python coding in atom editor

jack_96
Pythonsamples.docx

Python samples

Sample 1

from tkinter import *

class BuckyButtons:

def __init__(self,master):

self.Label_0 = Label (root, text = "Welcome to the Bank Asia App\n ").pack()

self.Label_1= Label(root,text="Current Balance:").pack()

Current_balance=5000 # we are assuing that this account has $5000 already

self.account_balance = Current_balance

self.Label_2 = Label(root, text = "") # showing the second line the amount of money

self.Label_2.pack()

self.Label_3= Label(root,text="") # showing the messages after the execution of each processes

self.Label_3.pack()

self.eEntry = Entry(root)

self.eEntry.pack() #this is the entry box where we are going to input the amount of money

frame = Frame(root) # gui front page created

frame.pack()

topFrame = Frame(root) # the front frame is devide into two parts one is top frame and other is bottom frame

topFrame.pack()

bottomFrame = Frame(root)

bottomFrame.pack()

#BUTTONS

self.Deposit_Money = Button(topFrame, text= "Deposit",command= self.deposit) #Deposit button

self.Deposit_Money.pack(side=LEFT)

self.Withdraw_Money = Button(topFrame, text= "Withdraw Money", command= self.withdrawl) #withdrawl button

self.Withdraw_Money.pack(side=LEFT)

self.Check_Balance = Button(frame, text= "Check Balance", command = self.Check_Balance) #check balance button

self.Check_Balance.pack(side=BOTTOM)

self.quitButton = Button(bottomFrame, text="Quit", command=frame.quit) #quit button

self.quitButton.pack( side=TOP )

def deposit(self):

self.x= float(self.eEntry.get()) # gets only the numberic inputs from text box

self.account_balance += self.x

self.Label_2.config(text= self.account_balance) #changes the balance

self.show_message= ("You have successfully deposited $" , format(self.eEntry.get()))

self.Label_3.config(text= self.show_message) #shows message about the money deposited

def Check_Balance(self):

self.Label_2.config(text= self.account_balance)

self.show_message = "Your account balance is " , format(self.account_balance)

self.Label_3.config(text=self.show_message)

def withdrawl(self):

z= float(self.eEntry.get())

if z<= self.account_balance: #the condition "if" detemines if money to be withdrawl or not, this is the true part

self.account_balance-=z

self.Label_2.config(text=self.account_balance)

self.show_message= ("You have successfully Withdraw $" , format(self.eEntry.get()))

self.Label_3.config(text= self.show_message)

if z>self.account_balance: #this is the false part

self.Label_2.config(text="Error! not enough balance")

root = Tk()

root.geometry('450x450') #determines the the frame pop up

root.title('Bank Operation') #name of the gui

b = BuckyButtons(root)

root.mainloop()

sample 2

from tkinter import*

class Paint_app(object):

DEFAULT_PEN_SIZE = 6.0 # Seting the default values

#default_colour = "black"

def __init__(self):

self.root = Tk()

self.root.title("Paint application") #tile of the Gui

self.v= StringVar() #this is to accept the string varible from the entry box

#menu created

menu1 = Menu(self.root)

self.root.config(menu = menu1 )

submenu = Menu(menu1)

menu1.add_cascade(label ="file", menu = submenu) #name of the menu

submenu.add_command(label="New", command = self.New_file) #submenus under the menu , this submenu 'new ' will generate a new file again

submenu.add_command(label="Save") #apparently i tried a lot but couldnot make it work

submenu.add_command(label="Close", command = quit) #quits the whole program

self.frame= Frame(self.root) # Gui window being created

self.frame.pack()

#Buttons

self.pen_button = Button(self.frame, text='pen', command = self.use_pen ) #pen button

self.pen_button.grid(row=0, column=0)

self.color_button = Button(self.frame, text='colour',command=self.change_colour) #color button to change the color

self.color_button.grid(row=0, column=1)

self.eEntry = Entry(self.frame,textvariable= self.v) #takes user input about which colors they want

self.eEntry.grid(row=0,column = 2)

self.Label_1 = Label(self.frame, text = "Type color names\n Eg: red, blue etc") #indicates the user what to do in the entry box

self.Label_1.grid(row = 1 , column = 2)

self.eraser_button = Button(self.frame, text='eraser',command=self.use_eraser) #Erase buttoms

self.eraser_button.grid(row=0, column=3)

self.choose_size_button = Scale(self.frame, from_=1, to=30, orient=HORIZONTAL) # allows to change the pen size

self.choose_size_button.grid(row=0, column=4)

self.Label_2 = Label(self.frame, text = "Pen size") #indicate where to change the pen size

self.Label_2.grid(row = 1 , column = 4)

self.c= Canvas(self.frame, bg = 'white', width= 1200 , height = 600) #Canvas is created

self.c.grid(row=2 , columnspan = 5) #asigning the number of rows and columns

self.setup() # calling the function under which the operations in canvas are defined

self.root.mainloop() #just runs everything you can see at the top

def New_file(self): #this is the submenu which will generate a new file

self.c= Canvas(self.frame, bg = 'white', width= 1200 , height = 1200) #

self.c.grid(row=1 , columnspan = 5)

self.setup()

self.root.mainloop()

"""def save_file():

filename = "my_drawings.jpg"

self.draw.save(filename)"""

def setup(self):

self.old_x = None #position of x axis is nothing unless your mouse is clicked and is on motion

self.old_y = None #psotion of y axis is also nothing unless your mouse is clicked and is on motion

self.line_width = self.choose_size_button.get()

self.color = 'black' #default background is black

self.eraser_on = False #starting of the program eraser will not be in use

self.active_button = self.pen_button # pen will be activated from the staring

self.c.bind('<B1-Motion>', self.paint) #this will work when the mouse is in motion

self.c.bind('<ButtonRelease-1>', self.reset) #stop drawing

def change_colour(self): #allows to take the input from the text box and change the color of the font

x=self.v.get()

self.color = x

def use_pen(self):

self.activate_button(self.pen_button) #pen buttom goes down

def use_eraser(self): #eraser buttom goes down

self.activate_button(self.eraser_button, eraser_mode=True)

def activate_button(self, some_button, eraser_mode=False): # allows the button to rise up and down

self.active_button.config(relief=RAISED) #buttom rise

some_button.config(relief=SUNKEN) #buttom down

self.active_button = some_button

self.eraser_on = eraser_mode

def paint(self, event):

self.line_width = self.choose_size_button.get()

paint_color = 'white' if self.eraser_on else self.color # if eraser buttton is on the paint color will change to white

if self.old_x and self.old_y: #painting while the mouse is clicked and is in motion

self.c.create_line(self.old_x, self.old_y, event.x, event.y,

width=self.line_width, fill=paint_color,

capstyle=ROUND, smooth=TRUE, splinesteps=36)

self.old_x = event.x #where ever the cursor stops its the present x and y which is event

self.old_y = event.y

def reset(self, event):

self.old_x, self.old_y = None, None

if __name__ == '__main__': #running the individual file only

ge = Paint_app()