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Understanding Recurrent Crime as System-Immanent Collective Behavior Matjaž Perc1*, Karsten Donnay2, Dirk Helbing2,3

1 Faculty of Natural Sciences and Mathematics, University of Maribor, Maribor, Slovenia, 2 ETH Zurich, Chair of Sociology, in particular of Modeling and Simulation, Zurich,

Switzerland, 3 Risk Center, ETH Zurich, Swiss Federal Institute of Technology, Zurich, Switzerland

Abstract

Containing the spreading of crime is a major challenge for society. Yet, since thousands of years, no effective strategy has been found to overcome crime. To the contrary, empirical evidence shows that crime is recurrent, a fact that is not captured well by rational choice theories of crime. According to these, strong enough punishment should prevent crime from happening. To gain a better understanding of the relationship between crime and punishment, we consider that the latter requires prior discovery of illicit behavior and study a spatial version of the inspection game. Simulations reveal the spontaneous emergence of cyclic dominance between ‘‘criminals’’, ‘‘inspectors’’, and ‘‘ordinary people’’ as a consequence of spatial interactions. Such cycles dominate the evolutionary process, in particular when the temptation to commit crime or the cost of inspection are low or moderate. Yet, there are also critical parameter values beyond which cycles cease to exist and the population is dominated either by a stable mixture of criminals and inspectors or one of these two strategies alone. Both continuous and discontinuous phase transitions to different final states are possible, indicating that successful strategies to contain crime can be very much counter-intuitive and complex. Our results demonstrate that spatial interactions are crucial for the evolutionary outcome of the inspection game, and they also reveal why criminal behavior is likely to be recurrent rather than evolving towards an equilibrium with monotonous parameter dependencies.

Citation: Perc M, Donnay K, Helbing D (2013) Understanding Recurrent Crime as System-Immanent Collective Behavior. PLoS ONE 8(10): e76063. doi:10.1371/ journal.pone.0076063

Editor: Peter Csermely, Semmelweis University, Hungary

Received July 31, 2013; Accepted August 17, 2013; Published October 4, 2013

Copyright: � 2013 Perc et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

Funding: This research was supported by the Slovenian Research Agency (Grant No. J1-4055), by the Future and Emerging Technologies program FP7-COSI-ICT of the European Commission through the project QLectives (Grant No. 231200), and by the ERC Advanced Investigator Grant ‘‘Momentum’’ (Grant No. 324247). The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Competing Interests: The authors have declared that no competing interests exist.

* E-mail: matjaz.perc@uni-mb.si

Introduction

Crime may be seen as human activity that deviates from social

norms in intolerable ways. Despite our best efforts to fight it, crime

continues to plague society since thousands of years and endanger

its very foundation: social order. To contain criminal activity,

societies enforce social norms by ‘‘pool punishment’’ (through

institutions such as the police) [1–3] or ‘‘peer punishment’’ (i.e.

decentralized, individual sanctioning efforts) [4–8]. In this paper,

we will focus on peer punishment, which has also been discussed as

‘‘altruistic punishment’’ [9–12] or ‘‘costly punishment’’ [13–16].

In contrast to previous work, however, we will take into account

that the detection of crime requires a costly inspection effort.

Empirical data show that crimes, regardless of type and severity,

are often recurrent [17,18]. The robbery rate in the United States,

for example, began to rise steadily in the 1960s and oscillated at

around 200 robberies per 100,000 for 20 years. It only started to

significantly decline in the 1990s (see Fig. 1). Notably, the

significantly reduced robbery rates in the United States after the

year 2000 remain higher than in many other Western democracies

but are much lower than in Belgium or Spain, the countries

experiencing the highest robbery rates worldwide with well more

than 1000 robberies per 100,000 [19].

Although large efforts are invested to deter and prevent crime, it

reappears over and over again, sometimes in more vigorous forms

than before. According to rational choice theories of crime, strong

enough punishment should be able to prevent it. Yet for thousands

of years, and regardless of how strong sanctions are, they fail to

prevent crime. Until today, a fully satisfactory explanation of the

mechanism behind the recurrent nature of crime is still lacking.

