MLA Format Essay 4 Pages
Correction_Work/Friend_Work/first draft violent video games.docx
First and last name
Class title
University
March 10, 2020
The Impacts of Violent Video Games
Video games have been around for a very long time , however, are ever-changing. That is, different war-time scenarios are utilized and although that is true, there is one consistency in gaming. Which would be the fact that many games both in the past and to date have been increasingly violent. Yes, games that do not encourage violence still exist, however, these aren’t the games we will necessarily focus on throughout this paper. As research suggests, each individual is different in how they perceive games as well as how they react to them. Because of this fact both good and bad outcomes arise from the use of violent video games. And although efforts have been conducted to try and mitigate risks, one fact remains which is that these games will ultimately always exist in society. Violent video games have both negative and positive impacts on users, however, primarily the effects are geared more negatively by far.
One of the most common negative impacts that violent games have on individuals would be that these individuals lose interest in family and friend time. That is, instead of meeting and spending time with said people, the gamer will use most time in playing these games. Overall, it has been proven that video can lead to an addiction. There are many personal stories of individuals who have lost all social lives due to these violent video games. It was also found that said games can be very straining on romantic relationships as well. As more and more time of the addict is given to completing only one more match or game (Science Daily, 1).
Another major issue with these types of games would be the fact that many people claim violent games cause violence in real life. This is surely the most popular claim that is against these games. Although this is true , to some degree researchers cannot be too certain as to whether or not violent video games pose any real threats or not. Children more so than other groups are more susceptible tot the content and themes in video games. As revealed games such as Call of Duty ultimately have about 21% of gamers who are aged 10-14 playing (Stanton, 1). And although this may not appear to be a high value, these games are surely not intended for such age groups overall. There are various reasons as to why it is difficult to say whether or not games cause such violence as author Stanton explains throughout his article. One reason that is provided would be that many headlines in the media negatively reflect the reality of situations. Because of this and several other factors Stranton says that no one really knows these answers (Stranton, 1).
Science Daily. “Video Games Linked To Poor Relationships With Friends, Family.” Science Daily. 25 January 2009. https://www.sciencedaily.com/releases/2009/01/090123075000.htm
Stanton, R. “ Do video games make children violent? Nobody knows – and this is why.” The Guardian. 14 February 2018. https://www.theguardian.com/technology/2016/mar/09/do-video-games-make-children-violent-nobody-knows-and-this-is-why
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Correction_Work/Friend_Work/Outline For Video Game Essay.docx
First and last name
Class title
University
March 16, 2020
I. Introduction:
a. Discuss prevalence of children playing video games, use statistics
i. 90% of children and 95% of teens play video games
b. Discuss the prevalence of violence in video games, use statistics
i. 85% of video games have violence in them
c. Talk about how media has pushed that there is a link between video games and aggressive behavior
II. Body Paragraph 1:
a. Topic Sentence:
i. Although there have been connections to aggressive behavior, there are many positive qualities that can be developed through moderate use of video games.
b. Discuss the positives of playing video games
i. Improves coordination
ii. Improves problem-solcing
iii. Enhances memory
iv. Enhances multitasking
c. Talk about how children use it to socialize and create healthy competition
i. Increases decision making
ii. Makes you less anti-social
d. Talk about how generally violence is not the main reason to play
i. Beating the game is
III. Body Paragraph 2:
a. Topic Sentence:
i. However, there are still scientists that have found connections between violent video games and aggressive behavior.
b. Possible Effects to discuss
i. Noticeable changes to behavior:
1. Aggression
2. https://www.frontiersin.org/articles/10.3389/fpsyg.2019.00384/full
ii. Ignoring or not prioritizing responsibilities
iii. Difficulty sleeping
iv. Declining grades
v. Social isolation
vi. Poor time management
IV. Refute Body Paragraph 2:
a. Topic Sentence:
i. Nevertheless, these negative effects are only noticed when excessive game play is used. In moderation children can gain the bountiful positive effects.
b. Talk about how the links to aggression are incorrect:
i. Most studies did not study cause and effect
ii. Studies did not link to real life aggression (violence)
iii. The crime rate for youth has decreased since 1996
c. Discuss that most things in excess are bad, video games are no different
i. TV
ii. Eating
iii. Sitting
V. Conclusion:
a. Discuss the main points from each paragraph
i. Positives
ii. Negatives
iii. Tie in why positives outweigh the negatives
b. Discuss how video games now reward those who are good, E-Sports
c. Talk about how it is now an important part of culture in this growing age of technology
i. We cannot ban children from playing, it is all around us.
ii. We need to learn how to develop moderation
Correction_Work/Friend_Work/Video games free write.docx
First and last
Class title
University
March 16, 2020
Free Write Exercise
Video games have only increased in prevalence over the last twenty to thirty years. Now more than 90% of U.S. children play some sort of video game. And when considering ages twelve to seventeen the figure increases to 97%. Considering the large amount of adolescents and children who play video games, 85% of video games contain some amount of violence in them. It is concerning to see whether there are harmful effects to violence in video games as it Is so prevalent in our society. The news and media often turn to video games to explain mass casualty events or acts of violence by teens. This coverage adds to the significance of this discussion and why the scientific community has been taking serious steps to create a connection. However, there are some important key points to remember. First of all, most of the research on violent video game use relies on measures to assess aggression that do not correlate with real-world violence. Some studies are observational and do not prove cause and effect. Secondly, federal crime statistics suggest that serious violent crimes among youths have decreased since 1996, even as video game sales have soared. Finally, parents can protect children from potential harm by limiting the use of video games and taking other common-sense precautions.
