Chapter7LT1.pptx

Research Methods in Psychology

Repeated Measures Designs

1

Repeated Measures Designs

Each individual participates in each condition of the experiment

Completes the DV measure with each condition

Hence “repeated measures”

Also called “within-subject” design

Entire experiment is conducted “within” each subject

2

Repeated Measures Designs, continued

Advantages

No need to balance individual differences across conditions of experiment

Fewer participants needed

Convenient and efficient

Measure changes in participants’ behaviors over time

More sensitive design

3

Sensitivity

A sensitive experiment

Can detect effects of IV even when IV has small effect

“Error variation” is reduced

Same people participate in each condition

Variability due to individual differences eliminated

4

Practice Effects

Disadvantage: practice effects

People change as they are tested repeatedly.

Performance may improve over time.

People may become bored or tired as number of “trials” increases.

Practice effects become a potential confounding variable if not controlled.

5

Practice Effects, continued

Example

Suppose a researcher compares two different study methods, A and B.

Condition A: Participants use a highlighter while reading a text, then take a test on the material.

Condition B: Participants read a text and make up sample test questions and answers, then take a test on the material.

6

Practice Effects, continued

Suppose

All participants first experience Condition A and then Condition B

Results indicate test scores are higher in Condition A compared to Condition B

Confounding of IV with order of presentation

Can’t determine effect of IV

Practice effects (boredom, fatigue) may explain poorer performance in Condition B

7

Practice Effects, continued

Balance practice effects across conditions.

Counterbalance the order of conditions

Half of the participants do Condition A, then B

The remaining participants do Condition B, then A

Distribute practice effects equally across conditions.

Practice effects aren’t eliminated.

Balance, or average, practice effects across the conditions of the experiment.

8

Counterbalancing Practice Effects

Two types of repeated measures designs

Complete and Incomplete

Purpose of each type: counterbalance practice effects

9

Complete Repeated Measures Design

Balance practice effects within each participant.

Each participant experiences each condition several times.

Each participant forms a “complete experiment.”

Use different orders each time

Use when each condition is brief

e.g., simple judgments about stimuli

10

Complete Design, continued

Two methods for generating orders of conditions

Block randomization

ABBA counterbalancing

11

Complete Design, continued

Block randomization

Block = all conditions of an IV

e.g., 4 conditions: A, B, C, D (e.g., control; hand-held, hands-free, passenger)

Generate a random order of the block (ACBD)

Participant completes condition A, then C, then B, then D

Generate new random order for each time participant completes conditions of experiment

12

Complete Design, continued

Block randomization

In general, the number of blocks is equal to the number of times each condition is administered, and the size of each block is equal to the number of conditions.

Practice effects are averaged across the many presentations of the conditions

Requires many presentations to balance practice effects

13

Complete Design, continued

ABBA counterbalancing

Use when conditions are presented only a few times to each participant

Use random sequence of conditions (e.g., DACB)

Then present opposite of sequence (BCAD)

Repeat with new random sequence and opposite, etc.

Each condition has same amount of practice effects.

14

Complete Design, continued

Use ABBA counterbalancing only if practice effects are “linear”

Linear practice effects

Participants change in the same way with each presentation of a condition.

Nonlinear practice effects

Participants change dramatically with the administration of a condition (e.g., “aha”)

Confounding between practice effects and IV

Use block randomization

15

Complete Design, continued

Do not use ABBA counterbalancing when anticipation effects can occur.

Participants form expectations about which condition will appear next in sequence.

Responses may be influenced by expectations (not IV).

If anticipation effects are likely (e.g., conditions are predictable), use block randomization.

16

Incomplete Repeated Measures Design

Each participant experiences each IV condition once.

Balance practice effects across participants (not within).

General rule for balancing practice effects

Each IV condition must appear in each ordinal position (1st, 2nd, 3rd) equally often.

17

Incomplete Design, continued

Two techniques for balancing practice effects

All possible orders

Selected orders

18

Incomplete Design, continued

All possible orders

Use with 4 or fewer IV conditions (e.g., control; hand-held, hands-free, passenger)

2 conditions (A, B) → 2 possible orders: AB, BA

Randomly assign half of the participants to do condition A first, then B; other half: B then A

3 conditions (A, B, C) → 6 possible orders

Randomly assign participants to one of the six orders

4 conditions (A, B, C, D) → 24 possible orders

Need at least 1 participant randomly assigned to each order

19

Incomplete Design, continued

Selected orders

Select particular orders of conditions to balance practice effects

Two methods

Latin Square

Random starting order with rotation

Each IV condition appears in each ordinal position exactly once.

Randomly assign each participant to one of the orders of conditions.

20

Latin Square (example)

We select the number of orders that is some multiple of the number of conditions.

Each condition appears in each ordinal position once to balance practice effects.

Order of Conditions

1st 2nd 3rd 4th

A B D C

B C A D

C D B A

D A C B

Incomplete Design, continued

21

Incomplete Design, continued

Another advantage of Latin Square:

1st 2nd 3rd 4th

A B D C

B C A D

C D B A

D A C B

Each condition precedes and follows every other condition once (e.g., AB and BA, BC and CB)

This helps control for potential order effects (p. 258)

22

Incomplete Design, continued

Random starting order with rotation

Generate random order of conditions (ABCD)

Rotation: move each condition one position

1st 2nd 3rd 4th

A B C D

B C D A

C D A B

D A B C

Each condition appears in each ordinal position

Order of conditions is not balanced

23

The Problem of Differential Transfer

Do not use repeated measures designs when differential transfer is possible.

Effects of one condition persist and affect participants’ experience of subsequent conditions (problem solving experiment)

Use independent groups design instead

24