In fact, researchers have struggled to find consistent explana-

tions for the recurrence of crime and its trends in the past 50 years.

Beside structural factors, such as unemployment [20,21] and

economic deprivation [22], studies have highlighted the influence

of demography [23], youth culture [24,25], social institutions [26]

and urban development [27], but also of political legitimacy [22],

law enforcement strategies [28,29], and the criminal justice system

[23]. Recent work in criminology emphasizes that trends in the

levels of crime may be best understood as arising from a complex

interplay of these factors [27,30].

In this paper, we adopt this point of view and show that fighting

crime is in fact not a simple gain-loss type of activity which can be

understood by ‘‘linear thinking’’. Increasing one factor will not

necessarily lead to a monotonous change in another, but may have

a rather different, counter-intuitive or hardly foreseeable impact.

Furthermore, note that crime patterns feature typical character-

istics of complex system behavior. Commentators agree that the

same general set of factors affected crime rates in the past 50 years,

yet the crime statistics show significantly different phases

throughout that period. Changes from one phase to the next

occur suddenly: for example, nobody expected the decline in the

1990s. In fact, analysts predicted rising crime rates [31,32].

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Recognizing the complex interactions of crime and its

sanctioning, is it possible to understand why increased punishment

fines do not necessarily reduce crime rates [33], as one might

expect [34]? For example, why do murders still happen in

countries with death penalty, despite the high discovery rate of

murderers?

The occurrence of anti-social punishment in certain countries

adds further empirical evidence to the counter-intuitive nature of

punishment efforts [35]. For these and further reasons, some

scientists even question the effectiveness of punishment strategies

in general and have suggested that rewards for desirable behaviors

might in fact be more effective [36–38].

To some extend, crime might be considered as a social dilemma

situation. It would be favorable for all, if nobody committed a

crime, but there are individual incentives to do so. As large-scale

corruption and tax evasion in some troubled countries or mafia

and drug wars show, ‘‘tragedy of the commons’’ are actually

possible [39]. In fact, if nobody is watching, criminal behavior

(such as stealing) may seem rational, since it promises ample

reward gw0 for little effort. To change this, it appears logical to modify the decision situation through a fine f w0 in such a way that the probability p of catching a criminal times the imposed fine

f eliminates the reward of the crime, i.e.

g{pf v0: ð1Þ

However, the success of this strategy depends on the probability

of catching a criminal, and this requires an inspection effort. With

this in mind, we here study criminal activity in the context of a

simple, evolutionary game-theoretical model [40] based on the

inspection game–a well established model in the sociological

literature for the dynamics of crime [41,42]. The game addresses

the question of why anybody would be willing to invest into costly

inspection activity. The problem is related to a ‘‘second-order free-

rider dilemma’’ [43,44], as individuals are tempted to benefit from

the inspection activities of others without contributing to them.

In order to overcome the second-order free-rider dilemma [45],

our contribution analyzes the effect of spatial interactions [46–57]

in the inspection game. Introducing this aspect has a profound

impact on the overall dynamics. The original version of the

inspection game implies that stronger punishment would decrease

inspection rates rather than crime. Compared to this, studying the

spatiotemporal dynamics of crime [58–60], as we do it, gives a

somewhat different and more differentiated picture. Taking into

account spatial interactions, i.e. the fact that not everybody is

connected with everybody else, reveals the origin of the recurrent

nature of crime. Our results demonstrate that crime is indeed

expected to be recurrent as long as there is a gain associated with

criminal activity. Furthermore, by systematically exploring the

parameter dependencies, we find different kinds of possible

outcomes (‘‘phases’’), some of which display a very interesting

dynamics. In particular, we reveal continuous and discontinuous

phase transitions to different final states.

The level of complexity governing criminal activities in

competition with sanctioning efforts appears to be much greater

than it has been assumed so far. Our results may help to explain

the counterintuitive impact of punishment on the occurrence of

crime. To interpret our results, it is important to consider intricate

spatial interaction patterns. The emergent collective behaviors

cannot be predicted solely by looking at the interactions between

individual agents, but must be attributed to forces of self-

organization, which suddenly appear when critical parameter

thresholds are crossed.

