exercise 2

mely1999
MARChapter11.pptx

Chapter 11: group influences and social media

Dr. Jennifer Houston MAR4503

groups

Social identity theory argues that each of us has several “selves” that relate to groups

In numerous experiments that employ the minimal group paradigm, researches show that even when they arbitrarily assign subjects to groups, people favor those who wind up in the same group with them

Humans are social animals. We belong to groups, try to please others, and look to others’ behavior for clues about what we should do in public settings

Social power

Referent power – if someone admires the qualities of a person in a group, they try to copy the behavior

Information power – held by people who simply know more about something that others desire to know

Legitimate power – someone who has been granted power by social agreements on their authority

Expert power – not just knowing more than others, but being an expert in the area

Reward power – held by someone who can provide positive reinforcement

Coercive power – held by people able to influence someone because of social or physical intimidation

Social power describes the capacity to alter the actions of others

The degree to which you are able to make someone else do something, regardless of whether the person does it willingly, gives you power over a person

Reference groups

Reference group influences don’t work the same way for all types of products and consumption activities

We’re less likely to consider other peoples preferences when we are choosing products that are not complex vs. when they are

There are different types of reference groups

Membership reference groups consist of people we know

Aspirational reference groups consist of people we don’t know, but admire anyway

Avoidance groups are people that we want to distance ourselves from

Our effort to avoid negative reference groups may be stronger than to join positive ones

Just because we find ourselves in the company of others doesn’t necessarily mean they impact what we say or do

A reference group is an actual or imaginary individual or group that significantly influences an individual's evaluations, aspirations, or behavior

Conformity

Conformity is a change in beliefs or actions as a reaction to real or imagined group pressure

For a society to function, members develop norms – informal rules that govern behavior

We conform in small ways every day, even though we don’t always realize it, and unspoken rules govern many aspects of consumption

The pressure to conflicts with another motivation we’ve discussed: the need to be unique

Conformity

What makes it more likely that we will conform?

Cultural pressures – some cultures encourage conformity more than others

Fear of deviance –fear that groups may punish deviance

Commitment – the more people value a group, the more they want to conform to the group

Group unanimity, size, and expertise – as groups gain power, compliance increases

Susceptibility to interpersonal influence – how much an individual needs others to think highly of them

Environmental cues – things like temperature can affect how we decide

Brand communities

A brand

A brand community is a group of consumers who share a set of social relationships based on usage of or interest in a product

Some brand loyalists organize and engage in brandfests as bonding experiences

Collective value creation can be created through support communities that encourage members to reach their goals

Collective decision making: how groups influence what we buy

There are several types of important roles that members of collective decision-making can take on

The initiator – the person who brings up the idea/need

The gatekeeper – the person who searches for information

The influencer – the person who tries to sway the outcome of the decision

The buyer – the person who makes the actual purchase

The user – the person who actually consumes the product or service

Collective decision-making processes often include two or more people who may not have the same level of investment in the outcome, the same tastes and preferences, or the same consumption priorities

B2b decision making

Organizational buyers buy from business-to-business (B2B) markets

B2B purchase decisions frequently involve many people

Organizations and companies often use precise technical specifications that require significant product knowledge

Impulse buying is rare; buyers are professionals

Decisions are often risky

Purchases are often high in volume and cost

B2B marketing often emphasizes personal selling over advertising

Many employees of corporations or other organizations make purchase decisions on a daily basis

Organizational buyers are people who purchase goods and services on behalf of companies for the companies’ use in manufacturing, distribution, or resale

B2b decision making

Organization decision-making in buying is complex, and members of the organizations buying center play different roles in this process

The buyclass theory of purchasing divides organizational buying into three types

The level of information needed to gather prior to the decision

The seriousness of considering all possible alternatives

The degree to which there if familiarity with the purchase

B2b e-commerce

Business-to-business e-commerce refers to internet interactions between two or more businesses or organizations

In the simplest form of B2B e-commerce, companies provide an online catalog of products and services that other businesses need

Some trends of organizational decision-making are:

Prediction marketing – two heads are better than one

Crowdsourcing – soliciting ideas from a user community

Wisdom of crowds – groups can be smarter than even the smartest person in the group

Agile marketing – constantly using data analytics

Scrum teams

The intimate corporation: family decision making

Some specific factors that determine how much family decision conflict there will be include:

Interpersonal need – a person’s level of investment and involvement in the group

Product involvement and utility – the degree to which a person will use the product to satisfy a need

Responsibility – for procurement, maintenance, payment, etcetera

The more long-term the consequences and commitments, the more conflict there may be

Power – the degree to which one family member exerts influence over the others

Who is the family financial officer?

