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R&D Wearables offer lessons for NPIs
R&D: Wearables offer lessons for NPIs
From the earliest wrist watch to the latest fitness trackers,
we’ve been refining and expanding the functionality of
wearable devices.
According to market research firm eMarketer, 39.5 million U.S.
adults 18 and over used wearable devices in 2015, including
smartwatches and fitness trackers, an increase of 57.7 percent
over 2014. Researchers say this growth will continue through 2016
and beyond, with 81.7 million adults using wearables by 2018.
Technology meets other obsessions The rapid advance of mobile phone and electronic sensor technologies, plus the convergence
of affluence and self-obsession (reflected in the ‘quantified self’ market), has spawned the
new electronics market for ‘wearables’: devices that track our movements, fitness, vital signs,
whereabouts and a range of other data.
Pebble launched the first commercially successful smart watch with a record-breaking
Kickstarter crowd funding campaign in 2012. Nike and Apple collaborated on the early
Nike+iPod fitness tracking device. While Maxwell Smart’s shoe phone made him an early
adopter of wearables, sensors and computers are now embedded not just in shoes but in
clothing as well. Shoes and shirts can change color – for fashion – or have more serious
functions such as the work shirt, promoted by insurer AIG, that traces workers’ movements in
an attempt to cut work-site accidents.
Using our heads Technology is also increasingly using our heads: “The head is fast becoming a piece of
premium human real-estate for technology companies,” claims weareable.com. Clunky strap
on cranial cameras developed in the ‘80s have become sleek eyewear that not only take
pictures but also provide information – or create alternative realities. The first Google Glass
headsets however – devices that put a computer right in front of your eyes and sold for
$1,500 – failed in the market. As wearable.com says, “An hour with Glass was enough to make
you realize two things: The first is that it is an amazing glimpse into the future of technology
and the way we augment connected data and the real world.
However, the second is that you will never want to wear Google Glass again.” Google will
release its second attempt in 2016.
Just as Google found with its glasses, gain for wearable technology suppliers isn’t made
without pain. Fossil’s Wrist PDA, launched in 2002, lasted only three years. In February 2014,
FitBit’s Force device faced a total withdrawal after thousands of buyers developed skin rashes.
Jawbone (the industrial design company that brought us sleek, in-ear Bluetooth devices)
launched its fitness-tracking device, Up, in late 2011 but had to withdraw it soon after due to
technical problems. Nike+ took advantage of Up’s withdrawal to promote its FuelBand in early
2012. In 2013 FuelBand faced a class action suit by consumers based around the efficacy of its
data, and in 2014 Nike discontinued the product.
Innovation and the bottom line The bottom line is that what’s technologically possible isn’t always what customers want, or
are willing to buy in large enough numbers to make the venture profitable.
Wearables all require electronic sensors which are becoming more and more sophisticated.
Apple CEO Tim Cook told the All Things Digital Conference back in May 2013 that the
problems to be solved in building wearable electronics were not trivial – but they would be
good news for the sensor industry: “The whole sensor field is going to explode,” Cook said.
“It’s already exploding. It’s a little all over the place right now, but with the arc of time, it will
become clearer I think.”
According to Dynosense, digital health monitoring products manufacturer:
“Advances are being made in the sensor space every day at the intersection of technology
and the body, and the possibilities are open ended.” It’s the intersection of those possibilities
with profits that electronics companies are trying to maximize.
... what’s technologically possible isn’t always what customers want, or are willing to buy in large enough numbers to make the venture profitable.