Game Design
Game Design Introduction Assignment 3: Project Report (40%)
Student Name: Student Number:
Tutor:
Game Design Elements: Mechanics
The game prototype that has been demonstrated in the game playtesting video clearly demonstrates the key mechanic/s present in the game design.
Weak demonstration
Satisfactory demonstration
Highly proficient demonstration
0 2
4
6
8
10
12
14
Game Design Elements: Story, Aesthetics and Technology
16
18
The game prototype clearly begins to demonstrate some evidence of the story and aesthetics (and where relevant, technology) present in the game design.
Weak demonstration
20
Satisfactory demonstration
Highly proficient demonstration
0 1.5 3 4.5 6 7.5 9 10.5 12 13.5 15
Construction/Build Quality
The construction quality of the prototype demonstrated in the playtesting video reveals a consistently high level of fit and finish, with good attention to detail. It demonstrates appropriate use of software tools or paper prototyping to effectively showcase the game design.
Weak construction quality
Satisfactory construction quality
Highly proficient construction quality
0 2
4
6
8
10
12
14
16
Game Play testing Video: Technical Requirements and Referenceing
18
20
The game play testing video is presented in high quality and the accompanying narration clearly describes what is happening in the game play throughout. The video is between 2-5 minutes long. All third party references utilised in the game design prototype have been referenced using the Chicago Referencing format, and a detailed reference list has been provided.
Technical requirements not met
Technical requirements somewhat met
Technical requirements exceeded
0 2
4
6
8
10
12
14
16
18
20
Section Total:
Testing and User Feedback
Peer feedback has been requested on the unit blog. The request for peer feedback clearly describes the game and invites peers to view the game design document associated with this design. The feedback request includes a link the game play video and names at least 2 specific areas that the designer would like to receive targeted peer feedback on.
Weak feedback request
Satisfactory feedback request
Highly proficient feedback request
Peer feedback has been provided on at least 2 peers’ game designs. The feedback provided has been clearly screenshotted and included on the unit blog. Feedback provided to peers critically analyses the game design in regards to the 4 gameplay elements of mechanics, story, aesthetics and technology. Feedback provided is respectful and balanced, focusing on both aspects of the design that currently work well, as well as those that can be further refined. The specific areas of feedback requested by the designer have been addressed.
Feedback provided requires development
Feedback provided is satisfactory
Feedback provided is exceptional
0 1.5 3 4.5
6
7.5
9
10.5
12
13.5
15
Section total: Assessment 1 : Total:
Details on Curtin University's late assessment policy can be found here: http://humanities.curtin.edu.au/current_students/late_assessment.cfm