Discussion 5
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Robin Chapman, Robert E. Hoskisson
Arizona State University
“This will go down in history as a turning point for the music industry,” said Apple Computer CEO Steve Jobs. “This is landmark stuff. I can’t overesti- mate it!”1 Jobs was referring to the April 2003 debut of Apple’s iTunes Online Music Store, the first legal online music service to have agreements with all five major record labels. Although initially available only for Macintosh users, iTunes sold more than 1 mil- lion songs by the end of its first week in operation. Not only did iTunes change the nature of the music industry, it also added greatly to Apple’s revenues by way of promoting the purchase of the iPod—a por- table digital music device that can store downloaded iTunes songs. In 2007, Apple controlled more than 70 percent of the digital music market,2 and its net income was $3.5 billion (see Exhibits 1 and 2). Jobs hopes further that the success of iTunes will flour- ish with the launch of Apple TV and iPhone in 2007. In May 2007, Apple was named by BusinessWeek as the most innovative company for the third year in a row. Apple’s focus on innovation has helped it main- tain a competitive advantage and marketing prowess over other industry players that have historically been much stronger than Apple.3 However, Apple must beat the competition on a number of levels. iTunes faces stiff competition from new and existing online music and video download services both legal and illegal. The iPod, Apple TV, and iPhone all face the threat of lower-priced rivals and possible substitutes. Apple’s innovative ability and the quality of its mar- keting strategy will likely determine the outcome of the company’s foray into the music, mobile phone, and video-on-demand businesses.
Early Company History On April 1, 1976, Steve Jobs and Stephen Wozniak began the partnership that would eventually become Apple Computer. Both electronics gurus, Jobs and Wozniak had known each other since high school and had worked together previously on other projects.4 In early 1976, Wozniak had been working on combining video monitors with computers. His idea was to invent a user-friendly computer that ordinary consumers could buy. Wozniak, who worked for Hewlett-Packard (HP) at the time, decided to approach his employer with his idea. HP, however, did not see a future for personal comput- ers (PCs) and soundly rebuffed him. At that point, Steve Jobs told his friend Wozniak that they should go into business together and sell computers themselves.5
Their first computer, the Apple I, was built in the garage of Jobs’s parents (see Exhibit 3). Known as a “kit computer,” the original Apple consisted merely of a cir- cuit board and did not even have an exterior casing. It was intended to be sold to hobbyists only. Jobs called the computer an “Apple” in honor of his days working at an orchard while seeking enlightenment—and because nei- ther he nor Wozniak could come up with a better name.6 The Apple I received mixed responses from hobbyists, and the duo decided it was time to expand the market for personal computers by building a more attractive and useful machine, the Apple II.7
Growth After taking on new partners to fund expansion plans, the company officially became Apple Computer, Inc., in early
C A S E 1 4 Apple Computer, Inc.: Maintaining the Music Business While Introducing iPhone and Apple TV*
* This case is intended to be used as the basis for class discussion rather than to illustrate effective or ineffective handling of an administrative or strategic situ- ation. We appreciate the previous input on an earlier case focused only on the music industry by Jeff Berrong, Marilyn Klopp, Max Mishkin, Jimmy Pittman, and Adrian Ray under the direction of Professor Robert E. Hoskisson.
Apple Computer, Inc., by Robin Chapman and Robert E. Hoskisson. Reprinted by permission of the authors.
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1977.8 Within months, the recapitalized company intro- duced the Apple II, the first computer to come with a sleek plastic casing and color graphics.9 Annual sales increased dramatically to $10 million, and the company began to grow quickly in size, adding thousands of employees.10 On December 12, 1980, Apple became a public company. On the first day of trading, its share price increased from an initial $22 offering to $29.11 By the end of the year, Apple reached $100 million in annual sales.12 The fledgling com- pany, however, soon faced some experienced competition.
In 1981, IBM released its first personal computer. IBM’s sheer size ensured its domination of the young PC mar- ket. Steve Jobs realized that Apple would have to move fast in order to remain a viable company. Over the next few years, the company released several new computer models, most notably the Apple III and the Lisa. Neither of these models sold particularly well.
In 1983, Jobs recruited Pepsi-Cola CEO John Sculley as Apple’s president and CEO. Jobs hoped that this change would bring more structure and
Exhibit 1 Consolidated Statements of Cash Flows
(In millions)
Three Fiscal Years Ended September 29
2007 2006 2005
Cash and cash equivalents, beginning of the year $ 6,392 $ 3,491 $ 2,969
Operating Activities: Net income 3,496 1,989 1,328
Adjustments to reconcile net income to cash generated by operating activities:
Depreciation, amortization, and accretion 317 225 179
Stock-based compensation expense 242 163 49
Provision for deferred income taxes 78 53 50
Excess tax benefi ts from stock options — — 428
Gain on sale of Power School net assets — (4) —
Loss on disposition of property, plant, and equipment 12 15 9
Changes in operating assets and liabilities:
Accounts receivable, net (385) (357) (121)
Inventories (76) (105) (64)
Other current assets (1,540) (1,626) (150)
Other assets 81 (1,040) (35)
Accounts payable 1,494 1,611 328
Other liabilities 1,751 1,296 534
Cash generated by operating activities 5,470 2,220 2,535
Source: Apple’s 2007 Fiscal Year 10K, www.apple.com/investor.
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13 Apple’s biggest computer achievement, the Macintosh (Mac), was released. After initially opposing it, Jobs had person- ally taken on the task of developing the Mac, which became the first PC featuring a graphical interface and a mouse for navigation. Apple first presented the now-famous Macintosh computer with a riveting January 1984 Super Bowl commercial. The memorable commercial featured an Orwellian 1984 world filled with stoic human zombies, all watching a large-screen image of “Big Brother.” A young woman rushes into the room and dramatically destroys the screen. Apple used this 1984 imagery to depict IBM’s computer dominance being destroyed by the new Macintosh.14 With features that made the Mac easy to use for pub- lishing and a marketing strategy that concentrated on universities, the new computer sold very well, push- ing Apple’s fiscal 1984 sales to an unprecedented $1.5 billion.15
Shake-Up By 1985, however, Jobs and Sculley began to disagree over the direction they wanted the company to take. After Jobs’s attempt to remove Sculley failed, Jobs left Apple in May to start his own new business, NeXT Computers. Meanwhile, Microsoft benefited from Apple’s poor negotiation of a contract that cleared the way for suc- cessive versions of the Windows operating system to use graphical user interface (GUI) technology similar to that of the Mac. With this agreement, “Apple had effectively lost exclusive rights to its interface design.”16
In 1990, Microsoft released Windows 3.0, the first universal software that could run on nearly every PC regardless of the manufacturer. Although Apple’s world- wide sales had reached $7 billion by 1992, Apple soon found itself fighting an uphill battle against the move- ment toward standardized software. More and more businesses and consumers wanted compatible operating
Exhibit 2 Apple Computer, Fourth-Quarter Fiscal 2007 10Q Report
Net Sales (net sales in millions and unit sales in thousands)
Three Months Ended
12/29/07 12/30/06 Change
Net Sales by Operating Segment:
Americas net sales $ 4,298 $ 3,521 22%
Europe net sales 2,471 1,712 44%
Japan net sales 400 285 40%
Retail net sales 1,701 1,115 53%
Other segments net sales (a) 738 482 53%
Total net sales $ 9,608 $ 7,115 35%
Unit Sales by Operating Segment:
Americas Macintosh unit sales 841 625 35%
Europe Macintosh unit sales 705 491 44%
Japan Macintosh unit sales 91 70 30%
Retail Macintosh unit sales 504 308 64%
Other segments Macintosh unit sales (b) 178 112 59%
Total Macintosh unit sales 2,319 1,606 44%
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Net Sales (net sales in millions and unit sales in thousands)
Three Months Ended
12/29/07 12/30/06 Change
Net Sales by Product:
Desktops (c) $ 1,515 $ 955 59%
Portables (d) 2,037 1,455 40%
Total Macintosh net sales 3,552 2,410 47%
iPod 3,997 3,427 17%
Other music-related products and services (e) 808 634 27%
iPhone and related products and services (f) 241 — NM
Peripherals and other hardware (g) 382 297 29%
Software, service, and other sales (h) 628 347 81%
Total net sales $ 9,608 $ 7,115 35%
Unit Sales by Product:
Desktops (c) 977 637 53%
Portables (d) 1,342 969 38%
Total Macintosh unit sales 2,319 1,606 44%
Net sales per Macintosh unit sold (i) $ 1,532 $ 1,501 2%
iPod unit sales 22,121 21,066 5%
Net sales per iPod unit sold (j) $ 181 $ 163 11%
iPhone unit sales 2,315 — NM
(a) During the third quarter of 2007, the Company revised the way it measures the Retail Segment’s operating results to a manner that is generally consistent with the Company’s other operating segments. Prior period results have been reclassified to reflect this change to the Retail Segment’s operating results along with the corresponding offsets to the other operating segments. Further information regarding the Company’s operating segments may be found in Notes to Condensed Consolidated Financial Statements at Note 7, “Segment Information and Geographic Data.” (b) Other Segments include Asia Pacific and FileMaker. (c) Includes iMac, eMac, Mac mini, Mac Pro, Power Mac, and Xserve product lines. (d) Includes MacBook, iBook, MacBook Pro, and PowerBook product lines. (e) Consists of iTunes Store sales, iPod services, and Apple-branded and third-party iPod accessories. (f) Derived from handset sales, carrier agreements, and Apple-branded and third-party iPhone accessories. (g) Includes sales of Apple-branded and third-party displays, wireless connectivity and networking solutions, and other hardware accessories. (h) Includes sales of Apple-branded operating system, application software, third-party software, AppleCare, and Internet services. (i) Derived by dividing total Mac net sales by total Mac unit sales. (j) Derived by dividing total iPod net sales by total iPod unit sales.
