Computer Architecture Midterm

mgarzona
AppendixAB.pptx

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Appendix A & B

Outline

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Binary Numbers

Adding Binary Numbers

Negative Integers

Other Operations with Binary Numbers

Floating Point Numbers

Character Representation

Image Representation

Sound Representation

Bits and Bytes

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bit: Most basic unit of information in a computer. Two states:

1: on, true

0: off, false

byte: A group of eight bits.

Often abbreviated using a capital B.

word: A contiguous group of bytes.

The precise size of a word is machine-dependent.

Typically refers to the size of an address or integer.

The most common sizes are 32 bits (4 bytes) and 64 bits (8 bytes).

Number Representation

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Initially, focus on non-negative integers of infinite length. Later in this unit, look at:

fixed-length integers

negative numbers

floating point numbers (fractional component)

Base-10 Numbers

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Our decimal system is a base-10 system: each digit represents a power of 10.

For instance, the decimal number 947 in powers of 10 can be expressed as:

9*10^2 + 4*10^1 + 7*10^0

= 900 + 40 + 7

= 947

Converting Binary into Decimal

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Integers are stored in a computer in binary notation where each digit is a bit:

Each bit represents a power of 2.

Also called the base-2 system.

2^0 = 1 2^1 = 2

2^2 = 4 2^3 = 8

2^4 = 16 2^5 = 32

2^6 = 64 2^7 = 128

2^8 = 256 2^9 = 512

2^10 = 1024; 2^11 = 2048

Converting Binary into Decimal Example

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Example: Convert 1011012 into base 10.

1*2^5 + 0*2^4 + 1*2^3 + 1*2^2 + 0*2^1 + 1*2^0

= 32 + 0 + 8 + 4 + 0 + 1

= 45

Converting Decimal Numbers into Binary

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How do you convert decimal numbers into binary? Two techniques:

Subtraction Method

Division/Remainder Method

 

The subtraction method is more intuitive than the division / remainder method but requires familiarity with the powers of 2.

Subtraction Method

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Idea: Iteratively subtract the largest power of two. 

Algorithm to convert decimal number n into binary number b:

Set b = 0.

Find x: largest power of 2 that does not exceed (≤) n.

Mark a 1 in the position represented by x in b.

n = n – x

If n ≠ 0, repeat steps 2-4.

Subtraction Method Example

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Example: Use the subtraction method to convert 90 into binary.

X = __ ; b = 0000000; N = 90

X = 2^6 = 64; b = 1000000; N = 90 – 64 = 26

X = 2^4 = 16; b = 1010000; N = 26 -16 = 10

X = 2^3 = 8; b = 1011000; N = 10 -8 = 2

X = 2^1 = 2; b = 1011010; N = 2 -2 = 0

90 = 1011010 in binary

Division / Remainder Method

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Idea: Continuously divide by two and record the remainder.

 

Algorithm to convert decimal number n into binary number b:

Set k = 0, b = 0

Divide n = n / 2 storing the remainder (0 or 1) into r.

Bit 2k of b is set to r.

k = k + 1

If n ≠ 0, repeat steps 2 - 4.

Division / Remainder Method Example

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Example: Use the division / remainder method to convert 177 into binary.

N = 177/2 = 88; r = 1; b= 1

N = 88/2 = 44; r = 0; b=01

N = 44/2 = 22; r=0; b=001

N = 22/2 = 11; r =0; b=0001

N = 11/2 = 5; r=1; b=10001

N = 5/2 = 2; r=1; b=110001

N = 2/2 = 1; r =0; b = 0110001

N = 1/2 = 0; r =1; b = 10110001

177 = 10110001 in binary

Hexadecimal Numbers

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Problem: Binary numbers can be long and difficult to read. 

Hexadecimal (base-16) numbers are often used to represent quantities in a computer.

Often preceded with ‘0x’ such as 0x61A2F.

Since 24 = 16, it is easy to convert a binary number into hexadecimal:

Divide the binary number into groups of four bits.

