Computers, data and programming

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Topic3-BasicOrganisationofComputers.pdf

Chapter 4 MARIE: An Introduction to a Simple Computer

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Chapter 4 Objectives

• Learn the components common to every modern computer system.

• Be able to explain how each component contributes to program execution.

• Understand a simple architecture invented to illuminate these basic concepts, and how it relates to some real architectures.

• Know how the program assembly process works.

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4.1 Introduction

• Chapter 1 presented a general overview of computer systems.

• In Chapter 2, we discussed how data is stored and manipulated by various computer system components.

• Chapter 3 described the fundamental components of digital circuits.

• Having this background, we can now understand how computer components work, and how they fit together to create useful computer systems.

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4.2 CPU Basics

• The computer’s CPU fetches, decodes, and executes program instructions.

• The two principal parts of the CPU are the datapath and the control unit. – The datapath consists of an arithmetic-logic unit and

storage units (registers) that are interconnected by a data bus that is also connected to main memory.

– Various CPU components perform sequenced operations according to signals provided by its control unit.

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• Registers hold data that can be readily accessed by the CPU.

• They can be implemented using D flip-flops. – A 32-bit register requires 32 D flip-flops.

• The arithmetic-logic unit (ALU) carries out logical and arithmetic operations as directed by the control unit.

• The control unit determines which actions to carry out according to the values in a program counter register and a status register.

4.2 CPU Basics

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4.3 The Bus • The CPU shares data with other system components

by way of a data bus. – A bus is a set of wires that simultaneously convey a single

bit along each line. • Two types of buses are commonly found in computer

systems: point-to-point, and multipoint buses.

These are point-to- point buses:

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• Buses consist of data lines, control lines, and address lines.

• While the data lines convey bits from one device to another, control lines determine the direction of data flow, and when each device can access the bus.

• Address lines determine the location of the source or destination of the data.

The next slide shows a model bus configuration.

4.3 The Bus

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4.3 The Bus

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• A multipoint bus is shown below. • Because a multipoint bus is a shared resource,

access to it is controlled through protocols, which are built into the hardware.

4.3 The Bus

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– Distributed using self-detection: Devices decide which gets the bus among themselves.

– Distributed using collision- detection: Any device can try to use the bus. If its data collides with the data of another device, it tries again.

– Daisy chain: Permissions are passed from the highest- priority device to the lowest.

– Centralized parallel: Each device is directly connected to an arbitration circuit.

• In a master-slave configuration, where more than one device can be the bus master, concurrent bus master requests must be arbitrated.

• Four categories of bus arbitration are:

4.3 The Bus

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4.4 Clocks

• Every computer contains at least one clock that synchronizes the activities of its components.

• A fixed number of clock cycles are required to carry out each data movement or computational operation.

• The clock frequency, measured in megahertz or gigahertz, determines the speed with which all operations are carried out.

• Clock cycle time is the reciprocal of clock frequency. – An 800 MHz clock has a cycle time of 1.25 ns.

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• Clock speed should not be confused with CPU performance.

• The CPU time required to run a program is given by the general performance equation: – We see that we can improve CPU throughput when we

reduce the number of instructions in a program, reduce the number of cycles per instruction, or reduce the number of nanoseconds per clock cycle.

We will return to this important equation in later chapters.

4.4 Clocks

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4.5 The Input/Output Subsystem

• A computer communicates with the outside world through its input/output (I/O) subsystem.

• I/O devices connect to the CPU through various interfaces.

• I/O can be memory-mapped-- where the I/O device behaves like main memory from the CPU’s point of view.

• Or I/O can be instruction-based, where the CPU has a specialized I/O instruction set.

We study I/O in detail in chapter 7.

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4.6 Memory Organization • Computer memory consists of a linear array of

addressable storage cells that are similar to registers. • Memory can be byte-addressable, or word-

addressable, where a word typically consists of two or more bytes.

• Memory is constructed of RAM chips, often referred to in terms of length width.

• If the memory word size of the machine is 16 bits, then a 4M 16 RAM chip gives us 4 megabytes of 16-bit memory locations.

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• How does the computer access a memory location corresponds to a particular address?

• We observe that 4M can be expressed as 2 2 2 20 = 2 22 words.

• The memory locations for this memory are numbered 0 through 2 22 -1.

• Thus, the memory bus of this system requires at least 22 address lines. – The address lines “count” from 0 to 222 - 1 in binary. Each

line is either “on” or “off” indicating the location of the desired memory element.

4.6 Memory Organization

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• Physical memory usually consists of more than one RAM chip.

• Access is more efficient when memory is organized into banks of chips with the addresses interleaved across the chips

• With low-order interleaving, the low order bits of the address specify which memory bank contains the address of interest.

• Accordingly, in high-order interleaving, the high order address bits specify the memory bank.

The next two slides illustrate these two ideas.

4.6 Memory Organization

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4.6 Memory Organization

• Example: Suppose we have a memory consisting of 16 2K x 8 bit chips.

– Memory is 32K = 25 210 = 215 – 15 bits are needed for each

address. – We need 4 bits to select the chip,

and 11 bits for the offset into the chip that selects the byte.

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4.6 Memory Organization • In high-order interleaving the high-order

4 bits select the chip. • In low-order interleaving the low-order

4 bits select the chip.

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4.6 Memory Organization

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4.6 Memory Organization

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4.6 Memory Organization • EXAMPLE 4.1 Suppose we have a 128-word

memory that is 8-way low-order interleaved

– which means it uses 8 memory banks; 8 = 23 • So we use the low-order 3 bits to identify the bank. • Because we have 128 words, we need 7 bits for

each address (128 = 2 7 ).

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4.7 Interrupts • The normal execution of a program is altered when

an event of higher-priority occurs. The CPU is alerted to such an event through an interrupt.

• Interrupts can be triggered by I/O requests, arithmetic errors (such as division by zero), or when an invalid instruction is encountered.

• Each interrupt is associated with a procedure that directs the actions of the CPU when an interrupt occurs. – Nonmaskable interrupts are high-priority interrupts that

cannot be ignored.