Source: Apple Company, 2007 4Q Form 10Q, hwww.apple.com/investor, 22.
Exhibit 2 Apple Computer, Fourth-Quarter Fiscal 2007 10Q Report (Continued )
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systems, but the Macintosh still ran exclusively on Mac OS, a system not available to other computers. By 1993, Apple’s board of directors replaced Sculley as CEO. Apple moved through two CEOs over the next five years.
During this time, Apple partnered with IBM and Motorola to produce the PowerPC chip, which would run the company’s new line of PowerMacs, allowing it to outperform computers powered by Intel microproces- sors.17 Despite this and Apple’s attempts to reorganize, losses mounted in 1996 and 1997. In December 1996, Apple acquired NeXT, with the plan of using its technol- ogy as the basis for a new operating system. After being gone for more than a decade, Jobs returned to the com- pany he had originally cofounded with Wozniak.
Jobs’s Return One of the first problems Steve Jobs moved to fix was the ongoing dispute between Apple and Microsoft over the Windows graphical user interface (GUI). Microsoft not only paid an undisclosed amount to Apple, but also made its Office 98 suite compatible with Macintoshes.18 Jobs then proceeded to change the company’s sales strat- egy in 1997 to encompass direct sales—both online and by phone. In a flurry of product releases, Apple intro- duced the new generation of PowerMacs, PowerBooks, and the highly anticipated iMac and iBook, which were less expensive computers aimed at the low-end com- puter market. After an entire year without showing a profit, the first quarter of 1998 began three years of prof- itable quarters for Apple.19
Jobs stated that he wanted to transform the com- pany by making the Mac “the hub of [the consumers’] digital lifestyle.” To do this, Apple introduced iLife in 2002, a software suite including applications such as iPhoto, iMovie, iTunes, and eventually the iPod. With the advent of Napster and peer-to-peer music sharing, Apple saw a way to capitalize on the emerging trend of cheap music downloads by creating a legal online music distribution network. iTunes would be the key to exploiting this market. Once downloaded by way of iTunes, music could then be transferred only to an iPod (due to encryption). With iTunes, Apple has quite possibly revolutionized the distribution of music and hopes to do the same with the distribution of movies on demand. Similar changes may be expected with the iPhone in the mobile or smartphone industry segments and with Apple TV in the mobile media and set-top box industry segments.
iTunes: Apple’s Online Music Store Apple ventured into the market of legal downloads with the introduction of its iTunes Music Store.20 iTunes offers downloads at a specified price without requir- ing a subscription or monthly fees. Originally offered
Exhibit 3 Select Apple Product Releases
1976 Apple I
1977 Apple II
1980 Apple III
1983 Lisa
1984 Macintosh Graphical user interface (GUI)
1986 Macintosh Plus
1987 Macintosh II
1991 Macintosh Quadra PowerBook 100
1994 PowerMac 6100
1997 PowerBook G3
1998 iMac
1999 iBook
2001 iTunes iDVD iPod
2003 iLife suite iTunes 4 (online music store w/200,000 downloadable songs)
2004 iPod Mini eMac iPod (Click Wheel) iPod (U2 Special Edition) iPod Photo
2005 iPod Shuffl e iPod nano iPod color iPod with video
2006 MacBook Mac mini
2007 Apple TV iPhone
Source: www.apple-history.com.
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exclusively on Apple’s own Mac, iTunes can now be installed on PCs as well. The idea behind iTunes was to provide a solution to the illegal pirating of music and software from rival sources such as Kazaa.
iTunes offers its users a selection of more than 6 mil- lion songs, with new songs continually added.21 Titles are from just about every genre of music. Users can perform a search by type of music, artist name, or title of track or album. Each song available can be previewed with- out making a purchase. Purchasers have the option of purchasing an entire album or single songs. Each song is $0.99, and a complete album starts at $9.99. Downloads can be made not only to a Mac or PC, but also directly to an iPod. All new song additions are encoded in AAC format, which many say is superior to MP3, although iTunes does still carry the MP3 format on some of its older selections.
Once songs are downloaded, they are stored as a digital music library. As this collection grows, this list of songs can be arranged in many different ways. Songs can be arranged by personal rating, artist, or genre. This feature allows for a customizable playlist for playback or burning to a CD.
In addition iTunes offers a collection of more than 10,000 audiobooks ranging in price from $2.95 to $15.95, including many different language lessons. Also avail- able are downloadable versions of public radio shows. Gift certificates are also available in different denomina- tions and can be sent electronically through e-mail.