Translate each four bit group into a hexadecimal digit.

Hexadecimal Number Example

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Example: Convert the binary number into hexadecimal.

11010100011011

11010100011011 = 0x351B

11010100011011 = 32433 in Octal

Class Problem

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Convert the number 489 into (a) binary and (b) hexadecimal.

Binary: 111101001

Hexadecimal: 0x1E9

Fixed Length Integers

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Integers in a computer have finite length.

An unsigned (nonnegative) integer of n bits can represent values of 0 to 2n – 1.

In C++, can find size of a type using sizeof operator. For instance, sizeof(char) = 1.

C++ Integer Sizes

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Data type Size (bytes) Unsigned range (0 to …)
  char   1 255
  short   2 65,535
  int, long   4 4,294,967,295
  long long   8 ~ 1.84 * 10^19

Outline

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Binary Numbers

Adding Binary Numbers

Negative Integers

Other Operations with Binary Numbers

Floating Point Numbers

Character Representation

Image Representation

Sound Representation

Binary Math Facts

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Works in the same way as base-10 addition. Math facts:

 

0 + 0 = 0 0 + 1 = 1

 

1 + 0 = 1 1 + 1 = 10

Binary Addition Example

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Example: Find the sum of two bytes containing 139 and 46 using binary addition.

 

10001011

+ 00101110

10111001

139 + 46 = 185

Binary Addition Example

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Example: Now find the sum of two bytes containing 214 and 93 using binary addition.

 

11010110

+ 01011101

100110011

214 + 93 = 307

Outside the range of 1 byte, i.e., 255; overflow

Overflow

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Arithmetic overflow occurs when the result of an operation is too large to fit in the provided space.

In many languages (including C++), overflow is undetected.

Responsibility of the programmer to check for and/or avoid overflow conditions.

This is especially problematic since many specifications are given using integers (infinite).

Potential security hazard if integer is used in pointer arithmetic or array references.

Good rule of thumb: Restrict input as soon as enters the program.

Class Problem

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Find the sums of these binary numbers. Assume a one-byte limit and indicate if overflow occurs.

 

10100110 01011100

+ 01101100 + 10001111

100010010 11101011

Overflow in the first sum

Outline

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Binary Numbers

Adding Binary Numbers

Negative Integers

Other Operations with Binary Numbers

Floating Point Numbers

Character Representation

Image Representation

Sound Representation

Signed Magnitude Numbers

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Simple way of representing negative numbers: Reserve the left most bit to represent the sign.

0 is positive

1 is negative

  Example: Represent –43 with one byte.

10101011

Signed Magnitude Numbers

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Some issues with signed magnitude numbers:

There are two representations of zero.

negative zero?

Logic for dealing with sign is complicated.

Consider how you would add the numbers 34 + -78?

Two’s Complement Numbers

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Two’s complement numbers arrange negative and positive numbers in an ordered number line.

-4 1111 1100
-3 1111 1101
-2 1111 1110
-1 1111 1111
0 0000 0000
1 0000 0001
2 0000 0010
3 0000 0011
4 0000 0100

Two’s Complement Numbers

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This creates new endpoints. For one byte the endpoints are:

 

bottom (most negative): 1000 0000 (-128)

 

top (most positive): 0111 1111 (127)

 

In general, if a number has b bits, the end points are:

 

bottom (most negative): - 2^(b-1)

 

top (most positive): 2^(b-1) - 1

Two’s Complement Numbers

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Why is there one more negative value than positive value?

Zero consumes one of the positive value bit pattern

 

How do you determine if a value is positive or negative?

Look at the left most bit, the sign bit

1 => Negative

0 => Zero or positive

Negating Two’s Complement Numbers

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To express a positive number – the representation is identical to unsigned.

Remember that the range of positive numbers that can be represented is reduced.

To express a negative value – use this algorithm:

Start with the positive representation.

Flip the bits: 01, 10. (bitwise not)

Add 1.