Results

Spatial Inspection Game We study the spatial inspection game on a fully occupied L|L

square lattice with periodic boundary conditions. Simulated

individuals (so-called agents) play the game with their k~4 nearest neighbors. Alternatively, we consider regular small-world

graphs where a fraction l of all links is randomly rewired. The game involves three kinds of strategies sx, between which the players x are assumed to change, depending of the success they expect from their respective strategy. These behavioral strategies

are those of ‘‘criminals’’ (sx~C), punishing ‘‘inspectors’’ (sx~P), and ‘‘ordinary individuals’’ (sx~O), who neither commit crimes nor participate in inspection activities.

Ordinary people receive no payoffs when encountering

inspectors or other ordinary individuals. Only when faced with

criminals, they suffer the consequences of crime in form of a

negative payoff {gƒ0. The criminals, when facing ordinary individuals, make the equivalent gain g§0. When facing inspectors, however, criminals obtain the payoff g{f , where f §0 is a punishment fine. If faced with each other, none of two interacting criminals is assumed to have a benefit. Inspectors, on

the other hand, always have the cost of inspection, c§0, but when confronted with a criminal, an inspector receives the reward r§0, i.e. the related payoff is r{c.

According to the standard parametrization of the inspection

game, we have four parameters that determine the set-up. For

convenience, however, and in order to decrease the dimensionality

of the parameters space, we re-scale the parameters to obtain three

dimensionless parameters characterizing the inspection game.

These are the ‘‘(relative) inspection costs’’ a~c=f , which determine how costly inspection is compared to the imposed

fines, the ‘‘(relative) temptation’’ b~g=f , which determines how tempted individuals are to commit crimes, and the ‘‘(relative)

Figure 1. Empirical evidence for the recurrent nature of crime, depicting the number of robberies per 100,000 population. Next to the average for the United States (black), the figure shows averages of states with very high (blue), high (green), moderate (red) and low (grey) robbery rates. The four categories are obtained through grouping states by their average robbery rate over the period 1965– 2010 and then assigning the 25% most affected states to the first category, the 25% next most affected states to the second category, etc. Examples of states with very high robbery rates are Washington D.C. and New York. States with low robbery rates are, for instance, North Dakota and Utah. In states with very high robbery rates, the number of robberies oscillates considerably over time. In states with high and moderate robbery rates numbers follow the same up and down trends but at significantly lower levels and with smaller variations. In the states with low robbery rates numbers are very low and remain more or less stable over time. Similar dependencies are found for other kinds of crime such as motor vehicle theft and property crime. doi:10.1371/journal.pone.0076063.g001

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inspection incentive’’ c~r=f , which determines the efficiency of sanctioning efforts. If cv1, the fines imposed on criminals are not completely turned into rewards, while cw1 means that inspection is subsidized by the state or creates some interest rates or synergy

effects. In terms of the parameters a, b and c, the scaled payoffs of ordinary individuals, inspectors and criminals can be expressed as:

pO~{bNC, ð2Þ

pP~cNC{a, ð3Þ

pC~bNOz(b{1)NP: ð4Þ

Here NO, NP and NC are the numbers of ordinary individuals, inspectors and criminals among the k~4 nearest neighbors.

Evolutionary Dynamics For comparison, let us first summarize the behavior of the

traditional two-strategy inspection game in a non-spatial setting.

Assuming that individuals interact randomly and spread relative to

their payoffs, the governing replicator equation [61] predicts that

the probability of committing a crime is c=r~a=c and the probability of inspection is g=f ~b. Accordingly, as soon as a§c the whole population is dominated by criminals, while for avc criminals and inspectors coexist in different proportions depending

on b. These basic considerations indicate a relatively simple and smooth dependence on the model parameters a, b, and c, but they also suggest that higher punishment implies less inspection, which

sounds questionable and is in fact frequently subject to critique

[62].