As previously mentioned, in its first week of exis- tence, the number of downloads from iTunes surpassed the 1 million mark. This feat is amazing considering that at the time of iTunes’ introduction, the download service was available only for the Mac. In addition, at that time, Mac users comprised less than 5 percent of U.S. computer users.22 When iTunes became available for use on the PC, sales increased even more rapidly. iTunes PC downloads reached the 1 million mark in three days, less than half the time it took for the Mac ver- sion. But the success of iTunes is not measured in num- ber of downloads sold per day or week, since after pay- ing royalties, Apple makes only approximately 10 cents per song. iTunes is simply used as a means to boost the sale of iPods, iPhones, and Apple TVs, which generate a substantial profit per sale. For example, the iPod has been labeled “the profit machine” for Apple, as it tends to produce a 50 percent profit margin, per unit, before marketing and distribution costs.23
iTunes, iPod, iPhone, and Apple TV iPod For music lovers, the iPod is the greatest invention since the Walkman. With up to 160 GB of storage, it allows users to carry up to 40,000 songs or 200 hours of video wherever they go.24 There are currently four different iPod styles: the iPod shuffle, iPod classic, iPod nano, and iPod touch. iPod owners can purchase accessories such as the armband, the radio remote, and the uni- versal dock and remote to make using the iPod even more enjoyable. In 2007, with more than 100 million products sold, the closest competitor to Apple’s iPod had only 8 percent of the market share, leaving Apple with the vast majority. While others are seeking to sim- ply duplicate the complementary and innovative rela- tionships between iPod and iTunes, Apple continues to innovate with new products such as the iPhone and Apple TV.25 (See Exhibit 4 for more details about the iPod products.)
iPhone In first-quarter 2007, Apple launched its “revolutionary” product, the iPhone. The iPhone combines three con- cepts popular with consumers: a mobile phone, a wide- screen iPod, and an Internet communication device. The iPhone brags “an entirely new user interface based on a large multi-touch display and pioneering software,” which users can control with just their fingers.26 The iPhone’s default Internet browser will be Apple’s own Safari,** but it is open to other software as well.27 The iPhone allows for 8 hours of talk time, 24 hours of audio playback time, and 10 days of standby time.28 Apple sold 1 million iPhones less than three months after this prod- uct was available to consumers. Apple expects this trend to continue during 2008 and to reach sales of 10 million iPhones, stealing 1 percent of the mobile phone market share.29
Apple TV In addition to the iPhone, Apple also introduced the Apple TV in 2007. With this product, Apple intends to revolutionize the Internet video industry, as it did with the music download industry. Users can download movies and TV shows via the iTunes online service or via YouTube as well as view digital photos and home videos.30 Some negative hype claims that the Apple TV will be a flop just like the Apple III and the Power Mac
** Safari is Apple’s Internet browser that was introduced in 2003. It is part of Apple’s strategy to gain more market share by having both hardware and soft- ware products. Apple suggests that Safari is the fastest browser available. It blocks pop-up advertising and has a built-in text reader that reads the site pages aloud. In addition to being the default browser for the iPhone, it is the default browser for the iPod Touch and the Mac computer. Safari’s user share was esti- mated to be 6 percent in early 2008. (P. Festa, 2003, Welcome to the browser jungle, Safari, CNET News, www.news.com, January 7; 2008, Wikipedia, http:// en.wikipedia.org.)
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unpopular include the following:
Users are not able to download a movie from iTunes • directly to their TV; they have to download it to their PC first. It requires an HDTV, but the movies that can be • downloaded are of such low resolution that the pic- ture looks fuzzy and old-fashioned. It has no DVD drive. •
Steve Jobs announced at the Macworld Conference & Expo in January 2008 that the upgraded version of Apple TV will allow owners to order movies directly from the TV rather than having to download to the PC.31 Also, critics do compliment the fact that the Apple TV plays a slideshow of digital photos.32
The price to rent a movie using Apple TV is $2.99 for library titles, $3.99 for new releases, and $1 extra to view the movie in high definition.33
One key component that must be in place to have good media content for the three products mentioned is the relationship that Apple has with each of its media and phone service suppliers.
Service Suppliers: iTunes, Apple TV, and iPhone iTunes iTunes has agreements with all five major record labels (BMG, EMI, Sony Music Entertainment, Universal, and Warner Bros.) as well as more than 200 indepen- dent labels. These agreements allow iTunes to sell the music owned by these labels and pay the record label each time a song is downloaded. This deal is consid- ered a reseller agreement, meaning that Apple is not licensing content from these labels, but rather buying it wholesale and reselling it to consumers.34 Apple gets to keep its share, while the portion the label receives must be divided among many parties including artists, producers, and publishers. Labels earn approximately 70 cents per song sold on iTunes. This figure may seem small, but it is still greater than losing money to the millions of illegal downloads that nearly crippled the music industry.
The revenues for record label companies have been dropping in the past year due to tough market condi- tions, and Apple has introduced a strategy that may help increase revenues by at least a small percentage. It has already contracted with EMI to make its entire catalog available to iTunes’ users in two formats, the traditional download option, which includes the Fair- play digital rights management (DRM) software and DRM-free versions. The DRM software limits the
number of times a song can be copied, which decreases the quality of the song. The DRM-free versions would deliver greater quality music but would require a higher price tag. iTunes will start the DRM-free songs at $1.29 per song versus the traditional $0.99 per song. Other record labels may enter into the same agreement with Apple depending on how successful this strategy is with EMI.35
NBC recently cancelled its agreement with Apple to provide its TV shows on iTunes due to pricing disputes. Walt Disney Studios previously offered its new releases, and Paramount, Metro-Goldwyn-Mayer (MGM), and Lionsgate allowed older library titles to be purchased on iTunes, but the supplier agreements have changed with the launch of Apple TV.36
Apple TV Apple did not have an easy time finalizing with movie studios contracts that will allow Apple to sell movies on iTunes for use on the iPod and Apple TV. Not only were the studios concerned about losing significant revenues from the sales of DVDs and Blu-ray discs, but some studios urged Apple to require a watermark on digi- tal video for it to play on its devices. Their concern is heightened given the pirating experienced in the music download business. One movie-studio executive said, “Our position is, if you want our content, you have to protect our business.” Apple, however, responded that it trusts its consumers not to play pirated movies.37
The limited number of movie downloads available on iTunes would significantly diminish the success of Apple TV. Thus, Apple’s CEO was persistent in his negotiations with the movie studios. Jobs announced at the Macworld Expo in 2008 that Apple had reached agreement with each of the following major studios: Twentieth Century Fox, The Walt Disney Studios, Warner Bros., Paramount, Sony Pictures Entertainment, MGM, Lionsgate, and New Line Cinema.38 Despite NBC’s issues with Apple concerning TV shows, Universal Pictures (owned by NBC and General Electric) has agreed to allow Apple to rent its movies via iTunes.
The supplier agreement between Apple and the movie studios is that new movies will not be available for rent until 30 days after the DVD is distributed. Within a 24-hour period, customers will be able to watch a film as many times as they like once the movie is started. Movies that are downloaded but not started will not be available for viewing after 30 days.39
iPhone Cingular was selected as the exclusive wireless carrier for the iPhone in the United States because, according to Steve Jobs, Cingular is the best and most popular car- rier in the United States.40 Together these companies
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developed the Visual Voicemail feature that allows users to listen to the voicemails they prefer rather than having to listen to all messages in succession. Since the agree- ment was made between Cingular and Apple, Cingular
was acquired by AT&T. iPhone owners are required to sign a two-year service agreement with AT&T. AT&T offers four different plans, with monthly fees ranging from $59.99 to $119.99. All plans include the visual
Exhibit 4 iPod Product Descriptions
Capacity1 1GB Up to 240 songs
4GB Up to 1,000 songs, up to 3,500 pho- tos, up to 4 hours of video, or some of each
80GB Up to 20,000 songs, up to 25,000 photos, up to 100 hours of video, or some of each
8GB Up to 1,750 songs, up to 10,000 photos, up to 10 hours of video, or some of each
2GB Up to 500 songs
8GB Up to 2,000 songs, up to 7,000 pho- tos, up to 8 hours of video, or some of each
160GB Up to 40,000 songs, up to 25,000 photos, up to 200 hours of video, or some of each
16GB Up to 3,500 songs, up to 20,000 photos, up to 20 hours of video, or some of each
32GB Up to 7,000 songs, up to 25,000 photos, up to 40 hours of video, or some of each
Price 1GB 2GB
$49 $69
4GB 8GB
$149 $199
80GB 160GB
$249 $349
8GB 16GB 32GB
$299 $399 $499
Color display
2-inch 2.5-inch 3.5-inch Multi-Touch
Wireless data2
Wi-Fi (802.11b/g)
Battery life3
Up to 2 hours of audio
Up to 24 hours of audio Up to 5 hours of video
Up to 40 hours of audio Up to 7 hours of video
Up to 22 hours of audio Up to 5 hours of video
1. 1 GB = 1 billion bytes; actual formatted capacity is less. Music capacity is based on 4 minutes per song and 128-Kpbs AAC encoding; photo capacity is based on iPod-viewable photos transferred from iTunes; video capacity is based on H.264 1.5-Mbps video at 640-by-480 resolution combined with 128-Kbps audio; actual capacity varies by content. 2. Internet access is required; broadband is recommended; fees may apply. 3. Testing was conducted by Apple in August 2007 using preproduction hardware and software. For audio playback, the playlist contained 358 unique audio tracks consisting of content imported from CDs using iTunes (128-Kbps AAC) and content purchased from the iTunes Store (128-Kbps AAC); all settings were default except that Ask to Join Networks was turned off for iPod touch. For video playback, video content was purchased from the iTunes Store; all settings were default except that Ask to Join Networks and Auto-Brightness were turned off for iPod touch. Battery tests are conducted with specific iPod units; actual results may vary. Rechargeable batteries have a limited number of charge cycles and may eventually need to be replaced (see www.apple.com/support/ipod/ service/battery). Battery life and number of charge cycles vary by use and settings. See www.apple.com/batteries for more information.
