CSci 430: Programming Project
Chapter 10 Multiprocessor and Real-Time
Scheduling Seventh Edition By William Stallings
Operating Systems: Internals
and Design Principles
Classifications of Multiprocessor Systems ● Loosely coupled or distributed multiprocessor,
or cluster ● Functionally specialized processors ● Tightly coupled multiprocessor
Synchronization Granularity and Processes
Independent Parallelism
No explicit synchronization among processes
each represents a separate, independent application or job
Typical use is in a time- sharing system
Coarse and Very Coarse-Grained
Parallelism Synchronization among processes, but at a very gross
level
Good for concurrent processes running on a multiprogrammed uniprocessor can be supported on a multiprocessor with little or no
change to user software
Medium-Grained Parallelism
Single application can be effectively implemented as a collection of threads within a single process
programmer must explicitly specify the potential parallelism of an application
there needs to be a high degree of coordination and interaction among the threads of an application, leading to a medium-grain level of synchronization
Because the various threads of an application interact so frequently, scheduling decisions concerning one thread may affect the performance of the entire application
Fine-Grained Parallelism
Represents a much more complex use of parallelism than is found in the use of threads
Is a specialized and fragmented area with many different approaches
Design Issues ● Assignment of
processes to processors
● Use of multiprogramming on individual processors
● Actual dispatching of a process
The approach taken will depend on the degree of granularity of applications and the number of processors available
Assignment of Processes to Processors
Simplest: treat processors as pooled resource and assign processes on demand (assume uniform/symmetric architecture)
Should this assignment be static or dynamic? – Static assignment: process stays on processor it is
assigned for lifetime – Dynamic assignment: process can change processor.
Advantage of static assignment: less overhead, local caching, gang scheduling
A disadvantage of static assignment is that one processor can be idle, with an empty queue, while another processor has a backlog
to prevent this situation, a common queue can be used another option is dynamic load balancing
Assignment of Processes to Processors
Both dynamic and static methods require some way of assigning a process to a processor
Approaches: Master/Slave Peer
Master/Slave Architecture
Key kernel functions always run on a particular processor
Master is responsible for scheduling
Slave sends service request to the master
Is simple and requires little enhancement to a uniprocessor multiprogramming operating system
Conflict resolution is simplified because one processor has control of all memory and I/O resources
Peer Architecture
Kernel can execute on any processor
Each processor does self-scheduling from the pool of available processes
Process Scheduling Usually processes are not dedicated to processors
A single queue is used for all processors if some sort of priority scheme is used, there are multiple
queues based on priority
System is viewed as being a multi-server queuing architecture
Thread Scheduling Thread execution is separated from the rest of the definition of a
process
An application can be a set of threads that cooperate and execute concurrently in the same address space
On a uniprocessor, threads can be used as a program structuring aid and to overlap I/O with processing
In a multiprocessor system threads can be used to exploit true parallelism in an application
Dramatic gains in performance are possible in multi-processor systems
Small differences in thread management and scheduling can have an impact on applications that require significant interaction among threads
Approaches to Thread Scheduling
a set of related thread scheduled to run on a set of processors at the same time, on a one-to-one basis
processes are not assigned to a particular processor
provides implicit scheduling defined by the assignment of threads to processors
the number of threads in a process can be altered during the course of execution
● Load Sharing ● Gang Scheduling ● Dedicated (static) processor assignment ● Dynamic scheduling
Load Sharing Simplest approach and carries over most directly from a
uniprocessor environment – Load distributed evenly across processors
– No centralized schedule required
– Global queue can be organized and accessed using any scheduling scheme (ch 9)
Versions of load sharing: first-come-first-served smallest number of threads first preemptive smallest number of threads first
Disadvantages of Load Sharing
Central queue occupies a region of memory that must be accessed in a manner that enforces mutual exclusion
can lead to bottlenecks
Preemptive threads are unlikely to resume execution on the same processor
caching can become less efficient
If all threads are treated as a common pool of threads, it is unlikely that all of the threads of a program will gain access to processors at the same time
the process switches involved may seriously compromise performance
Gang Scheduling Simultaneous scheduling of the threads that make up a
single process – If closely related processes execute in parallel,
synchronization blocking may be reduced
