Gamification of Learning feedback
Guided Response: Respond to the initial posts of at least two of your peers who were assigned the opposite side of the debate. Draw on brain research to persuade your peer to see your assigned perspective.
by Linda Webster
M-Z: Argue in support gamification in learning
For this week’s discussion I was assigned to the group whose last name started with (M-Z: Argue in support gamification in learning). In my opinion I think teachers should have gamification in their classrooms to help their students learn. The article “Debates about Gamification and Game Based Learning (#GBL) in Education’ by Justin Marquis Ph. D (2013) gave five reasons why gamification is good for education and they are: 1.) technological literacy, 2.) multitasking mentality, 3.) teamwork, 4.) long-range planning, and 5.) individualized instruction.
1.) Technological literacy: game play promotes literacy at many different levels, from technological to social-emotional (Marquis, 2013). Gaming can help students become more social able with other students.
2.) Multitasking mentality: games enhance this ability by forcing players to balance multiple kinds of inputs simultaneously in order to be successful (Marquis, 2013). Students will learn to multitasking when it comes to their school work and at home with their chores. Having students multitasking while game playing will help as well when it comes to their school work and at home.
3.) Teamwork: many current games are built on a social networking paradigm that not only allows for teamwork and collaborative play, but often requires it to be successful (Marquis, 2013). All students need to learn teamwork when it comes to class projects that they have to do together. Student who play games together will build teamwork skills.
4.) Long-range planning: well-designed games and sees importance in the concept of “blissful productivity” where players become so absorbed in the game that they lose track of time while working hard to achieve goals (Marquis, 2013).
5.) Individualized instruction: each student playing and learning for themselves, individualized instruction is a natural part of the equation (Marquis, 2013).
As teachers I think having gamification in our classrooms could be beneficial to our students. Depending on the type of game that is being used in the classroom should be taken into consideration and how will it benefit our students learning. Is the game teaching our students math, reading, spelling, science, social studies or other subjects? Students should be able to work as a team or do it individually. Some will say that there should not be any gamification in the classroom because it takes away from the teacher teaching a lesson. Students play games to practice reading skills or math. They use the gamification to study for a quiz like spelling. As teachers we can set a time of how long each student will be allowed to play a game as long as it is educational. By setting a specific time they are allowed to play teaches them to be responsible and share with other students in the classroom.
Reference:
Marquis, J. Ph. D (2013). Debates about Gamification and Game Based Learning (#GBL) in Education. Classroom Aid. Retrieved from http://classroom-aid.com/2013/04/07/debates-about-gamification-and-game-based-learninggbl-in-education/
10 years ago 8