PPT_ch08.pptx

Chapter Eight

Technology-Based Training Methods

Objectives

Explain how new technologies are influencing training

Evaluate a Web-based training site

Explain how learning and transfer of training are enhanced by using new training technologies

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Objectives

Explain the strengths and limitations of e-learning, mobile technology training methods (such as iPads), and simulations

Explain the different types of social media and the conditions conducive to their use for training

Describe to a manager the various types of distance learning

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Objectives

Recommend what should be included in an electronic performance support system

Compare and contrast the strengths and weaknesses of traditional training methods versus those of technology-based training methods

Identify and explain the benefits of learning management systems

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A Few Statistics

15% of training hours are delivered in a virtual classroom; 29% are delivered online

39% of learning hours involve technology-based training methods

79% of companies are using learning management systems

36% of large companies deliver training online, compared to 28% of small companies

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Technology’s Influence

Employees have greater control over when and where they receive training

Employees have greater access to knowledge and expert systems

The use of avatars, virtual reality, and simulations make training “real”

Employees can choose the media they like best

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Technology’s Influence

The administration of training can be conducted electronically

Training accomplishments can be easily monitored

Training can be easily delivered to trainees

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Technology-Based Methods

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Blended Learning

Webcasts

Podcasts

Mobile Learning

E-Learning

Wikis

Distance Learning

Social Media

Shared Workspaces

RSS Feeds

Blogs

Microblogs

Discussion Boards

MOOCs

Adaptive Training

Technology Facilitates Collaboration

Digital collaboration can be synchronous or asynchronous

Synchronous communication refers to trainers, experts, and learners interacting live and in real time

Asynchronous communication refers to non-real time interactions—learners access information and resources when they desire them

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Dynamic Learning

Greater interaction between learners and content, trainers, and other learners

Trainers serving more as resources and coaches

Experts and resources becoming a part of the learning environment

More training via social media

More training via games and exercises

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Features of Online Learning

Content—content may include text, video, graphics, and sound

Collaboration and sharing—collaboration and sharing can help reinforce content

Links to resources—access to other training methods and electronic performance support

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Features of Online Learning

Learner control—leaners can control what, when, how, and with whom they learn

Delivery—delivery may include internet, intranet, distance learning, and CD-ROM

Administration—online administration of enrollment, monitoring, and trainee progress

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Online Effectiveness

Online is more effective than face-to-face for declarative knowledge

Online and classroom are equally effective for procedural knowledge

Learners are equally satisfied with online and classroom instruction

Online is better than classroom when there’s learner control, practice, and feedback

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Online Effectiveness

Online is better than classroom for long courses

Online and classroom are equally effective when similar methods are used

Trainees who benefit most are those who devote more time

Online learning is not effective for learners with low technology self-efficacy

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Needs Assessment

Evaluate if the organization has the technological infrastructure to deliver training, provide learning resources, and offer technical support

Assess if trainees possess the skills for online learning

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Rapid Prototyping

Rapid prototyping could be used to design a program

Refers to an iterative process where initial design ideas are proposed and provided in rough form in an online working prototype

The prototype is then reviewed and refined

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Refrain from Repurposing

Trainers should avoid repurposing

Repurposing refers to directly translating a face-to-face program to an online format

Repurposing will likely result in ineffective training

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Create a Learning Environment

Include visuals and text

Explain complex visuals with audio or text, rather than by both

Omit extraneous visuals, words, and sounds

Engage learners through conversational language agents

Explain key concepts prior to full instruction

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Create a Learning Environment

Provide prompts for self-regulation

Provide content in short sequences

Connect modules to engage learners

Provide exercises that parallel the work environment

Distribute exercises within and among modules

Provide explanations to responses on quizzes and exercises

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Learner Control

Do not allow trainees to control the amount of feedback they receive

Provide practice repeatedly using different high fidelity examples

Allow trainees to control the sequence to receive instruction but not to skip

Prompt self-regulation

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Time & Space

Ensure employees are given time and space for online learning

Managers need to give employees time in their schedules for training, and employees need to schedule training time away from distractions

Employees should not be required to fit online learning into already busy schedules

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MOOCs

Massive open online courses (MOOCs) are courses designed to enroll large number of learners, which are free and accessible to anyone with internet access

More companies are working with MOOC providers to design custom courses

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Advantages of MOOCs

Low cost, accessible, and diverse topics

Engaging short lectures combined with interaction

Emphasize application using role plays, cases, and projects

Learning is semi-synchronous

Many offer college credit and certificates of completion

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Limitations of MOOCs

Participation tends to drop off after two weeks

Completion rates are low, and most students who do complete courses do not take the credential exam

May not be appropriate for courses where synchronous collaboration is needed

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Social Media

Social media take many forms:

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Networking Sites (Facebook, LinkedIn)

Microblogs (Twitter)

Wikis (Wikipedia)

Shared Media (YouTube)

Blogs

Social Media

Social media can be useful for:

providing links to resources

determining training needs with tagging

reinforcing and sustaining learning

coaching and mentoring

linking learners

engaging younger employees

providing content before a face-to-face learning event

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Blended Learning

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Traditional Methods

Technology-Based Methods

Blended Learning

Blended learning combines online learning, face-to-face instruction, and other methods

Offers the positive features of face-to-face instruction and technology-based delivery, while minimizing the negative features of each

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Blended Learning

In comparison to pure classroom learning, blended learning:

provides increased learner control

allows for self-directedness

requires learners to take more responsibility

is better for teaching declarative knowledge or information  

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Blended Learning

In comparison to pure technology-based learning, blended learning:

provides more face-to-face social interaction

ensures that instruction is presented in a dedicated learning environment

provides live feedback, which is preferable to feedback received online

 

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Food for Thought

Interestingly, trainees prefer classroom instruction to blended learning, perhaps because blended courses may be more demanding.

 

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The Flipped Classroom

The flipped classroom is a popular application of blended learning

The classroom is designed for interaction and application; lecturing occurs online

Instructional content is delivered online and activities, including those that may have traditionally been considered homework, are moved to the classroom

 

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Games & Simulations

Branching story—trainees are presented with a story, make decisions, and progress based on decisions

Interactive spreadsheet—trainees are given a set of business tools and make decisions

Game-based—trainees play a video game

Virtual—trainees interact with a computer representative of the job

 

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Games

Consider the following when designing games:

What is the business objective?

What behavior or tasks will be learned?

How many levels and players?

Will everyone have access to the same technology?

Is the game fun and engaging?

Does the game provide feedback and leaderboards, meters, or badges?

 

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Advantages of Simulations

There is no need for a centralized training location

There is meaningful and engaging content

They provide a consistent message

They can safely put employees in situations that would otherwise be dangerous

They can yield positive outcomes in a shorter amount of time

 

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Limitations of Simulations

High development costs

Absence of human contact

Difficulty for first-time users

May not be taken seriously by all learners

 

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Mobile Technology & Learning

It is an easy way to communicate up-to-date information to employees

It can be useful for enhancing transfer by providing follow-up

It brings training to employees who are mobile

Learners can complete training on their own time and pace

 

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Adaptive Training

Training that customizes content based on a trainee’s learning style, ability, personality, or performance

Adaptations include variety, difficulty, and sequencing of content and practice

Instruction changes based on trainees’ scores on assessments completed before training or throughout training

 

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Distance Learning

Distance learning is used by geographically dispersed companies and features two-way communications between people

Involves teleconferencing and individualized, computer-based training

Interactive Distance Learning (IDL) uses satellite technology to broadcast and allows trainees to respond to questions using a keypad

 

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Distance Learning

Guidelines for developing a virtual classroom:

test technology before the first class

design short modules and assignments

make learning interactive and interesting

include media such as video and audio

limit classroom size to 25 or less

offer learners multiple ways of interacting with others 

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Technology for Training Support

Technological support is needed when:

performance is infrequent

the task is time-consuming and difficult

the consequences of error are severe

information and procedures frequently change

employee turnover is high

little time and few resources for training

employees are responsible for their learning and performance

 

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Expert Systems

Expert systems organize and apply the knowledge of experts to specific problems

Used when problems and decisions exceed an employee’s current skill set

Help employees make sense of different conditions and keep track of tasks to be completed

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Expert Systems

Expert systems have three elements:

a knowledge base that includes facts, figures, and rules

a decision-making capability that draws conclusions from this information to solve problems

a user interface that gathers and gives information to the user

 

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Electronic Performance Support Systems

An EPSS is an electronic infrastructure that captures, stores, and distributes knowledge throughout an organization

Enhances performance in the fastest time possible with minimal support from others

Includes all software needed to support work, beyond one or two applications

 

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Learning Management Systems

LMSs are technology platforms that automate the administration, development, and delivery of all a company’s training programs

LMSs centralize the management of learning activities, track regulatory compliance, measure training usage, assess employee performance, and determine training needs

 

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What’s Best?

Simulations, games, and adaptive training are suited for complex processes

Online training and MOOCs are suited for facts, figures, cognitive strategies, and interpersonal skills

If realistic, online training and simulations can be useful for interpersonal skills

Mobile learning is best suited for facts

Mobile learning and social media are best used as supplements to live training  

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When Should Technology be Used?

There is an adequate budget and resources

Trainees are geographically dispersed and travel costs would be high

Trainees are comfortable with technology

Use of new technology fits into the organizational culture or business strategy

Employees would have a difficult time attending traditional training

 

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