– Scheduling overhead may be reduced since single scheduling decision affects number of processors and processes/threads
Useful for medium-grained to fine-grained parallel applications whose performance severely degrades when any part of the application is not running while other parts are ready to run
Also beneficial for any parallel application
Figure 10.2
Example of Scheduling Groups
With Four and One Threads
Dedicated Processor Assignment
When an application is scheduled, each of its threads is assigned to a processor that remains dedicated to that thread until the application runs to completion
If a thread of an application is blocked waiting for I/O or for synchronization with another thread, then that thread’s processor remains idle
there is no multiprogramming of processors
Defense of this strategy: in a highly parallel system, with tens or hundreds of processors,
processor utilization is no longer so important as a metric for effectiveness or performance
the total avoidance of process switching during the lifetime of a program should result in a substantial speedup of that program
Figure 10.3 Application Speedup as a Function of Number of Threads
Dynamic Scheduling
For some applications it is possible to provide language and system tools that permit the number of threads in the process to be altered dynamically
this would allow the operating system to adjust the load to improve utilization
Both the operating system and the application are involved in making scheduling decisions
The scheduling responsibility of the operating system is primarily limited to processor allocation
This approach is superior to gang scheduling or dedicated processor assignment for applications that can take advantage of it
Real-Time Systems The operating system, and in particular the scheduler, is perhaps the
most important component
Correctness of the system depends not only on the logical result of the computation but also on the time at which the results are produced
Tasks or processes attempt to control or react to events that take place in the outside world
These events occur in “real time” and tasks must be able to keep up with them
Hard and Soft Real-Time Tasks
Hard real-time task
one that must meet its deadline
otherwise it will cause unacceptable damage or a fatal error to the system
Soft real-time task
Has an associated deadline that is desirable but not mandatory
It still makes sense to schedule and complete the task even if it has passed its deadline
Periodic and Aperiodic
Tasks
Periodic tasks requirement may be stated as:
once per period T exactly T units apart
Aperiodic tasks has a deadline by which it must finish or start may have a constraint on both start and
finish time
Characteristics of Real Time Systems
Determinism Concerned with how long an operating system delays
before acknowledging an interrupt
Operations are performed at fixed, predetermined times or within predetermined time intervals
when multiple processes are competing for resources and processor time, no system will be fully deterministic
Responsiveness Together with determinism make up the response time
to external events critical for real-time systems that must meet timing
requirements imposed by individuals, devices, and data flows external to the system
Concerned with how long, after acknowledgment, it takes an operating system to service the interrupt
User Control Generally much broader in a real-time operating system
than in ordinary operating systems
It is essential to allow the user fine-grained control over task priority
User should be able to distinguish between hard and soft tasks and to specify relative priorities within each class
May allow user to specify such characteristics as:
Reliability
More important for real-time systems than non-real time systems
Real-time systems respond to and control events in real time so loss or degradation of performance may have catastrophic consequences such as:
financial loss major equipment damage loss of life
Fail-Soft Operation A characteristic that refers to the ability of a system to fail in
such a way as to preserve as much capability and data as possible
Important aspect is stability a real-time system is stable if the system will meet the
deadlines of its most critical, highest-priority tasks even if some less critical task deadlines are not always met
Real-Time
Scheduling of
Process
Real-Time Scheduling
Classes of Real-Time Scheduling Algorithms
Deadline Scheduling Real-time operating systems are designed with the
objective of starting real-time tasks as rapidly as possible and emphasize rapid interrupt handling and task dispatching
Real-time applications are generally not concerned with sheer speed but rather with completing (or starting) tasks at the most valuable times
Priorities provide a crude tool and do not capture the requirement of completion (or initiation) at the most valuable time
Information Used for Deadline Scheduling
Table 10.2 Execution Profile of Two Periodic
Tasks
Figure 10.5 Scheduling of Periodic Real-Time Tasks With Completion Deadlines (Based on Table 10.2)
Figure 10.6 Scheduling of Aperiodic Real-Time Tasks With Starting Deadlines
Table 10.3
Execution Profile of Five Aperiodic
Tasks
Figure 10.7
Rate Monoton
ic Scheduli
ng
Periodic Task Timing Diagram
Figure 10.8
Value of the RMS Upper Bound
Table 10.4
Priority Inversion Can occur in any priority-based preemptive scheduling
