Adding Variables

gelee2169
GLWelcome.zip

GLWelcome/.vs/GLWelcome/v15/.suo

GLWelcome/.vs/GLWelcome/v15/Server/sqlite3/db.lock

GLWelcome/.vs/GLWelcome/v15/Server/sqlite3/storage.ide

GLWelcome/.vs/GLWelcome/v15/Server/sqlite3/storage.ide-shm

GLWelcome/.vs/GLWelcome/v15/Server/sqlite3/storage.ide-wal

GLWelcome/.vs/slnx.sqlite

GLWelcome/.vs/VSWorkspaceState.json

{ "ExpandedNodes": [ "" ], "PreviewInSolutionExplorer": false }

GLWelcome/App.config

GLWelcome/bin/Debug/GLWelcome.exe

GLWelcome/bin/Debug/GLWelcome.exe.config

GLWelcome/bin/Debug/GLWelcome.pdb

GLWelcome/GLWelcome.csproj

Debug AnyCPU {323AF594-3621-47CD-A464-0DBC0ECC83FB} Exe GLWelcome GLWelcome v4.6.1 512 true AnyCPU true full false bin\Debug\ DEBUG;TRACE prompt 4 AnyCPU pdbonly true bin\Release\ TRACE prompt 4

GLWelcome/GLWelcome.sln

Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.27703.2026 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GLWelcome", "GLWelcome.csproj", "{323AF594-3621-47CD-A464-0DBC0ECC83FB}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {323AF594-3621-47CD-A464-0DBC0ECC83FB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {323AF594-3621-47CD-A464-0DBC0ECC83FB}.Debug|Any CPU.Build.0 = Debug|Any CPU {323AF594-3621-47CD-A464-0DBC0ECC83FB}.Release|Any CPU.ActiveCfg = Release|Any CPU {323AF594-3621-47CD-A464-0DBC0ECC83FB}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {D3E365A0-8F28-4B37-88DF-02426D8A0204} EndGlobalSection EndGlobal

GLWelcome/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache

GLWelcome/obj/Debug/GLWelcome.csproj.CoreCompileInputs.cache

d5fb5fe4641142e3481a78f1c598596a5fab17de

GLWelcome/obj/Debug/GLWelcome.csproj.FileListAbsolute.txt

C:\Users\Owner\source\repos\GLWelcome\bin\Debug\GLWelcome.exe.config C:\Users\Owner\source\repos\GLWelcome\bin\Debug\GLWelcome.exe C:\Users\Owner\source\repos\GLWelcome\bin\Debug\GLWelcome.pdb C:\Users\Owner\source\repos\GLWelcome\obj\Debug\GLWelcome.csprojAssemblyReference.cache C:\Users\Owner\source\repos\GLWelcome\obj\Debug\GLWelcome.csproj.CoreCompileInputs.cache C:\Users\Owner\source\repos\GLWelcome\obj\Debug\GLWelcome.exe C:\Users\Owner\source\repos\GLWelcome\obj\Debug\GLWelcome.pdb

GLWelcome/obj/Debug/GLWelcome.csprojAssemblyReference.cache

GLWelcome/obj/Debug/GLWelcome.exe

GLWelcome/obj/Debug/GLWelcome.pdb

GLWelcome/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs

GLWelcome/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs

GLWelcome/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs

GLWelcome/obj/Release/GLWelcome.csproj.CoreCompileInputs.cache

d5fb5fe4641142e3481a78f1c598596a5fab17de

GLWelcome/Program.cs

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GLWelcome { class Program { static void Main(string[] args) { // declare variables with their types string coName, welcomeMsg; int year; //input company details Console.Write("Enter the Name of the company: "); coName = Console.ReadLine(); Console.Write("Enter the Year the Company was formed: "); year = Convert.ToInt32(Console.ReadLine()); welcomeMsg = "Welcome we have been programming professionally"; /* * Output the details * Use tabs (/t) and line breaks (/n) to align them on console screen. */ Console.WriteLine("\n\t\t\t{0}\n\t{1}\n\t\t\tSince {2}", coName, welcomeMsg, year); /* Exit the console only when a key is pressed */ Console.ReadKey(); } } }

GLWelcome/Properties/AssemblyInfo.cs

using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("GLWelcome")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GLWelcome")] [assembly: AssemblyCopyright("Copyright © 2018")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("323af594-3621-47cd-a464-0dbc0ecc83fb")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")]