Two’s Complement Negation Example

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Example: Express -43 in two’s complement.

Positive 43 = 0010 1011

Flip bits: 1101 0100

Add 1: 1101 0101

Negating Two’s Complement Numbers

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How do you convert a negative number to its positive representation? The same way!

 

Start with the negative representation.

Flip the bits.

Add 1.

Two’s Complement Negation Example

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Example: Express –(–43) in two's complement.

Negative 43 = 1101 0101

Flip the bits: 0010 1010

Add 1: 0010 1011

Two’s Complement Addition

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Addition is carried out much the same way as unsigned numbers.

No special work for negative numbers

Only change is for overflow detection

Example: Add the numbers 75 and -39.

 

0100 1011 75

+ 1101 1001 + -39

0010 0100 36

No overflow

Two’s Complement Addition Overflow

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Rule for detecting overflow when adding two's complement numbers: When the “carry in” and the “carry out” of the sign bit are different, overflow has occurred.

 

Example: Add the numbers 107 + 46.

 

0110 1011 107

+ 0010 1110 + 46

1001 1001 153

 

Carry in of sign bit = 1

Carry out of sign bit = 0

Therefore an overflow!

Two’s Complement Overflow Cases

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Case 1: Adding a positive and a negative number.

The sign bits must be different (1 and 0)

The carry out bit will always be the same as carry in

Hence overflow can never occur

Two’s Complement Overflow Cases

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Case 2: Adding two positive numbers.

The sign bits are both zero

The carry out will be zero

If the carry in is one

The result of 7-bit unsigned addition doesn’t fit in 7 bits

Overflow has occured

Two’s Complement Overflow Cases

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Case 3: Adding two negative numbers.

The sign bits are both one

Carry out will always be one

If carry in is zero

Overflow has occurred

Class Problem

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Find the sums of these two’s complement binary numbers. Assume a one-byte limit and indicate if overflow occurs.

 

1001 1001 1011 0100 0010 0111

+ 0110 0111 + 1101 1010 + 0101 1001

10000 0000 11000 1110 01000 0000

Overflow in the third case:

Carry in = 1

Carry out = 0

Outline

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Binary Numbers

Adding Binary Numbers

Negative Integers

Other Operations with Binary Numbers

Floating Point Numbers

Character Representation

Image Representation

Sound Representation

Numbering Bits

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Bits are commonly numbered from right to left starting with 0:

bit 7  0100 1011  bit 0

The rightmost bit (bit 0) is called the least significant bit.

The leftmost bit (bit n–1) is called the most significant bit.

Bits to the right are lower than bits to the left.

Sign Extension

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For two’s complement numbers, to convert shorter (fewer bits) to longer numbers:

Starting with bit 0, copy the shorter number bit by bit.

When you are out of bits, replicate the sign bit (most significant bit) to the remaining bit positions.

The process of replicating the sign is called sign extension.

For unsigned numbers, simply place a zero in all new bit positions.

This is called zero extension.

Sign Extension Example

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Example: Convert a byte containing -39 to a 16 bit number.

-39 in 8 bits: 1101 1001

-39 in 16 bits: 1111 1111 1101 1001

Other Arithmetic Operations

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Subtraction: Simply negate the subtrahend and add.

Multiplication: Convert to positive numbers and determine sign at end.

Use grade-school (long) multiplication.

For multiplying two n-bit numbers, need 2n bits to represent the product.

Division:

Need to be careful about dividing by zero.

All operations (including addition) have faster algorithms that are beyond the scope of the course.

Outline

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Binary Numbers

Adding Binary Numbers

Negative Integers

Other Operations with Binary Numbers

Floating Point Numbers

Character Representation

Image Representation

Sound Representation

Floating Point Numbers

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To represent non-integer numbers, computers use floating point numbers.

In base-10 speak, such numbers have a decimal point.

Since computers represent everything in binary, we could call it a binary point.

However, the more generic term floating point is more commonly used.