The collective behavior of the proposed three-strategy spatial

inspection game is much more complex, and also counter-

intuitive. In contrast to the traditional case of well-mixed

interactions briefly discussed before, we find various phase

transitions between different kinds of collective outcomes, as

demonstrated in Fig. 2. We find four different phases:

1. a dominance of criminals for high temptation b and high inspection costs a,

2. a coexistence of criminals and punishing inspectors (the PzC phase) for large values of temptation b and moderate inspection costs a,

3. a dominance of police for moderate inspection costs a and low values of temptation b, but only if the inspection incentives c are moderate [see panel (A)], and

4. cyclical dominance for small inspection costs a and small temptation b, where criminals outperform ordinary individuals, while these outperform punishing inspectors, and those win

against the criminals (the CzOzP phase).

The phase transitions are either continuous (solid lines in Fig. 2)

or discontinuous (dashed lines in Fig. 2), and this differs markedly

from what would be expected according to the rational choice

equation (1) or the well-mixed model due to the significant effects

of inspection and spatial interactions.

Starting in the cyclical dominance CzOzP phase and going clockwise around the phase diagram depicted in Fig. 2(A), we find

that, as the temptation b increases towards the lower solid line, the invasion of criminals into area of the ordinary individuals becomes

more and more effective. This is expected because the profits of

criminals increase with increasing values of b. Consequently, at the transition point, ordinary individuals die out. The ordeals of

ordinary individuals, however, negatively affect also the criminals

because there is increasing shortage of those left to invade. This is

counter-intuitive, but in fact common in spatial models of cyclical

interactions [63], where the fierce competition between two

strategies (in our case ordinary individuals and criminals)

frequently leads to the flourishing of the third strategy (in our

case the inspectors). The overlayed color map conveys clearly that

this effect indeed drastically lowers the crime rate near the

CzOzP?PzC transition line. Once in the PzC phase, however, increasing values of b add strength to the criminals, which makes it increasingly difficult for the inspectors to contain

crime. The crime rate therefore increases until eventually the pure

C phase is reached through the second continuous phase transition (upper solid line).

Continuing clockwise from the pure C phase, we enter into the pure P phase by means of a discontinuous first-order phase transition that emerges suddenly for sufficiently low values of the

temptation b and the inspection costs a. The reason for the

Figure 2. Phase diagrams, demonstrating the spontaneous emergence and stability of the recurrent nature of crime and other possible outcomes of the evolutionary competition of criminals (C), ordinary individuals (O) and punishing inspec- tors (P). The diagrams show the strategies remaining on the square lattice after sufficiently long relaxation times as a function of the (relative) inspection costs a and the (relative) temptation b, (A) for inspection incentive c~0:5 and (B) for c~1:0. The overlayed color map encodes the crime rate, i.e. the stationary density of criminals in the system. (A) For small and intermediate values of a and b, cyclic dominance between the three strategies characterizes the evolutionary dynamics. Criminals outperform ordinary people, ordinary people outperform inspectors, and inspectors outperform criminals. This cyclic dominance leads to recurrent outbreaks of crime during the evolutionary process. If either a or b exceed a certain threshold, the cyclic phase ends with a continuous phase transition to a mixed PzC phase (lower solid line), where inspectors and criminals coexist. Further increasing the two parameters leads to another continuous transition (upper solid line) and an absorbing C phase, where criminals dominate. In other words, when a certain value of temptation b is exceeded, it cannot be compensated by larger inspection costs a anymore. A re- entry into the cyclic CzOzP phase is possible through a succession of two discontinuous phase transitions (dashed lines) occurring for sufficiently small b and decreasing inspection costs. First, the absorbing C phase changes abruptly to an absorbing P phase dominated by inspectors, which then changes abruptly to the cyclic phase. (B) Increasing the value of c increases the region of cyclic dominance, but also eliminates the possibility of complete dominance of inspectors. Qualitatively, however, the evolutionary dynamics within the different phases does not change compared to c~0:5, and remains the same also for cw1. Dash-dotted gray lines in A and B correspond to the condition p~b, i.e. where the probability for criminals to be detected is the same as the temptation to commit crime, and a transition to criminal behavior would be expected according to the rational choice equation (1). doi:10.1371/journal.pone.0076063.g002