Source: www.apple.com/ipod/whichipod.
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196 C
as e
1 4:
A p
p le
C o
m p
u te
r, In
c. : M
ai n
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In tr
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iP h
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T V voicemail, unlimited access to the Internet, and roll-
over minutes.41
Hardware Concerning its hardware suppliers, Apple is usually not forthcoming with this information. However, a disas- sembled iPhone reveals that the microprocessor chip is supplied by Samsung; Philips, Texas Instruments, and Linear Technology all play a role in providing the bat- teries, and many other companies provide chips that are central to the camera, display, and motion sensor.42
Many companies have expressed frustration in working with Apple because Steve Jobs is very clear on his vision for his products and can tend to be control- ling. Maintaining good supplier relationships and keep- ing enough control to provide the quality of products expected of Apple is a balance that Apple will have to find in order to stay ahead of its competitors.
Competitors iTunes Since the October 2003 launch of iTunes.com for Windows, Apple has faced a multitude of competitors. During the late 1990s, the emergence of music sharing came about with Napster, a freeware program offering free downloads using peer-to-peer transfers. Peer-to- peer transfers allow users to connect directly with other users without the need for a central point of manage- ment.43 However, in recent years due to legal proceed- ings, Napster and all other competitors have become a subscription service similar to iTunes.
Napster. In May 1999, 19-year-old Shawn Fanning cre- ated Napster while studying at Northeastern University. The name Napster came from the Internet “handle” he had used as a programmer. He created a type of soft- ware that allowed music fans anywhere to “share” MP3s in one forum. During the first year of service, Napster was obtaining more than 250,000 new users a week while maintaining a free service.44 This software creation led to the ever-growing controversy of the availability of MP3s on the Internet. Music sharing exploded in the late 1990s, and Napster’s servers were overloaded with millions of requests a day for media downloads. Music artists considered this new “sharing” forum to be a con- tinuous copyright violation. Fanning soon became the target of their animosity and became one of the most disliked people in the music industry.
During 2000, Napster was in and out of court and was finally slated to shut down on July 26, 2000. The decision was reversed two days later on July 28, 2000.45 In 2001, Konrad Hilbers, a 38-year-old German, became
CEO of the rapidly declining music file-sharing site. In June 2001, Napster had more than 26 million users, but growth was declining fast, going from 6.3 billion to 2.2 billion minutes used a day. On March 7, 2002, Napster closed its servers while opting to implement a fee-based service to comply with the federal judge’s decision. On June 3, 2002, Napster filed for Chapter 11 bankruptcy in an effort to secure court-ordered protection from credi- tors. This move was part of the overall financial restruc- turing strategy of Bertelsmann AG, which was proceed- ing with its takeover of the once popular file-sharing sys- tem. By July 2003, Roxio, Inc., had acquired Napster and was planning a Napster 2.0 launch for December 2003. Napster 2.0 is a successful, legal fee-based service.46
Through restructuring and quality legal represen- tation, Napster finally has a legal base that is expected to stand. Currently, Napster 4.0 is online with content agreements from five major record labels and hundreds of independent labels; therefore, its library is made up of more than 5 million songs. Members have unlimited access to the library for $12.95 per month. Napster 4.0 now accommodates the use of its software for Mac and Linux users.
Kazaa. Sharman Networks Limited was founded in January 2002 as a private limited company. Sharman Networks develops and markets world-class Internet applications. Kazaa Media Desktop and Kazaa Plus are products of Sharman Networks. Sharman Networks earns revenue by soliciting companies to advertise on its software. Users that prefer ad-free use of the software can purchase an upgrade, Kazaa Plus for $29.95. This upgrade will also allow for greater search capabilities and more download sources.47
Being Australian-based, the company avoided legal intervention in allowing the file sharing, but in 2005, the Federal Court of Australia ruled that Kazaa had know- ingly allowed users to illegally download copyrighted songs. The company was charged to change its software to prohibit copyrighted music or videos from being shared.48 Kazaa owners agreed to pay the four major record labels (Universal Music, Sony BMG, EMI, and Warner Music) $100 million.49
Kazaa Media Desktop is a program rumored to be lit- tered with spyware and ad-based programs that “infect” consumer systems; thus many users have become wary of accessing Kazaa’s site.50
RealNetworks, Inc. RealNetworks, through its RealPlayer Music Store, sought a price war with Apple by dropping the price to $0.49 per song and $4.99 per album compared to Apple’s price of $0.99 and $9.99, respectively. Analysts indicated that RealNetworks was
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©2010 - ALL RIGHTS RESERVED - Southwestern Cengage Learning No part of this work covered by the copyright hereon may be reproduced or used in any form except as may be permitted by the license terms herein.
C ase
14: A p
p le
C o
m p
u te
r, In c.: M
ain tain
in g
th e
M u
sic B u
sin e
ss W h
ile In
tro d
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g iP
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an d
A p
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T V
197
pricing below the cost of purchasing the music from the record companies, and eventually it did increase its price to $0.99 per song; however, it still offers, select songs for $0.49 a track. As part of its battle to reduce Apple’s market share, RealNetworks launched technology called Harmony, which allows RealNetworks users to trans- late songs purchased from RealPlayer Music Store into a format that can be played on an iPod. It also allows RealNetworks music to be played on Microsoft for- mats.51 RealPlayer is a RealNetworks medium through which it competes in the video-on-demand market. Video can be downloaded from the Web to an iPod, PC, CD, and DVD. RealPlayer customers can subscribe to its SuperPass membership, which combines the benefits of RealPlayer and the RealPlayer Music Store. The $14.99 monthly fee provides subscribers with $10.00 worth of music downloads and full-length movies per month.
