HRM635 Week 4 Discussion
PowerPoint Presentation for Managing Performance through Training and Development
Adapted by
Alan Saks
University of Toronto
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Chapter 5
Off-the-Job Training Methods
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Learning Outcomes
After reading this chapter, you should be able to:
Explain the difference between instructional methods and instructional media
Compare and contrast the use and effectiveness of different instructional methods
Explain how to design a simulation with high physical and psychological fidelity
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Learning Outcomes
Choose an appropriate instructional method for a training program
Discuss the implications of an aptitude-treatment interaction for training
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Introduction
Instructional methods are the techniques used to stimulate learning
Off-the-job methods take place outside the work setting, usually in a classroom
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Introduction
In Canada and the United States, instructor-led classroom training remains the primary and most popular method of providing training
A survey of Canadian workers found that over one-third of them consider in-house, instructor-led workshops the most valued type of training
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Instructional Methods
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Instructor-led training remains the primary method of providing training in Canada and the U.S.; however, it has been on the decline in the last decade
In 200, 80 percent of all training was delivered in the classroom; today it represents 58 percent
95 percent of Canadian organizations use instructor-led classroom training (Conference Board of Canada)
Over one-third of Canadian workers found instructor-led workshops to be the most valued type of training
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Lectures
A training method in which the trainer presents to trainees the content to be learned
Lectures are an effective method for training several types of skills and tasks
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Advantages: large amounts of information can be provided to large groups in a short period of time at minimal expense (efficient), key points can be emphasized and repeated, trainers can be assured that all trainees are hearing the same message, and lectures can also explain what is to follow in the rest of a training session
Drawbacks: not as effective for the development of skills or for changing attitudes; the lecture doesn’t accommodate differences in trainee ability, and all trainees are forced to absorb information at the same rate; trainees are forced to be passive learners with little opportunity to connect content to their own work environment or to receive feedback on their understanding of material
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Discussion Method
Two-way communication between the trainer and trainees as well as among trainees
It is one of the primary ways to increase trainee involvement in the learning process
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Group discussion serves 5 purposes:
Helps trainees recognize what they do not know but should know
Provides an opportunity for trainees to get answers to questions
Allows trainees to get advice on matters of concern to them
Allows trainees to share ideas and drive a common wisdom
A way for trainees to learn about one another as people
Advantages include facilitating the exchange of ideas and developing critical thinking skills as well as social and interpersonal skills
However, not effective with large numbers of participants who remain silent or are unable to participate
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Case Study Method
A training method in which trainees discuss, analyze, and solve problems based on a real situation
Case studies develop analytical ability, sharpen problem-solving skills, encourage creativity, and improve the organization of thoughts and ideas
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Objectives of case studies: introduce realism into the trainees’ learning; deal with various problems, goals, facts, conditions, and conflicts that often occur in the real world; teach trainees how to make decisions; and teach trainees to be creative and think independently
Case studies teach trainees to think for themselves and develop analytical and problem-solving skills while the trainer functions as a catalyst for learning
Often used in business schools to teach students how to analyze and solve realistic organizational problems
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Case Incident Method
A training method in which one problem, concept, or issue is presented for analysis
One of the most accessible ways of adding an experiential or real-world component into a lecture
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No more than one page in length; designed to probe one specific problem, concept, or issue
An accessible way of adding a real-world component into a lecture
Useful when the trainer wants to focus on one topic or concept; because they are short, trainees can read them during a training session and valuable time is not taken up by differences in trainees’ reading speeds
One challenge may occur when some trainees are bothered by the lack of background material, especially for trainees with limited knowledge and work experience
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Behaviour Modelling Training (BMT)
Trainees observe a model performing a task and then attempt to imitate the observed behaviour
It is based on social cognitive theory and observational learning
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Builds on material from Chapter 2 regarding the four elements that are critical for observational learning: attention, retention, reproduction, and reinforcement
One of the most widely used and researched training methods
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Behaviour Modelling Training (BMT)
Behaviour modelling is based on four principles of learning:
Observation (modelling)
Rehearsal (practise)
Reinforcement (reward)
Transfer
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Observation (modelling)—participants observe a model performing a specific task (live or on video)
Rehearsal (practise)—participants practise the behaviour, one step at a time