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discontinuous first-order phase transition is an indirect competi-

tion between the inspectors and the criminals, the mediators of

which are the ordinary individuals. If the inspectors succumb to

ordinary individuals before forming a sufficiently large compact

cluster, the criminals are subsequently able to eliminate all the

ordinary individual to form the pure C phase. If, on the other hand, inspectors are able to prevail long enough for criminals to

eliminate the ordinary individuals, the final battle between the

inspectors and the criminals is won by the former, thus yielding a

pure P phase. The transition between these two outcomes is sudden and imminent, and it can be triggered either by lowering

the value of b or the value of a (or both). As the inspections costs a are lowered further, however, the pure

P phase gives way to the CzOzP phase via another discontinuous first-order phase transition. The latter emerges

because, at sufficiently low values of a, the inspectors can survive alongside ordinary individuals long enough to establish a cyclic

dominance relation together with the criminals. As described

before, in the CzOzP phase ordinary individuals invade the inspectors, inspectors invade the criminals, who in turn invade the

ordinary individuals.

Notably, for c~1 [see Fig. 2(B)] the phases and the evolutionary outcomes are very similar, with the only difference that the pure P phase does not emerge. This is because higher values of c act similarly on the inspectors as lower values of a. Accordingly, compared to the c~0:5 [see Fig. 2(A)] case, the phase transition lines move towards larger values of a, and the intricate indirect competition between the inspectors and the criminals always

results in either a pure C phase or a mixed PzC phase, which is separated from the CzOzP phase.

Figure 3 features a more detailed quantitative analysis,

displaying in panel (A) the sudden first-order phase transitions

from the CzOzP phase to the pure P phase, and from the pure P phase to the pure C phase as inspection costs a increase. In panel (B), we can observe the second-order phase transitions, first

from the CzOzP phase to the PzC phase, and then from the PzC phase to the pure C phase. It follows that the exact impact of each specific parameter variation depends strongly on the

location within the phase diagram, i.e. the exact parameter

combination. General statements like ‘‘increasing the fine reduces

criminal activity’’ tend to be wrong, which contradicts the

established point of view. This may explain why empirical

evidence is not in agreement with existing theoretical expectations,

and it also suggests we ought to reconsider the common

perspective on crime. Our model, although minimalist, allows to

conclude that ‘‘linear thinking’’ brakes down as a means to devise

successful crime prevention policies.

Snapshots presented in Fig. 4 further underline the complex

evolutionary dynamics that underlies the prevention of crime.

Depending on the parameter values, minute but compact clusters

of the seemingly defeated strategy [criminals in panel (B),

inspectors in panel (F), ordinary individuals in panel (J)] can

resurrect, forming invasion fronts that are characteristic for cyclic

dominance. Eventually, a dynamical equilibrium is reached in

which all three strategies coexist in varying abundance.

It is also possible to derive implications for vanishing values of a and b that are very difficult to capture by means of simulations, and which may constitute the starting point for a separate study.

For example, in the limit of vanishing (relative) inspection costs a and vanishing (relative) temptation b (i.e. a~b~0), inspectors outperform criminals, and a mixed phase of ordinary individuals

and inspectors remains. As both strategies receive equal payoffs for

a~b~0, the finally winning strategy is the outcome of a logarithmically slow coarsening process [64]. The victor is usually

the strategy that occupies the larger portion of the lattice at the

time of extinction of the first strategy (the criminals). However, if

the inspection costs a increase only slightly while the temptation b stays zero, the equivalence of ordinary individuals and inspectors is

immediately broken in the favor of the former, so that ordinary

people tend to dominate quickly. Notably, for b~0, the strategies of ordinary individuals and criminals are also equivalent.

Therefore, the winner of the struggle between ordinary individuals

and criminals is again determined by logarithmically slow

coarsening if, by any chance, inspectors die out before they

outperform the criminals. Increasing the temptation b slightly above zero does not affect the competition between ordinary

individuals and inspectors at low inspection costs a. Yet, it helps criminals to convert more and more ordinary individuals, before

they are finally overwhelmed by the evolutionary pressure of the

inspectors. Accordingly, for small values of temptation b, inspectors will most likely be the winners of the logarithmically

slow coarsening.

