Summary 9,10,11
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Integrating Problem-Solving and Educational Software
Chapter 11
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- preparation of any derivative work, including the extraction, in whole or in part, of any images;
- any rental, lease, or lending of the program.
This multimedia product and its contents are protected under copyright law. The following are prohibited by law:
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Reflecting on What I Know
- What are the benefits of using problem-solving or educational software?
- How do I choose the correct software?
- When I integrate problem-solving or educational software into a lesson, what changes will be needed?
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Choosing the Right Software
- Benefits of Problem-Solving Software
- Common types of problem-solving software that are increasingly seen in today’s classrooms include games and simulations.
- A key benefit of well-designed educational games is that they are structured to require application of content knowledge and skills in order to “win” the game, which results in students wanting to learn the information rather than learning it to pass a test.
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Principles of Effective Pedagogy Applied in Educational Games
| Principle | Description | Application in Games |
| Individualization | Learning is tailored to the needs of the individual | Games adapt to the level of the individual |
| Feedback | Immediate and contextual feedback improves learning and reduces uncertainty | Games provide immediate and contextualized feedback |
| Active learning | Learning should engage the learner in active discovery and construction of new knowledge | Games provide an active environment which leads to discovery |
| Motivation | Students are motivated when presented with meaningful and rewarding activities | Games engage users for hours of engagement in pursuit of a goal |
| Social | Learning is a social and participatory process | Games can be played with others (e.g., multiplayer games) or involve communities of users interested in the same game |
| Scaffolding | Learners are gradually challenged with greater levels of difficulty in a progression that allows them to be successful in incremental steps | Games are built with multiple levels; players cannot move to a higher level until competence is displayed at the current level |
| Transfer | Learners develop the ability to transfer learning from one situation to another | Games allow users to transfer information from an existing context to a novel one |
| Assessment | Individuals have the opportunity to assess their own learning and/or compare it to that of others | Games allow users to evaluate their skill and compare themselves to others |
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Benefits of Educational Software
- Educational software such as drill and practice gives the student the opportunity to engage in interactive basic skills practice that provides immediate individual performance feedback
- Integrated Learning Systems (ILS) provide instructional content, mastery-type practice, feedback, and assessments that are aligned to state standards of the purchaser and tracked by individual students.
- Although ILS programs have a long history of increasing student performance in mathematics, their success is less evident for other subjects such as reading
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Software Evaluation
Content Accuracy
Research-Based Instructional Strategies
Effective - Meets Instructional Objectives
Assessment of
Learning
Ease of
Use
Software Evaluation Criteria
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Software Reviews
- The online Educational Software Preview Guide (ESPG) hosted by the Education Office of Fermi National Accelerator Laboratory, you will find the titles of over 1,000 software programs that have received “favorable” reviews for use in PreK-12 classrooms
Other Sites of Interest
- SuperKids (http://www.superkids.com/),
- Discovery Education (http://school.discoveryeducation.com/)
- Learning Village (http://www.learningvillage.com/html/guide.html)
- Teachers Evaluating Educational Multimedia (TEEM) (http://www.teem.org.uk/)
- Children’s Technology Review (http://www.childrenssoftware.com/default.html)
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Using NTeQ to Integrate Problem-Solving and Educational Software
Five Key Components
- Computer Functions
- Research and Analysis
- Activities During Computer Use
- Activities Before Computer Use
- Activities After Computer Use
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Closing Thought
Select a problem-solving software and an educational software appropriate for the subject and grade level you teach or plan to teach and write a description of the benefits of using each program.