Reinforcement (reward)—task is mastered and reinforced with feedback following the performance of each step
Transfer—transfer the learning on the job
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Behaviour Modelling Training (BMT)
The effect on skills development is greatest when learning points are used and presented as rules to be followed and when training time is longer
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Observation (modelling)—participants observe a model performing a specific task (live or on video)
Rehearsal (practise)—participants practise the behaviour, one step at a time
Reinforcement (reward)—task is mastered and reinforced with feedback following the performance of each step
Transfer—transfer the learning on the job
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Behaviour Modelling Training (BMT)
Transfer of learning on the job is greatest when models displaying positive and negative behaviours are used, trainees are instructed to set goals, trainees’ superiors are trained, and rewards and sanctions are provided for using or failing to use newly learned skills on the job
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Observation (modelling)—participants observe a model performing a specific task (live or on video)
Rehearsal (practise)—participants practise the behaviour, one step at a time
Reinforcement (reward)—task is mastered and reinforced with feedback following the performance of each step
Transfer—transfer the learning on the job
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Behaviour Modelling Training (BMT)—Mixed Modelling Strategy
A mixed modelling strategy shows trainees what should be done (a positive model) as well as what should not be done (a negative model)
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This strategy has been shown to be more effective for behavioural generalization (using the trained skills on a task that was different from the training task) than exposing trainees to a positive-only model that only shows what should be done
Refer to The Trainer’s Notebook 5.1 found on page 158
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Role Play
Trainees are given the opportunity to practise new behaviours in a safe environment
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Useful for acquiring interpersonal and human relations skills and for changing attitudes
Used in programs such as communication, sales, team building, and leadership development
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Role Play
Three phases in the role-play experience:
Development
Enactment
Debriefing
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Development—role play must be developed to achieve its objectives
Enactment—trainees are provided with the role-play information, scenarios, and assigned roles (role players and sometimes an observer)
Debriefing—most important phase of a role play (lasting 2–3 times longer than the role play) where participants discuss their experiences and the outcomes of their role play
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Reverse Role Play
Reverse role plays occur when trainees put themselves in another person’s position
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By playing the role of another person, trainees can develop empathy for others and learn what it feels like to be in a particular role
Also refer to The Trainer’s Notebook 5.2, Steps for Effective Role Plays, on page 160
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Multiple Role Play
When a role play involves groups of trainees acting out various roles
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By playing the role of another person, trainees can develop empathy for others and learn what it feels like to be in a particular role
Also refer to The Trainer’s Notebook 5.2, Steps for Effective Role Plays, on page 160
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Simulations
The use of operating models of physical or social events designed to represent reality
They are models or active representations of work situations that are designed to increase trainee motivation, involvement, and learning
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Designed to increase trainee motivation, involvement, and learning
Sometimes used when training in the real world might involve danger or extreme costs
Widely used in business, education, health care, and the military
For example, Queen’s University’s clinical simulation centre is used to train medical students
Widely used in military and commercial aviation industries
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Simulations
Equipment simulators are mechanical devices similar to those employees use on the job, e.g., a flight simulator
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Designed to increase trainee motivation, involvement, and learning
Sometimes used when training in the real world might involve danger or extreme costs
Widely used in business, education, health care, and the military
For example, Queen’s University’s clinical simulation centre is used to train medical students
Widely used in military and commercial aviation industries
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Simulations
A successful simulation involves four steps:
Preparing for the simulation
Delivering the simulation
Debriefing the simulation
Following up on the simulation
Simulations should have physical and psychological fidelity
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Designed to increase trainee motivation, involvement, and learning
Sometimes used when training in the real world might involve danger or extreme costs
Widely used in business, education, health care, and the military
For example, Queen’s University’s clinical simulation centre is used to train medical students
Widely used in military and commercial aviation industries
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Games
Training methods that involve structured competition which allows trainees to learn specific skills
Games have rules, principles, and a system for scoring
They enhance the learning process by injecting fun and competition, generating energy, and providing opportunities for people to work together
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Games have rules, principles, and a system for scoring
Do not have to represent reality and are often designed to be entertaining
Business games can require people to compete to gain a strategic advantage; can be relatively simple and focus on a functional area such as marketing, HR, or finance
