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CHALLENGES AND POSSIBILITIES

Challenges and Possibilities Paper Template

Erica L. Smith

School of Education, Liberty University

Author Note

I have no known conflict of interest to disclose.

Correspondence concerning his article should be addressed to Erica L. Smith.

Email: eljackson14@liberty.edu

1

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CHALLENGES AND POSSIBILITIES 2

Abstract

When it comes down to educational technology, it is here to stay. This paper dives into the

challenges and possibilities of educational technology. Educational teaching is valuable when it

comes to teaching and learning. Students are more motivated, and teachers grow more in their

methods of teaching. The current landscape of educational technology is discussed. It focuses on

how teachers, students, and parents may perceive educational technology. Recent developments

in ICT and microgames are recent developments in the field. The field is beneficial, but it also

has its barriers. Teachers may not be well-trained and anything technical will have some

technical issues now and then. Students may even have trouble adjusting to the new learning

environment. However, it has several emerging trends. Trends like AI and IoT are becoming

more prevalent in education. The future seems to be directed towards more advanced

technologies. Yet, safeguards should remain in place for safety and privacy.

Keywords: educational technology, learning, teaching, ICT, microgames, AI, IoT, trends,

safeguards

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CHALLENGES AND POSSIBILITIES 3

Challenges and Possibilities for the Future of Educational Technology

An & Oliver (2021) describe educational technology as the combination of three concepts

and approaches: vision training, personal structure, and structured procedures of assessment.

Educators must have a plan in place for how technology will used and what the future holds for

it. There must be a meaningful order of how effective the use of technology within the

classroom. Also, there must be an order of how examinations should go. So, how does

educational technology tie into instructional technology? Well, they both pretty much go hand in

hand as instructional technology is used as a tool and a part of educational technology.

Instructional technology brings about so many different pathways of learning. Teachers

can make lessons more personalized for students from primary or secondary. Students learn

differently, but technology integration allows everyone to be on the same page while learning.

You cannot go wrong with a little technology. This paper will give insight into the current

landscape, emerging trends, future directions, and safeguards for educational technology.

Current Landscape

Educational technology is beneficial to students and teachers. However, they may each

have their different perspectives about it. Dogan (2021) focuses on how different levels of

teachers differ in their perceptions and use of technology. A study was conducted on elementary,

middle, and high school teachers. As a result, elementary teachers had a more positive outlook

on technology compared to middle and high school teachers. Parents can often have their

perceptions of technology use just like teachers and students. Xie et. al (2021) discuss the

difference between student, parent, and teacher perceptions of digital educational games and

each of their influence. As a result of the study, students had a more positive outlook on digital

educational games than the teachers and parents. However, parents were interested more once

they learned about it.

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CHALLENGES AND POSSIBILITIES 4

Recent Developments

Educational technology will forever be booming considering how there are so many

more ways technology can be utilized. Baser (2021) discusses how the ICT’s recent

developments are seen as a necessary measure for teaching and learning. Games are a quick way

to get students interested in learning. Games have become very popular when it comes to

integrating technology into the classrooms. There are learning game apps for all student levels

whether primary or secondary. However, there are advantages and disadvantages. Rahmadi et. al

(2021) discuss the strengths and weaknesses of microgames for assisted learning. Microgames

make gaming simpler because they can be played on a device with a lesson goal to be achieved

by students. The following are some strengths of microgames: easy and appealing, smartphone

and laptop compatibility, and help the process of learning with elementary students. The

following are some of the weaknesses: no instructions on how to play, may not be relevant to

learning material, and unattractive connections.

Current Issues Facing the Field

In any field, there will be some issues. Atabek (2020) mentions some barriers to

technology integration. The following are some of those barriers: inadequate learning time, no

support, no constant training for teachers, and unavailable assistance for technical issues. The

article also gives some solutions to those barriers. The following are some of those solutions

mentioned: getting teachers excellent teacher preparation, having teachers spend adequate time

using technology, and providing teachers with learning information and quick high-tech support.

COVID-19 was truly a health issue that resulted in a major technology integration force. Bishop-

Monroe (2020) discusses some challenges and strategies of faculty viewpoints of having to

change from face-to-face to mostly online during the COVID-19 pandemic. The article mentions

the following challenges: faculty needing to change their mindset, student adaptation concerns,

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CHALLENGES AND POSSIBILITIES 5

and figuring out how to make an individualized impact for students. The following are also some

strategies: have a well-supported academic technology team, do live classes, post videos, and be

available to help students.

Emerging Trends in K12 from a Global Perspective

Emerging trends that will have a significant impact within the next 5 years are the

following: analytics technologies, artificial intelligence (AI), and the Internet of Things.