Sony. Sony started a music download service called Connect in the spring of 2004. Despite its efforts to com- pete in the music downloading market, it did not realize significant success; thus, Connect closed at the end of March 2008.52 Instead, Sony is focusing its attention on gaining market share in the video download segment.53
Virgin Media. Virgin offers more than 15,000 record labels in addition to computer games and videos and Blockbuster movies. Similar to iTunes, customers can listen to a 30-second sample before purchase and down- load exclusive tracks through Virgin’s V2 music label before the tracks are released to the general public.54
Wal-Mart. Wal-Mart launched its own online music store. It is currently the number-one music retailer in the nation, followed by iTunes.55 Initially Wal-Mart offered music in MP3 format for $0.88 per song, $0.11 cheaper than Apple, but currently it offers songs for $0.94 and albums starting at $7.88.56
Yahoo! Music Unlimited. Subscribers to Yahoo! Music Jukebox have access to more than 2 million songs. Users can listen to 150 LAUNCHcast radio stations or download songs to any PC. After paying a monthly $6.00 fee, subscribers pay only $0.79 per song. Nonsubscribers can also download songs for $0.99 each.57 At this time, Yahoo! offers only music on its site; video and TV shows are not available.
Apple TV Amazon Unbox. The Amazon Unbox was introduced in 2006. Users download films or TV shows to the Amazon Unbox Player or on Windows Media Player. In addition, Amazon established a partnership with
TiVo in 2007 that allows consumers to purchase mov- ies or TV shows through Amazon’s Unbox and send it to the TiVo machine to view. Amazon’s service is similar to its competitors in that once a movie or show is downloaded, it must be viewed within 30 days and once it is started, it must be viewed within 24 hours. Amazon also has agreements with most of the major movie studios such as Paramount Pictures, Universal Studios, Warner Bros., CBS, and Fox.58 NBC contracted with Amazon to offer its TV shows for download after NBC cancelled its agreement with Apple for the iTunes service.59
CinemaNow. This company seemed to have been ahead of the game, entering the video download mar- ket in 1999. It was the first to offer pay-per-view mov- ies from the major Hollywood studios, the first to offer Download-to-Own services, and the first distributor of Burn-to-DVD movies. It is headquartered in Marina Del Rey, California, and its library consists of more than 10,000 movie titles, television programs, music concerts, and shorts. It has enabled users to download movies to the Microsoft Xbox 360 video game console as part of its strategy of providing multiple platforms on which to download movies. It has recently been creating joint ventures to differentiate itself in the industry. It origi- nated as a distributor of videos via the Internet and has progressed most recently to wireless Internet “infotain- ment,” a new feature available in select new car models. Its agreement with USTelematics, Inc. will allow it to offer a package of features and functions, including the creation of a mobile Wi-Fi Internet hotspot to enable online computer usage in the car, as well as DVD, mov- ies, TV, Xbox, and other computer games.60
Disney. Disney, through an agreement made with Microsoft in 2007, offers movie download service for use on the Xbox 360. This service is one of the few that offers movies in high-definition format. Consumers have access to the Walt Disney Studios library, including titles from Walt Disney Pictures, Touchstone Pictures, Hollywood Pictures, and Miramax Films.61
HP. HP announced at the beginning of 2008 that it had reached an agreement with Sony Pictures Home Entertainment (SPHE) to deliver movies on demand. HP’s manufactured-on-demand service will produce a DVD of any movie, TV show, or other content offered through SPHE. HP believes this service will aid movie studios in trying to match supply and demand for mov- ies it sells on DVD. The current list of items available for order are classic TV shows never released on DVD, for- eign movies, specialty cable programming, independent
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198 C
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A p
p le
C o
m p
u te
r, In
c. : M
ai n
ta in
in g
t h
e M
u si
c B
u si
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ss W
h ile
In tr
o d
u ci
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iP h
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e a
n d
A p
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T V movies, specialty genres such as religion and education,
and recently broadcast TV shows.62
Movielink. Recently acquired by Blockbuster, Movielink began in 2002 and was owned by five of the top movie studios: Universal Studios, Paramount Pictures, Sony Pictures, MGM, and Warner Bros. It operates as a subsidiary of Blockbuster and offers 3,300 movie titles.63 Consumers who purchase a movie from Movielink must view it using a computer, a TV con- nected to a computer, or an Xbox 360 game console or via a set-top box company.
Netflix. Like many of its competitors, Netflix has teamed up with a technology company, LG, to become a stronger player in the video-on-demand market. In January 2008, Netflix announced that through LG’s set- top box, customers can stream movies directly on their TVs. The device is expected to be available in the second half of 2008.64 In the meantime, Netflix subscribers can stream to their PC an unlimited number of movies per month, unconstrained by hourly limits, for a monthly fee with plans starting at $8.99 per month. The on- demand library offers viewers the option of 6,000 titles of movies and TV shows.65
Sony. In the United Kingdom and Ireland, Sony offers video-on-demand service through its PlayStation Portable device. It has partnered with British Sky Broadcasting to provide the movies.66 It also offers this service in Japan, but it is currently not available in the United States.
Vudu. Vudu, headquartered in Santa Clara, California, entered the video-on-demand market in April 2007.67 Vudu’s black box connects to the TV and Internet, and the built-in hard drive gives users the option of view- ing 5,000 movie titles instantly. The box costs $400. The service has no monthly service charge, but a rental costs $2.00 to $4.00 per movie. As such, Vudu claims to be the cure-all for the movie rental business; it saves customers from running back and forth from the video store or waiting for the movie to come in the mail from Netflix or Blockbuster; it offers more movie titles than video- on-demand providers; and it is more functional than Internet download services because it does not require a PC. Similar to Vudu’s competitors, once a movie is downloaded, it must be viewed within 24 hours.
Vudu offers movies from all major Hollywood studios. But since it is subject to the distribution windows, the time frame in which select movies are available may not match consumer demand. Only some movies have previews, and some are available only for purchase and not for rent.68
Wal-Mart. In December 2006, Wal-Mart entered the movie download segment of the entertainment industry, but only a year later it exited the business because it had not caught on with consumers. Raul Vasquez, Wal-Mart’s CEO for walmart.com, stated that the download service was an experiment. “We want to understand what the customers want. And I think what we learned is that the initial experience of buying and downloading content needs to be better. We thought it was going to be easier for the customer to understand.”
iPhone Motorola. Motorola has been a long-time leader in mobile phone sales in the United States. However, since Apple’s iPhone and Research In Motion’s (RIM) Blackberry have been gaining ground, the leader is fall- ing hard and fast. Motorola’s RAZR phone has lost its popularity, and its smartphone made in partnership with Microsoft, the Motorola Q, has not performed as expected. Motorola announced in January 2008 that it is seeking alternatives for its handset business, most likely a divestiture.69
Palm. Despite the fact that Palm sold 689,000 Treos in the first quarter of 2007, a 21 percent increase from the previous year, Palm is struggling to remain a major player in the smartphone market amid the success of the Blackberry and the iPhone. The competition with the iPhone is especially fierce since AT&T is the phone service provider for both products. Palm introduced its Centro in October 2007 as a low-cost strategy to increase market share. Although the Centro sells for $99, it does not have all of the features of the iPhone. But cost- conscious consumers may choose it over the iPhone given the iPhone’s $399 price tag.70
Research In Motion. The Blackberry created by Research In Motion (RIM) has been a popular prod- uct among corporate consumers who mainly needed e-mail service and a calendar. To stay in the competitive game, however, RIM has been adding features to make its product more appealing to users who want the fun features in addition to the features that aid in their work. Blackberrys now have cameras and can play music. There is a rumor that RIM is going to introduce a Blackberry 9000, which will have a touch-sensitive screen, making it similar to the iPhone.71 Conversely, Apple has recently released tools that make its iPhone more corporate-user friendly, and it will now be compatible with Microsoft’s Exchange platform.72
Exhibit 5 illustrates a comparison of the product features for the iPhone relative to its key competitors.