Scientific Notation

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Computers use a form of scientific notation for floating-point representation. Numbers written in scientific notation have three components:

-3.83 * 10^4

“-” is the sign

3.83 is the significand

1<= significand < 10 (unless the number is exactly zero)

4 is the exponent

-1.00101 * 2^6 (in binary expression)

“-” is the sign

1.00101 is the significand

1 <= significand < 2 (unless the number is exactly zero)

6 is the exponent

IEEE Floating Point Representation

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The one-bit sign field is the sign of the stored value.

0 is positive, 1 is negative

The size of the exponent determines the range of values that can be represented.

The size of the fraction determines the precision of the representation.

Single Precision

Double Precision

IEEE Floating Point Representation

Characteristics of IEEE floating-point numbers.

Converting Decimal to Floating Point

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To convert a decimal number into floating point requires three steps:

 

1. Convert the decimal number into a binary number.

2. Express the floating point number in scientific notation.

3. Fill in the various fields of the floating point number appropriately.

 

To illustrate this process, we will convert the number 10.625 into a IEEE floating point number.

Converting Decimal to Floating Point

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Step 1. Convert the decimal number into a binary number.

Just like a base-10 number with a decimal point, the bits past the floating point represent negative powers of two:

 

…b3b2b1b0.b-1b-2b-3… =

… + b323 + b222 + b121 + b020 + b-12-1 + b-22-2 + b-32-3 + …

where 2-1 = ½ = 0.5, 2-2 = ¼ = 0.25, 2-3 = ⅛ = 0.125, …

 

Note: Some numbers such as 0.1 and 1/3 cannot be exactly represented in binary notation regardless of how many bits past the floating point are specified.

Converting Decimal to Floating Point

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Example: Convert 10.625 into a binary number.

10.625 = 8 + 2 + 0.5 + 0.125 = 1010.101

Converting Fraction to Floating Point

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Begin with the decimal fraction F

Multiply the fraction F by two; F = F*2

Whole number part “W” of the multiplication result in step 2 is the next binary digit to the right of the point

Update F by discarding the whole number part; F = F – W

If F > 0, repeat steps 2, 3, 4

Converting Decimal to Floating Point

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Step 2. Express the floating point number in scientific notation.

 

Recall in base-10 scientific notation, the number to the left of the decimal point must be 1-9 (unless the number is zero). Examples:

 

857.63 =

0.00007634 =

 

In binary, the number to the left of the floating point must be a 1 (unless the number is zero). Examples:

 

110111.01 =

 

0.011101 =

8.5763 * 10^2

7.634 * 19^(-5)

1.1011101 * 2^5

1.1101 * 2^(-2)

Converting Decimal to Floating Point

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Example: Express 10.625 as a binary number in scientific notation.

1010.101 = 1.010101 * 2^3

Converting Decimal to Floating Point

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Step 3. Fill in the various fields of the floating point number appropriately.

 

Sign bit: 0 positive, 1 negative

Exponent: Holds the exponent using a biased notation (more below).

Fraction: Holds the fractional part of the significand in scientific notation.

The ‘1’ before the floating point is implied and not stored.

Cannot represent zero (more later).

Converting Decimal to Floating Point

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Exponent is stored using an unusual biased representation. Think of it as a combination of two’s complement and unsigned numbers:

Two’s complement: number line including both negative and positive numbers

Unsigned: lowest number is all zeroes, highest number is all ones.

Both of these properties are true in the biased representation.

Biased Representation

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For an 8 bit exponent:

-127 0000 0000 reserved for special numbers
-126 0000 0001  
 
-2 0111 1101  
-1 0111 1110  
0 0111 1111  
1 1000 0000  
2 1000 0001  
 
127 1111 1110  
128 1111 1111 reserved for special numbers

Excess 127 Bias

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For 8 bits, this form is called excess 127 bias because the numbers are 127 apart from the two’s complement equivalent.

To convert a two’s complement number to excess 127 bias: Add +127 in its two's complement form (0111 1111) and ignore overflow.