Last but not least, we have also studied the relevance of the

network structure. Figure 5 present results for a periodic grid, in

which a certain fraction l of links has been randomly rewired, thereby creating a regular small-world network for small values of

l and a regular random network for l~1 [65]. It turns out that the conclusions for these interaction networks stay qualitatively the

same. However, between 5% and 10% of shortcut links, we find

discontinuous first-order phase transitions, which are related to a

sudden extinction of two strategies. Which two these are depends

on the location within the CzOzP phase, and is directly related

to the highest peaks of abundance during the oscillatory dynamics.

In fact, beyond a certain value of l, shortcuts drastically increase the amplitude of oscillations, to the point that it becomes system-

wide regardless of the system size, as depicted in the inset of

Fig. 5(B). Extinction thus becomes inevitable, which gives rise to

Figure 3. Representative cross-sections of phase diagrams, invalidating straightforward gain-loss principles (‘‘linear think- ing’’) as proper description of the relationship between crime, inspection and punishment rates. As the inspection costs a increase, there are virtually no clear trends regarding the impact that such changes have on the outcome of the evolutionary process. (A) For b~0:2 and c~0:5, increasing a initially leaves the stationary densities of strategies almost unaffected, while a discontinuous first-order phase transition to complete dominance of inspectors occurs at a~0:5625. Another discontinuous first-order phase transitions follows at a~0:6075, where the dominance of inspectors is replaced by the dominance of criminals. (B) For b~0:4 and c~1:0, ordinary people first disappear in a second-order continuous phase transition at a~0:765, thereby terminating the cyclic CzOzP phase. In the following mixed PzC phase, the impact of increasing inspection costs a leads to an increase in the number of criminals, which finally gives rise to a complete dominance through another second-order continuous phase transition occurring at a~0:925. It is worth noting that the impact of increasing temptation b at a fixed value of a is analogous. doi:10.1371/journal.pone.0076063.g003

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abrupt changes in the evolutionary dynamics, and it creates shocks

of abundance of either criminals, inspectors or ordinary individ-

uals. These results also indicate that the social structure of

interaction networks adds another layer of complexity to crime

containment. This does not have to do solely with interaction

among us being limited rather than well-mixed, but also with the

few long-range interaction creating globalization effects that

emerge suddenly and without any (or very subtle) prior warning.

Discussion

Crime remains one of the plagues of society despite best efforts

to fight it. According to classical rational choice theory, crime

should disappear when the punishment, multiplied with the

probability to get fined, exceeds the benefits of a crime. Hence,

large enough fines should be able to eliminate crime. Nevertheless,

crime occurs in all societies, independently of how harsh the

punishment may be. A new approach may, therefore, be needed.

Our paper discusses the possible emergent/system-immanent

nature of crime. Based on a spatial evolutionary game theoretical

model, it studies a situation in which individuals can engage in

three kinds of activities: to commit a crime, to inspect and punish,

or to do neither of both. The model considers the level of

temptation to commit a crime as well as the inspection costs and

the punishment intensity. We discover a non-monotonous

dependence of the system behavior and level of crime as a

function of the temptation and inspection costs as compared to the

punishment intensity. In particular, we find sudden transitions to

unexpected system behaviors at certain tipping points. This

counter-intuitive result can only be understood as outcome of an

emergent, collective dynamics, as it can occur in complex

evolutionary systems.

Studying the evolutionary dynamics of crime makes some

empirical features better comprehensible, which cannot be

explained with conventional models of crime. This particularly

concerns the circumstance that higher punishment fines do not

necessarily imply less crime. In fact, the contrary could happen.

Evolutionary game-theoretical models may thus provide unique

insights into how the ‘‘social immune system’’ to fight crime

actually works, which is a critical prerequisite for the development

of new and improved crime containment strategies. For example,

while the use of surveillance technologies may reduce relative

inspection costs, our results suggest that they are unable to

eliminate crime. Besides inspection costs, inspection incentives

matter as well. A lot of crime and corruption happens, because

incentives to reveal them are too low.