Games incorporate many principles of learning, inject fun and energy, and provide opportunities for people to work together
However, there may be a weak connection to training objectives and an overemphasis on winning (little evidence to suggest skill improvement or increased on-the-job performance)
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Games
To be effective, games should:
Be well planned and prepared
Linked to training objectives
Include a debriefing session so that trainees understand the purpose of the game and the critical skills and behaviours to be learned
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Games have rules, principles, and a system for scoring
Do not have to represent reality and are often designed to be entertaining
Business games can require people to compete to gain a strategic advantage; can be relatively simple and focus on a functional area such as marketing, HR, or finance
Games incorporate many principles of learning, inject fun and energy, and provide opportunities for people to work together
However, there may be a weak connection to training objectives and an overemphasis on winning (little evidence to suggest skill improvement or increased on-the-job performance)
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Action Learning
A method in which trainees solve real-world problems and accept responsibility for the solution
Problem-based learning requires trainees to solve real or simulated open-ended problems
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Requires trainees to identify problems; develop possible solutions; test these solutions in a real-work, real-time situation; and evaluate the consequences
Reginald Revans, originator of action learning principles, emphasizes that the learner develop skills through responsible involvement in real, complex, and stressful problems
Requires a commitment of energy and time from participants and their managers
More popular in Europe than North America, although some companies have adopted this approach (TD Bank Financial Group has a leadership development program in which action learning plays an integral part)
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Action Learning
The goals of action learning are to involve and challenge the trainee, and to move employees from passive observation to identification with the people and the vision of the organization
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Requires trainees to identify problems; develop possible solutions; test these solutions in a real-work, real-time situation; and evaluate the consequences
Reginald Revans, originator of action learning principles, emphasizes that the learner develop skills through responsible involvement in real, complex, and stressful problems
Requires a commitment of energy and time from participants and their managers
More popular in Europe than North America, although some companies have adopted this approach (TD Bank Financial Group has a leadership development program in which action learning plays an integral part)
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Instructional Media
Not an instructional method; instead, the medium or media used to deliver the content and methods
Audio-visual methods include various forms of media used to illustrate key points or demonstrate actions or behaviours and include videos, DVDs, and slides to supplement lectures and discussions
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Provides the ability of the trainer to control the pace of training (a slide or video clip can be used to clarify a concept); trainees receive consistent information; videos can show what is difficult for a trainer to describe
Videos remain one of the most popular forms of instructional media
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Choosing an Instructional Method
Dependent upon training objectives and learning outcomes
Cost and resource availability
On-the-job application
Trainer skill and preferences
Trainee preferences and characteristics
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No straightforward answer to the question, What training method is the best?
It will depend on a number of factors including learning objectives, cost and resource availability, on-the-job application, trainer skill and preferences, and trainee preferences and characteristics
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Aptitude-Treatment Interaction
Situations in which the effect of a training method on trainees depends on trainee characteristics (e.g., aptitude, self-efficacy, demographics)
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No straightforward answer to the question, What training method is the best?
It will depend on a number of factors including learning objectives, cost and resource availability, on-the-job application, trainer skill and preferences, and trainee preferences and characteristics
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Blended Training
The use of a combination of approaches to training, such as classroom training, on-the-job training, and computer technology
A blended delivery approach has a number of benefits
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Blended training combines classroom training, on-the-job training, and computer technology
Becoming more common as it provides a number of benefits: allows participants to learn in ways that work for them; allows multiple learning outcomes to be achieved; increases the possibility that training will be applied on the job
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Summary
Described and analyzed nine of the most common instructional methods, with instructional tips to maximize trainee learning and retention
Explored instructional media and how they can be used with instructional methods
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Summary
Reviewed factors with respect to what to consider when choosing training methods
Explored importance of combining methods and using a blended delivery approach
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Key Terms
Action learning
Aptitude
Aptitude–treatment interaction (ATI)
Audio-visual methods
Behaviour modelling training (BMT)
Blended training
Case incident
Case study
Discussion method
Equipment simulators
Flipped classroom
Games
Instructional media
Instructional methods
Lecture
Mixed modelling strategy
Multiple role play
Physical fidelity
Problem-based learning
Psychological fidelity
Reverse role play
Role play
Simulations
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