To convert a number from excess 127 bias to two's complement: Add -127 in its two's complement form (1000 0001) and ignore overflow.

Converting Decimal to Floating Point

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Example: Convert 10.625 as a IEEE floating point number in both binary and hexadecimal.

10.625 = 1010.101 (binary)

1.010101 * 2^3

Sign bit = 0

Fraction = 010101…0 (23 bits)

Exponent = 3 = 011 (binary) = 1000 0010 (Excess 127)

Therefore the floating point number is

0100 0001 0010 1010 0000 0000 0000 0000

0x412A0000

Class Problem

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Convert the IEEE floating point number 0xC2AC8000 into decimal.

1100 0010 1010 1100 1000 0000 0000 0000

Sign: 1

Exponent: 10000101

Fraction: 010 1100 1000 0000 0000 0000

To convert exponent from excess 127 to two’s complement add -127 (1000 0001) to it

Exponent = 6

Fraction has an implied “1” and binary point, therefore:

The number is 1.01011001 * 2^6 = 1010110.01

1010110.01 = 86.25

As sign bit is 1, the decimal number is -86.25

Special Floating Point Numbers

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Some bit patterns are reserved for special numbers:

zero infinity NaN (not a number)
sign bit can be anything exponent is all zeroes fraction is all zeroes   sign bit: 1(-∞), 0(+∞) exponent is all ones fraction is all zeroes   sign bit can be anything exponent is all ones fraction is anything except all zeroes  

Floating Point Approximations and Errors

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Since the number of bits is finite, not every real number can be represented.

Many values cannot be represented exactly. This introduces error or imprecision in each floating point value and calculation.

By using a greater number of bits in the fraction, the magnitude of the error is reduced but errors can never totally be eliminated.

Floating Point Terminology

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The range of a numeric format is the difference between the largest and smallest values that can express. 32-bit IEEE FP range: 1.2 x 10-38 to 3.4 x 1038

Accuracy refers to how closely a numeric representation approximates a true value.

The precision of a number indicates how much information we have about a value; the number of significant digits.

Overflow occurs when there is no room to store the high-order bits resulting from a calculation.

Underflow occurs when a value is too small to store, possibly resulting in division by zero.

Floating Point Error

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It is the programmer’s job to reduce error or be aware of the magnitude of error during calculations.

When testing floating point values for equality to zero or some other number, you need to figure out how close the numbers can be considered equal.

 

Replace: if (a == b) …

 

With:

 

fp_error = a – b;

if (abs(fp_error) < epsilon) …

Floating Point Error

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Must be aware that errors can compound through repetitive arithmetic operations:

The order of operations can affect the error.

Associative, commutative or distributive laws may no longer apply.

Best practice: use operands similar in magnitude.

Floating Point Error Example

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int main()

{

int i;

float a, b;

 

a = 0.0;

a = a + 10000000;

for (i = 0; i < 20000000; i++) {

a = a + 0.5;

}

cout << "a = " << a << endl;

 

b = 0.0;

for (i = 0; i < 20000000; i++) {

b = b + 0.5;

}

b = b + 10000000;

cout << "b = " << b << endl;

 

return 0;

}

Example: What does this program print out?

Floating Point Addition

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Check for any special values: zero, infinity, NaN.

Shift value with smaller exponent right to match larger exponent.

Add two values (or subtract if signs are different).

Normalize the value (in the form 1.bbb) and update exponent.

Check for zero and overflow.

Floating Point Multiplication

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Check for any special values: zero, infinity, NaN.

Fill in sign based on sign of the two values; ignore sign for remaining steps.

Multiply fractions.

Multiply exponents (add them together).

Normalize the product (in the form 1.bbb) and update exponent.

Check for overflow and underflow.

Outline

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Binary Numbers

Adding Binary Numbers

Negative Integers

Other Operations with Binary Numbers

Floating Point Numbers

Character Representation

Image Representation

Sound Representation

Character Representation

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Characters (letters, digits, symbols) are represented using a code where each bit pattern represents a unique character.