According to Schrum & Sumerfield (2018), “IoT is the connection of smart physical devices to

track and monitor life; these devices transmit data via the internet to the cloud, which makes the

user’s experience smarter” (p.207). AI has truly taken over as well. Although some teachers may

be reluctant to use it and allow their students to use it, others may find it helpful. Zhang & Zhang

(2024) discuss how AI can help unlock new dimensions of teaching support, inclusive learning,

and digital literacy. For example, it is learned how teachers can utilize AI to enhance learning

and keep their students interested. The motivation of a student is very important and without it,

teachers cannot effectively teach.

Future Directions in Education

According to Gartner's Hype cycle, three technology trends that are likely to have

significant impact in the next 10-20 years are decentralized web, flying autonomous vehicles,

and nanoscale 3D printing.

Safeguards

With technology being so valuable nowadays, safety and privacy must not be overlooked.

According to Alrayes et. al (2024), “Safeguards must be implemented to detect and rectify biased

or inappropriate content, fostering inclusive and unbiased learning environments.” When

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CHALLENGES AND POSSIBILITIES 6

utilizing technology in learning environments, student's information must be kept safe. Also,

teachers should be making sure that students do not go on inappropriate websites with school

technology. Safeguards not only act on the student's behalf, but the school and staff as well. The

internet itself needs safeguards implemented. And if they are not implemented then students are

at risk. Moyo et. al (2021) mention the following possible ICT (Information and Communication

Technologies) risks for students: exposure to unsuitable stuff, talking to strangers, online

bullying, and ICT addiction. However, the article also mentions e-safety as a solution for internet

risks. It is all about “educating, protecting, monitoring and supporting learners to use ICT in a

responsible way” (p.1135). I find that very effective.

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CHALLENGES AND POSSIBILITIES 7

References

Alrayes, A., Henari, T. F., & Ahmed, D. A. (2024). ChatGPT in Education -- Understanding the

bahraini academics perspective. Electronic Journal of E-Learning, 22(2), 112–134.

https://doi.org/10.34190/ejel.22.2.3250

An, T., & Oliver, M. (2021). What in the world is educational technology? Rethinking the field

from the perspective of the philosophy of technology. Learning, Media and Technology,

46(1), 6–19. https://doi.org/10.1080/17439884.2020.1810066

Atabek, O. (2020). Experienced educators’ suggestions for solutions to the challenges to

technology integration. Education and Information Technologies, 25(6), 5669–5685.

https://doi.org/10.1007/s10639-020-10243-y

Baser, D., Akkus, R., Akayoglu, S., Top, E., & Gurer, M. D. (2021). Training in-service teachers

through individualized technology-related mentorship. Educational Technology Research

and Development, 69(6), 3131–3151. https://doi.org/10.1007/s11423-021-10065-w

Bishop-Monroe, R. (2020). Reflections, challenges, and strategies for online academic

instruction: A faculty perspective on the rapid transition from face-to-face to online

instruction during the COVID-19 crisis. Online Journal of Distance Learning

Administration, 23(4).

https://doi.org/https://www.westga.edu/~distance/ojdla/winter234/monroe234.html

Dogan, N. A., Dawson, K., & Ritzhaupt, A. D. (2021). Do school levels matter? How

elementary, middle, and high school teachers differ in their perceptions and use of

technology. Journal of Educational Technology Systems, 49(4), 432–460.

https://doi.org/10.1177/0047239520961339

Jia Zhang, & Zhuo Zhang. (2024). AI in teacher education: Unlocking new dimensions in

This study source was downloaded by 100000825965683 from CourseHero.com on 03-19-2025 09:09:18 GMT -05:00

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CHALLENGES AND POSSIBILITIES 8

teaching support, inclusive learning, and digital literacy. Journal of Computer Assisted

Learning, 40(4), 1871–1885. https://doi.org/10.1111/jcal.12988

Moyo, A., Tsokota, T., Ruvinga, C., & Chipfumbu Kangara, C. T. (2022). An e-Safety

framework for secondary schools in Zimbabwe. Technology, Knowledge and Learning,

27(4), 1133–1153. https://doi.org/10.1007/s10758-021-09545-y

Rahmadi, I. F., Lavicza, Z., Arkün Kocadere, S., Houghton, T., & Hohenwarter, M. (2022). The

strengths and weaknesses of user-generated microgames for assisting learning. Education

and Information Technologies, 27(1), 979–995. https://doi.org/10.1007/s10639-021-

10635-8

Schrum, L., & Sumerfield, S. (2018). Learning supercharged: Digital age strategies and

insights

from the edtech frontier. International Society for Technology in Education.

Xie, J., Wang, M., & Hooshyar, D. (2021). Student, parent, and teacher perceptions towards

digital educational games: How they differ and influence each other. Knowledge

Management & E-Learning, 13(2), 142–160.

https://www.gartner.com/smarterwithgartner/5-trends-appear-on-the-gartner-hype-cycle-for-

emerging-technologies-2019

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