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©2010 - ALL RIGHTS RESERVED - Southwestern Cengage Learning No part of this work covered by the copyright hereon may be reproduced or used in any form except as may be permitted by the license terms herein.
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Some of the iPod’s major competitors include Rio Karma, Dell Digital Jukebox DJ, Samsung Napster YP-910GS, and the Gateway Jukebox Player DMP-X20 (see Exhibit 6).73 Some of the differences from the iPod include a lon- ger battery life, such as a 16-hour battery life for the Dell MP3 player. The weight also varies from one competitor to the next, ranging from 7.7 ounces to 5.5 ounces. (For a detailed list of the major competitors’ specifications, see Exhibit 7.)
The Microsoft Zune premiered in the fall of 2006. Due to its lack of tremendous success, in the fall of 2007, Microsoft exerted great energy in combating the suc- cess of the iPod with its improved Zune. The Zune offers options of 4, 8, or 80 gigabytes of storage with prices ranging from $150 to $300. The newest edition of the Zune is smaller, has a better viewing screen, and allows users to wirelessly synchronize the gadget with the music on their computers. It also includes a touch-sensitive pad that allows users to navigate through songs with more precise control than the iPod, according to Microsoft executives.74 But critics suggest that the Zune does not pose a significant threat to the iPod because it does not offer any significant technological breakthroughs.75 Only 1.2 million Zunes sold during 2007 while Apple sold more than 41 million iPods. Apple’s success can likely be attributed to its marketing competency.
Marketing Up until this point, Apple’s marketing endeavors have earned it awards, product sales, and a devoted base of customers, both new and old. In 2003, Apple was awarded Advertising Age’s Marketer of the Year for its upbeat, original, and (most importantly) memorable advertisements for both its iPod and iTunes.76 Apple has been hailed as one of the best marketers by many different sources and has had a reputation over the years of being a brand that can gain customers through its well-thought-out and carefully executed marketing strategies.
Marketing has been one of Apple’s strengths; how- ever, staying on top of the game will become more difficult as Apple develops a broader range of products and markets them to the mainstream customer rather than just the “tech-savvy fanatics” in fields such as edu- cation and design.77 “The customer base is now more diverse, including students and mainstream consum- ers, and it’s harder to satisfy as a whole,” says Lopo L. Rego, a marketing professor at the University of Iowa.78 Business leaders today have a daunting job in balancing shareholder demands and running a successful com- pany. Businesses want to market new products aggres- sively to try and ensure their products’ success. Apple
heavily promoted the iPhone when it was introduced in July 2007. Customer and investor expectations, due to Apple’s reputation, boosted the stock price. But when customers don’t believe that the marketing promises have been delivered, stock price, brand equity, and investor confidence are significantly affected.79 Apple’s success lies in a carefully thought-out plan.
Marketing Plan A marketing plan begins with design of the product.80 In an industry of low profit margins and cost cutting, Apple takes a different approach to the design of its products. While competitors are doing everything they can to keep costs down, Apple does what it can to make its product different. In 2007, for the third year in a row, Apple was named as the Most Innovative Company by Business- Week.81 Its CEO, Steve Jobs is “a legend for his design sense.”82 Even employees of one of Apple’s biggest com- petitors, Microsoft, have recognized Apple’s dominance in the design of eye-catching products. The employees created a mock promotion for the iPod had it been cre- ated by Microsoft and circulated it on YouTube.83
Steve Jobs is essential to the public relations and promotional aspect of Apple, especially with the iPod.84 He maintains relationships with the media and has been called the “public face and champion of the brand.”85 He is an expert when it comes to talking with the press, maintaining relationships with magazine editors, and continually creating new relationships.86 Because of his dynamic, high-energy personality, he usually holds a new idea that he is energetic about and is always ready and willing to share the idea to gain exposure.
Jobs also takes action in response to customer feed- back to show that he is listening and concerned. For example, three months after the iPhone was available in stores, Apple cut the price of this product by one- third. This was a strategic move to increase demand and meet sales goals; it was not the result of a faulty product. Consumers who had purchased the iPhone in the first three months for the higher price expressed great dissat- isfaction. Jobs responded by promising these consumers a $100 Apple store credit.87
A more recent advantage in Apple’s marketing strat- egy is its retail stores. Apple has opened more than 200 retail stores located worldwide. At the time that Apple opened its first retail store in 2001, analysts predicted that Apple would report huge losses and shut the store within two years. At the time, no computer manufac- turer had proved profitable in running its own branded store.88 However, Apple’s retail stores contributed an estimated $200 million, 15 to 16 percent of its prof- its during the past two years (see Exhibit 8).89 Apple’s philosophy behind the stores is brand exposure. Apple believes that the more people can touch an Apple product
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and see what it can do with their own eyes, the greater the potential market share.90 In addition, the stores pro- vide free group workshops, personal training, and per- sonal assistance for Apple customers.91
Apple offers a One-to-One program for an annual fee of $99; subscribers can attend a tutorial session with an Apple expert for an hour once a week for one year. Apple customers can also consult with the staff at the “Genius Bar” by appointment. The Genius Bar is where Apple product users meet face-to-face with Apple’s “geniuses” for answers to technical questions and for problem troubleshooting. In addition, cus- tomers wanting to purchase a new computer or other
equipment can schedule an appointment with a shop- ping assistant, who helps ensure that the customer selects the right equipment for his or her needs. Apple has apparently struck a chord with customers because its staff conducts more than 50,000 training sessions per week.92 “Apple has become the new gathering place,” said Steven Addis, chief executive of Addis Creson, a brand strategy and design firm in Berkeley. “You can’t help but get caught up with it when you first walk in.”93
As so eloquently stated in a USA Today article, “Apple’s arsenal of attention-getting tools holds lessons for any company: design cool, innovative products. Have
Exhibit 6 Products of Competitors to iPod
Creative Nomad Jukebox Zen NX (20 GB)
Samsung Napster YP-910GS (20 GB)
Rio Karma (20 GB)
iRiver iHP-120 Dell Digital Jukebox
DJ (20 GB)
Gateway Jukebox Player DMP-X20 (20 GB)
Source: http://reviews.cnet.com/4520-6497-5093864.html.
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a streamlined product line. Invest in memorable ads. Work your customer base to make customers feel special and cre- ate word-of-mouth agents. Most important: keep the world and media surprised, to generate gobs of attention.”94
Finally, Apple has garnered major success for iPod and iTunes by way of strategic partnerships with other well-known brands. Apple has created market- ing agreements with Volkswagen of America, Burton Snowboards, Nike, and Starbucks. By affiliating itself with different brands, Apple gains consumer confi- dence as well as exposure through marketing partner advertisements.
Strategic Agreements All of the strategic agreements that are currently known by the public are agreements related to the iPod. It remains to be seen what alliances or joint ventures Apple
enters in order to create awareness for the iPhone and Apple TV.
Volkswagen. In early 2003, Volkswagen of America (VW) offered a free iPod to customers who purchased a 2003 hardtop Beetle 10. The ad campaign was aptly named “Pods Unite.”95 The deal brought iPod enthusi- asts (and people who just wanted to learn more about the iPod) into the Volkswagen stores, and both products benefited from the advertisement. For three months, iPods were shown in Volkswagen showrooms.96 Also, the Volkswagen sold iPod connectivity wiring and a cradle for the iPod to be used in the new VW Beetle.97 Because both brands are known for unique design, it is likely that the promotion brought in consumers who highly value the design aspect of a product, whether it is a car or a digital music player.