Two common formats (virtually all machines use either or both of these formats): 

ASCII (American Standard Code for Information Interchange) is a 7-bit code. 

Unicode is a 16-bit code.

First 128 bit patterns are same as ASCII.

Includes letters and characters from non-English alphabets.

Includes more symbols (including math).

ASCII Character Set

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Source: Andrew Tanenbaum

ASCII Character Set

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Source: Andrew Tanenbaum

Outline

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Binary Numbers

Adding Binary Numbers

Negative Integers

Other Operations with Binary Numbers

Floating Point Numbers

Character Representation

Image Representation

Sound Representation

Image Representation

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Images can be thought of as a 2-dimensional array of pixels.

Each pixel is a small dot within the image that has been assigned a color.

The pixels are small enough that the human eye is unable to detect the boundaries between the different pixels.

A color is commonly represented using an RGB-value. RGB is a color model that produces colors by adding Red, Green, and Blue components.

Commonly, one byte (8 bits) is used for each of the three colors for a total of 24 bits for each pixel.

This model works best for computer monitors and televisions.

RGB Color Model

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In the RGB color model, colors go from (0,0,0) to (255,255,255):

(0,0,0) is black

(255, 0, 0) is red

(0, 255, 0) is green

(0, 0, 255) is blue

(0, 255, 255) is cyan

(255, 0, 255) is magenta

(255,255,0) is yellow

(255,255,255) is white

If all three color components are the same value  shade of gray

Source: Wikipedia

Image Representation

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With 24 bits – there are 16,777,216 (224) possible colors. However, computer monitors are unable to display 16 million colors.

Color printers use a different color model – CYMK (Cyan, Yellow, Magenta, blacK).

Images are typically stored in a compressed format (such as JPEG). Compression algorithms take advantage of the fact that pixels near one another are often close to the same color.

Remove redundancy

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Outline

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Binary Numbers

Adding Binary Numbers

Negative Integers

Other Operations with Binary Numbers

Floating Point Numbers

Character Representation

Image Representation

Sound Representation

Sound Representation

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Sounds, in the physical world, are waves of air pressure. To digitize the sound wave curve, we need to sample the wave periodically, measuring the instantaneous amplitude.

Source: Mark Guzdial, Georgia Tech

-1.1102230246251565E-16 0.3246994692046834 0.61421271268966771 0.83716647826252855 0.96940026593933037 0.99658449300666985 0.91577332665505751 0.7357239106731317 0.47594739303707373 0.16459459028073403 -0.16459459028073378 -0.47594739303707312 -0.735723910 67313125 -0.91577332665505728 -0.99658449300666985 -0.96940026593933049 -0.83716647826252877 -0.61421271268966804 -0.32469946920468379 -2.4492935982947064E-16 -1.1102230246251565E-16 0.3246994692046834 0.61421271268966771 0.83716647826252855 0.96940026593933037 0.99658449300666985 0.91577332665505751 0.7357239106731317 0.47594739303707373 0.16459459028073403 -0.16459459028073378 -0.47594739303707312 -0.73572391067313125 -0.91577332665505728 -0.99658449300666985 -0.96940026593933049 -0.83716647826252877 -0.61421271268966804 -0.32469946920468379 -2.4492935982947064E-16

Sampling

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The Nyquist–Shannon sampling theorem states that if the highest frequency of a sound is N Hertz, a sampling rate of at least 2N can perfectly reconstruct the original sound.

The human ear can detect sounds up to 22,000 Hz approximately.

CD quality sound is captured at 44,100 samples per second.  

Each sample is commonly encoded using 16 bits (a two's complement number).

Like images, audio formats use compression.

-we need 2N samples per seconds

80

Sound Representation Example

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Example: How much memory is needed to store a 30-second audio file (uncompressed)?

44,100 samples per second

Each sample has 16 bits

Hence for 30 second recording we need:

44100 * 16 * 30 bits

~2.52 MB

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Thank You!