skydiving homework
5/24/2018
2
Hand Signals
How we will communicate
Shake
Arch
Legs Out
Legs In
COA
PPCT
Check Arms
Good Job
Pull
Knees Together/Apart
Dive Flow Aircraft
Top End Skydive
Bottom End Skydive
Exit the Aircraft
6,000 feet
0 feet
1 Thru 3 Check 1 Check 2 Check 3 Land
5,500 feet
Body position in the door Hotel Check The Count
COA # 1 PPCT X3 COA # 2
Lock-On Wave-Off, Pull
Deployment Transition
AFF Dive Flow Transition Between Top and Bottom
6,000 Ft - End of the top half of the skydive
Lock your gaze onto altimeter (“Lock On!”)
Anticipate 5,500 feet
5,500 Ft - Wave-off & pull
Wave once under the chin
Arch, reach, grab, throw (with stability)
Count 1-thousand through 3-thousand
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3
Pull Priorities You need to know these
1. Pull!
Get a parachute out!
2. Pull on time!
Get a parachute out, at 5,500 feet after wave-off!
3. Pull on time with stability
Get a parachute out, at 5,500 feet after wave-off, while relaxed arching and legs out! Avoid going back!
Pull Priorities
Never sacrifice a top priority for a lower
priority
Risk Assessment Review Education
Practice for Perfection
Positive Self-Talk
Positive and Perfect Visualization
Break Into Small Tasks
Focus on Breathing
Control Brain = Body = Actions
Control Body = Brain = Actions
Canopy Control Initial Evaluation
Count to 3 Slowly for Deployment
Check # 1 - Check the parachute
Is it there? (Looking up or over your shoulder)
Is it square?
Can I control it (Controllability Check)
Complete Flare
Turn Left 360 degrees
Turn Right 360 degrees
5/24/2018
4
Canopy Control Controls
Toggle Location
Keeper Rings
Like Driving a car
Pull Down Right/Left
Pull Down Both
Smooth Movements
Canopy Control Controls
When you turn the parachute, the parachute dives proportionally to the degree of turn!
Canopy Control Control Speed Locations
Full Flight - Hands all of the way up
# 0 = Quarter Brakes - Hands at eye level
# 1 = Half Brakes - Hands at shoulders
# 2 = Three Quarters Brakes - Hands at belly button
# 3 = Full Flare - Arms locked at elbows and straight down, hands in groin
This is the “Flare!” you will hear on the radio for landing
Canopy Control Post Opening Evaluation
Check # 2 - Where are you
Check your altitude
Check # 3 - Where do you need to go
Where is the Drop Zone? (look and follow)
Where do you want to land?
Can you go anywhere?
How can you get there?
5/24/2018
5
Wind Scenarios
No Wind
High Wind
Too Much Wind
Canopy Control Getting to the LZ
To Assist in Canopy Control and Landing
Only a Back-up
Does not Relieve you of Your Responsibility
Small gap between your deployment and first contact
Called by name
EVERYONE on different radios but listen for your name
Canopy Control 2-Way Radio
Canopy Control Rules of the Air
To Avoid Others;
Look Everywhere
Look Before you Turn
Turn Right to Avoid Others
Lower Canopy has Right of Way
Reserve has Right of Way
Canopy Control Getting to the LZ
Key Altitudes
2,500 Feet
Decision & Action Initiation Altitude
2,000 Feet
Identify LZ
1,000 Feet
Landing Pattern Entry
5/24/2018
6
Canopy Control Rules of the Air
Below 1,000 Feet, do NOT Subtract Silk, but you CAN add Silk
Hands and Feet Protect Your Head
Upon a Wrap, Communicate Between Jumpers
If You Collide 3 Legs to the Landing Pattern
Downwind
Base
Final
Makes us Predictable
Can be Complete Right or Left
Canopy Control The Landing Pattern
Landing Priorities You need to know these
1. Land with a Level Wing
2. Land in a Clear and Open Area
3. Flare and PLF (Parachute Landing Fall)
5/24/2018
10
Canopy Control Landing
No Radical Turns Under 250 Feet
Minor Correction to # 0 are OK
Try to be Faced Into the Wind by 250 Feet
Canopy Control Landing
Hands all of the way up
Feet and Knees Together
Everything Bent Ready for Landing
Canopy Control Flaring
Canopy Control Landing
Flare the Canopy at 15 feet in light wind
Flare the canopy at 10 feet in high wind
The purpose of the flare is to convert forward speed to lift and stop the decent
The Instructor will say “Flare!”
5/24/2018
11
Canopy Control Stall
If you flare too high, go back to #2 and wait for 5 feet then finish the flare and PLF very well!