The results of our computer simulations suggest that criminals

cannot be completely eliminated, when criminal activity creates a

gain. On the other extreme, if the temptation b is too high, the situation can get totally out of control, ending in a tragedy of the

commons where everybody exploits everybody else. This situation

has been described as primordial state of society with the words

Figure 4. Snapshots of three different realizations of the cyclic CzOzP phase, revealing the microscopic dynamics behind the cycles of crime. Invasion fronts can be either led by the criminals (red), by the inspectors (green), or by ordinary individuals (blue). (A–D) For small inspection costs a~0:05, large temptation b~1:0 and medium inspection incentives c~0:5, the situation is initially dominat- ed by inspectors, after which clusters of ordinary individuals spread. Then, a front of criminals invades the area of ordinary individuals, but they are chased by inspectors. As a result, inspectors prevail, with clusters of ordinary individuals and a few criminals in between. (E–H) For medium inspection costs a~0:2, small temptation b~0:05 and medium inspection incentives c~0:5, the situation is first dominated by ordinary individuals, then by criminals. Afterwards, inspectors form an invasion front entering the domain of criminals, followed by ordinary individuals. Eventually, the situation is dominated by ordinary individuals with some inspectors and criminal enclaves in between. (I–L) For even higher inspection costs a~0:5, moderate temptation b~0:25 and medium inspection incentives c~0:5, the evolutionary process is dominated by criminals in the early stage and later by inspectors. Finally, however, inspectors and criminals prevail, with a few clusters of ordinary individuals in between. Supplementary videos showing all three evolutionary processes from the beginning until the convergence to the stationary distribution of strategies are available at the following links: (A–D) youtube.com/watch?v = pH9l-2h6PRo, (E–H) youtube.com/watch?v = gVnCN3a9ki8, and (I–L) youtube.com/watch?- v = ehlDSde3BM4. doi:10.1371/journal.pone.0076063.g004

Figure 5. Robustness of crime cycles against the variation of network topology. The social interaction networks were constructed by rewiring links of a square lattice of size 400|400 with probability l. For low values of l, small-world properties emerge, while for l?1 we have a random regular graph. As l is small and increases, the stationary fractions of the three competing strategies remain almost the same. However, due to the increasing interconnectedness of the players, the amplitude of oscillations increases. When a critical threshold value of l is reached, the maxima become comparable to the system size and oscillations terminate abruptly. The winner is the strategy that mediates the evolutionary competition between the two other strategies. (A) For small inspection costs a~0:05, large temptation b~1:0 and moderate inspection incentives c~0:5, ordinary people are the winners [see the evolution in panels (A–D) in Fig. 4, in particular panel (C)]. (B) For moderate inspection costs a~0:2, small temptation b~0:05, and medium inspection incentives c~0:5, criminals are the winners [see the evolution in panels (E–H) in Fig. 4, in particular panel (G)]. While cycles of crime are in general robust to variations of the network structure, the globalization by shortcut links adds another layer of complexity to the game that can result in the emergence of discontinuous phase transitions to absorbing states, for example, the prevalence of ordinary individuals (but not necessarily so). Note, however, that the evolution- ary dynamics becomes more and more fragile as the cycles escalate [inset in (B)] shows the envelope of oscillations of rO), until they eventually involve almost the whole population. A supplementary video depicting such an evolutionary process where criminals are the victors is available at youtube.com/watch?v = oGNOmLognOY. The final outcome of this dynamics may be hard to predict, especially if the population size is small and the strategies become subject to random extinction. doi:10.1371/journal.pone.0076063.g005

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‘‘homo hominis lupus’’ (‘‘people are like wolves to each others’’)

[66]. This state may indeed occur as result of the breakdown of

public order, e.g. after large-scale disasters. To be controllable, the

gain of criminal activity must stay below a certain critical

threshold, and the relative inspection costs must be sufficiently

low. Finding the right level of the punishment fine is crucial.

