Education edu 522 week 8 assignment

Cgoodwin
annotated-DigitalLiteracy.docx.pdf

1

Courtney Hopkins

Week 6

Online Course Foundation Plan

Professor Teresa Harvey

May 10, 2024

2

"Digital Literacy: Navigating Technology in the Modern World"

1. Main Components and Course Goals:

Goal 1: Empower learners with the competency to assess and incorporate different

electronic tools and media sources into their personal growth and career path.

Goal 2: Foster learners’ knowledge pertaining to digital safety and ethics to surf the

internet cleanly and ethnically.

Goal 3: Develop learners’ capacity to produce and distribute digital content competently,

which is one of the major branches of digital creativity and communication skills.

2. Characteristics of Target Learners and Their Challenges:

Learner Characteristics: Adult students who need greater online navigation and

communication competence for purposeful promotion or personal growth.

Challenge 1: Insufficiently familiarized with different tools from the digital world, which

may negatively impact the first reaction (Buchholz, B. A., 1).

Challenge 2: Balancing studies with other aspects of life: professional duties, family, and

learning that require a variety of options to be tackled in a limited amount of time.

Challenge 3: The convenience of different levels of technological comfort and skills

among learners creates the need for individualized learning routes.

3. Learning Outcomes:

3

Students will be aware of, assessed, and guided by suitable digital tools for different

tasks.

Learners will comprehend and utilize digital safety steps to secure the information they

share online.

The learners will demonstrate their capacity to apply ethics in digitally obtaining and

communicating information.

Students will create digital media using some design theory. They will also distribute the

message to media people (Polizzi, G. 2).

A discussion will be conducted with students for a critical evaluation of digital media and

its influence on societies.

Students will work jointly with peers rather than in a physical classroom, but it can still

drive students' learning and project development.

4. Primary Learning Theory: Constructivism

Rationale: Constructionism emphasizes learning as a process where knowledge is

obtained by players as they handle various tasks in the game (Guess, A. M., 3). In digital

literacy, which is practically based, this theory enables learners to build new consciousness as

they connect with technology, consequently promoting a more profound understanding and

retention.

5. Motivational Strategies:

Strategy 1: Gamification tools such as badges and leaderboards would help to increase

engagement and motivation due to their short-term reward and recognition.

Strategy 2: Real-world projects with learners who are able to implement skills while in a

relevant context, which leads to the content being of value at all and can be applied.

4

Strategy 3: Learning activities that are collaborative, such as peer reviews and group

projects, have the aim of raising community learning spirit and motivating learners through

social interactions.

5

References

1.Buchholz, B. A., DeHart, J., & Moorman, G. (2020). Digital citizenship during a global

pandemic: Moving beyond digital literacy. Journal of Adolescent & Adult Literacy, 64(1), 11-17.

2.Polizzi, G. (2020). Information literacy in the digital age: Why critical digital literacy

matters for democracy. Informed Societies: Why information literacy matters for citizenship,

participation and democracy, 1-23.

3.Guess, A. M., & Munger, K. (2023). Digital literacy and online political

behavior. Political science research and methods, 11(1), 110-128.