ALWAYS Target the PLF
Balls of Feet
Calf
Thigh
Glutes
Shoulders
Canopy Control Landing
PLF Post Landing
Collapse and control canopy
Unsnap helmet but leave it on
Loosen leg straps
Daisy chain the canopy
WATCH FOR TRAFFIC as you cross the runway to return to the hanger
5/24/2018
12
Review
• Hand Signals
• Pull Priorities
• Landing Priorities
• Radio and your responsibility
• Dive Flow
Emergency Procedures
Emergency Procedures Sequence
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Emergency Procedures
Proceed with Normal Parachute Evaluations and Flight Operations
Check # 1 (Controllability Check)
Check # 2 (Where are you)
Check # 3 (Where do you want to go)
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13
Malfunctions Types
High Speed
Total
Partial
Low Speed
2 Out
Routine Concerns
Malfunctions Identification of a High Speed Total
Nothing has Left the Container
Still Falling at Freefall Speeds
Malfunctions High Speed Total
Can not Find it or Extract it
2 Tires or 2 Seconds
Total Malfunction
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14
Emergency Procedures High Speed Total
This is the ONLY situation where pulling red is not necessary
Arch
Look silver
Grab silver
Peel and pull silver
ARCH! 1 thousand through 3-thousand
Malfunctions Identification High Speed Partial
Something has left the container
Still at or near freefall speeds
Malfunctions High Speed Partial Pilot Chute In Tow
Malfunctions High Speed Partial Pilot Chute In Tow Identification
Pilot chute is out
Still at freefall speed
Still arched and belly-to-earth
Counted to one-thousand three
Bridle extending from back
No container opening
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15
Emergency Procedures High Speed Partial Pilot Chute In Tow
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Malfunctions High Speed Partial Bag Lock
Malfunctions High Speed Partial Bag Lock Identification
Pilot chute is out
Parachute is not coming out of the deployment bag
Still at freefall speed
Possibly sitting in the saddle
Emergency Procedures High Speed Partial Bag Lock Solution
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
5/24/2018
16
Malfunctions High Speed Partial Streamer
Malfunctions High Speed Partial Streamer Identification
Tight lines
Canopy not Inflating
No control
Still falling at a VERY fast rate of speed
Most likely sitting in the saddle
Emergency Procedures High Speed Partial Streamer Solution
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Malfunctions High Speed Partial Horseshoe
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17
Malfunctions High Speed Partial Horseshoe Identification
Parachute is out of the container or deployment bag
Some or all of the parachute is still in the container or wrapped around your appendage
Still at freefall speed
Emergency Procedures High Speed Partial Horseshoe Solutions
Solution (2 tried / 2 seconds)
Point arm or leg upward and brush or shake off
Remove and throw the pilot chute
Regardless as to your success with these solutions, you get 2 tries or 2 seconds. Initiate Emergency Procedures
Emergency Procedures High Speed Partial Horseshoe Solution
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Malfunctions Identification Slow Speed
You have stopped falling
The parachute is not correct
5/24/2018
18
Malfunctions Slow Speed Tension Knots
Malfunctions Slow Speed Tension Knots Identification
Tight lines in conjunction with loose lines
Canopy not Inflating
No control
Still falling at a fast rate of speed
Emergency Procedures Slow Speed Tension Knots Solution
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Malfunctions Slow Speed Line Over
5/24/2018
19
Malfunctions Slow Speed Line Over Identification
Canopy has Inflated
Possibly turning or diving
Uncontrollable
Not square
Looks like a bow-tie
Emergency Procedures Slow Speed Line Over Solution
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Malfunctions Slow Speed Pilot Chute Entanglement
Malfunctions Slow Speed Pilot Chute Identification
Parachute is there and square
Pilot chute is visible below the parachute
5/24/2018
20
Malfunctions Slow Speed Pilot Chute Solution
Complete a controllability check
•If no problem, continue with light input
If the parachute is not completely responding correctly....
Emergency Procedures Slow Speed Pilot Chute Entanglement Solution
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Malfunctions Slow Speed Broken Lines/Torn Fabric Solution
Malfunctions Slow Speed Broken Lines/Torn Fabric Solution
A maximum number of lines allowable is 1
Perform a controllability check
If correction to keep the parachute flying straight requires more than eye level.... (# 0 position)
5/24/2018
21
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Emergency ProceduresSlow Speed Broken Lines/Torn Fabric Solution
Malfunctions Slow Speed Canopy Holes
Malfunctions Slow Speed Canopy Holes
Bigger than your fist
Can see through to the sky
Creates radical movement
Increases in size
ARCH!
Look RED
Grab RED
Look Silver
Peel and Pull RED Full Arm Extension
Grab Silver
Peel and Pull Silver Full Arm Extension
ARCH! 1 Thousand Through 3-Thousand
Emergency ProceduresSlow Speed Canopy Holes
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22
Malfunctions Identification Two Out
Two parachutes out of container
Causes
Bad gear
Bumped pin
Loss of altitude awareness
Malfunctions Slow Speed Entanglement
Malfunctions Slow Speed Entanglement
Work to steer the canopy most open
Manually haul in any canopy not deployed to prevent full deployment
NEVER GIVE UP
Malfunctions Bi-Plane
5/24/2018
23
Malfunctions Bi-Plane
Match brake position on both parachutes
Steer with gentle input
Aim for largest open area
Avoid the flare as it will cause the parachutes to change configurations
PLF
Malfunctions Side-By-Side
Malfunctions Side-By-Side
Match brake position on both parachutes
Steer with gentle input
Aim for largest open area
Avoid the flare as it will cause the parachutes to change configurations
PLF
Malfunctions Down-Plane
Cutaway immediately, regardless of altitude!!
5/24/2018
24
Routine Problems
Line twists
Collapsed end-cells
Hung slider
Routine Problems Line Twist
Routine Problems Line Twist Solution
Spread risers
Kick
Routine Problems Collapsed End Cells
5/24/2018
25
Routine Problems Collapsed End Cells
Can be landed IF one on each side equally
Long deep flare
Routine Problems Hung Slider
Routine Problems Hung Slider
Needs to be at LEAST 1/2 of the way down
Sharp and quick flares
Routine Problems Toggle Fire
Parachute begins immediate turn in one direction
•Solution
Release both toggles and reevaluate, is it there, its it square, can you control it?
If this does not correct the problem, begin complete EP’s