Furthermore, note that the inherent cyclical dynamics of crime,

which becomes apparent in our study, might also lead to

regulatory cycles [67]. Cyclical changes between conservative

and liberal times are well-known. In particular, they can be seen in

the cycles of regulation and deregulation in the financial system. At

first sight, the cyclical dynamics in our model appears to be

qualitatively similar to the one governing social dilemma games

involving cooperators, defector and loners [68,69], in particular

the spontaneous emergence of cyclic dominance and discontinu-

ous phase transitions [70]. However, it must be emphasized that

we get cyclical dynamics due to spatial interactions, not because of

an in-built cyclical dominance between the three strategies. In fact,

the role of ordinary individuals in our model is very different from

that of loners. Loners are traditionally introduced as players

abstaining from the game and being satisfied with a marginal

return [71]. In contrast, ordinary individuals in our model are

everything but that. They are the main protagonists (the

‘‘masses’’), catalyzing both, the rewards to criminals and the costs

to inspectors. While a simplified two-strategy inspection game with

criminals and inspectors provides some elementary insights, only

the inclusion of a third strategy of ‘‘ordinary people’’ yields

reasonably realistic results.

Although we recognize the minimalist nature of our model, it

may eventually change our basic understanding of why, when and

where crime is likely to occur, and how it may be more efficiently

contained. In particular, it is important to recognize that crime is

not simply the result of activities of criminals. It should be rather

viewed as result of social interactions of people with different

behaviors, the collective dynamics resulting from such interactions

[72–74], and the spatiotemporal social context they create. One

might thus want to reconsider the common perspective on crime.

The social environment seems to be quite important for the

emergence/occurrence of crime, and models like ours can help to

better explain why social context matters. In other words, crime

may not be well understood by just assuming a ‘‘criminal nature’’

of particular individuals (the ‘‘criminals’’) – this picture probably

applies just to a fraction of people committing crimes. Our results

suggest that changing the social context and conditions may be

able to make a significant contribution to the reduction of crime.

This would have relevant implications for policies and law.

Extensions of our model might be promising to answer

questions such as the following: How can corruption or organized

crime be modeled? What other strategies besides peer inspection

and punishment are available, and how are they changing the

evolutionary dynamics? For example, how does pool punishment

(i.e. a public sanctioning system) change the game and its

outcome? Would a reward system contain crime more effectively

than a punishment system? And are reputation systems more

efficient than surveillance approaches? These questions are

particularly relevant at a time, where information and communi-

cation technologies make a Big Brother Society feasible and

discussions whether more or less private weapons are creating a

safer world are waiting for scientific answers.

Methods

We start Monte Carlo simulations of the evolutionary dynamics

of the proposed spatial inspection game with uniformly distributed

strategies, each with an initial fraction of 1/3. The stationary

fractions of the three strategies on the square lattice are

determined by means of a random sequential update comprising

the following steps: First, a randomly selected player x plays the inspection game with all its nearest neighbors, generating an

overall payoff of Psx. Then, one of the nearest neighbors of player x is chosen randomly, and this player y is assumed to get the payoff Psy analogously to the previous player x. Finally, player y is

assumed to imitate the strategy of player x with probability

q~ 1

1z exp ½(Psy{Psx)=K� , ð5Þ

where K determines the level of uncertainty in strategy adoptions

and the inverse K{1 represents the so-called intensity of selection. Equation (5) corresponds to the empirically supported multinomial

logit model [75], which for two decision alternatives is also known

as Fermi law. We set K~0:5 to account for the traditional assumption that better performing players are imitated more

frequently, although players might sometimes adopt a less

successful strategy (e.g. due to uncertain information or trial-

and-error behavior).

In each full time step of the game, all players adopt the strategy

of one of their neighbors once on average. Depending on the

proximity to phase transition points and the typical size of

emerging spatial patterns, the linear system size L is varied between 200 and 1600. Equilibration in a statistical sense takes up

to 106 full rounds of the game.

Author Contributions

Conceived and designed the experiments: MP KD DH. Performed the

experiments: MP KD. Analyzed the data: MP KD. Contributed reagents/

materials/analysis tools: MP. Wrote the paper: MP KD DH.

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