capabilities should the organization
develop? What changes should the organization make to
their existing processes?
How is the solution financially,
socially and environmentally viable?
Finding the sweet spot:
•
What does the
future customer
experience
mean
for us as an
organization?
•
Are we developing
solutions
that helps
the
society and the planet
?
•
What
barriers
do we need to remove to
offer innovative solutions?
•
Does our
process need to change
–
if it
does, how?
•
What kind of
new technology
do we
need?
FINANCIAL,
SOCIETY, PLANET
Viability
TECHNOLOGICAL/
ORGANIZATIONAL
CAPABILITIES
Feasibility
HUMAN NEEDS
Desireability
INNOVATION
Three lenses of design thinking
© Julia
Fehrer
Class discussion
•
Think about a good designed experience vs a bad designed
experience.
•
The experience can be online vs offline
•
You can relate to design that addresses social/environmental aspects
Design thinking: Non
-
linear, iterative process.
© Interaction Design Foundation
Empathize
•
The ability of one person to fully understand and be sensitive to another
person’s thoughts, feelings and attitudes (
merriam
-
webster dictionary).
•
Focusing on the user’s perspective and not our (biased) assumptions.
•
Interviewing
with a curious mind
:
asking “what” “how” and “why”
questions to develop deep insights.
•
Ethnography
:
observing users in their natural/real
-
life setting.
•
Netnography
:
observing human behaviour online (e.g., communities)
© Interaction Design Foundation
Examples of questions with a curious mind
•
What do you think about food waste?
•
What do you do to reduce food waste?
•
How does reducing food waste make you feel?
•
Why do you contribute towards reducing food waste?
•
What apps do you have on your phone to order food?
•
How often do you order food online?
•
Why do you order food online?
•
Why does it matter to you whether a café is close vs far to your
home?
© Varqa Bahar
Define a problem statement
Three components of a problem statement:
•
Users:
Be very specific (not broad such as elderly)
•
Needs:
What are the users trying to achieve? It is their goals and
motivations. Don’t think of it as nouns (solutions, products, services)
but as verbs (e.g.,
pendrive
vs storing data).
•
Insights:
Why are they trying to achieve it? How do they want to feel?
•
Problem statement format
:
“User
X…..
needs Y…because (insights)”
© Interaction Design Foundation
Defining a problem: focusing on the solution (noun)
Darkness
Darkness
|
Example of a problem statement |
· User: Educated professionals, high income, inner city home, tech-savvy, nuclear household. · Need: Commute to work in a way to reduce carbon footprint. · Insight: Because they are anxious about global warming and want to protect the planet for the future of their children. |
© Varqa Bahar
Ideate (brainstorming)
SET A TIME LIMIT STAY FOCUSED REFRAIN FROM ENCOURAGE WEIRD AIM FOR QUANTITY BUILD ON OTHERS’
JUDGMENT/CRITICISM AND WACKY IDEAS IDEAS
|
STAY VISUAL |
ALLOW ONE CONVERSATION AT A TIME |
© Interaction Design Foundation
Class discussion: Brainstorming
(10
minutes
)
•
Brainstorm radical ideas for the following problem statement:
•
User
:
People (20+ years old) with limited mobility and mostly bed
ridden in Auckland city, supported by their parents and family
members.
•
Need
:
to engage in work to serve others.
•
Insight
:
because they want to contribute to society and feel socially
included and respected.
© Varqa Bahar
Prototyping: what will the solution look like?
•
Producing inexpensive, scaled
-
down versions of the product (or specific features found
within the product) to investigate the ideas you’ve generated.
© Interaction Design Foundation
Testing
•
Sharing the prototype with users
•
Based on user feedback, reflecting (what did I learn?), and improving the prototype.
•
Test again. Repeat.
© Interaction Design Foundation
Design thinking: Non
-
linear, iterative process.
© Interaction Design Foundation
Convergent
and
divergent
thinking
©
medium.com, Jasper Liu
For additional insight: Ted talks video by Tim brown
© Varqa Bahar
https://www.youtube.com/watch?v=UAinLaT42xY
Design thinking process by Jeanne
Liedtka
© Professor Jeanne
Liedtka
Customer journey mapping
© AKQA
Value chain analysis
Mind mapping
Customer
engagement
Cognitive
engagement
Affective
engagement
Behavioral
engagement
Passion
Loving
Adoring
Mad for
Concentr
-
ated
Immersed
Focused
on
Absorbed
in
Purchase
WOM
Repeat
purchase
Time
Hollebeek
2011
Concept developing
•
Creating a more in
-
depth description about a solution:
•
What is the value proposition?
•
What are the features and benefits?
•
What is the probable
price and how will we co
-
create service with customers?
Assumption testing
•
Testing the underlying hypotheses of an idea by gathering data to
explore whether the hypothesis holds true or not.
•
Providing home delivery service is not viable for
Foodprint’s
business.
•
Customers will want to pick up food from an eatery
provided that
it is
close to their homes.
Assumption testing
© Varqa Bahar
© Varqa Bahar
© Varqa Bahar
Customer co
-
creation
•
Involving customers to provide
not only feedback but also insight
on how to improve a prototype.
Customers also become
designers.
© Varqa Bahar
Learning
launch
•
Launching the service in a “small scale” to
test the solution. In this case, customers
are “paying” for the solution.
© Varqa Bahar
Design thinking process by Jeanne
Liedtka
© Professor Jeanne
Liedtka
Design thinking needs to focus on the project challenge
As per the assessment this is the challenge “Foodprint wants to connect and engage with customers in New Zealand and increase online sales on the digital platform.”
According to Michal Garvey’s presentation we can either focus on:
· customer acquisition and conversion (i.e., new customers)
· remarketing of current leads to convert to customers (i.e., existing customers).
© Varqa Bahar
Learning outcomes of today’s session
•
Differentiate between traditional and current perspectives of design.
•
Understand design thinking and its process.
•
Be familiar with the different tools of design thinking.
•
Learn about convergent and divergent thinking.
© Varqa Bahar