Exhibit 7 Details of Products of Competitors to iPod
Basic Specs Creative Nomad Jukebox Zen NX (20 GB)
Samsung Napster YP-910GS (20 GB)
Rio Karma (20 GB)
iRiver iHP-120
Dell Digital Jukebox DJ (20 GB)
Gateway Jukebox Player Product DMP- X20 (20 GB)
Product type Digital player Digital player / recorder / radio
Digital player
Digital player / voice recorder / radio
Digital player / voice recorder
Digital player / voice recorder / radio
PC interface(s) supported
Hi-Speed USB
Hi-Speed USB Hi-Speed USB
Hi-Speed USB Hi-Speed USB Hi-Speed USB
Flash memory installed
8 MB Info unavailable Info unavailable
Info unavailable Info unavailable
Info unavailable
Storage capacity
20 GB 20 GB 20 GB 20 GB 20 GB 20 GB
Digital formats supported
MP3 MP3 MP3 MP3 MP3 MP3
Weight 7.2 oz 6 oz 5.5 oz 5.6 oz 7.6 oz 7.7 oz
Resolution 132 � 64 Info unavailable 160 � 128 Info unavailable 160 � 104 160 � 128
Battery technology
Lithium ion Lithium polymer
Lithium ion Lithium polymer
Lithium ion Lithium ion
Mfr estimated battery life
14 hour(s) 10 hour(s) 15 hour(s) 16 hour(s) 16 hour(s) 10 hour(s)
Software included
Creative MediaSource
Drivers & Utilities
Drivers & Utilities
Drivers & Utilities
Drivers & Utilities
Drivers & Utilities
Source: http://reviews.cnet.com/4520-6497-5093864.html.
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In the fall of 2007, rumors came out that Apple and VW were in discussions about furthering their relation- ship to create an iCar. This car would feature products that Steve Jobs fashioned. No details have been specified by either company’s leaders.98
Burton Snowboards. In January 2004, Burton released a snowboarding/snow-skiing jacket made especially for use with the iPod (Exhibit 9). The jacket has a built-in iPod control electronic system on the sleeve of the jacket so that the wearer can operate the iPod without remov- ing gloves, digging in pockets, or fumbling with zippers.99 The iPod rests in a protected chest pocket in the inner lining of the jacket. With this jacket, Apple places a prod- uct into the hands of those who use iPods and creates exposure for the iPod by way of young snowboarders and skiers showing off and wearing the special jacket.
Nike. Nike and Apple have teamed up to create a smart running shoe. When runners combine a pair of Nike athletic shoes, an iPod nano, and the iPod Sport Kit, they are able to track their run in real time, with time, distance, pace, and calories burned displayed on the iPod. The iPod Sport Kit became available in 2006. Users’ playlists can be selected based on the desired workout. If runners need a sudden burst of energy, they can press the Power Song button. An additional feature is the voice feedback that tells runners when they reach a personal best, whether it is in regard to pace, distance, time, or calories burned.100 The personal data can be
uploaded to Nike’s Web site, and runners can compete virtually against one another.101 The most recent part- nership between Nike and Apple will shift to the gym. Teaming up with gym equipment makers and 24-Hour Fitness and Virgin Athletic Clubs, Apple and Nike will allow club members to plug their iPod nanos into the cardio equipment to track workouts, upload the infor- mation to Nike’s Web site, and set goals based on per- sonal history or to compete with others tracked on the Web site.102
Starbucks. In September 2007, Starbucks and Apple announced a joint venture that allows Starbucks cus- tomers to access (at no cost) the iTunes Wi-Fi Music store at more than 600 participating Starbucks loca- tions. Customers can browse, search, and preview all songs available on the iTunes store, including the “Now Playing” service, which displays the name of the song playing at that moment in Starbucks. “Getting free access to the iTunes Wi-Fi Music Store and the ‘Now Playing’ service at Starbucks is a great way for customers to dis- cover new music,” said Steve Jobs.103 If customers have to leave the Starbucks store before the download of a song is complete, their personal computer will complete the download automatically at a later time. Every song purchased in a Starbucks participating location syncs back to the users’ computer the next time they connect.
In addition to these agreements with domestic com- panies, Apple is seeking opportunities to create demand for its products in the global market.
Exhibit 8 Retail Sales as a Contribution to Overall Apple Revenue
1999
in m
ill io
n s
$0
$1,800
$3,600
$5,400
$7,200
2000 2001 2002
Revenues Without Retail
Retail Contribution to Apple Revenues
Revenues With Retail
2003 2004 2005 2006 2007
Source: 2007, Retail Stores’ Importance Highlighted, http://ifoapplestore.com, August 17.
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Going Global To stay on top of its game, Apple is pursuing oppor- tunities to sell the iPhone globally. Apple has a goal of capturing 1 percent of the global cell phone business by the end of 2008. It already has partnership agreements with cell phone carriers in France, Germany, and Great Britain. It has also entered the Middle East and Africa regions, ranking fifth next to Nokia, Research In Motion, HTC, and Motorola.104 Considering that Japan is one of the world’s largest and most demanding mobile phone markets with almost 100 million mobile phone users, Steve Jobs has been meeting with officials in Japan in hopes of making a partnership agreement with some of the major telecommunications companies in Japan. This market will be difficult to penetrate, as many other foreign companies have tried unsuccessfully to compete with the 10 domestic handset makers in Japan. Some analysts wonder whether Apple will be able to develop a relationship with the Japanese carriers due to Apple’s tight control over the design of the phone, but others believe Apple will succeed. Apple already has a positive brand image in Japan related to the Macintosh computer and the iPod and has seven Apple retail stores already in place.105
Stephen Kobrin, a Wharton Multinational manage- ment professor explained in a recent interview that com- panies that are high-tech and driven by technology that demands that they expand into many countries simulta- neously are “born global.” He clarifies by further stating, “Companies that are born global ‘tend to have high-tech
products that immediately find acceptance in many dif- ferent cultures and societies.’”106 Thus, it is likely that the iPhone will experience success in many different markets, as will the Apple TV and other new products that Apple may launch when they become part of its global strategy.
Future Opportunities and Challenges As Apple tries to expand its product line to include media and software in addition to hardware and as it tries to reach many different consumers rather than its traditional niche of “cult followers,” the tech-savvy consumers who work in fields such as education and design, the company will find it more difficult to keep a positive brand image among all consumers. The tech- nology and entertainment industries are constantly and rapidly changing. Will Apple be able to keep its reputa- tion related to innovative design and continually launch products that will be the “latest hit”? Competition has become extremely fierce in the technology sec- tor, and Apple needs to be concerned not only about major competitors, but also about start-up companies. For example, in relation to the iPhone, GotVoice is a Web-based company that allows subscribers to record voicemail messages in MP3 format and send those mes- sages to their e-mail account to view the subject line and the message length. This capability rivals Apple’s Visual Voicemail on the iPhone, and the service is free unless users prefer to pay $10 to avoid ad pop-ups.107
Exhibit 9 Complementary Product Advertised with iPods
Source: www.burton.com/Burton/gear/products.asp?productID=728.
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Interestingly, GotVoice has an advantage over Apple’s Visual Voicemail in that it works not only with cell phones, but also with home and work phones.108 It will be a challenge for Apple to maintain its competitive
advantage in new product hardware and to create strong relationships with powerful suppliers of media and other services as well as fend off startups such as GotVoice in software and other areas.