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Correction_Work/My_Work/australia.docx
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Australian Bushfire: Climate Changes
Bushfires are common in Australia over the past century and it has been problematic because the underlying root cause of the fires is not clear. The topic is interesting because the unprecedented bushfires have continued to unfold and the principal causes of the fires are still a competing argument. In 2019, the temperatures in Australia was above average and the rising levels of the greenhouse gases into the atmosphere caused the lack of radiation balance on earth leading to less escape of heat. What are the underlying causes and negative factors that favor the occurrence of Australia’s bushfires? What is the role of climate change in relation to these devastating fires?
After the devastation of fire in Australia several things were impacted. Billions of animals were dying as a result of lack of habitat and food. The bushfire affected the biodiversity and caused the population of animals and plants to reduce. The fire also caused smoke and caused air pollution which reduced the quality of air in the affected regions. This affected the human health and the living things in the region since they breathed contaminated air with too much smoke (Head 180). However, “Australia is prepared to debate radical changes to where people live and how land is used, the limits to adaptation imply the need for mitigation. This means supporting ambitious global greenhouse emissions reductions targets (Bowman 66).”
The researchers at the World Weather Attribution say that the climate changes had advanced the risk of the Australian’s weather condition which drove fire for about 30%. Climate change greatly contributed to the occurrence of fire in the country. According to several researches, since models have a tendency to underestimate the trends of extreme heat in the region. Looking at the bushfire, the scientists utilizing Fire Weather Index measurement method took into account humidity, temperature, wind and rainfall to realize the risk of fire.
Climate change is the major factor that caused the occurrence of the bushfire in Australia. According to most of the researchers, the drought condition left the land bare and dry that facilitated the spread of fire. Bushfire is explained to be intensified by the drought conditions as well as the unprecedented heat. Australia is known for division and climate denial and debate has erupted through the bushfire control as well climate change. Weather control might be an answer to the control change. “There is no single risk reduction strategy. Controlled burning remains key to control the condition in Bushfire in Australia (Brennan 2960).”
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Work cited
Brennan, Karl EC, Fiona J. Christie, and Alan York. "Global climate change and litter decomposition: more frequent fire slows decomposition and increases the functional importance of invertebrates." Global Change Biology 15.12 (2019): 2958-2971. Retrieved from https://onlinelibrary.wiley.com
Bowman, David MJS, et al. "Forest fire management, climate change, and the risk of catastrophic carbon losses." Frontiers in Ecology and the Environment 11.2 (2018): 66-67. Retrieved from https://esajournals.onlinelibrary.wiley.com/doi/abs/10.1890/13.WB.005
Dowdy, Andrew J. "Climatological variability of fire weather in Australia." Journal of applied meteorology and climatology 57.2 (2018): 221-234. Retrieved from https://journals.ametsoc.org/
Eckstein, David, et al. "Global Climate Risk Index 2020." Bonn: German watch (2019). Retrieved from https://www.germanwatch.org/sites/germanwatch.org
Head, Lesley, et al. "Climate change and Australia." Wiley Interdisciplinary Reviews: Climate Change 5.2 (2019): 175-197. Retrieved from https://onlinelibrary.wiley.com/
Hughes, Lesley, and Will Steffen. Be prepared: climate change and the Australian bushfire threat. Climate Council of Australia, 2020. Retrieved from https://www.climatecouncil.org.au/
Horton, Graeme, Liz Hanna, and Brian Kelly. "Drought, drying and climate change: emerging health issues for ageing Australians in rural areas." Australasian Journal on Ageing 29.1 (2018): 2-7. Retrieved from https://onlinelibrary.wiley.com/doi/
Hope, Pandora, et al. "On Determining the Impact of Increasing Atmospheric CO2 on the Record Fire Weather in Eastern Australia in February 2020." Bulletin of the American Meteorological Society 100.1 (2019): S111-S117. Retrieved from https://journals.ametsoc.org/doi/abs/
Morrissey, Shirley A., and Joseph P. Reser. "Natural disasters, climate change and mental health considerations for rural Australia." Australian Journal of Rural Health 15.2 (2017): 120-125. Retrieved from https://onlinelibrary.wiley.com/doi
Nicholls, Neville. "Comments on “influence of location, population, and climate on building damage and Fatalities due to Australian bushfire: 1925–2015”." Weather, Climate, and Society 3.1 (2016): 61-62. Retrieved from https://journals.ametsoc.org/doi/full/