scheme
Particularly relevant in the context of real-time scheduling
Best-known instance involved the Mars Pathfinder mission
Occurs when circumstances within the system force a higher priority task to wait for a lower priority task
Unbounded Priority Inversion
Priority Inheritance
Linux Scheduling
The three classes are:
SCHED_FIFO: First-in-first-out real-time threads
SCHED_RR: Round-robin real-time threads
SCHED_OTHER: Other, non-real-time threads
Within each class multiple priorities may be used
Linux Real-Time Scheduling
Non-Real-Time Scheduling
The Linux 2.4 scheduler for the SCHED_OTHER class did not scale well with increasing number of processors and processes
Kernel maintains two scheduling data structures for each processor in the system
Linux 2.6 uses a new priority scheduler known as the O(1) scheduler
Time to select the appropriate process and assign it to a processor is constant regardless of the load on the system or number of processors
Linux Schedul ing Data Structur es
Figure 10.11
UNIX SVR4 Scheduling
A complete overhaul of the scheduling algorithm used in earlier UNIX systems
Major modifications:
addition of a preemptable static priority scheduler and the introduction of a set of 160 priority levels divided into three priority classes
insertion of preemption points
SVR Priori ty Class es
Figure 10.12
SVR Priority Classes
SVR4 Dispatch Queues
Figure 10.13
UNIX FreeBSD Scheduler
SMP and Multicore Support
FreeBSD scheduler was designed to provide effective scheduling for a SMP or multicore system
Design goals:
address the need for processor affinity in SMP and multicore systems
processor affinity – a scheduler that only migrates a thread when necessary to avoid having an idle processor
provide better support for multithreading on multicore systems
improve the performance of the scheduling algorithm so that it is no longer a function of the number of threads in the system
Windows Thread Dispatching Priorities
Figure 10.14
Interactivity Scoring A thread is considered to be interactive if the ratio of its
voluntary sleep time versus its runtime is below a certain threshold
Interactivity threshold is defined in the scheduler code and is not configurable
Threads whose sleep time exceeds their run time score in the lower half of the range of interactivity scores
Threads whose run time exceeds their sleep time score in the upper half of the range of interactivity scores
Thread Migration Processor affinity is when a Ready thread is scheduled onto the
last processor that it ran on significant because of local caches dedicated to a single
processor
Windows Scheduling Priorities in Windows are organized into two bands or classes:
Each band consists of 16 priority levels
Threads requiring immediate attention are in the real-time class
include functions such as communications and real-time tasks
Windows Priority
Relations hip
Figure 10.15
Linux Virtual
Machine Process Scheduli
ng
Summary With a tightly coupled multiprocessor, multiple processors have access
to the same main memory
Performance studies suggest that the differences among various scheduling algorithms are less significant in a multiprocessor system
A real-time process is one that is executed in connection with some process or function or set of events external to the computer system and that must meet one or more deadlines to interact effectively and correctly with the external environment
A real-time operating system is one that is capable of managing real- time processes
Key factor is the meeting of deadlines
Algorithms that rely heavily on preemption and on reacting to relative deadlines are appropriate in this context
- Chapter 10 Multiprocessor and Real-Time Scheduling
- Classifications of Multiprocessor Systems
- Synchronization Granularity and Processes
- Independent Parallelism
- Coarse and Very Coarse-Grained Parallelism
- Medium-Grained Parallelism
- Fine-Grained Parallelism
- Design Issues
- Assignment of Processes to Processors
- Assignment of Processes to Processors
- Master/Slave Architecture
- Peer Architecture
- Process Scheduling
- Thread Scheduling
- Approaches to Thread Scheduling
- Load Sharing
- Disadvantages of Load Sharing
- Gang Scheduling
- Slide 21
- Dedicated Processor Assignment
- Slide 23
- Dynamic Scheduling
- Real-Time Systems
- Hard and Soft Real-Time Tasks
- Periodic and Aperiodic Tasks
- Characteristics of Real Time Systems
- Determinism
- Responsiveness
- User Control
- Reliability
- Fail-Soft Operation
- Real-Time
- Real-Time Scheduling
- Classes of Real-Time Scheduling Algorithms
- Deadline Scheduling
- Information Used for Deadline Scheduling
- Table 10.2 Execution Profile of Two Periodic Tasks
- Slide 40
- Slide 41
- Table 10.3 Execution Profile of Five Aperiodic Tasks
- Slide 43
- Periodic Task Timing Diagram
- Value of the RMS Upper Bound
- Priority Inversion
- Unbounded Priority Inversion
- Priority Inheritance
- Linux Scheduling
- Linux Real-Time Scheduling
- Non-Real-Time Scheduling
- Linux Scheduling Data Structures
- UNIX SVR4 Scheduling
- SVR Priority Classes
- SVR Priority Classes
- SVR4 Dispatch Queues
- UNIX FreeBSD Scheduler
- SMP and Multicore Support
- Windows Thread Dispatching Priorities
- Interactivity Scoring
- Thread Migration
- Windows Scheduling
- Windows Priority Relationship
- Linux Virtual Machine Process Scheduling
- Summary