NOTES
D. Leonard, 2003, Songs in the key of Steve, 1. Fortune, April 28. D. Chmielewski & M. Quinn, 2007, Technology; Movie studios fear 2. the sequel to iPod; They see risk that new Apple TV signals effort to control distribution, Los Angeles Times, June 11, C1. R. E. Hoskisson, 2007, Strategic Focus: Apple: Using innovation to 3. create technology trends and maintain competitive advantage, Hitt, Ireland, & Hoskisson, Strategic Management: Competitiveness and Globalization, 8th Edition. Ibid.4. Apple history, www.apple-history.com/frames.5. Ibid.6. L. Kimmel, 1998, Apple Computer, Inc.: A History, www.geocities7. .com/Athens/3682/applehistory.html. Ibid.8. http://apple-history.com.9. Apple Computer History Weblog, http://apple.computerhistory.org.10. L. Kimmel, 1998, Apple Computer, Inc.: A history.11. Apple Computer History Weblog.12. http://apple-history.com.13. Ibid.14. Apple Computer History Weblog.15. http://apple-history.com.16. Ibid.17. Ibid.18. Ibid.19. http://www.apple.com/itunes.20. 2008, iTunes store, www.apple.com/itunes/store/, January 8.21. P. Hardy, 2003, Apple launches Windows-based iTunes, 22. Music & Copyright Magazine, October 29. A. Hesseldahl, 2005, Unpeeling Apple’s Nano, 23. BusinessWeek, www.businessweek.com, September 22. 2007, www.apple.com.24. R. E. Hoskisson, Strategic Focus: Apple.25. 2007, Apple reinvents the phone with iPhone, Apple Inc. press 26. release, www.apple.com/pr/library/2007/01/09iphone.html, January 9. K. Allison, 2007, Apple encroaches on Window’s turf, 27. The Financial Times, www.ft.com, June 11. 2007, iPhone delivers up to eight hours of talk time, Apple Inc. 28. press release, www.apple.com/pr/library/2007/06/18iphone.html, June 18. 2007, In three months, iPhone sales top a million, 29. New York Times, www.nytimes.com, September 11. Ibid.30. M. Quinn & D. C. Chmielewski, 2008, Studios join Apple’s movie-31. rental service, Los Angeles Times, www.latimes.com, January 16. B. Schlender, 2007, The trouble with Apple TV, 32. Fortune, June 11,155(11): 56. 2008, www.apple.com/appletv/rentals.33. W. Cohen, www.rollingstone/news/newsarticle.asp?nid =18075.34. K. Regan, 2007, EMI revenue falls but DRM-free iTunes sales 35. promising, Ecommerce Times, www.ecommercetimes.com, August 6. M. Garrahan & K. Allison, 2007, Apple signs film deal with Fox 36. studio, Financial Times, www.ft.com, December 27. D. C. Chmielewski & M. Quinn, 2007, Technology; Movie studios 37. fear the sequel to iPod; They see risk that new Apple TV signals effort to control distribution, Los Angeles Times, June 11, C1.
2008, Apple premieres iTunes movie rentals with all major film 38. studios, Apple press release, www.apple.com/pr/library, January 15. M. Quinn & D. C. Chmielewski, Studios join Apple’s movie-rental 39. service. 2007, Apple chooses Cingular as exclusive U.S. carrier for its 40. revolutionary iPhone, Apple Inc. press release, www.apple.com/pr/ library/2007/01/09cingular.html, January 9. 2008, www.apple.com/iphone.41. A. Hesseldahl, 2007, Take the iPhone apart, 42. BusinessWeek, www .businessweek.com, July 2. 2001, Napster’s History, http://w3.uwyo.edu/~pz/nap2.htm.43. 2001, The history of the Napster struggle, www44. .theneworleanschannel.com/news/457209/detail.html. 2003, Napster 2.0 to launch by Christmas, www.roxio.com/en/45. company/news/archive/prelease030728.jhtml. Ibid.46. J. Ketola, 2003, Kazaa Plus service launched, www.afterdawn.com, 47. August. 2008, Wikipedia, http://en.wikipedia.org/wiki/kazaa.48. 2006, Kazaa settlement, 49. BBC News, http://news.bbc.co.uk., July 27. 2003, Kazaa Usage Map, http://tools.waglo.com/kazaa.50. N. Wingfield, 2004, Price war in online music, 51. Wall Street Journal, www.wsj.com, August 17. 2008, http://musicstore.connect.com.52. Y. I. Kane, 2007, Sony to challenge Apple in TV, movie downloads, 53. Wall Street Journal, www.online.wsj.com, September 4. 2008, www.virgin.com/VirginProducts/Shopping/Musicdownloads54. .aspx. 2008, iTunes now the number two music retailer in the United 55. States, Apple press release, www.apple.com/pr/library. 2008, http://musicdownloads.walmart.com.56. 2008, http://music.yahoo.com.57. B. Stone, 2007, Amazon and TiVo in venture to put downloaded 58. movies on TV, New York Times, www.nytimes.com, February 7. G. Sandoval, 2007, NBC says goodbye to Apple, hello to Amazon, 59. www.news.com, September 4. 2008, CinemaNow Inc., 60. BusinessWeek, http://investing. businessweek.com, March 14; 2008, www.cinemanow.com; 2008, Wikipedia, http://en.wikipedia.org; A. Gonsalves, 2007, Information Week, www.informationweek.com, July 18. 2007, The Walt Disney Studios to offer movie rentals on demand 61. through Xbox Live starting now, MicrosoftNews, www.microsoft .com/presspass, July 10. 2008, HP and Sony Pictures Home Entertainment announce 62. manufactured-on-demand content licensing agreement, HP News Release, www.hp.com/hpinfo/newsroom, January 24. 2007, Blockbuster acquires Movielink, 63. New York Times, www .nytimes.com, August 9. 2008, Netflix and LG unveil video-on-demand service, 64. Appliance Magazine, www.appliancemagazine.com, January 7. 2008, Netflix now offers subscribers unlimited streaming of movies 65. and TV shows on their PCs for the same monthly fee, Netflix press release, www.netflix.mediaroom.com, January 14. Leipzig, 2007, PSP (PlayStation Portable) video download service, 66. Sony Computer Entertainment Europe press release, www.scei .co.jp/corporate/release, August. 2008, Wikipedia, http://en.wikipedia.org.67.
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D. Pogue, 2007, High-speed video store in the living room, 68. New York Times, www.nytimes.com, September 6. J. Goldman, 2008, Motorola hangs up on handsets, www.cnbc69. .com, January 31; A. Hasseldahl, 2008, Blackberry vs. iPhone: Who wins? BusinessWeek, www.articles.moneycentral.msn.com, January 3. E. M. Rusli, 2007, Palm wilts, 70. Forbes, www.forbes.com, October 2. A. Hesseldahl, 2008, Blackberry vs. iPhone: Who wins?71. J. Goldman, 2008, iPhone vs. Blackberry: Apple launches new 72. software, www.cnbc.com, March 6. www.reviews.cnet.com/html.73. N. Wingfield, 2007, Microsoft tunes its Zunes to catch up with iPod, 74. Wall Street Journal Online, www.wsj.com, October 3, D8. Ibid.75. A. Cuneo, 2003, Apple transcends as lifestyle brand, 76. Advertising Age, December 15. 2007, A bruise or two on Apple’s reputation, 77. BusinessWeek, www .businessweek.com, October 22. Ibid.78. J. Quelch, 2007, How marketing hype hurt Boeing and Apple, 79. Harvard Business, http://discussionleader.hbsp.com, November 2. Ibid.80. J. Smykil, 2007, 81. BusinessWeek names Apple most innovative, http://arstechnica.com, May 6. L. Gomes, 2006, Above all else, rivals of Apple mostly need some 82. design mojo, Wall Street Journal, May 24, B1. Ibid.83. Cuneo, Apple transcends as lifestyle brand.84. Ibid.85. Ibid.86. 2007, In 3 months, iPhone sales top a million.87. R. Stross, 2007, Apple’s lesson for Sony’s stores: Just connect, 88. New York Times, www.nytimes.com, May 27.
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