The decision process within a household unit resembles a business conference

Certain matters go on the table for discussion, different members advocate different actions based on their differing priorities and agendas, and there may be power struggles

Word-of-mouth communication

Word-of-mouth influences about half of all consumer goods sales

As a rule, advertising is more effective to reinforce our existing product preferences than to create new ones

WOM is especially powerful when the consumer is relatively unfamiliar with the product category

Stimulating WOM to build buzz around a product or service can reduce some of the heavy lifting marketers have in spreading knowledge about a product

Not all WOM is positive – negative WOM decreases credibility and influences attitudes toward a product

Content via WOM mutates via serial reproduction, which is essentially a game of “telephone”

Word-of-mouth (WOM) is product information that individuals transmit to other individuals

Because we know the source, we may deem WOM knowledge to be more reliable and trustworthy

There may also be more social pressure to confirm to a norm spread by WOM amongst a group

Opinion leadership

Although consumers get information from personal sources, they do not usually ask just anyone for advice about purchases

Opinion leaders – people who are knowledgeable about products and whose advice others take seriously – are frequently able to influence others’ attitudes or behaviors

Opinion leaders are extremely valuable information sources because they possess the social power discussed earlier

They are technically competent (expert power)

They prescreen, evaluate, and synthesize product information (knowledge power)

The are social active and highly interconnected in their communities

They are likely to hold offices in community groups and have higher social standing (legitimate power)

They tend to be similar to the consumer in terms of their values and belief (referent power)

Opinion leaders are often the first to buy new products, so they absorb much of the risk

Opinion leadership

Although consumers get information from personal sources, they do not usually ask just anyone for advice about purchases

Opinion leaders – people who are knowledgeable about products and whose advice others take seriously – are frequently able to influence others’ attitudes or behaviors

As opposed to a more old-fashioned idea of a generalized opinion leader, we now look at opinion leaders through a two-step flow model of influence

A small group of influences disseminates information because they can modify the opinions of a large number of people

Influence networks, information cascades, and herding behavior amongst consumers are all important in determining how influential an opinion leader is

Types of opinion leaders

The market maven

Likes to transmit marketplace information of all types

Maybe shopaholics

Confident in their ability to make smart purchasing decisions

The surrogate consumer

Class of marketing intermediaries that often guide what we buy (third party helper)

Product curators

People who assemble merchandise on behalf of manufacturers in stores

Subscription boxes are examples of individuals who curate products on a buyers behalf

Social media: the horizontal revolution

Social media offers synchronous communication (in real time) and asynchronous communication (participation not required)

Social media platforms enable a culture of participation: a belief in democracy and the ability to freely interact, open access to venues, to reviews, and the power to build on the content of others

The online community – the collective participation of members who together build and maintain a site – is a monumental part of the marketing equation now

The power social media has over us isn’t to be underestimated

Fear of missing out (FOMO)

The social media revolution is horizontal because communication no longer flows from the top-down or bottom-up, but instead flows horizontally across social media users via social media platforms

Brand communities in social media

Successful online communities possess several important characteristics:

Standards of behavior (prevent flaming)

Member contributions (though most are lurkers)

Degree of connectedness and cohesiveness

Network effects (the site improves as it gains more users)

An important innovation in e-commerce is the development of consumer-to-consumer buying and selling

Dating websites, eBay, Etsy, gaming, Amazon and more are all examples of consumer-to-consumer commerce

Social games

A social game is a multiplayer, competitive, goal-oriented activity with defined rules of engagement and online connectivity among a community of players

Game platforms refer to the hardware on which a game is played

Mode refers to the way players experience the game world

Milieu describes the visual nature of the game

The genre of the game refers to the method of play

This applications often have leaderboards or badges that influences one's social rank within the community

Digital word-of-mouth

Viral marketing occurs when an organization motivates visitors to share online content with friends

Content marketing happens via videos or streaming, like YouTube or Twitch

Influencer marketing relies on the impact of micro-celebrities who become famous for a short time because people value their expertise

Power users in a mass-marketing sense are called mass connectors, and they create influence impressions on large audiences of current and potential users

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