Product developement

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What is User Experience?

User Experience

A person’s perceptions and responses that result from the use of a product or system

Includes all of a person’s physical and psychological responses that occur before, during and after use

How confusing is the sign?

Would you park on Tuesday, 9am?

Credit: Interaction Design Foundation

7 Universal Design Principles

Equitable use: the design is useful and marketable to people with diverse abilities.

E.g. rocker switch to turn on/off lights

Flexibility of use: accommodates wide range of individual preferences and abilities, including right- or left-handed access and use

E.g. hand mixers with swivel cord

7 Universal Design Principles

Simple and intuitive use: easy to understand

Handle for the faucet

Perceptible information: Communicates effectively

“Walk, don’t walk” display

7 Universal Design Principles

Tolerance for error: minimizes hazards

Handrails to separate in and out traffic lanes

Low physical effort: Can be used efficiently and comfortably and with minimum fatigue

Ergonomic keyboard

Size and space approach and use

Sliding drawer in kitchen cabinet

Design standards for computer-based interactive systems

ISO (International Standardization Org) ISO-9241 has 2 parts

ISO 9241-110:2006 – defines the ergonomic design principles

ISO 9241-210:2010 – provides requirements and recommendations for human-centered design principles

 these standards lay the foundation for superior design

The User-Centered Design (UCD) Process

UCD is a process in which at each stage of a product’s design, designers pay extensive attention to the needs, wants and limitations of end-users

Requirements

Design

Development

Verification

Delivery

User-Experience

The User-Centered Design (UCD) Process

The main difference between UCD and other product design philosophies is that UCD focusses on end-user experience with the product rather than forcing them to change their behavior to accommodate the product

Requirements

Design

Development

Verification

Delivery

User-Experience

6 principles for UCD

Design is based on explicit understanding of the user, tasks and environment

Users are involved throughout the design and development

The design is driven and refined by user-centered evaluation

The process is iterative

The design addresses the whole user experience

The design team includes multidisciplinary skills and perspectives

Product Manager may have to work with User Experience professionals

Application exercise

SJSU is considering to develop a new website.

What questions would you ask from UCD perspective?

7 Universal Design Principles Applied to SJSU Website

Equitable use: the design is useful and marketable to people with diverse abilities.

Keyboard, touch and braille

Flexibility of use: accommodates wide range of individual preferences and abilities, including right- or left-handed access and use

Language transcription

Simple and intuitive use: easy to understand

Personal landing page

Perceptible information: Communicates effectively

More pictures/videos vs. text

Tolerance for error: minimizes hazards

Student access vs. faculty

Low physical effort: Can be used efficiently and comfortably and with minimum fatigue

Gesture recognition?

Size and space approach and use

Seamless use between PC, laptop and mobile devices

Product Management and UX

While PM is focussed on market and customers’ business needs, user experience (UX) is focussed on the end-user’s interactions with the product

Interactions between them occur during the following activities:

Identifying and quantifying opportunities

E.g developing a “use case “ (a user interaction with the solution)

Example of use case for PC/laptop: powered ON inside the carrying bag

Product Management and UX (contd)

Writing requirements and validating solutions

Develop “wire frames” to elicit feedback – basic visual guides

Analyzing requirements and designing the solution

Develop story boards, flow diagrams to validate the workflow for the solution

Writing the specifications and building the solution

Conduct user acceptance test

What is User Experience?

A person’s ______ and _______ that result from the use of a product or system

Includes ___ of a person’s physical and psychological responses that occur before, during and after use

True or false?

There are 6 Universal Design Principles?

UCD stands for “Universal Center of Design”

What is User Experience?

A person’s perceptions and responses that result from the use of a product or system

Includes all of a person’s physical and psychological responses that occur before, during and after use

True or false?

There are 6 Universal Design Principles? (False – there are 7 principles)

UCD stands for “Universal Center of Design” (False)

Next:

PLC: Deeper Dive

Questions?